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4 hours ago, JB. said:

Definitely. Mbuff, just when I thought I wouldn't come up with any more quests. 🔥

 

 

And its becoming more and more diabolical. I love it.🤣The whole smart slave vs JB thing is fun. Another spot to hide stuff is cheat terminal personal storage but you got that covered by disabling using hands. Getting caps mnn anyone with TRS installed can litterally go to the bank close by and empty those tills. Heck you can even empty the tills in the whorehouse as they respawn piles of caps. Now since I'm all for fairness. I will use the 48hour respawn version. I also use looted world so no easy scrap. Wanna give you a fighting chance here JB🤣

Edited by osculim
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@JB. Don't know if this is normal but with the latest version. During petwalks its not just raiders offering me money for sex. I had ghouls and bunch of other creatures attacking me and then suddenly give me the offer.  NVM was just some script lag the mobs was a bit close to the raiders so I was too far from the raiders when the message popped up so it picked a ghoul for some reason.

 

Edit: Corvega is completely messed up aswell.

 

Photo0.png

Edited by osculim
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I'm one of the brave ones now!

 

Updated to 2.4 mid game and tested from 'The Weapon' to 'The Bomb'.

 

Worked flawlessly, and admired your work as always. 

 

Here were only three issues I encountered so far.

 

Spoiler

1. Psychedelic horrors of interior

 

I know this have been asked a lot, and the simplest solution is to put CS.esp at the very bottom of the load order. I did that, but the interior of Corvega Assembly Plant looks like something straight out of Junkie's head.

 

I'm using 2 other cell editing mods: 'Up to no good' with 'Mutilated dead bodies'. I've disabled them but problem seems to persist.

 

2. AAF Failed to play animation during 'The pit'

 

I've turned on animal content during this quest, and when I defeated the super mutant, a raider asks the Bombs to suck whatever made my slave so powerful. But after that, nothing happened except the message saying 'AAF Failed to play animation'. I'm using Indarello's patch, if this matters.

 

3. Quest completion bug

 

All quest completion seemed to have 'moved a section backwards'. For example, when I finished 'The Weapon', Lindstrom informed me that there's a VIP visiting the whore house. As I'm aware of, this event is supposed to happen after my slave gets implants. Same issue was ongoing for the rest of the quests, and I got completion quotes of Lindstrom for 'The Scientist' after 'The Bomb'.

 

Edited by Kzuuual
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15 hours ago, Cunning_Linguist said:

Well...  I have now.

 

Honestly, a lot of Vortex is still a mystery to me.  I only just changed to it from NMM because that guide I mentioned in my OP said to use it or MO.

Every time I've added stuff to it, I see it tell me it's deploying the mod.

 

Just now, I told Vortex to reinstall CS, and when it asked, I chose "As new..."  It did, and I saw that same message saying it was deploying it, but I also saw a message telling me to deploy it.  That's confusing.

 

Anyway, I've certainly deployed it now.  Several of the dependencies are in place, but CS still doesn't come up.  Vortex says it's installed, but FO4 says it isn't.  It doesn't even appear in the in-game load list.

 

20240324135542_1.jpg

Vortex.PNG

 

You might want to check the setting page and turn off the automation options in vortex, i find them annoying if your installing more than one mod and just remember to deploy when you are done or have installed a mod which will look for another mod, i.e. the installed for mod A is looking for a plugin from mod B to allow you to tick an option



image.png.1fe7fe0b9c14fa8dbcf41ca275df1b29.png

In your screenshot those are the installed archives, the installed plugins and whether they are activated is on the plugin tab along with there load order

 

Unless its off the screen it looks to me like your missing the AAF framework as CS has set that these are required and without them it won't load the .esp (unlike skyrim where it would try and load and immediately crash to desktop at the beth logo)



image.png.5ea84a8b4e4971f2d1c269ac7db71f9e.png

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9 hours ago, Jarnin said:


I had a thought the other day while running around armless: Diamond City shouldn't be an immediate option upon losing both arms. Each time I've played this mod since you've added the amputation mechanic, I've run to go get my arm back as soon as possible. This current playthrough, I ran through all of the other available missions as a double amputee first, and I think I preferred it that way. It gives you some time to deal with being armless, and now that that seems to carry some more penalties, it seems like it should stick a bit longer than the 5 hours it takes to sleep and a quick trip to DC.

 

Potion blocking and such works fine for me in a new game, but not so well in my old save. It's super weird. 

