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Posted

New quest and some new stuffs coming soon. Maybe I will raise the minimum of points to get the true ending to "20", or we are going to miss wonders like this.

 

 

 

 

Spoiler

Photo122.png.8185b69c7104d01801ce946b8bcea460.pngPhoto131.png.c78c57d0bd27f9d0413f0eb73cbf0f53.pngPhoto132.png.0b5efdef8caba6eb506d15b4c1686b4a.pngPhoto133.png.9411fa978a523f9c216118c4f6ccb99d.png

 

 

Posted

Some more bugs I noticed/encountered.
 

Spoiler

1) After trying to turn in the "The Hooker" after the main loop of the story had concluded (when you can repeat previous quests). Lindstrom suddenly gave me "The VIP" out of nowhere, putting me into this strange double loop where I couldn't turn in "The Hooker" without completing "The VIP" first and then starting a whole third quest after sleeping and then constantly having a quest on me that I couldn't turn in.

2) During "The Harvester" at stage 25 you can punk Dwayne for infinite dirty water and slavers jet by simply speaking to him over and over.

3) Gristle gives you a baton? But it just gets taken back at the end of Harvester and never used?

4) During the Correctional at the start (not sure what stage) when you talk to medium-sized bomb outside the whore house; Just as we started to move I was given 2 slavers jet and 2 dirty water and told to go sleep as a misc quest objective. "The Correctional" proceeded as normal though.

5) When you sit in the chair and dwayne "corrects" you, if you choose to remove tattoos, then it doesn't remove the massive "FUCK TOY" spelled on your forehead.

6) I dont know if its a mod interaction with a different mod, but the shotgun I was given by Dwayne was extremely whack with broken reload animations.

 

Hope this helps!

 

Posted (edited)
21 minutes ago, Sylen said:

Some more bugs I noticed/encountered.
 

  Hide contents

1) After trying to turn in the "The Hooker" after the main loop of the story had concluded (when you can repeat previous quests). Lindstrom suddenly gave me "The VIP" out of nowhere, putting me into this strange double loop where I couldn't turn in "The Hooker" without completing "The VIP" first and then starting a whole third quest after sleeping and then constantly having a quest on me that I couldn't turn in.

2) During "The Harvester" at stage 25 you can punk Dwayne for infinite dirty water and slavers jet by simply speaking to him over and over.

3) Gristle gives you a baton? But it just gets taken back at the end of Harvester and never used?

4) During the Correctional at the start (not sure what stage) when you talk to medium-sized bomb outside the whore house; Just as we started to move I was given 2 slavers jet and 2 dirty water and told to go sleep as a misc quest objective. "The Correctional" proceeded as normal though.

5) When you sit in the chair and dwayne "corrects" you, if you choose to remove tattoos, then it doesn't remove the massive "FUCK TOY" spelled on your forehead.

6) I dont know if its a mod interaction with a different mod, but the shotgun I was given by Dwayne was extremely whack with broken reload animations.

 

Hope this helps!

 

Thank you, it is well detailed. I had that happen to me too (the bug with Medium Sized and the "to to sleep" notification) and I have no idea how it happens but at least it's a harmless bug. Will check back to see if I catch where that comes from.

 

Edit: about the shotgun. I wanted to put a double barrel shotgun with 8 bullets and it came out like that. 👀

Edited by JB.
Posted
44 minutes ago, JB. said:

New quest and some new stuffs coming soon. Maybe I will raise the minimum of points to get the true ending to "20", or we are going to miss wonders like this.

 

 

 

 

  Reveal hidden contents

Photo122.png.8185b69c7104d01801ce946b8bcea460.pngPhoto131.png.c78c57d0bd27f9d0413f0eb73cbf0f53.pngPhoto132.png.0b5efdef8caba6eb506d15b4c1686b4a.pngPhoto133.png.9411fa978a523f9c216118c4f6ccb99d.png

 

 

I have no idea what I'm seeing, but I am anxiously waiting to find out 😁

Posted

My run of 2.3 has been solid with no issues except with some raider grabs. I raised the minimum quests needed to be able to do all the camps in the repeatable Truce. Wanted to give my girl something special for being extra good. 

 

Thanks for sharing the pictures!

