chooseChaos Posted March 25 Share Posted March 25 3 minutes ago, JB. said: MCM, cheat section, remove all DD items (right at the end) I knew I had forgotten something in my post ... 😁 Link to comment
Jarnin Posted March 25 Share Posted March 25 9 minutes ago, JB. said: MCM, cheat section, remove all DD items (right at the end) I always forget about the MCM cheats section because I so rarely need to use it. Thank you. Link to comment
JB. Posted March 25 Author Share Posted March 25 (edited) 10 minutes ago, Jarnin said: I always forget about the MCM cheats section because I so rarely need to use it. Thank you. You're going to use it often because come to think of it, I put together all the Devioius Devices props for repeatable missions... and forgot to do it for first time missions. 🙃 Basically, looks like Lindstrom will forget to take them off a few times. Edited March 25 by JB. Link to comment
lee3310 Posted March 25 Share Posted March 25 (edited) On 3/24/2024 at 10:30 PM, JB. said: Your speed is just enough to barely keep up and if you get out of Jared's range, there's no way to avoid death. Possible solution: change the travel package(s) to an escort one and set the distance to wait for the player <1000 (trigger distance). This way, Jared will wait for the player when she is lagging behind but you still get shocked when you run away. Edited March 25 by lee3310 Link to comment
JB. Posted March 25 Author Share Posted March 25 8 minutes ago, lee3310 said: Possible solution: change the travel package(s) to an escort one and set the distance to wait for the player <1000 (trigger distance). This way, Jared will wait for the player when she is lagging behind but you still get shocked when you run away. Hmm, yeah. This def. could work, but will probably require a new save. Did you know that packages also get baked into saves? Kind of like scripts. I discovered this when I started changing old packages in Nuka Ride. No matter how many times you fire "EvaluatePackage", they either still doing their old package or get stuck in limbo sandoxing. Now, "The Scaver" is a repeatable quest, that means that when it stops, it resets everything, so well maybe there would be no danger. Gonna try it. The packages I referred to belonged to quests that were always active. Link to comment
Jubei69 Posted March 25 Share Posted March 25 Hi, so during the Correctional, when fighting Dwayne in the tiny bathroom cell place, both times now he's just sat there on floor after I've beaten him & won't talk to me. The cell door remains locked too so what am I supposed to do? Thanks Link to comment
JB. Posted March 25 Author Share Posted March 25 2 minutes ago, Jubei69 said: Hi, so during the Correctional, when fighting Dwayne in the tiny bathroom cell place, both times now he's just sat there on floor after I've beaten him & won't talk to me. The cell door remains locked too so what am I supposed to do? Thanks Huh. Do you have Knockout Framework installed? I don't recommend having it installed during my mod or Nuka Ride. Write this SetStage _CS_Correctional 220 Uninstall Knockout or any mod that affects fights, if you have it, because there are more fights and they will keep getting bugged. Important to have Unoficial Fallout Patch as well. Link to comment
Jubei69 Posted March 25 Share Posted March 25 39 minutes ago, JB. said: Huh. Do you have Knockout Framework installed? I don't recommend having it installed during my mod or Nuka Ride. Write this SetStage _CS_Correctional 220 Uninstall Knockout or any mod that affects fights, if you have it, because there are more fights and they will keep getting bugged. Important to have Unoficial Fallout Patch as well. Nah, it was just that with the way FO4 works, if a body is touching pretty much anything else, you can't talk to them or loot them & with the cell being so small, plus having stuff in it, the first 2 times that happened but 3rd time was the charm, thanks Link to comment