 

It's a very heavy script. It takes 4 to 6 seconds to finish running. It keywords all the potions in the vanilla game (I removed the DLC ones because the script is going to take much longer). When you receive the message "The gag does not allow you to eat or use potions" means that it has already ended.

 

But it is a script that runs every time my mod equip or unequip you with a gag. 😵‍💫

 

Let me know how it went. I'm thinking of putting a pig sty with food in the back of the Whore House (exterior) so someone with double amputation can lean over and eat, in case we have too much trouble from going hungry. 

 

My best solution in this current version is to ask the raiders for jet (to calm hunger) + water if you have double amputation during "Pet Walk". It overwrites oral sex. 

 

I had forgotten about the auto injection of the collar, but I like how the junkie fights the gag a bit and finally gives up on not being able to use the slavers jets, during her cravings.  😝

 

Murphy staying around the boss is more psychological. I don't like you dragging him into every corner, he should be left resting and you working. Sandboxing around the boss is the only technical way to do it, since the boss is the only reference I have of what base you are in. 

 

Those earrings I recommend are not used by my mod, they are just nice earrings and I thought it would be cool if Lindstrom would let us create them. The HN66 earrings are also cool. You don't need a patch to wear them luckily. 

 

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1 minute ago, icevapour said:

Will there be characters and plots involving amputations in the future? I'm really looking forward to it.😛

When you see the Kztiid Fetish Toolkit (KFT) you'll swoon. There's a device where basically the character is a limbless doll that barely crawls. It definitely invites to create a quest around that. 

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@JB. I've noticed during the bomb quest. If you have attributes and DD installed and your arousal gains are to high. You will get a spontanious orgasm. That will immediately make you loose the radio signal and it will reset the timer on the collar. The signal is lost permanently and stay on 0.0 That happens after you got the raiders from the whore house and search for more minutemen.

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5 hours ago, JB. said:

Ouch, I forgot to pack a VIS file, which corresponds to Corvega. I uploaded a hotfix to mediafire. With more time I will see the other posts. 

 

I installed v2.4.2 and still saw missing walls, so I attempted to install your 2.4.2 hotfix. It's kicking back an error in MO2 saying that there's no data directory in the file structure.  It only has the one folder inside (VIS), and I can't set that to data, so...

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1 hour ago, JB. said:

When you see the Kztiid Fetish Toolkit (KFT) you'll swoon. There's a device where basically the character is a limbless doll that barely crawls. It definitely invites to create a quest around that. 

NR is like an angel, CS is like a demon (a succubus), although I love both, who can resist the temptation of a demon? Looking forward to the rest of the story.

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Downloaded the Corvega Hotfix (scared me a bit). Commonwealth captive will use the x cross so if there's a male prisoner there it would look like you had a sex change. :bawling:

 

Think I got stuck in infinite loading when leaving Corvega. 

Edited by 4nln415
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1 hour ago, Jarnin said:

I installed v2.4.2 and still saw missing walls, so I attempted to install your 2.4.2 hotfix. It's kicking back an error in MO2 saying that there's no data directory in the file structure.  It only has the one folder inside (VIS), and I can't set that to data, so...

It works just manually drop the vis folder into the CS folder.

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38 minutes ago, osculim said:

It works just manually drop the vis folder into the CS folder.

Thanks a bunch!

 

@JB., after leaving Corvega for the first time during Lucky Day:

  • During the ghoul attack, Nora's lines asking what the ghouls were is playing even though her mouth is gagged.
  • Should the whore house be decorated outside before the interior has been cleaned up and the place is operational?
    • This reminded me: Outside the whore house, next to the door, there are some crates. Murphy stands inside those crates during The Truce before leaving for the raider camp. If you move them to the other side of the door it should be all good.
Edited by Jarnin
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3 hours ago, osculim said:

@JB. I've noticed during the bomb quest. If you have attributes and DD installed and your arousal gains are to high. You will get a spontanious orgasm. That will immediately make you loose the radio signal and it will reset the timer on the collar. The signal is lost permanently and stay on 0.0 That happens after you got the raiders from the whore house and search for more minutemen.

Whew, this cracked me up, I didn't know something like this would be possible. Were you able to replicate it? I'm not sure how that could affect my radio signal. I'll see if I can replicate it tonight.

 

I must say I'm not a big fan of some DD features like the "the gag is making you horny" thing, and two seconds later "you're not horny anymore". It's so silly. 
 

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54 minutes ago, Jarnin said:

Thanks a bunch!