Posted

Hey @JB.,

 

I have a question regarding Sex Attributes and your mod: Are all encounters supposed to count as aggressive while the player is enslaved? I ask because I am once again trying to stack perversions on Rapemeat, and having some problems. Raiders seem to work, as I'm getting the SA messages after orgasming multiple times in quick succession. Super Mutants and Gunners during Pet Walk don't seem to be flagged as aggressive, so they're not causing Rapemeat to become mind fucked.

 

Also; the changes you made to the orgasm blocking aspect of the collar are good. My only issue now is that, once the collar allows the slave to orgasm a single time, she cannot orgasm again during that AAF scene. It's like the script stops working after the first orgasm in that scene. My character is set to be as horny as possible, which means she often cums before the guy has even put the tip in. When that happens, the collar just doesn't work any more. Her arousal goes up. She gets to the verge of orgasming... and then nothing. A few seconds later the scene will end and I'll be racing to the next client before that orgasm cool down expires.

The collar would be perfect if the script looped after orgasming. That entire interaction with the collar has become a little mini-game for me, and I'm finding a lot of the lines to be hilarious.

 

P.S.

Is it possible to attach sound files to the collar pop-ups during scenes? I'd be funny if The Slave's collar options were said out load after choosing them.

Posted
38 minutes ago, Jarnin said:

Hey @JB.,

 

I have a question regarding Sex Attributes and your mod: Are all encounters supposed to count as aggressive while the player is enslaved? I ask because I am once again trying to stack perversions on Rapemeat, and having some problems. Raiders seem to work, as I'm getting the SA messages after orgasming multiple times in quick succession. Super Mutants and Gunners during Pet Walk don't seem to be flagged as aggressive, so they're not causing Rapemeat to become mind fucked.

 

Also; the changes you made to the orgasm blocking aspect of the collar are good. My only issue now is that, once the collar allows the slave to orgasm a single time, she cannot orgasm again during that AAF scene. It's like the script stops working after the first orgasm in that scene. My character is set to be as horny as possible, which means she often cums before the guy has even put the tip in. When that happens, the collar just doesn't work any more. Her arousal goes up. She gets to the verge of orgasming... and then nothing. A few seconds later the scene will end and I'll be racing to the next client before that orgasm cool down expires.

The collar would be perfect if the script looped after orgasming. That entire interaction with the collar has become a little mini-game for me, and I'm finding a lot of the lines to be hilarious.

 

P.S.

Is it possible to attach sound files to the collar pop-ups during scenes? I'd be funny if The Slave's collar options were said out load after choosing them.

 

I can share that my experience is the same and I think that its simply just Sex Attributes bugging out, cause my pc is "extremely broken" and willpower/spirit is completely obliterated, yet she is still a complete incompetent at sex (level 0 sex skill) and sexually conservative due to orgasms being blocked. So, according to Sex Attributes, the her horrible raider gang rape experiences have changed nothing. She is not a pervert and still a housewife at heart. But C Slavers mod treats it as if she is some degenerate.

 

I always go with rebel responses, so my pc seemingly doesn't orgasm enough, or maybe she did and Sex Attributes is just truly busted. But it is an extremely weird interaction.

Posted
26 minutes ago, Jarnin said:

Hey @JB.,

 

I have a question regarding Sex Attributes and your mod: Are all encounters supposed to count as aggressive while the player is enslaved? I ask because I am once again trying to stack perversions on Rapemeat, and having some problems. Raiders seem to work, as I'm getting the SA messages after orgasming multiple times in quick succession. Super Mutants and Gunners during Pet Walk don't seem to be flagged as aggressive, so they're not causing Rapemeat to become mind fucked.

 

Also; the changes you made to the orgasm blocking aspect of the collar are good. My only issue now is that, once the collar allows the slave to orgasm a single time, she cannot orgasm again during that AAF scene. It's like the script stops working after the first orgasm in that scene. My character is set to be as horny as possible, which means she often cums before the guy has even put the tip in. When that happens, the collar just doesn't work any more. Her arousal goes up. She gets to the verge of orgasming... and then nothing. A few seconds later the scene will end and I'll be racing to the next client before that orgasm cool down expires.

The collar would be perfect if the script looped after orgasming. That entire interaction with the collar has become a little mini-game for me, and I'm finding a lot of the lines to be hilarious.

 

P.S.

Is it possible to attach sound files to the collar pop-ups during scenes? I'd be funny if The Slave's collar options were said out load after choosing them.