CrantiusColto Posted March 25 Share Posted March 25 Running the new beta version, the collar considers Lindstrom's body piercings as armor and shocks you for trying to wear them. Link to comment
JB. Posted March 25 Author Share Posted March 25 6 minutes ago, CrantiusColto said: Running the new beta version, the collar considers Lindstrom's body piercings as armor and shocks you for trying to wear them. Lord Escobar's piercings have no keywords (except one that says "Dogmeat no retrieval"), so I think you have another mod that modifies Lord Escobar's piercings? The collar only electrocutes you if what you want to equip has the keyword "armor" or "clothes". Double check load order too, just in case. Give my mod the priority. Le666piercings.esp Commonwealth Slavers.esp Link to comment
Mr Zombie Brain Posted March 26 Share Posted March 26 i have question about the gags from Devious Devices when they put gag on the character when ever i talk to someone it triggers a conversation where it goes NPC: "Hello there" PC: "Mmmm mmmm mmm" NPC: "i can't understand you try again" end conversation then i can talk to them is there any way to disable it? Link to comment
JB. Posted March 26 Author Share Posted March 26 3 minutes ago, Mr Zombie Brain said: i have question about the gags from Devious Devices when they put gag on the character when ever i talk to someone it triggers a conversation where it goes NPC: "Hello there" PC: "Mmmm mmmm mmm" NPC: "i can't understand you try again" end conversation then i can talk to them is there any way to disable it? No, that's why we have to wait for the new framework to be released. Ego's mod also has those dialogs, but it gives me the opportunity to "turn it off" to give agility to my mod. That's why I say, DD compatibility right now is just to fill a gap until the new framework arrives. There are things I do want to use permanently from Devious Devices, such as yokes and slave heels. But when it comes to gags, masks, hoods, we'd better wait for KFT. 2 Link to comment
JB. Posted March 26 Author Share Posted March 26 2 hours ago, lee3310 said: Possible solution: change the travel package(s) to an escort one and set the distance to wait for the player <1000 (trigger distance). This way, Jared will wait for the player when she is lagging behind but you still get shocked when you run away. It works, with the distance set to <500. If you have more than that, Jared will wait for you. If you set <1000 he will start to continue his way before you can reach him. It feels a bit of a cheat though. Like we're actually controlling Jared. We can stay there forever and never go to attack the Minutemen. I'll think about it. Having to walk or die is part of the psychological torture experience. 😝 Hmm, a little timer for the Bombs to give you a caning if you don't move will convince me.... Link to comment
Sweet Dave Posted March 26 Share Posted March 26 These 2.0+ plus updates all look fantastic. Future plans look awesome too. I see that you’ve sensibly disabled some triggers for a few things while the mod is running, which made we wonder if it would be possible to request that the fight between the DC Security and Supermutants when you first go near Diamond City be disabled too? Kind of got in the way of the Gristle escort the first time I did the DC quest. I tried to do it myself but just could not figure it out. Link to comment