 

@JB., after leaving Corvega for the first time during Lucky Day:

  • During the ghoul attack, Nora's lines asking what the ghouls were is playing even though her mouth is gagged.
  • Should the whore house be decorated outside before the interior has been cleaned up and the place is operational?
    • This reminded me: Outside the whore house, next to the door, there are some crates. Murphy stands inside those crates during The Truce before leaving for the raider camp. If you move them to the other side of the door it should be all good.

Phew, nice catch. I'll put a muzzle only after the ghoul scene. 
I'm sure Murphy now leans back with the W. House door so he doesn't get jammed up against the box. And I like your idea of the decoration being visible only after cleaning, I will implement it.
 

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2 hours ago, 4nln415 said:

Downloaded the Corvega Hotfix (scared me a bit). Commonwealth captive will use the x cross so if there's a male prisoner there it would look like you had a sex change. :bawling:

 

Think I got stuck in infinite loading when leaving Corvega. 

For some time now, I have stopped recommending C. Captives. It works fine, but it could cause some jams or weird moments as my mod needs certain objects or paths that could be blocked. 

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7 minutes ago, Jarnin said:

@JB.

 

The DD items are not being removed from inventory, and they're piling up quickly. I can dump them in the cooler on top of the suitcase, since that seems to get cleared out after the story ends.

Completely forgot about that. It will work fine with the new Ego frame, but I forgot to do the same with DD.
 

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37 minutes ago, JB. said:

Whew, this cracked me up, I didn't know something like this would be possible. Were you able to replicate it? I'm not sure how that could affect my radio signal. I'll see if I can replicate it tonight.

 

I must say I'm not a big fan of some DD features like the "the gag is making you horny" thing, and two seconds later "you're not horny anymore". It's so silly. 
 

Yeah I had to use setstage to get outa there. Its like it reset that whole stage again but looses the signal was happening constantly. Now that being said my arousal settings are pretty high. I also have provocative perks installed. but since I haven't killed anything the psychosexual perk would not affect arousal. I am sure tho if I lower the hourly arousal gain and the dd arousal gain to much lower it would probably go away. I might just turn it off completely for DD

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21 hours ago, JB. said:

I have implemented it, but I'm not liking it. The first picture is from that quest you say. "The Scaver". Your speed is just enough to barely keep up and if you get out of Jared's range, there's no way to avoid death. 

 

That's why I made a new quest dedicated exclusively to use that crawling function. I'm going to need suggestions too because I feel some stuffs can be added to the quest. Hmm, I'll see if I can upload a test version tonight. The quest is finished, but now I have to do its "repeatable" version.

 

The other thing sounds good, but running 2 AAF scenes in parallel is a headache. I'll only do it if it's the last AAF scene of the quest (like "The Porn Studio") Otherwise, you run the risk of the actors not finishing their scene, and since you're going to do a new scene but the actors are still busy, you fall into one or more consecutive error screens. 

 

i did try the crawl by installing it separately from from nexus and actually now i think about yeah i altered the player speed to be faster using speedmult to avoid having to walk jog walk jog so yeah u right the the player won't be able to keep up.

 

oh i see the new version imma switch to it and test it since im not far in the new playthrough yet 

 

hm the pole scene is right before the VIP ride the PC but it would look pretty good if it was possible 

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@JB.

 

At the beginning of The Truce, when I went outside to speak with Murphy, he equipped a Heavy Steel Yoke. When I got back after finishing that job, Lindstrom didn't remove it. Not a big deal.

I then played through The Hook-Up (snazzy title by the way), sold some drugs, got laid a bunch, finished up that mission and suddenly realized: I'm getting close to having to play The Fighter, and I've got this stupid yoke on which keeps The Slave from being able to fight. I foresee this becoming a problem.

 

Also - with the yoke on - when she become a double amputee she's going to look like a helicopter 🤣

 

Help me get out of this thing!

 

please

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24 minutes ago, Jarnin said:

@JB.

 

At the beginning of The Truce, when I went outside to speak with Murphy, he equipped a Heavy Steel Yoke. When I got back after finishing that job, Lindstrom didn't remove it. Not a big deal.

I then played through The Hook-Up (snazzy title by the way), sold some drugs, got laid a bunch, finished up that mission and suddenly realized: I'm getting close to having to play The Fighter, and I've got this stupid yoke on which keeps The Slave from being able to fight. I foresee this becoming a problem.

 

Also - with the yoke on - when she become a double amputee she's going to look like a helicopter 🤣

 

Help me get out of this thing!

 

please

On my way:

 

dog-rescuer-animation.gif

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