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Posted
5 minutes ago, Fonzbot6650 said:

Not using those perks, I meant disable the mod don't know why I out perk but it will still auto surrender.

My mod uses a function that ask Violate not to do anything, but it's a kinda new function, do you have Violate up to date?

 

If it still gives you problems, try two things:


When the battle starts, open the console and kill Dwayne (point to him and type Kill). 
Or else you should uninstall Violate at least until you finish the mod, you're already in the final stages. 

Posted
4 hours ago, Jarnin said:

 

 

EDIT 2: I'm running The Hooker (repeatable), and when the objective to take the client to the greenhouse pops up, the waypoint is pointing to Abbot's house.

 

EDIT 3: After completing the jobs in DC, Gristle and The Slaves are walking towards the exit of the city. If The Slave gets too close to Gristle it's popping open his dialog box. He stops walking when you get too close, so you have to follow him closely, but not too close :) 

 You mean the Devious Devices dialogue? Uff, I really can't wait for Ego to upload his framework.  😆

Posted (edited)
7 hours ago, CrantiusColto said:

 

On this note, I finally did the good ending, and I have to say the last section moved me more than any of the official endings for 3, NV, 4, or or any of it's DLC (except for Liberty Prime dying in Broken Steel, that hit me hard). That's a helluva story.

That's the best part. I know many have installed this thinking " Yeah, a kinky slavery mod!" and then come here shocked with the ending experience. 

 

With more time I want to add more final post missions. I really feel we have a score to settle with Declan (the doorkeeper). He seemed dead at the end, and when we get back to the new W. House he is gone, but I like the idea that he just played dead and escaped. 

Edited by JB.
Posted
7 hours ago, jc321 said:

Can I suggest a future feature request .. although I'm worried without looking through 250 of this great mod you might have already done it ;)

 

  Reveal hidden contents

To ensure player maintains a relative level of good appearance (if they can) regarding level of whip marks, dirt (if using getdirty mod) etc.. if they don't manage to look at an acceptable level of appearance then when doing the truce or hooker missions then they're either at risk of rejection or the amount of caps they recieve is reduced .. This would mean the player has more of an incentive to ask Declan? (keep forgetting his name) to buy a cream to cure wounds etc.. and for them to use a shower (not sure if FO4 has a soap feature .. which would mean they need to buy it) .. 

 

Of course this should weighted against actual do-ability and make it hard for player to maintain a good appearance in the first place .. So Declan may refuse .. he might want something in return which subsequently gets the player dirty in other ways .. 

 

One step further .. when doing the hooking etc.. it might work the other way and if a player is looking to clean then they may actually want the opposite and reduce the caps that way .. or do something about their appearance to make it more suited to their liking. 

 

Can't wait to play the new additions you've made.. I've started another play through. 

 

Unfortunately, Get Dirty doesn't lend itself to easy communication with other mods. It doesn't even have its source code available. 

 

But today Spicy uploaded his new version of C. Moisturizer and now I can finally know if our character has cum on her face. I plan to use it for the time being in DC, during "The Hooker". 

Posted
8 hours ago, JB. said:

🔥 I finally caught the cause of the bug of Lindstrom randomly giving you the VIP quest. 😵‍💫

 

With this I've finished fixing almost everything reported by Jarning (except the voices and the "hard lock" during Runaway Slave. I can't replicate that one). 

 

when the new version is uploaded can update from 2.4.2 or it will require/better to start a new save?

Posted (edited)
1 hour ago, JB. said:

 You mean the Devious Devices dialogue? Uff, I really can't wait for Ego to upload his framework.  😆

It's like his CS interact dialog got switched with his proximity dialog, if that makes sense. Getting too close opened his dialog box, and it looked like I could ask him stuff, not the gagged DD dialog.

Also, When first arriving at DC in the repeatable, after Gristle teleports The Slave to sitting down at the fence, he has a tendency to start walking out of the city. I followed him as far as the gate, but he definitely left. This has been happening for a while, but I noticed it today and thought I'd mention it.