lee3310 Posted March 26 Share Posted March 26 (edited) 3 hours ago, JB. said: It feels a bit of a cheat though. Like we're actually controlling Jared. We can stay there forever and never go to attack the Minutemen. I'll think about it. Having to walk or die is part of the psychological torture experience. 😝 You can put conditions on the waiting procedure (pc is crippled e.g) so they have a good reason to wait for you. You can stay there forever indeed, but you can't go anywhere either. You have to move eventually. Edited March 26 by lee3310 Link to comment
lee3310 Posted March 26 Share Posted March 26 5 hours ago, JB. said: Hmm, yeah. This def. could work, but will probably require a new save. Did you know that packages also get baked into saves? Kind of like scripts. I discovered this when I started changing old packages in Nuka Ride. No matter how many times you fire "EvaluatePackage", they either still doing their old package or get stuck in limbo sandoxing. Now, "The Scaver" is a repeatable quest, that means that when it stops, it resets everything, so well maybe there would be no danger. Gonna try it. The packages I referred to belonged to quests that were always active. Ah yes. Alias Packages will reset with the quest (start-stop quest), same goes for alias faction... but if you edit existing package, you should be fine. Maybe force the NPC to use another package temporarily. Link to comment
valcon767 Posted March 26 Share Posted March 26 7 hours ago, JB. said: Hmm, a little timer for the Bombs to give you a caning if you don't move will convince me.... or maybe a timer where Jared shocks you if he waits to long for you to catch up?? just a thought. Link to comment
CrantiusColto Posted March 26 Share Posted March 26 (edited) 8 hours ago, JB. said: Lord Escobar's piercings have no keywords (except one that says "Dogmeat no retrieval"), so I think you have another mod that modifies Lord Escobar's piercings? The collar only electrocutes you if what you want to equip has the keyword "armor" or "clothes". Double check load order too, just in case. Give my mod the priority. Le666piercings.esp Commonwealth Slavers.esp Done. Still getting shocked. Also, it's saying I don't have milking and devious costumes no wdf_fixed.esp installed for the new quest, when I do. And it seems the exo suit can't be used if you're double amputated. Thinking about it, the exo suit, if rejiggered to work with double amps, could be a good prosthetic. Found out you can't complete the new quest as a double amp. The detonator requires hands to activate (makes sense, heh.) My LO: Spoiler # Automatically generated by Vortex Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ccbgsfo4006-pipboy(chrome).esl ccbgsfo4019-chinesestealtharmor.esl ccbgsfo4025-powerarmorskin(chrome).esl ccgcafo4001-factionws01army.esl ccbgsfo4101-as_shi.esl ccbgsfo4114-ws_shi.esl ccbgsfo4116-heavyflamer.esl ccbgsfo4082-pipprc.esl ccacxfo4001-vsuit.esl ccbgsfo4046-tescan.esl Unofficial Fallout 4 Patch.esp WorkshopFramework.esm XDI.esm HUDFramework.esm MidwestPARevolution.esl SSTWorkshopPowerPack.esl SelectPowerArmor.esl TortureDevices.esm Hardcore Raiders.esl INVB_OverlayFramework.esp No Aggro Impact Landing - ESL.esl EnclavePack.esl HellcatPA.esl flamerproject4k.esl lnrLMFO4AllInOne-AdditionalPubicHairOverlays.esl OP_Workshop.esp T6M_BurstFireFramework.esm Horrorghouls2.2.esl Settler Sandbox Overhaul.esl Arbitration - Resources.esm Munitions - Vanilla Ammo Addon.esl Munitions - An Ammo Expansion.esl CWSS Redux.esp ODT - Raider Armors Retextured.esl Dilapidated Roads - Faded.esl Bememoth