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Commonwealth Slavers


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Posted
8 minutes ago, LeianaLove said:


About Animated Tentacles: That's what I was saying.  I had the animated tentacles installed, the default one, the one where you have to go to the creator's Mega site and download it; however, it wasn't working for the scene in Bunker Hill.  

Can you tell me more about AAF MM animation XML settings?  I've looked in those files which are installed by various animation packs and they seem to just be a list of animations.  I'm not seeing any settings for them.

I did scan the forums here for Futa, Futa Male, Futa Female, and I've read over every single post which deals with those topics, but I haven't found a solution for my Nora Futa being considered male for the animation engine.   At the Pit, the scene where the bomb brothers release Nora from her cock cage, to give her some 'relief' failed because AAF said no MMM animations could be found.   In my game, at least, Futa Nora is classified as a male, with and without wearing the Futa ring.

 

 

I never got around to playing as a futa character in the Bunker Hill quest, I'll take care of that for the next update. 

 

It seems the best thing to do is make Nora a female, even though she's a futa. But that will cause her to equip strappons, so I'll have to write a script to make her unequip them.

Posted (edited)

@LeianaLove

 

In DATA/AAF

 

Open AnimTentacle_animationData.xml

 

Open it with notepad++

 

Replace all the gender="F" for gender=""

 

That's should do the trick for your futa and those tentacles. Just let me know. 

 

And I think that's what will give me the least amount of trouble. Maybe I'll upload it as a patch in my optional folder. 

 

 

 

 

 

Edited by JB.
Posted (edited)

Bonjour, 

J'ai un souci dès le début de la quête, quand Murphy veut me raser les cheveux, j'ai un message comme quoi il ne peut pas car le MCM le bloquer, pourtant j'ai bien autorisé dans les options du MCM.

Et quand je fais getglobalvalue sur l'ID, j'ai -1 comme valeur au lieu de 0, pareil si je modifie pour empêcher le rasage des cheveux, comme si l'.ini n'était pas pris en compte.

Quelqu'un a déjà rencontré le problème ou aurait une idée ?

Merci par avance

Edited by Lord Vormulac
Posted
3 hours ago, Lord Vormulac said:

Good morning, 

I have a problem from the beginning of the quest, when Murphy wants to shave my head, I get a message saying that he cannot because the MCM is blocking him, yet I have authorized it in the MCM options.

And when I do getglobalvalue on the ID, I get -1 as the value instead of 0, same if I modify to prevent shaving hair, as if the .ini file was not being taken into account.

Has anyone else encountered this problem or have any ideas?

Thank you in advance

Could let us know where your Mod Manager, Fallout 4, Steam and the utilities you use are installed?

The full directories, I mean.

Posted
7 hours ago, Lord Vormulac said:

Good morning, 

My directories :

Mods D:/Mods/FO4

FO4 et Steam : D:\SteamLibrary\steamapps\common\Fallout 4

My tools I:\Modding\FO4

 

 

Ok that rules out Windows protection issues.

Posted
19 hours ago, Lord Vormulac said:

Good morning, 

My directories :

Mods D:/Mods/FO4

FO4 et Steam : D:\SteamLibrary\steamapps\common\Fallout 4

My tools I:\Modding\FO4

 

 

 

11 hours ago, judge007 said:

Ok that rules out Windows protection issues.

Alright, here goes.

The only information anyone has at this point is that your having issues with MCM settings not being applied and .ini files not being saved.

My earlier question was to determine if Windows Protection features were at play. (the most obvious cause of the above)

 

Missing information:

What Mod Manager do you use? If you say MO2 I can help, if Vortex others may step in, if you say NMM, I'll say good luck with that.

What version of F4SE?

What version of Fallout 4 are you playing?

Can you provide modlist.txt, plugins.txt and loadorder.txt?

Can you provide crash logs (if experiencing CTDs) and Papyrus logs?

 

Not trying to be rude, but no-one here is psychic . . .

Posted (edited)
2 hours ago, TT_AD said:

@J.B., have you any plans for enema events in CS?

Yep, the third girl will be in charge of that. But it's not that simple, you see, I want to enable special anal sex lines with clients when the enema is administered.