Hummm, that's right, it only works if the partner is a raider:  

 

    If PartnerActor.isInFaction(RaiderFaction)
      MainScript.AggressiveSex()
     EndIf

 

I will add mutants and gunners the next update. 

 

The single orgasm per scene thing, I already saw it and it's basically because I'm doing a hack in Sex Attributes to achieve the orgasm "denial/confirmation" procedure. Unfortunately I can only grant one orgasm per sex scene to achieve this, otherwise I won't be able to deny the following orgasms. 

 

The collar saying stuffs is a good idea. But I still need to check it if it's possible. I have to see if I can detect which of the messages is being displayed, and link it to the correct audio. There are many and remember that they are randoms.

 

Spoiler

image.png.2da2811f4f928775d59fc4cbdb6664e9.png

 

 

 

PS: . I got  the orgasm screams straight out of literotica, I just looked up stories about orgasm denial to see how girls or guys let out their pleas. :bawling:🤣

Posted
2 hours ago, hewbert said:

My run of 2.3 has been solid with no issues except with some raider grabs. I raised the minimum quests needed to be able to do all the camps in the repeatable Truce. Wanted to give my girl something special for being extra good. 

 

Thanks for sharing the pictures!

There is a raider base, Walden-something, that has about 4 raiders. Dumbass me dropped fusion core because I was low on life. How the heck do you get 150 caps with four raiders? Good thing I had that perk to find more caps in containers. And a little detail that I had forgotten: after two hours ingame, you can offer the services to the same raider again. 

Posted (edited)
45 minutes ago, Sylen said:

 

I can share that my experience is the same and I think that its simply just Sex Attributes bugging out, cause my pc is "extremely broken" and willpower/spirit is completely obliterated, yet she is still a complete incompetent at sex (level 0 sex skill) and sexually conservative due to orgasms being blocked.

That's because aggressive sex doesn't increase a character's sex level. Only consensual sex increases sex level. Every encounter with the raiders during your stay with them is considered aggressive, so no sex levels.

 

40 minutes ago, JB. said:

The single orgasm per scene thing, I already saw it and it's basically because I'm doing a hack in Sex Attributes to achieve the orgasm "denial/confirmation" procedure. Unfortunately I can only grant one orgasm per sex scene to achieve this, otherwise I won't be able to deny the following orgasms. 

Ahhh, that's a bummer. I wish I had the knowledge to offer a suggestion, but alas, I am ignorant. I was really hoping for a "default CS mind fucked experience", where having sex with Victor in the Porn Studio might cause a player to crave super mutant sex, which might then prompt them to seek out Trudy as a solution.

 

40 minutes ago, JB. said:

The collar saying stuffs is a good idea. But I still need to check it if it's possible. I have to see if I can detect which of the messages is being displayed, and link it to the correct audio. There are many and remember that they are randoms.

 

  Reveal hidden contents

image.png.2da2811f4f928775d59fc4cbdb6664e9.png

 

 

PS: . I got  the orgasm screams straight out of literotica, I just looked up stories about orgasm denial to see how girls or guys let out their pleas. :bawling:🤣

 

I was thinking more about the denials rather than the orgasm sounds. Like, when the slave asks to cum and is denied, she usually has a response line where she's agitated, pissed, or accepting. In my game it's silent when she's denied. It'd be funny to hear her say those response lines to being denied instead of nothing, like "Aaaawww, but why?" or "Motherfucking collar!!!", or "Yes, Master."

Some of her orgasm responses are hilarious too. I've been playing my current armless junkie as a rebel - but she really likes to fuck Snoopy - so she doesn't cum while fucking Raiders but lets loose when getting humped by Snoop. Hearing her say, "OOOOOOooooooohhhhhHHH YEEAAAAAAAAHHHHHHH!" or "Nnnnnnnnhhhhhhgggggggggggggghhhh!!!" would be hilarious in that situation.

 

I've also been thinking that NPC-NPC interactions would greatly improve immersion at various locations. I often hear the raider-raider vanilla interactions, where they talk about a raider location in the game, unlocking its location in our pip-boy. It'd be cool if they'd have CS-specific conversations regarding the locations, characters, and events in the mod. We spend a lot of time around raiders, so hearing them talk about which of Lindstrom's whores they like best, or bragging about how Jared rewarded them by letting them fuck a vault dweller would be a nice touch. Also, seeing sex scenes that involve NPC patrons and NPC slaves would really help with immersion; without Autonomy installed my Rapemeat is the only girl actually earning her jet!