Separated Cart.esl AAF.esm AAFThemes.esl BodyTalk3-RaiderNormalsFix.esl Invisible Pip-boy in 3rd person.esl SSTForestFungusDelit.esp INVB_WastelandDairy.esp Milking And Devious Costumes_Fixed.esp Snappy_HouseK.esp HHFootsteps.esp BoundInPublic.esp FP_FamilyPlanningEnhanced.esp INVB_WastelandOffspring.esp Dank_LEO.esp SPR300.esp T6M_XM29-OICW.esp DT_GunnerOutfitPack.esp DTG_LeveledListIntegration.esp Mica-T6M_EMD.esp SKKFastReunions.esp Dank_ECO.esp ThingsG3.esp PBW-TheCityKillerShotgun.esp AttachPack.esp DakLindaPistol.esp DakProtoAA12.esp HellstormMissileLauncher.esp DakBAR.esp (SKI-NotDave) P-5 Power Armor.esp Antagonist.esp DakSW59.esp LMBTOverlays.esp Render Tattoos.esp INVB_OverlayFramework_DeadOverlays.esp Elzee Cough.esp AAMWA2k.esp DakHomemadeVityaz.esp DakJudgeRevolver.esp VarmintShotgun.esp DakHomemadeSaiga.esp Remove Infection.esp ASA.esp AAF_BadEnd_Animations.esp CTHColoredFriendliesWeaponDrawn.esp PicselsSpicyPeriodicals.esp GrafsSecurityFencesNoMenu.esp Relight.esp Amputator_FO4.esp oDo_ProstheticArm.esp ImperialJetpack-Combat.esp Vertipack.esp Hellfirenew.esp ChineseStealthSuit.esp Laser Weapon Reanimated.esp ManufacturingExtended.esp DLC items to manufacturing.esp CNS_02.esp dcc-bp-lol.esp MUTATIONS.esp PenPos.esp Jumpsuit.esp CameraTweaks.esp CNS_NoPerk_NW.esp FrenchMaidFO4-CBBE.esp ScreenArcherMenu.esp ComMoisturizer.esp ComMoisturizer_GlowPatch.esp KziitdAnimationPoses.esp Tone_OverQueen.esp PlayerVoiceFrequencySlider.esp Piercing collection by MAIBATSU.esp FrenchMaidFO4-CBBEPhysics.esp NezzarUltimateCollection.esp SFT.esp XDI-AR2 patch.esp Dank_LEO_DLCNukaWorld.esp Dank_LEO_DLCCoast.esp Dank_LEO-Automatron.esp Dank_ECO-LEO.esp Dank_ECO_BFF.esp AmericaRising2-Enclave_PA.esp T51_HelloKitty_Paint.esp wornplastic.esp Dank_ECO_DLCRobot.esp Dank_ECO_DLCNukaWorld.esp Dank_ECO_DLCCoast.esp Dank_ECO-INNR.esp NoRandomGunShellEjectDirection.esp Attach Pack Modcol.esp AssRifleReduxy.esp T6M_BFF_Vanilla.esp HML Immediate Distribution Patch.esp FO4HHS_AAF.esp EnclaveX02.esp afpABetterWorldWorkshop_Cabin.esp HN66Fo4_TRS.esp HN66Fo4_EasyGirl_BS.esp Ozzys_MCPR-300.esp Browning M2 - The Ma Duece Turret.esp DoomEngine.esp AssRifleAtPackPatch.esp CSN_CC_Flamer.esp True-Frags_v1-2_HiDmg_Knockdown_LongRange_NukaDLC.esp KSHairdosExtra.esp MWRPG7.esp EndorsCustomCombatArmor.esp Easy Lockpick and Harck.esp Ciri.esp cute.esp Ellie.esp Yennefer.esp Triss.esp Roxy.esp Lora.esp Ghost.esp Heather.esp Jodelle.esp Lexxa.esp Lima.esp Lin.esp StainsStructures.esp Krisa.esp With.225B69.esp whisperExtraPieces.esp rxl_bp70_animations.esp JK_IonCannon.esp Scopes.esp MyCart_Biohazard.esp ChrisAnimeEyes.esp AzarPonytailHairstyles.esp KSHairdos_oel.esp Lots More Female Hairstyles.esp SleekStylesPack.esp KSHairsFemsheppingRadbeetle.esp Arbitration - Button Lowered Weapons.esp 2k Turrets - Seen some shit.esp Laser Weapons Reposition.esp SKI_PlasmaAutocannon.esp FPAttributes.esp ProvocativePerks.esp No More Fake Puddles - Nuka World 1-0.esp DX_FetishFashion_Part2.esp DX_FetishFashion_Part1.esp TrueGrass.esp spr_sts_patch.esp 3dscopes.esp Commonwealth Climate.esp Dilapidated Roads - Faded.esp casingedits.esp Better Power Armor - Redux.esp CompanionWhistle.esp SymbioteArmor.esp Vadermania[AAF_anims].esp BetterLivingThroughCumistry.esp BLTC_ISM_ext.esp SKKKillablePreston.esp CumOverlays.esp Cheri LooksMenu Overlays.esp SlaveTattoos.esp Zaz Particle Effects.esp Vioxsis_Strap-Ons.esp UAP Moans.esp SMBehemoth Loincloth.esp ErectionFix_SilverPerv.esp Deathclaw_nude.esp BraveAnims.esp BraveAnims_Fix.esp Behemoth No Cart.esp RZSex.esp SavageCabbage_Animations.esp Mutated Lust.esp Atomic Lust.esp AAF_CreaturePack02DLC.esp