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Posted (edited)
On 8/4/2026 at 1:10 AM, 4nln415 said:

I suppose it's the original Animated tentacles that's the suggested. If you go to the front page there's a link to it. 

Walking Dong builds on top of Animated Tentacles but it does add furniture in the world I think. 

Haven't played that section in a while so I don't know the impact of the updated Walking Dong. 

 

But it could be with your AAF MM animation XML setting because futa is a female character (F) so that's probably why it can't find it.  

If you do a dig on the forum you might find JB talking about how to adjust it in the XML (iirc). 


About Animated Tentacles: That's what I was saying.  I had the animated tentacles installed, the default one, the one where you have to go to the creator's Mega site and download it; however, it wasn't working for the scene in Bunker Hill.  

Can you tell me more about AAF MM animation XML settings?  I've looked in those files which are installed by various animation packs and they seem to just be a list of animations.  I'm not seeing any settings for them.

I did scan the forums here for Futa, Futa Male, Futa Female, and I've read over every single post which deals with those topics, but I haven't found a solution for my Nora Futa being considered male for the animation engine.   At the Pit, the scene where the bomb brothers release Nora from her cock cage, to give her some 'relief' failed because AAF said no MMM animations could be found.   In my game, at least, Futa Nora is classified as a male, with and without wearing the Futa ring.

Edited by LeianaLove
Posted
8 minutes ago, LeianaLove said:


About Animated Tentacles: That's what I was saying.  I had the animated tentacles installed, the default one, the one where you have to go to the creator's Mega site and download it; however, it wasn't working for the scene in Bunker Hill.  

Can you tell me more about AAF MM animation XML settings?  I've looked in those files which are installed by various animation packs and they seem to just be a list of animations.  I'm not seeing any settings for them.

I did scan the forums here for Futa, Futa Male, Futa Female, and I've read over every single post which deals with those topics, but I haven't found a solution for my Nora Futa being considered male for the animation engine.   At the Pit, the scene where the bomb brothers release Nora from her cock cage, to give her some 'relief' failed because AAF said no MMM animations could be found.   In my game, at least, Futa Nora is classified as a male, with and without wearing the Futa ring.

 

 

I never got around to playing as a futa character in the Bunker Hill quest, I'll take care of that for the next update. 

 

It seems the best thing to do is make Nora a female, even though she's a futa. But that will cause her to equip strappons, so I'll have to write a script to make her unequip them.

Posted (edited)

@LeianaLove

 

In DATA/AAF

 

Open AnimTentacle_animationData.xml

 

Open it with notepad++

 

Replace all the gender="F" for gender=""

 

That's should do the trick for your futa and those tentacles. Just let me know. 

 

And I think that's what will give me the least amount of trouble. Maybe I'll upload it as a patch in my optional folder. 

 

 

 

 

 

Edited by JB.
Posted (edited)

Bonjour, 

J'ai un souci dès le début de la quête, quand Murphy veut me raser les cheveux, j'ai un message comme quoi il ne peut pas car le MCM le bloquer, pourtant j'ai bien autorisé dans les options du MCM.

Et quand je fais getglobalvalue sur l'ID, j'ai -1 comme valeur au lieu de 0, pareil si je modifie pour empêcher le rasage des cheveux, comme si l'.ini n'était pas pris en compte.

Quelqu'un a déjà rencontré le problème ou aurait une idée ?

Merci par avance

Edited by Lord Vormulac
Posted
3 hours ago, Lord Vormulac said:

Good morning, 

I have a problem from the beginning of the quest, when Murphy wants to shave my head, I get a message saying that he cannot because the MCM is blocking him, yet I have authorized it in the MCM options.

And when I do getglobalvalue on the ID, I get -1 as the value instead of 0, same if I modify to prevent shaving hair, as if the .ini file was not being taken into account.

Has anyone else encountered this problem or have any ideas?

Thank you in advance

Could let us know where your Mod Manager, Fallout 4, Steam and the utilities you use are installed?

The full directories, I mean.

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