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11 minutes ago, Jarnin said:

YAY!

 

Jarning, Jarned, whatever. I had someone calling me "Jamin" in a live stream once.

 

Just glad to be of help. I'll start a new play-through for this version and see if I can spot any other buggers. I'll also take screenshots of the corrupted voice lines, now that I know that's the way to report those.

It's a combination of Jared and Jarnin 🙃

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@JB. I know this has been round for a long time but when you start selling Daddy O for the first time you get a dialogue box along the lines of "Jared has changed his business model and now he charges a modest sum to his men which you must pay at the end of day." 

 

Other than certain quests requiring me to bring back x amount of caps I've never seen anything that requests a payment at the end of day.. am I missing something?

 

 

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3 hours ago, jc321 said:

@JB. I know this has been round for a long time but when you start selling Daddy O for the first time you get a dialogue box along the lines of "Jared has changed his business model and now he charges a modest sum to his men which you must pay at the end of day." 

 

Other than certain quests requiring me to bring back x amount of caps I've never seen anything that requests a payment at the end of day.. am I missing something?

 

 

The wording is a bit deceiving. But in that case you do pay the money not directly to Jared but to lindstom who runs the whorehouse which in turn have to pay Jared. That is how I understand it.

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20 hours ago, JB. said:

That's the best part. I know many have installed this thinking " Yeah, a kinky slavery mod!" and then come here shocked with the ending experience. 

 

With more time I want to add more final post missions. I really feel we have a score to settle with Declan (the doorkeeper). He seemed dead at the end, and when we get back to the new W. House he is gone, but I like the idea that he just played dead and escaped. 

I wouldn't mind

Spoiler

if the vault girl also pretended to be dead (temp system shutdown).

she deserved better.

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@JB. Quick question when is the orgasm block removed ? I'm doing the correctional atm got the collar removed and got everything fixed. As you know I am using provocative perks and for each kill my arousal goes up and my xp goes up. If arousal goes to high you have a spontanious orgasm. But in my case the orgasm block popped up even tho I don't have the collar on anymore. Isn't that suppose to go away with the collar ?

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Hi, so finished this for the first time yesterday & gotta say, other than a couple of minor issues that fortunately JB & others helped solve, the mod worked pretty much fine. I saw comments about orgasms not going back to normal once the mod finished for some people but they went straight back to working for me. I had no issues with Fertility Mode either. Weirdly enough, my character even got pregnant during the mod after having been sterilised lol. I think if possible, it might be a good idea to change the word to sterilisation from 'castration' as it is in the mod, as obviously there are no testicles getting surgically removed here lmao. Anyway, great mod. I made a new character to play it when I was already half way through Nuka Ride on another character once I saw it was by the same guy & I'm so glad I did. Loving how playing this first actually changes options & lines in that mod. Amazing how JB is giving us mods that allow us to genuinely role-play in FO4, managing to accomplish what Bethesda themselves failed to provide lol & fantastic that they're on here. I definitely enjoyed NR more but that doesn't detract from the fact that this is still a really good mod & is perhaps better viewed as 'Part A' to NR's 'Part B'. Great work pal, keep it up.

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After a long and laborious journey, I finally had all animations working, and all of the prerequisites for CS installed and stable.  Today I retried installing CS.  It seems to be installed fine; it shows up in lists, both Vortex and in-game, and Murphy is there waiting to ambush my avatar.

 

Gristle takes her to the house, but as before, once we get to putting the collar on, it keeps zapping her, with a message saying "Slaves are not allowed to wear armor".

 

I've tried dumping EVERYTHING out of her inventory, including the wedding ring.  Even going in naked and empty handed, I get this problem.

 

How can I fix this?

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@JB. Ok finished the latest version again. Smooth as silk this time. Just a quick question the lights and posters outside the whorehouse is there something specific I have to do to get them back after medium sized takes over or are they just suppose to be there ?