AAF_CreaturePack01.esp Crazy_Animations_Gun.esp FO4_AnimationsByLeito.esp Farelle_Animations.esp AAF_GrayAnimations.esp ZaZOut4.esp CBBE.esp LooksMenu.esp DakDeagle.esp Disruptor.esp Vault-Tec Workshop Overhaul.esp WorkshopPlus.esp RustyFaceFixRedux.esp SKKFastStartNewGame.esp le666piercings.esp Milking And Devious Costumes NO WDF_Fixed.esp RealHandcuffs.esp Commonwealth Slavers.esp Slavers - CWSS Patch.esp Easy Girl and TRS Outfits - Slavers Patch.esp CS_WhoreHouse_Patch.esp CS_SlaverValley_Patch.esp CS_SV_Previs.esp Nuka Ride.esp Nuka Ride High Heels Sound Patch.esp ImmersiveCleaning.esp Edited March 26 by CrantiusColto 1 Link to comment
Jarnin Posted March 26 Share Posted March 26 (edited) @JB. Had another issue with The VIP causing issues. I woke up and asked Lindstrom to make some clothes. I actually made clothes, then went back to talk to him again. When I started a dialog with Lindstrom, he assigned me The VIP. After accepting The VIP, I immediately talked to Lindstrom again and he allowed me to end the workbench use from making clothes. Then he told me to sleep. Instead of sleeping, I completed The VIP. After that, Lindstrom wanted to assign me another job, so I accepted The Pit. After completing The Pit, and the long walk back to The Whore House, Lindstrom completed The VIP, then told me to sleep. I slept, with The Pit still in my quest journal. After waking up, I talked to Lindstrom and he assigned me The Porn Studio. After completing The Porn Studio and returning to The Whore House, I noticed that Declan doesn't check you for weapons upon returning. I talked to Lindstrom and he completed The Pit, then told me to sleep. I still have The Porn Studio in my log, but I'm heading to bed. I'm guessing if I run The Scientist it should complete The Porn Studio, but having The VIP start and finish when it does seems to be causing this job completion delay that's kind of annoying. Regarding being armless & survival mode: Declan is currently giving out slavers' jet instead of food and water (my character is a junkie in case that matters). When handcuffed, one-armed, or armless, trying to drink from open water (like a pond) locks the player character up, and using "enableplayercontrols" doesn't seem to work. When armless and asking for medical supplies, Declan is forcing the player to use RadAway: Consuming RadAway causes the player to gain hunger and become tired in Survival Mode. Using TWO StimPaks causes the player to become TWICE as thirsty (and is unhelpful when you're not really, really hurt). He also gives you two Antidote, whose survival effect I'm not remembering (and it seems to be a modded item?), but I'm consuming two of those (might be hunger?). Automatically consuming everything when requested is going to cause a lot of issues balancing out the chem use with the food use, and I know you have no interest in doing that 😆 Random Stuff I'm trying to remember: I forgot to mention earlier: While walking to DC with Gristle and The Slaves (that'd make a good band name), we stopped at that wastelander on the bridge so he could pick one of us to bang. He picked, "The Boy", even though "The Boy" hasn't been around in a long while. I've noticed several voice lines that sound corrupted. One is a random raider line where they talk about Jared's whores? Another popped up when talking to Jared during The Scaver, when trying to bribe him out of a gun. During The Pit, after losing to The Super Mutant the first time, Big Bomb finishes his dialog and leaves the building so quickly that The Slave doesn't have time to get off the floor and out the door (slow animation). The collar timer