JB. Posted March 14 Author Share Posted March 14 Yeah, the Hook-up is genius because the double meaning. 😍 1 Link to comment
valcon767 Posted March 14 Share Posted March 14 5 hours ago, Jarnin said: There's a theme to raider job titles, in case you didn't notice: All jobs are "The <noun>". So, in the case of The Pet, how about one of these: The Cooker The Peddler The Hook-Up The Pusher EDIT: Of these, I think I like "The Hook-Up" the best, because it covers both chems and sex, which is what the player will be doing during this particular job 😉 The Peddler works as a double meaning too because you are peddling both drugs and sex. 🙂 1 Link to comment
Ghosty546 Posted March 14 Share Posted March 14 8 hours ago, Jarnin said: There's a theme to raider job titles, in case you didn't notice: All jobs are "The <noun>". So, in the case of The Pet, how about one of these: The Cooker The Peddler The Hook-Up The Pusher EDIT: Of these, I think I like "The Hook-Up" the best, because it covers both chems and sex, which is what the player will be doing during this particular job 😉 I hadn't, I'm not very far in yet I was just trying to be helpful since I was right there when it popped up. Is there a way to get back brands that disappeared? Put on the mars only doesn't change anything when I click it in the MCM, if that's supposed to do it. Link to comment
JB. Posted March 14 Author Share Posted March 14 19 minutes ago, Ghosty546 said: I hadn't, I'm not very far in yet I was just trying to be helpful since I was right there when it popped up. Is there a way to get back brands that disappeared? Put on the mars only doesn't change anything when I click it in the MCM, if that's supposed to do it. It may be a bug. I will check it later. What number do you get if you type this? It should be 1. GetGlobalValue _CS_Marked_Jared_01 Link to comment
Ghosty546 Posted March 14 Share Posted March 14 (edited) 18 minutes ago, JB. said: It may be a bug. I will check it later. What number do you get if you type this? It should be 1. GetGlobalValue _CS_Marked_Jared_01 I'm guessing something is wrong then because it returned a 0 , probably related as well the body morphs from surgery keep reverting as well Edit: Will I need to restart? Edited March 14 by Ghosty546 Link to comment
JB. Posted March 15 Author Share Posted March 15 (edited) 1 hour ago, Ghosty546 said: I'm guessing something is wrong then because it returned a 0 , probably related as well the body morphs from surgery keep reverting as well Edit: Will I need to restart? No, it is not necessary. Gonna give you a list of console commands and write the commands that correspond to you. Spoiler Jared puts one in Corvega. Set _CS_Marked_Jared_01 to 1 (type this console command so that the mod is aware of it, if you don't want to restart.) Jared puts you another one in Corvega if you were rebellious with Gristle. Set _CS_Marked_Jared_02 to 1 Jared puts you a third one if you tried to escape in The Runaway Slave. Set _CS_Marked_Jared_03 to 1 Lindstrom puts one on you when you get to the Whore House. Set _CS_Marked_Lindstrom_01 to 1 Lindstrom puts you another one if you were rebellious with Gristle in Lucky Day. Set _CS_Marked_Lindstrom_02 to 1 Big Bomb gives you one if you were rebellious in "Pest Control". No need to put console commands, the mod has always tracked this mark. ✔️ Dwayne gives you one your first time working in Diamond City. Set _CS_Marked_Dwayne to 1 The vet gives you one when you finish the catration. No need, the mod has always tracked this mark. ✔️ The mod gives you one when you finish the first thirty days. Set _CS_Marked_30Days to 1 I'll update the mod tonight and you will be able to use the MCM to set the marks you have already obtained. Edited March 15 by JB. Link to comment
Ghosty546 Posted March 15 Share Posted March 15 2 minutes ago, JB. said: No, it is not necessary. Gonna give you a list of console commands and write the commands that correspond to you. Reveal hidden contents Reveal hidden contents Jared puts one in Corvega. Set _CS_Marked_Jared_01 to 1 (type this console command so that the mod is aware of it, if you don't want to restart.) Jared puts you another one in Corvega if you were rebellious with Gristle. _CS_Marked_Jared_02 to 1 Jared puts you a third one if you tried to escape in The Runaway Slave. _CS_Marked_Jared_03 to 1 Lindstrom puts one on you when you get to the Whore House. _CS_Marked_Lindstrom_01 to 1 Lindstrom puts you another one if you were rebellious with Gristle in Lucky Day. _CS_Marked_Lindstrom_02 to 1 Big Bomb gives you one if you were rebellious in "Pest Control". No need to put console commands, the mod has always tracked this mark. ✔️ Dwayne gives you one your first time working in Diamond City. _CS_Marked_Dwayne to 1 The vet gives you one when you finish the catration. No need, the mod has always tracked this mark. ✔️ The mod gives you one when you finish the first thirty days. _CS_Marked_30Days to 1 I'll update the mod tonight and you will be able to use the MCM to set the marks you have already obtained. Sweet! Thank you, you're a G! Link to comment