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1 hour ago, osculim said:

@JB. Quick question when is the orgasm block removed ? I'm doing the correctional atm got the collar removed and got everything fixed. As you know I am using provocative perks and for each kill my arousal goes up and my xp goes up. If arousal goes to high you have a spontanious orgasm. But in my case the orgasm block popped up even tho I don't have the collar on anymore. Isn't that suppose to go away with the collar ?

 

For now block this function in the MCM, it's look like I missed to put one more condition. Blocking should only happen when you are enslaved.

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Posted (edited)
1 hour ago, Cunning_Linguist said:

After a long and laborious journey, I finally had all animations working, and all of the prerequisites for CS installed and stable.  Today I retried installing CS.  It seems to be installed fine; it shows up in lists, both Vortex and in-game, and Murphy is there waiting to ambush my avatar.

 

Gristle takes her to the house, but as before, once we get to putting the collar on, it keeps zapping her, with a message saying "Slaves are not allowed to wear armor".

 

I've tried dumping EVERYTHING out of her inventory, including the wedding ring.  Even going in naked and empty handed, I get this problem.

 

How can I fix this?

It's the collar. Update real handcuffs. 

 

If the problem persists, give more priority to my mod, I'm sure Real Handcuffs is a higher priority right now. The electrocution could also be due to that, load order. 

Edited by JB.
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1 hour ago, Jubei69 said:

Hi, so finished this for the first time yesterday & gotta say, other than a couple of minor issues that fortunately JB & others helped solve, the mod worked pretty much fine. I saw comments about orgasms not going back to normal once the mod finished for some people but they went straight back to working for me. I had no issues with Fertility Mode either. Weirdly enough, my character even got pregnant during the mod after having been sterilised lol. I think if possible, it might be a good idea to change the word to sterilisation from 'castration' as it is in the mod, as obviously there are no testicles getting surgically removed here lmao. Anyway, great mod. I made a new character to play it when I was already half way through Nuka Ride on another character once I saw it was by the same guy & I'm so glad I did. Loving how playing this first actually changes options & lines in that mod. Amazing how JB is giving us mods that allow us to genuinely role-play in FO4, managing to accomplish what Bethesda themselves failed to provide lol & fantastic that they're on here. I definitely enjoyed NR more but that doesn't detract from the fact that this is still a really good mod & is perhaps better viewed as 'Part A' to NR's 'Part B'. Great work pal, keep it up.

Thank you. Hmm, castration also refers to removing the ovaries, although really only tubal ligation is done, I decided to leave it off because it is a more animalistic term, it contributes a bit to the psychological torture. 

 

Well as I said several times, NR has some hardcore quests but one day I said enough and decided to send all my hardcore ideas in a new mod (this one) and leave the fun stuff for Nuka Ride. 

 

Nowadays I don't see them interconnectable. Vindemiatrix/Hurricane/Revolution would never go to Nuka World to film for a porn studio. This girl will go straight to Concord and strap on a servo to crush raiders. 

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1 hour ago, JB. said:

Thank you. Hmm, castration also refers to removing the ovaries, although really only tubal ligation is done, I decided to leave it off because it is a more animalistic term, it contributes a bit to the psychological torture.

In the US, when a pet is getting a similar procedure, we call it getting them "fixed".

 

Lucky Day:

  • Nora seems to be missing a voiced line during Lucky Day in the basement with Gristle. When you choose that you're vanilla Nora, there's no audio (I was too slow to screenshot it).

Got a screenshot of that corrupted Jared line, also from Lucky Day:

Spoiler

image.png.8576f3b29110e7020ab286243be4ef51.png

 

Also, after completing The Truce for the first time, I have the DD yoke stuck on, and the cheat option to remove it in the MCM no longer seems to work. When I completed the job by talking to Lindstrom it disappeared a couple times, but then stayed on.

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9 minutes ago, Jarnin said:

In the US, when a pet is getting a similar procedure, we call it getting them "fixed".