 

Also, one of those corrupted voice lines just popped up: It's a raider line while prostituting, "Fuck yeah! Jared knows how to pick his whores!", or there about. That specific line sounds like the raider had his larynx removed and uses one of those mechanical boxes to talk. Not sure precisely which raider voice it is.

 

EDIT:

 

Just finished The Bomb. I think the new suit is pretty cool, and had me wondering: Can your amputation mod do legs too? That suit seems like it would be a really good way to do quadriplegic slaves without having them lose the ability to do all the various jobs.

 

I really liked the blood hound aspect of The Bomb, and the dialog for the raiders when you go for  reinforcements had me cracking up. My only foible in that job was that I am not using the CS Raider/Gunner patches, and I had two female raiders and a male show up while Rapemeat was in the stocks, so the AAF scene got skipped.

As I understand it, you're still working on the repeatable version of The Bomb; will the locations of the detonators and minutemen base change upon repeat plays? That would be awesome if it did, though I understand it would be more effort.

 

EDIT EDIT:

 

Is Declan stealing my dirty water? I had 4 before I left the Whore House and when I just checked I had none. This is the second or third job that I've left and found my water missing. I thought he only took stuff when you entered?

Edited by Jarnin
Posted (edited)
1 hour ago, Jarnin said:

It's like his CS interact dialog got switched with his proximity dialog, if that makes sense. Getting too close opened his dialog box, and it looked like I could ask him stuff, not the gagged DD dialog.

Also, When first arriving at DC in the repeatable, after Gristle teleports The Slave to sitting down at the fence, he has a tendency to start walking out of the city. I followed him as far as the gate, but he definitely left. This has been happening for a while, but I noticed it today and thought I'd mention it.

 

Also, one of those corrupted voice lines just popped up: It's a raider line while prostituting, "Fuck yeah! Jared knows how to pick his whores!", or there about. That specific line sounds like the raider had his larynx removed and uses one of those mechanical boxes to talk. Not sure precisely which raider voice it is.

I must say that I see a common denominator in your reports and that is that you have a lot of problems with packages. 

 

Murphy doesn't follow you at the end of The Truce.
Gristle is leaving DC. 
Customer's friend isn't going to the Green House. 
Medium Sized went crazy and spins on itself. 

 

I don't know what it could be due to. But I know it happens. Just not as regularly, but whenever you report I always add an "Evaluate Package" script for the actor to check what package to do. 

 

The best way to fix the dialogs is to take a screenshot. I have a few now. I remember when Nora says "I'm a lawyer..." it has no audio, so when I go back to work on the voices I'll know what to check. 

 

Another example. Screenshot of a line with no audio. 

 

Spoiler

Capturadepantalla2024-02-0522_09_37.png.0b5dc6d3af5556587ebd3762372a631c.png

 

Edited by JB.
Posted
29 minutes ago, Mr Zombie Brain said:

 

when the new version is uploaded can update from 2.4.2 or it will require/better to start a new save?

It should be safe, the fix is even self-applied when the new version is installed. However, while I wrote a bunch of fixes and tweaks, I haven't been able to test them yet. I will do that tonight and if there is enough time I will upload the new version. 

Posted
6 minutes ago, JB. said:

Gristle is leaving DC. 

 

I noticed Gristle acting funny too, when I did the DC job for the second time so I could drop by Duff's place for a new arm. He kept asking what I needed, with dialogue about the player wanted to stop to relieve themselves. I had the setstage commands to complete the mission.

Posted
3 minutes ago, CrantiusColto said:

 

I noticed Gristle acting funny too, when I did the DC job for the second time so I could drop by Duff's place for a new arm. He kept asking what I needed, with dialogue about the player wanted to stop to relieve themselves. I had the setstage commands to complete the mission.

 

"Hmm? Speak"

 

Is it that one?

 

Mbuff, I just saw it. I'll correct it. It's a dialogue that has no conditions so he indeed blurts it out at any time if you get close. 

Posted (edited)
1 hour ago, Jarnin said:

Can your amputation mod do legs too?

Soon 😎Check my "Amputator" thread and see the pics.

 

Alright. About Declan and the Dirty water. My bad. Gonna fix it. 