JB. Posted March 15 Author Share Posted March 15 2.3.9G Safe to upgrade. The MCM did not apply the markings correctly. Changed the name of the quest "The Pet" to "The Hook-Up". I forgot to add Wolfgang's voice (it's only two sentences) when you interrupt his discussion with Trudy. By the way, I corrected an error with the player's voice (she said "let's get it over with" instead of "Let's find another place"). 3 Link to comment
Ghosty546 Posted March 15 Share Posted March 15 15 hours ago, JB. said: 2.3.9G Safe to upgrade. The MCM did not apply the markings correctly. Changed the name of the quest "The Pet" to "The Hook-Up". I forgot to add Wolfgang's voice (it's only two sentences) when you interrupt his discussion with Trudy. By the way, I corrected an error with the player's voice (she said "let's get it over with" instead of "Let's find another place"). All working properly for me! Thank you again! 1 Link to comment
redheadkitsune Posted March 15 Share Posted March 15 Getting something weird: I switched FusionGirl body to CBBE and now I don't see the earrings and also for some reason, hand nails are not black anymore. Looks like I have all the requirements - soft and hard. Except the body, nothing has changed. Building bodyslide seems to properly work for body meshes and clothes. What am I missing? What can cause something like this? Link to comment
JB. Posted March 15 Author Share Posted March 15 42 minutes ago, redheadkitsune said: Getting something weird: I switched FusionGirl body to CBBE and now I don't see the earrings and also for some reason, hand nails are not black anymore. Looks like I have all the requirements - soft and hard. Except the body, nothing has changed. Building bodyslide seems to properly work for body meshes and clothes. What am I missing? What can cause something like this? Nails - Reinstall Captive Tattoos fomod. Choose the nails for your current body. Earrings - The mod has been updated and the earring has "disappeared". You can only get it in a new game (Gristle/Lindstrom will give it to you), or easier, using ESP Explorer. Link to comment
Neppy Posted March 16 Share Posted March 16 I just started a new playthrough to try out the latest version (g). The first AAF scene with Murphy won't play, it just stays at the black loading screen. I tried reloading a save, restarted the game but the animation just won't play. I guess I'll go back to the previous version for now. Link to comment
JB. Posted March 16 Author Share Posted March 16 4 minutes ago, Neppy said: I just started a new playthrough to try out the latest version (g). The first AAF scene with Murphy won't play, it just stays at the black loading screen. I tried reloading a save, restarted the game but the animation just won't play. I guess I'll go back to the previous version for now. I had a couple of that bug (black screen before starting an AAF scene) but I fixed them with a reload. Let me know how the other version went. I haven't really touched any of those scripts. Link to comment
Mr Zombie Brain Posted March 16 Share Posted March 16 started a new playthrough felt some immersion is missing when there is a woman raider so mushed up this belt using TRS and Vioxsis' Strap-On's of Fallout 4 i have the nif from outfitstudio i can post it here if anyone interested Spoiler 1 Link to comment
Neppy Posted March 16 Share Posted March 16 (edited) 48 minutes ago, JB. said: I had a couple of that bug (black screen before starting an AAF scene) but I fixed them with a reload. Let me know how the other version went. I haven't really touched any of those scripts. I'm using version (d) right now and the animations work fine. I've had this bug before in previous versions but it could usually be fixed by simply reloading the save. But it just didn't work with the (g) version. Is there anywhere we can download the previous versions of the mod? Edited March 16 by Neppy Link to comment
JB. Posted March 16 Author Share Posted March 16 15 minutes ago, Neppy said: I'm using version (d) right now and the animations work fine. I've had this bug before in previous versions but it could usually be fixed by simply reloading the save. But it just didn't work with the (g) version. Is there anywhere we can download the previous versions of the mod? You can install the new version if you want after the scene, to avoid bugs that were already fixed or use the new features. For the same reason I cannot leave old versions online, so as not to receive reports of bugs that have already been fixed. Well, hmm, It worked for me, I just tried it. Spoiler 1 Link to comment