 

Lucky Day:

  • Nora seems to be missing a voiced line during Lucky Day in the basement with Gristle. When you choose that you're vanilla Nora, there's no audio (I was too slow to screenshot it)

 

I have it in my collection. 

 

Spoiler

Fallout415_3_202422_28_10.png.92b4eb132d3f7fc1edfd7d6eae325ced.png

 

 

Others. 

 

Spoiler

Fallout48_3_202422_18_22.png.5e4d098df99e8102de5e72590b5ecad8.pngFallout411_3_202400_01_20.png.d8ba8c7c4871a5845a713a41574aa179.pngFallout416_3_202415_35_43.png.68ab209302a467a67b76766403ca3e8e.png

 

 

You know, I've tested all my fixes/tweaks except for Devious Devices. I'm going to see tonight what happens with that. 

 

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hey im trying to get this mod to work but if i have all the paches and what not active it crashes the game as soon as it starts but if i just have the main file active it works but the mcm says theirs an eroor in loding it and i cant acsess it from there plz help 

 

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Posted (edited)

@Jarnin I uploaded a hotfix (Slavers 2.4.4 DD Hotfix), you have to install it like any other mod. Basically, I don't know how to remove a Devious Devices device from your inventory. I've seen how it's done in Sex Harrasment and I feel like I read some kind of alien poetry. But at least the cheat works again and Lindstrom should also be able to unequip yokes or whatever you have on you before sending you to sleep. 

 

One of these days I will figure out how to remove it. Right now you can grab those devices and to sell those to Trudy, making extra caps as well, which would be cheating.  😥

 

With KFT it's easier because it already gives me the option to "destroy" the item when my script unequip it. 

Edited by JB.
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I see some screenshots with the robotic arms but they all appear to have the character's real arms held behind her back, is it possible that this could be a "solution" to the amputation? or is it already implemented as such and I'm just blind? XD

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3 hours ago, Jarnin said:

In the US, when a pet is getting a similar procedure, we call it getting them "fixed".

Spay for Female, Neuter for Males when speaking of dogs and cats. Castration for Bulls, Goats & Pigs, Gelding for Stallions/Horses, well you get the Idea.

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47 minutes ago, Senick said:

I see some screenshots with the robotic arms but they all appear to have the character's real arms held behind her back, is it possible that this could be a "solution" to the amputation? or is it already implemented as such and I'm just blind? XD

I think what you are describing is a suit of clothes. I cant find the file at the present.  :confounded:

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1 hour ago, Senick said:

I see some screenshots with the robotic arms but they all appear to have the character's real arms held behind her back, is it possible that this could be a "solution" to the amputation? or is it already implemented as such and I'm just blind? XD

 

It would be interesting, but it can't work the way it is, because if you remove the arm slots from the exo suit and equip it, your synth arms are amputated as well.

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@JB.

 

Got some weirdness going on with the marks/brands: They're moving places or disappearing after the one month jump.

  • In my last game (rebel path), the mark Jared gave The Slave for being rebellious in Lucky Day vanished.
  • Also in that game, I recall the mark given during Pest Control either moving, changing, or disappearing.
  • In my current game (sub path), the mark Jared gave her in The Fighter switched places: From her right butt cheek to her back, on her right shoulder.
  • The mark that Lindstrom gives after arriving at the Whore House is missing.

At any rate, at the end of my last game (rebel), Rapemeat only had six brands on her, and she had finished all of the repeatable jobs. I remembered there being eight in total(?), but you might have changed things...

 

The last six overlays in looksmenu are:

  • [1] CapTats (Back) Marked SkullFire
  • [1] CS Vaultmeat
  • [1] CapTats (Back) Marked SkullFire
  • [1] CS Vaultmeat
  • [1] CapTats (Back) Marked SkullFire
  • [1] CS Vaultmeat

 

Does that look right to you?

Edited by Jarnin
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@JB. Is the console command or something to turn on the lights outside the whorehouse if you skip CS 1. I figured since you have that function in there we might aswell test that too because you know sooner or later people are gonna start using that to get to the new stuff faster. And they gonna start coming here asking questions lol. I found 3 things that will definitely cause questions.