 

But there are so many clients now xD I'll probably start with something small. For example, just for the clients of the Whore House. Then, over time, I'll add more groups. Raiders outside, DC security, truckers, farmers, mutants, gunners. 

 

I like the idea of Nora having a butt plug inserted and taking it out for anal sex, and then putting it back in at the end.

Edited by JB.
Posted
3 minutes ago, moon knight said:

image.thumb.jpeg.d5b842032d435dcb4e9b73f5673db7f2.jpeg

 

First time this has happened, Truce quest, mod is latest version. 

Walk away to cancel the dialogue and remove your muzzle using the Slavers cheat.

Posted
17 minutes ago, lelegege26 said:

I seem to be having an issue where I cannot load into fallout with your mod, this is my crashlog, after disabling your mod it works fine so its specfically commonwealth slavers.crash-2026-08-08-13-17-34.log @JB.

 

It's not even loading the plugins you have installed. That's classic behavior when you don't have mods with hard requirements. Look at my mod list again and double-check.

Posted
On 8/5/2026 at 8:06 PM, JB. said:

 

 

I never got around to playing as a futa character in the Bunker Hill quest, I'll take care of that for the next update. 

 

It seems the best thing to do is make Nora a female, even though she's a futa. But that will cause her to equip strappons, so I'll have to write a script to make her unequip them.

I set my strapons up to be an imitation of futa (strapless) 

So even if a futa, when "wearing" a strapon, it would appear correctly

Posted

I really like the bonus from having your hair and nails done.    The small caps bonus is nice but the nicest thing is the positive comments.  I feel like my Nora really needed those compliments out there.

 

It'd be really cool to somehow give a bonus from Get Dirty if you're clean, and from Sex Attributes if the hole you used was in good condition (and malus if you're too dirty/in bad condition).

Posted
21 hours ago, judge007 said:

 

Très bien, c'est parti.

La seule information dont nous disposons à ce stade est que vous rencontrez des problèmes avec les paramètres MCM qui ne sont pas appliqués et les fichiers .ini qui ne sont pas enregistrés.

Ma question précédente visait à déterminer si les fonctionnalités de protection de Windows étaient en cause (la cause la plus probable du problème décrit ci-dessus).

 

Informations manquantes :

Quel gestionnaire de mods utilisez-vous ? Si vous dites MO2, je peux vous aider ; si vous dites Vortex, d’autres pourront peut-être intervenir ; si vous dites NMM, je vous souhaite bonne chance.

Quelle version de F4SE ?

À quelle version de Fallout 4 jouez-vous ?

Pouvez-vous fournir les fichiers modlist.txt, plugins.txt et loadorder.txt ?

Pouvez-vous fournir les rapports de plantage (en cas de plantage du système) et les journaux Papyrus ?

 

Sans vouloir être impoli, personne ici n'est voyant...

Bonjour,

Je suis bien évidemment sous MO2 ;)

Je n'avais pas déposé mes fichiers car c'était si quelqu'un avait rencontré le même souci que moi, ça permettait de gagner du temps.

Ma version est full 1.10.163 avec F4SE en fonction.

C'est pour le moment la seule option liée à un .ini qui pose problème, en tout cas pour le moment

plugins.txt loadorder.txt lockedorder.txt modlist.txt

Posted
1 hour ago, Lord Vormulac said:

Good morning,

I am obviously using MO2;)

I hadn't uploaded my files because it was in case someone else had encountered the same problem as me; it would have saved time.

My version is full 1.10.163 with F4SE enabled.

This is currently the only option related to an .ini file that is causing problems, at least for now.

plugins.txt 10.88 kB · 0 downloads loadorder.txt 10.81 kB · 0 downloads lockedorder.txt 59 B · 0 downloads modlist.txt 24 kB · 0 downloads

Thank you for the information.

Could you download this utility https://www.nexusmods.com/fallout4/mods/87907

install it as an executable in MO2, and run it?

When you do could you post a screenshot of it's "Overview" tab?

Posted
2 hours ago, Lord Vormulac said:

Good morning,

I am obviously using MO2;)

I hadn't uploaded my files because it was in case someone else had encountered the same problem as me; it would have saved time.