 

Anyway, mark all of this stuff under, "nice to have", but certainly not "must have."

 

19 minutes ago, JB. said:

There is a raider base, Walden-something, that has about 4 raiders. Dumbass me dropped fusion core because I was low on life. How the heck do you get 150 caps with four raiders? Good thing I had that perk to find more caps in containers. And a little detail that I had forgotten: after two hours ingame, you can offer the services to the same raider again. 

Hah, try it when you're at the drug den near Bunker Hill and there are only two raiders inside.

 

Seriously though, you fuck the available raiders, then save and reload. Or go outside and fuck raiders outside the location. Or head to another raider camp teleporting Murphy with you.

Edited by Jarnin
Posted
On 3/22/2024 at 7:38 AM, JB. said:

1-It looks like you need to update Real Handcuffs. 

2-That's beyond my mod. Use the AAF guide in Loverslab to get it all set up right. It's called "The Fucking Guide", you can google it. 

3-I'm as puzzled as you are. I'm not sure how something like this could happen. Have you tried a new game? Use "SKK Fast Start" in Nexus to get started quickly. 

I bit the bullet and started with a totally new FO4 installation.

 

Then I followed this guide very carefully to install everything I wanted.  It works!

 

Except... even though your mod shows as loaded in Vortex, it doesn't show up in game.  I can't see it in the MCM menu, and Murphy isn't outside the vault.  Slavers is the last item in my list of mods, but I'm not sure about load order -- though CS was installed AFTER everything else.

I've got AAF Violate working along with Bound in Public.  Generally everything is working, I just can't "see" yours, and I want to do your quests.

 

I have checked and double checked that your dependencies are met.  I'm using Fusion Girl instead of CBBE this round, in case that matters.

Suggestions?

Posted
45 minutes ago, Cunning_Linguist said:

I bit the bullet and started with a totally new FO4 installation.

 

Then I followed this guide very carefully to install everything I wanted.  It works!

 

Except... even though your mod shows as loaded in Vortex, it doesn't show up in game.  I can't see it in the MCM menu, and Murphy isn't outside the vault.  Slavers is the last item in my list of mods, but I'm not sure about load order -- though CS was installed AFTER everything else.

I've got AAF Violate working along with Bound in Public.  Generally everything is working, I just can't "see" yours, and I want to do your quests.

 

I have checked and double checked that your dependencies are met.  I'm using Fusion Girl instead of CBBE this round, in case that matters.

Suggestions?

 

First issue would be to check its installed correct, go C:\Users\<YOURUSERNAME>\AppData\Roaming\Vortex\fallout4\profiles\<YOUR VORTEX PROFILE> and get the two files loadorder and plugins text files and attach the text files

Posted
3 hours ago, JB. said:

There is a raider base, Walden-something, that has about 4 raiders. Dumbass me dropped fusion core because I was low on life. How the heck do you get 150 caps with four raiders? Good thing I had that perk to find more caps in containers. And a little detail that I had forgotten: after two hours ingame, you can offer the services to the same raider again. 

 

Walden Pond i think the name is and yeah as Jarnin said the drug den by bunker hill has that as there just two raiders inside and one outside (who keeps getting into a fight with the robots on the sail ship)

 

Either all the time or on repeatable versions of the Truce having a longer time on Murphy (like 12 or 18 hour) so you can spend more time at the raider base when either its a big one or has few raiders would be cool

Posted
1 hour ago, Cunning_Linguist said:

Suggestions?

If you don't even see the MCM it means it's not installed or installed incorrectly. It is a common mistake for users to install the entire Mega folder, when what they should be downloading is the individual files. Double check that. 

 

The basics right now are

 

  • Commonwealth Slavers 2.3.9G
  • Hotfix 2.3.9G 

Then in the optionals folder there are more options if you are interested. 

 

 

Posted (edited)
1 hour ago, pinky6225 said:

 

Walden Pond i think the name is and yeah as Jarnin said the drug den by bunker hill has that as there just two raiders inside and one outside (who keeps getting into a fight with the robots on the sail ship)

 

Either all the time or on repeatable versions of the Truce having a longer time on Murphy (like 12 or 18 hour) so you can spend more time at the raider base when either its a big one or has few raiders would be cool

Huh, Murphy should sandbox around the base boss, not follow you, but I just checked and it's a bug in my conditions.