Neppy Posted March 16 Share Posted March 16 5 minutes ago, JB. said: You can install the new version if you want after the scene, to avoid bugs that were already fixed or use the new features. For the same reason I cannot leave old versions online, so as not to receive reports of bugs that have already been fixed. Well, hmm, It worked for me, I just tried it. Hide contents Hmm I do have Zombie's anim edits installed, think that might have something to do with the animation not working? It seems to work fine with my version (d). I guess I'll have to do more testing. Link to comment
JB. Posted March 16 Author Share Posted March 16 3 minutes ago, Neppy said: Hmm I do have Zombie's anim edits installed, think that might have something to do with the animation not working? It seems to work fine with my version (d). I guess I'll have to do more testing. I have it installed too. I want to think it was bad luck but if you have reloaded several times I don't know what it could be. 1 Link to comment
Neppy Posted March 16 Share Posted March 16 23 minutes ago, JB. said: I have it installed too. I want to think it was bad luck but if you have reloaded several times I don't know what it could be. Yeah I guess it was bad luck, I just tried to start another playthrough and it works fine now lol 1 Link to comment
Ghosty546 Posted March 16 Share Posted March 16 (edited) In the studio for "the porn studio" quest there's an essential enemy named RADROACH with a raider body that's hostile and I think it broke the quest for me because murphy keeps getting up to kill it. When I click on it in the console the ID is 1550cf937, I set every npc named radroach to nonessential and I still couldn't kill it, and when I typed that ID into any of the boxes in FO4Edit nothing popped up. EDIT: I killed it by adding [GamePlay] bEssentialTakeNoDamage=0 to the fallout4.ini but the scene didn't continue still. EDIT 2: Killed it before it interrupted the scene at all and everything worked EDIT 3: Nvm the following scene after I get put into the cage just leaves me sitting there in the cage and nothing happens Edited March 16 by Ghosty546 Link to comment
JB. Posted March 16 Author Share Posted March 16 3 hours ago, Ghosty546 said: In the studio for "the porn studio" quest there's an essential enemy named RADROACH with a raider body that's hostile and I think it broke the quest for me because murphy keeps getting up to kill it. When I click on it in the console the ID is 1550cf937, I set every npc named radroach to nonessential and I still couldn't kill it, and when I typed that ID into any of the boxes in FO4Edit nothing popped up. EDIT: I killed it by adding [GamePlay] bEssentialTakeNoDamage=0 to the fallout4.ini but the scene didn't continue still. EDIT 2: Killed it before it interrupted the scene at all and everything worked EDIT 3: Nvm the following scene after I get put into the cage just leaves me sitting there in the cage and nothing happens I see. Thanks for the ID. For some reason, the raider who is in charge of going to open the cage has now become a radroach. This raider also participates in some scenes to be filmed. This is the first time I read about this happening. 🤔 Consider using the guide in the Mega folder to write the setstages. This quest is called "_CS_Porn". And from what you say, you are on the stage 160 or 170. Link to comment
redheadkitsune Posted March 16 Share Posted March 16 15 hours ago, JB. said: Nails - Reinstall Captive Tattoos fomod. Choose the nails for your current body. Earrings - The mod has been updated and the earring has "disappeared". You can only get it in a new game (Gristle/Lindstrom will give it to you), or easier, using ESP Explorer. Reinstall of Captive Tattoos worked, thanks! Though, I think there is still a problem with the earrings. You meant "(CS) Earrings" thing, right? Even if I equip them, they do not appear for some reason. Link to comment
JB. Posted March 16 Author Share Posted March 16 (edited) 10 minutes ago, redheadkitsune said: Reinstall of Captive Tattoos worked, thanks! Though, I think there is still a problem with the earrings. You meant "(CS) Earrings" thing, right? Even if I equip them, they do not appear for some reason. Hmm, you're right. Can you try my hotfix? It's in my mega folder. Edited March 16 by JB. Link to comment
redheadkitsune Posted March 16 Share Posted March 16 4 hours ago, JB. said: Hmm, you're right. Can you try my hotfix? It's in my mega folder. It seems there is an issue with the hotfix archive - it contains zero size file Link to comment
JB. Posted March 16 Author Share Posted March 16 16 minutes ago, redheadkitsune said: It seems there is an issue with the hotfix archive - it contains zero size file thank you!, I have just changed it. Link to comment
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