My version is full 1.10.163 with F4SE enabled.

This is currently the only option related to an .ini file that is causing problems, at least for now.

plugins.txt 10.88 kB · 1 download loadorder.txt 10.81 kB · 1 download lockedorder.txt 59 B · 1 download modlist.txt 24 kB · 1 download

 

22 minutes ago, judge007 said:

Thank you for the information.

Could you download this utility https://www.nexusmods.com/fallout4/mods/87907

install it as an executable in MO2, and run it?

When you do could you post a screenshot of it's "Overview" tab?

For your immediate issues, your load order needs to change. Commonwealth Slavers needs to go towards the bottom of the load order.

Your left hand panel in MO2 is the priorities panel. The closer to the bottom, the higher priority.

On that side, Commonwealth Slavers will be just above all the entries from "The Fucking Manual", followed by Skeleton, alternate start mod, and unique player mod.

 

Still need to see the screenshot of CM Toolkit, though.

Posted
6 hours ago, judge007 said:

 

Pour résoudre vos problèmes immédiats, l'ordre de chargement de vos mods doit être modifié. Commonwealth Slavers doit être placé en bas de la liste.

Dans MO2, le panneau de gauche est le panneau des priorités. Plus on se rapproche du bas, plus la priorité est élevée.

De ce côté-ci, Commonwealth Slavers se trouvera juste au-dessus de toutes les entrées de "The Fucking Manual", suivi de Skeleton, du mod de démarrage alternatif et du mod de joueur unique.

 

Il me faut encore voir la capture d'écran de CM Toolkit.

 

Voila la capture.

Pour l'ordre de chargement à gauche, CS n'est écrasé par aucun autre mod, et je n'ai pas unique player d'installé

Capture d'écran 2026-08-09 163507.png

Posted

Having restarted a new playthrough with the latest version of this mod, I'm encountering an hard CTD during the cosmetic surgery quest, when the doctors comes to visit in the cell after the operation has finished. Anyone else has encountered this issue?

Posted
47 minutes ago, Lord Vormulac said:

 

Here's the screenshot.

Regarding the loading order on the left, CS is not overwritten by any other mod, and I don't have a unique player installed.

Screenshot 2026-08-09 163507.png

Do you see where it says v7/8 (NG) 40? It's best for that value to be zero.

You need to resolve that.

Commonwealth Slavers needs to be where I specified earlier, as low in the load order as possible, but just before your AAF plugins, patches and AAF itself in the left(priority) panel.

https://www.nexusmods.com/fallout4/mods/82114 is what you can use to resolve the archive issue.

This can help as well, but it isn't 100% effective https://www.nexusmods.com/fallout4/mods/81859

 

Now you can use the same CM Toolkit to go to the "F4SE" tab to see if the DLLs you have are usable by your version of F4SE/Fallout 4.

Posted (edited)

I recently installed NAF and NAF bridge so I could run another mod to allow my character to actually strip and dance around the pole in the Red Seat, however I've noticed that now none of the sex animations are playing. Instead I get error messages and a skipped scene, or I get no scene at all and no error message. I also have AAF Sex em Up installed, and I'm not sure if that may be interfearing with things as well.

 

Is this a known issue, or are the mods I described not compatible withg this one?

Edited by Z0mBieP00Nani
Posted
14 minutes ago, Z0mBieP00Nani said:

I recently installed NAF and NAF bridge so I could run another mod to allow my character to actually strip and dance around the pole in the Red Seat, however I've noticed that now none of the sex animations are playing. Instead I get error messages and a skipped scene, or I get no scene at all and no error message. I also have AAF Sex em Up installed, and I'm not sure if that may be interfearing with things as well.

 

Is this a known issue, or are the mods I described not compatible withg this one?

Did u use naficator for xml conversion? 

Posted (edited)

Started a new game skipped to CS2 

I hear the country music everywhere -> MCM stop music 

Pet Walk the first time but The Farm was triggered (encountered ghouls in Lexington probably)

Is there a way to wear the scarf but make it invisible? 

What if Slavers Jet reduces Trauma?

Edited by 4nln415

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