 

Ok, the second time up he'll give you 12 hours. And he'll stay waiting near the boss. 

 

Edit: And he will also equip you with Devious Devices heels. It's a new soft compatibility I'm implementing. It's kind of hard to do it retroactively since these quests were not intended with DD in mind. 

Edited by JB.
Posted (edited)
2 hours ago, pinky6225 said:

 

First issue would be to check its installed correct, go C:\Users\<YOURUSERNAME>\AppData\Roaming\Vortex\fallout4\profiles\<YOUR VORTEX PROFILE> and get the two files loadorder and plugins text files and attach the text files

Here they are, but, the contents don't make sense.

loadorder.txt plugins.txt

Edited by Cunning_Linguist
Posted
52 minutes ago, Cunning_Linguist said:

Here they are, but, the contents don't make sense.

That it doesn't. According to those you only have 1 mod installed, Looks Menu.

BTW, the High Rez dlc, is a total waste of space and resources.

Posted

Hello, I seem to be having a problem where the mod is partially being recognized. I'm not entirely sure what error has occurred but when checking MCM the mod is recognized but says its missing the esp file even though it is included already. I've tried reinstalling, double checked the hard requirements and a few of the softs, tried adding and removing the 2.3.9g Hotfix 2 but nothing has changed. Its entirely possible I've missed something or this is a common occurrence and I haven't found the right tread yet with the fix. Any help would be appreciated.CommonwealthSlavers2.3.9G3_24_20244_52_27AM.png.97cbd0e1873ea5e2a2faa9fd92004de3.pngFallout43_24_20244_54_28AM.png.b128dc4a8e03132fa994744f74af3fc0.png

Posted
1 hour ago, Storm3669 said:

Any help would be appreciated.

That indicates the mod isn't "deployed" or active. The MCM reads a file and then looks for the active plugin.

Sooo.. just make sure it's active, deployed or whatever Vortex calls it. And that it's last in your load order.

Posted
15 hours ago, Fonzbot6650 said:

How do I advance in Pest Control Quest? I loot the bodies but Gristle still keeps shocking me saying to take everything.

 

just to make sure you did loot all 3 bodies and took everything out of their inventory (their inventory should now be empty as in nothing left there

not even junk or caps) right?

if you did something you can try is to re-loot the corpses and when in the transfer items page use the "take all" command.

 

Posted
49 minutes ago, valcon767 said:

 

just to make sure you did loot all 3 bodies and took everything out of their inventory (their inventory should now be empty as in nothing left there

not even junk or caps) right?

if you did something you can try is to re-loot the corpses and when in the transfer items page use the "take all" command.

 

Yup looted everything still doesn't let me advance, even reloaded an older save to get to that point and still nothing.

Posted (edited)
6 hours ago, Storm3669 said:

Hello, I seem to be having a problem where the mod is partially being recognized. I'm not entirely sure what error has occurred but when checking MCM the mod is recognized but says its missing the esp file even though it is included already. I've tried reinstalling, double checked the hard requirements and a few of the softs, tried adding and removing the 2.3.9g Hotfix 2 but nothing has changed. Its entirely possible I've missed something or this is a common occurrence and I haven't found the right tread yet with the fix. Any help would be appreciated.CommonwealthSlavers2.3.9G3_24_20244_52_27AM.png.97cbd0e1873ea5e2a2faa9fd92004de3.pngFallout43_24_20244_54_28AM.png.b128dc4a8e03132fa994744f74af3fc0.png

 

The screenshot looks to be the staging folder that vortex uses not the actual folder that mods go into when active and deployed, while the files aren't actually moved they are hard linked to destination location so they appear to be present in the location i.e. \Steam\steamapps\common\Fallout 4\Data and thats the folder you want to check when your seeing if a mod has installed properly

 

You could also be missing a required mod, fallout 4 unlike skyrim won't immediately crash to desktop if a requirement is missing instead it just doesnt load the file so that could be why commonwealth slavers.esp isn't loaded

Edited by pinky6225
Posted
4 minutes ago, Fonzbot6650 said:

Yup looted everything still doesn't let me advance, even reloaded an older save to get to that point and still nothing.

How strange. I suspect another mod doing some stuff in the background. Gristle lets you advance if the inventory value of those bodies is "0", no more mystery. 

 

Use the guide (it's in the MEGA folder) to find out what console command to use to advance the stage. 

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