popped for me three times just outside the door because Big Bomb was already half a block away. During The Runaway Slave, my game is still locking up on the third pile of rubble that needs cleaning in the Minutemen hideout. It was stuttering on the first two, locked up on the third pile three times (both in third person and in first person). I skipped that stage, then the forth rubble pile stuttered, but worked. Just curious, but is there a reason why cleaning piles of dirt works differently here than in The Whore House? During The Truce, the table and pole that are spawned by the raider leader stick around for a very long time after spawning. It has caused pathing issues in locations like Back Street Apparel, where you've got 2-3 raiders and that furniture in a small room loaded with already existing furniture. Having them despawn a bit faster would be nice. While trying to put some pubic hair on my character - for the third time after it kept disappearing - I noticed that you've got like 57 overlays on The Slave. There are overlapping tattoos, like a dick underneath some stars, and RAPEMEAT on her right leg is now overlapped by a chain. Oh, and the neck tattoo under the collar: I don't understand. Did they take the collar off to put that tattoo on, or did they work around the collar? Also, a lot of these tattoos are double or even triple layered; I get that some black overlays are lighter than others, but wow; I'm having issues with disappearing public hair and I'm thinking it's because of all the tattoos? I've run into buggy overlays before when I applied several dozen before, so... Rapemeat will have a bald fupa I guess. So far, I'm not really vibing with having a gag placed on my character every time I leave the whore house. The random device stuff in jobs might be cool, depending on the job and how they're integrated, but having devices equipped every time you leave the whore house seems excessive. Having conversations with NPCs while wearing a gag seems silly, but it's happening all the time. The yoke... It's really dumb. Any time you sit down, your arms come out. Use the toilet? Gotta wipe somehow! Same with the shower, which I wasn't going to mention due to all the double amputee restrictions, but you seem to be on a kick, so there's that: Wiping your ass while a double amputee BREAKS MY IMMERSIONS! 🤣 😂 😅 😆 😄 😃 😀 😊 🙂 😐 I know 2.4 is a work in progress, so I'm keeping an open mind about the changes until that new mod is available. I can't wait to see what the final version of the "Commonwealth Slavers 2.4.X: Bondage Bonanza" patch entails. Edited March 26 by Jarnin Link to comment
JB. Posted March 26 Author Share Posted March 26 (edited) The only thing I can't really do anything about is when you drink water in third person, it's a vanilla bug that comes from using an animation archetype that doesn't belong to the player (basically, when your character looks scared). Remember that you can block DD (or uninstall it, it's a soft requirement) if you don't like it. They will stop putting gags and stuff. Quote When I started a dialog with Lindstrom, he assigned me The VIP. Do you remember what quest you did before he did that? Now, here's the thing. I'm trying to figure out what happened to The VIP. I need to know if you had caps at the time or if you have a mod that modifies the caps somehow. I think that is the key to the bug. About Declan and the water. Here's one thing. I have to give you Slavers Jet, because if I give you dog food directly, it doesn't count to cancel the hunger. These are survival mode things, you have to eat yourself (which you can't) so if my mod forces food on you, it won't help your hunger, so the solution is Slavers Jet, which does get rid of hunger. And believe me, I'm giving you water when you ask for food and water. 6! It's a special water for Survival Mode that you can't see, but you'll note that it quenches your thirst. If I use the vanilla water, the same thing will happen, it won't help your thirst. What I will do is force you 8 'special' waters when he forces you medicine with double amputation. Edited March 26 by JB. 1 Link to comment