 

1.  The whole surgery thing. That one is solved by using. Setstage _cs_castration 245, 250, 255, 260 ,270. And then just doing one VIP quest. They should do the whole thing otherwise you just loose access to it again straight after.

 

2. There is the folks at dumlin that won't show up after the mod is complete. Everyone skipping CS1 should at least do one petwalk run.

 

3. The only thing left is the lights outside the whorehouse since you didn't do the cleaning quest inside the whorehouse the lights are not activated.

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12 minutes ago, Jarnin said:

I remembered there being eight in total(?), but you might have changed things...

I've done a "rebel" playthrough before trying to get all the marks I could get and there was only six marks in total. 5 on the back and one on the chest. I don't think JB added any more marks, could be wrong though.

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6 minutes ago, osculim said:

@JB. Is the console command or something to turn on the lights outside the whorehouse if you skip CS 1. I figured since you have that function in there we might aswell test that too because you know sooner or later people are gonna start using that to get to the new stuff faster. And they gonna start coming here asking questions lol. I found 3 things that will definitely cause questions.

 

1.  The whole surgery thing. That one is solved by using. Setstage _cs_castration 245, 250, 255, 260 ,270. And then just doing one VIP quest. They should do the whole thing otherwise you just loose access to it again straight after.

 

2. There is the folks at dumlin that won't show up after the mod is complete. Everyone skipping CS1 should at least do one petwalk run.

 

3. The only thing left is the lights outside the whorehouse since you didn't do the cleaning quest inside the whorehouse the lights are not activated.

If you skip CS1, the lights should appear in your next save load. 

 

You already won, didn't you? Well, there shouldn't be any problems if you type this

 

StartQuest _CS_Chores
SetStage _CS_Chores 170
Stopquest _CS_Chores  - this last setstage is only for if you have already won the mod. 

 

Let me know if it worked for you. 

 

By the way I included the fix you suggested (the orgasm). The orgasm blocking function should only work for the duration of the slavery. Slavery ends when you enter the lab, for example. Or when you kill that farm girl in the bad ending. 

 

Ok, I will think of something to solve those two scenarios. I always forget that skip all function. 

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Posted (edited)
22 minutes ago, Jarnin said:

 

Remember that you can use the "apply slave tattoo" function (MCM, slave appearance)  and with that you will clean all the overlays and only one of each will be applied. It's like a failsafe. 

 

Could you write this down and confirm if they all returned "1" ?

 

The eight marks. Super rebel rute. 

 

GetGlobalValue _CS_Marked_30Days

GetGlobalValue _CS_Marked_Dwayne

GetGlobalValue _CS_Marked_Jared_01

GetGlobalValue _CS_Marked_Jared_02

GetGlobalValue _CS_Marked_Jared_03

GetGlobalValue _CS_Marked_Lindstrom_01

GetGlobalValue _CS_Marked_Lindstrom_02

GetGlobalValue _CS_Marked_Ransom

Edited by JB.
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39 minutes ago, JB. said:

If you skip CS1, the lights should appear in your next save load. 

 

You already won, didn't you? Well, there shouldn't be any problems if you type this

 

StartQuest _CS_Chores
SetStage _CS_Chores 170
Stopquest _CS_Chores  - this last setstage is only for if you have already won the mod. 

 

Let me know if it worked for you. 

 

By the way I included the fix you suggested (the orgasm). The orgasm blocking function should only work for the duration of the slavery. Slavery ends when you enter the lab, for example. Or when you kill that farm girl in the bad ending. 

 

Ok, I will think of something to solve those two scenarios. I always forget that skip all function. 

Ok yeah no that does not work I have indeed finished the mod. It shows that _cs_chores are on stage 4 already. I didn't even need to start it but it stay stuck on 4. I did stop reset and start again but it will not start up again. And save and load does not do anything either.

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