About the bomb. Rght now there are 5 random bombs you can locate in Lexinton. No random Minutemen camp in Slaver Valley. And 3 random Minutenem base at the end of the Bomb. 

 

The dialogues are from Lassie 😄

Edited by JB.
Posted
23 minutes ago, JB. said:

Soon 😎Check my "Amputator" thread and see the pics. 

 

Alright. About Declan and the Dirty water. My bad. Gonna fix it. 

About the bomb. Rght now there are 5 random bombs you can locate in Lexinton. No random Minutemen camp in Slaver Valley. And 3 random Minutenem base at the end of the Bomb. 

 

The dialogues are from Lassie 😄

 

Hardest working modder on LL.🤘

Posted
52 minutes ago, JB. said:

Soon 😎Check my "Amputator" thread and see the pics.

Wooo, very cool.

 

53 minutes ago, JB. said:

Alright. About Declan and the Dirty water. My bad. Gonna fix it.

I knew that jerk was stealing my water!

Posted (edited)


2.4.4

 

New link. Back to MEGA 💻

 

 

Photo121.png.1806e69b7e4e67b54f376b99ac6436d3.png

 

  • Safe to install mid save. Uninstall and delete any patches. 
  • New Hard Requirement: Rohzima Animations. 

It has nice animations, but especially has an animation where a security officer frisk someone. From now on Dwayne will use this animation during The Hooker. 

 

Spoiler

 

Photo142.png.bd0f3356a128537780c5eed138146721.png

 

 

 

 

  • MCM, Slave Apareance Section. The option to "remove" all tattoos and markings worked, but the "refresh" was missing so you couldn't see the changes right away. 
  • MCM, Slave Apareance Section. Using the option to put on the slave tattoos, the mod will also put on the tattoos referring to your slave name. 

 

Fixes and tweaks thanks to reports

 

  • The Exo during "The Bomb" should now work for those who use CBBE. 
  • During "The Scaver", when it's your turn to follow Jared and his gang, you will do it on all fours. You will be able to walk normally again when it's your turn to stack the corpses. I don't see much point in doing so if you are a double amputee, so in that case you will keep walking normally.
  • When I worked on the new quest "The Bomb" and the radio signals, I discovered that Bethesda has a nice failsafe so that the radios don't get bugged and lose their signal. This bug forced us to reset the radios in the MCM, both in Slavers and Nuka Ride. With this failsafe it's no longer necessary to reset. This requires a new save, but it's not a big deal. 

 

Fixes and tweaks Jarned Edition ✔️

 

  • The three patrol raiders in "The Bomb" will be all men so that the animation in the pillory runs fine. 
  • The first time we finished "The VIP", after the cosmetic surgery, the quest didn't ended properly. I have prepared a fix that will be self-applied when this new version is installed. If you were already affected by this bug (Lindstrom starts giving you two quests) you are screwed like me. But, hey, this update was for brave testers. 
  • The lights, posters and stuffs of the Whore House will appear only after we have cleaned the Whore House. I have prepared a fix so that all this is already visible for those who have already cleaned the Whore House. 

 

Spoiler

Capturadepantalla2024-03-25180537.png.34afc6811a87d4c991e66886a195b0a5.png

 

  • When we clean the Minutemen's base during "The Runaway Slave", it will no longer take 40 seconds each cleaning, but 20. I haven't been able to replicate the bug of staying locked forever.
  • Declan used to take your dirty water and clean water by mistake, but he won't take them anymore. 
  • If you lose to the Supermutant in The Pit, Big Bomb will wait 10 seconds for you to get up, before he starts moving to return to the W.House. 
  • If you have double amputation and you ask Declan for medicine, he will also make you swallow 8 clean water (silently, without notifications, you will only notice it in your action points bar). 
  • Gristle wanted to constantly talk to you by mistake during "The Hooker". 
Edited by JB.
Posted (edited)
1 hour ago, JB. said:


2.4.4

 

YAY!

 

1 hour ago, JB. said:

Fixes and tweaks Jarned Edition ✔️

Jarning, Jarned, whatever. I had someone calling me "Jamin" in a live stream once.