JB. Posted March 26 Author Share Posted March 26 3 hours ago, CrantiusColto said: Done. Still getting shocked. Also, it's saying I don't have milking and devious costumes no wdf_fixed.esp installed for the new quest, when I do. And it seems the exo suit can't be used if you're double amputated. Thinking about it, the exo suit, if rejiggered to work with double amps, could be a good prosthetic. Found out you can't complete the new quest as a double amp. The detonator requires hands to activate (makes sense, heh.) My LO: Reveal hidden contents # Automatically generated by Vortex Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ccbgsfo4006-pipboy(chrome).esl ccbgsfo4019-chinesestealtharmor.esl ccbgsfo4025-powerarmorskin(chrome).esl ccgcafo4001-factionws01army.esl ccbgsfo4101-as_shi.esl ccbgsfo4114-ws_shi.esl ccbgsfo4116-heavyflamer.esl ccbgsfo4082-pipprc.esl ccacxfo4001-vsuit.esl ccbgsfo4046-tescan.esl Unofficial Fallout 4 Patch.esp WorkshopFramework.esm XDI.esm HUDFramework.esm MidwestPARevolution.esl SSTWorkshopPowerPack.esl SelectPowerArmor.esl TortureDevices.esm Hardcore Raiders.esl INVB_OverlayFramework.esp No Aggro Impact Landing - ESL.esl EnclavePack.esl HellcatPA.esl flamerproject4k.esl lnrLMFO4AllInOne-AdditionalPubicHairOverlays.esl OP_Workshop.esp T6M_BurstFireFramework.esm Horrorghouls2.2.esl Settler Sandbox Overhaul.esl Arbitration - Resources.esm Munitions - Vanilla Ammo Addon.esl Munitions - An Ammo Expansion.esl CWSS Redux.esp ODT - Raider Armors Retextured.esl Dilapidated Roads - Faded.esl Bememoth Separated Cart.esl AAF.esm AAFThemes.esl BodyTalk3-RaiderNormalsFix.esl Invisible Pip-boy in 3rd person.esl SSTForestFungusDelit.esp INVB_WastelandDairy.esp Milking And Devious Costumes_Fixed.esp Snappy_HouseK.esp HHFootsteps.esp BoundInPublic.esp FP_FamilyPlanningEnhanced.esp INVB_WastelandOffspring.esp Dank_LEO.esp SPR300.esp T6M_XM29-OICW.esp DT_GunnerOutfitPack.esp DTG_LeveledListIntegration.esp Mica-T6M_EMD.esp SKKFastReunions.esp Dank_ECO.esp ThingsG3.esp PBW-TheCityKillerShotgun.esp AttachPack.esp DakLindaPistol.esp DakProtoAA12.esp HellstormMissileLauncher.esp DakBAR.esp (SKI-NotDave) P-5 Power Armor.esp Antagonist.esp DakSW59.esp LMBTOverlays.esp Render Tattoos.esp INVB_OverlayFramework_DeadOverlays.esp Elzee Cough.esp AAMWA2k.esp DakHomemadeVityaz.esp DakJudgeRevolver.esp VarmintShotgun.esp DakHomemadeSaiga.esp Remove Infection.esp ASA.esp AAF_BadEnd_Animations.esp CTHColoredFriendliesWeaponDrawn.esp PicselsSpicyPeriodicals.esp GrafsSecurityFencesNoMenu.esp Relight.esp Amputator_FO4.esp oDo_ProstheticArm.esp ImperialJetpack-Combat.esp Vertipack.esp Hellfirenew.esp ChineseStealthSuit.esp Laser Weapon Reanimated.esp ManufacturingExtended.esp DLC items to manufacturing.esp CNS_02.esp dcc-bp-lol.esp MUTATIONS.esp PenPos.esp Jumpsuit.esp CameraTweaks.esp CNS_NoPerk_NW.esp FrenchMaidFO4-CBBE.esp ScreenArcherMenu.esp ComMoisturizer.esp ComMoisturizer_GlowPatch.esp KziitdAnimationPoses.esp Tone_OverQueen.esp PlayerVoiceFrequencySlider.esp Piercing collection by MAIBATSU.esp FrenchMaidFO4-CBBEPhysics.esp NezzarUltimateCollection.esp SFT.esp XDI-AR2 patch.esp Dank_LEO_DLCNukaWorld.esp