 

Just glad to be of help. I'll start a new play-through for this version and see if I can spot any other buggers. I'll also take screenshots of the corrupted voice lines, now that I know that's the way to report those.

Edited by Jarnin
Posted
11 minutes ago, Jarnin said:

YAY!

 

Jarning, Jarned, whatever. I had someone calling me "Jamin" in a live stream once.

 

Just glad to be of help. I'll start a new play-through for this version and see if I can spot any other buggers. I'll also take screenshots of the corrupted voice lines, now that I know that's the way to report those.

It's a combination of Jared and Jarnin 🙃

Posted

@JB. I know this has been round for a long time but when you start selling Daddy O for the first time you get a dialogue box along the lines of "Jared has changed his business model and now he charges a modest sum to his men which you must pay at the end of day." 

 

Other than certain quests requiring me to bring back x amount of caps I've never seen anything that requests a payment at the end of day.. am I missing something?

 

 

Posted
3 hours ago, jc321 said:

@JB. I know this has been round for a long time but when you start selling Daddy O for the first time you get a dialogue box along the lines of "Jared has changed his business model and now he charges a modest sum to his men which you must pay at the end of day." 

 

Other than certain quests requiring me to bring back x amount of caps I've never seen anything that requests a payment at the end of day.. am I missing something?

 

 

The wording is a bit deceiving. But in that case you do pay the money not directly to Jared but to lindstom who runs the whorehouse which in turn have to pay Jared. That is how I understand it.

Posted
20 hours ago, JB. said:

That's the best part. I know many have installed this thinking " Yeah, a kinky slavery mod!" and then come here shocked with the ending experience. 

 

With more time I want to add more final post missions. I really feel we have a score to settle with Declan (the doorkeeper). He seemed dead at the end, and when we get back to the new W. House he is gone, but I like the idea that he just played dead and escaped. 

I wouldn't mind

Spoiler

if the vault girl also pretended to be dead (temp system shutdown).

she deserved better.

Posted

@JB. Quick question when is the orgasm block removed ? I'm doing the correctional atm got the collar removed and got everything fixed. As you know I am using provocative perks and for each kill my arousal goes up and my xp goes up. If arousal goes to high you have a spontanious orgasm. But in my case the orgasm block popped up even tho I don't have the collar on anymore. Isn't that suppose to go away with the collar ?

Posted

Hi, so finished this for the first time yesterday & gotta say, other than a couple of minor issues that fortunately JB & others helped solve, the mod worked pretty much fine. I saw comments about orgasms not going back to normal once the mod finished for some people but they went straight back to working for me. I had no issues with Fertility Mode either. Weirdly enough, my character even got pregnant during the mod after having been sterilised lol. I think if possible, it might be a good idea to change the word to sterilisation from 'castration' as it is in the mod, as obviously there are no testicles getting surgically removed here lmao. Anyway, great mod. I made a new character to play it when I was already half way through Nuka Ride on another character once I saw it was by the same guy & I'm so glad I did. Loving how playing this first actually changes options & lines in that mod. Amazing how JB is giving us mods that allow us to genuinely role-play in FO4, managing to accomplish what Bethesda themselves failed to provide lol & fantastic that they're on here. I definitely enjoyed NR more but that doesn't detract from the fact that this is still a really good mod & is perhaps better viewed as 'Part A' to NR's 'Part B'. Great work pal, keep it up.

Posted

After a long and laborious journey, I finally had all animations working, and all of the prerequisites for CS installed and stable.  Today I retried installing CS.  It seems to be installed fine; it shows up in lists, both Vortex and in-game, and Murphy is there waiting to ambush my avatar.

 

Gristle takes her to the house, but as before, once we get to putting the collar on, it keeps zapping her, with a message saying "Slaves are not allowed to wear armor".

 

I've tried dumping EVERYTHING out of her inventory, including the wedding ring.  Even going in naked and empty handed, I get this problem.

 

How can I fix this?

Posted

@JB. Ok finished the latest version again. Smooth as silk this time. Just a quick question the lights and posters outside the whorehouse is there something specific I have to do to get them back after medium sized takes over or are they just suppose to be there ?

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