Dank_LEO_DLCCoast.esp Dank_LEO-Automatron.esp Dank_ECO-LEO.esp Dank_ECO_BFF.esp AmericaRising2-Enclave_PA.esp T51_HelloKitty_Paint.esp wornplastic.esp Dank_ECO_DLCRobot.esp Dank_ECO_DLCNukaWorld.esp Dank_ECO_DLCCoast.esp Dank_ECO-INNR.esp NoRandomGunShellEjectDirection.esp Attach Pack Modcol.esp AssRifleReduxy.esp T6M_BFF_Vanilla.esp HML Immediate Distribution Patch.esp FO4HHS_AAF.esp EnclaveX02.esp afpABetterWorldWorkshop_Cabin.esp HN66Fo4_TRS.esp HN66Fo4_EasyGirl_BS.esp Ozzys_MCPR-300.esp Browning M2 - The Ma Duece Turret.esp DoomEngine.esp AssRifleAtPackPatch.esp CSN_CC_Flamer.esp True-Frags_v1-2_HiDmg_Knockdown_LongRange_NukaDLC.esp KSHairdosExtra.esp MWRPG7.esp EndorsCustomCombatArmor.esp Easy Lockpick and Harck.esp Ciri.esp cute.esp Ellie.esp Yennefer.esp Triss.esp Roxy.esp Lora.esp Ghost.esp Heather.esp Jodelle.esp Lexxa.esp Lima.esp Lin.esp StainsStructures.esp Krisa.esp With.225B69.esp whisperExtraPieces.esp rxl_bp70_animations.esp JK_IonCannon.esp Scopes.esp MyCart_Biohazard.esp ChrisAnimeEyes.esp AzarPonytailHairstyles.esp KSHairdos_oel.esp Lots More Female Hairstyles.esp SleekStylesPack.esp KSHairsFemsheppingRadbeetle.esp Arbitration - Button Lowered Weapons.esp 2k Turrets - Seen some shit.esp Laser Weapons Reposition.esp SKI_PlasmaAutocannon.esp FPAttributes.esp ProvocativePerks.esp No More Fake Puddles - Nuka World 1-0.esp DX_FetishFashion_Part2.esp DX_FetishFashion_Part1.esp TrueGrass.esp spr_sts_patch.esp 3dscopes.esp Commonwealth Climate.esp Dilapidated Roads - Faded.esp casingedits.esp Better Power Armor - Redux.esp CompanionWhistle.esp SymbioteArmor.esp Vadermania[AAF_anims].esp BetterLivingThroughCumistry.esp BLTC_ISM_ext.esp SKKKillablePreston.esp CumOverlays.esp Cheri LooksMenu Overlays.esp SlaveTattoos.esp Zaz Particle Effects.esp Vioxsis_Strap-Ons.esp UAP Moans.esp SMBehemoth Loincloth.esp ErectionFix_SilverPerv.esp Deathclaw_nude.esp BraveAnims.esp BraveAnims_Fix.esp Behemoth No Cart.esp RZSex.esp SavageCabbage_Animations.esp Mutated Lust.esp Atomic Lust.esp AAF_CreaturePack02DLC.esp AAF_CreaturePack01.esp Crazy_Animations_Gun.esp FO4_AnimationsByLeito.esp Farelle_Animations.esp AAF_GrayAnimations.esp ZaZOut4.esp CBBE.esp LooksMenu.esp DakDeagle.esp Disruptor.esp Vault-Tec Workshop Overhaul.esp WorkshopPlus.esp RustyFaceFixRedux.esp SKKFastStartNewGame.esp le666piercings.esp Milking And Devious Costumes NO WDF_Fixed.esp RealHandcuffs.esp Commonwealth Slavers.esp Slavers - CWSS Patch.esp Easy Girl and TRS Outfits - Slavers Patch.esp CS_WhoreHouse_Patch.esp CS_SlaverValley_Patch.esp CS_SV_Previs.esp Nuka Ride.esp Nuka Ride High Heels Sound Patch.esp ImmersiveCleaning.esp Exo and double amputation don't get along, I have to cure the amputation before you use it, kind of a hack. See what happens if you use it with either amputation. Spoiler It turns out you use the CBBE version and that version has a plugin with a different name, that's why my mod doesn't detect it. What was the need to do that? *Sigh* I will have it corrected for the next update. 1 Link to comment
osculim Posted March 26 Share Posted March 26 @JB. Ok Played the new version from start to finished. No issues whatsoever. The only problem I had was the one I mentioned with DD breaking the Bomb quest but that was indeed solved by turning arousal gains way down. So all and all works great. That bomb quest was tons of fun really enjoyed that. Except I search for ages for that bomb at the start. With pilgrim enb installed everything is dreary, dark, misty and miserable so it was super hard to spot. I went past it like a few times before I saw it. Link to comment
JB. Posted March 26 Author Share Posted March 26 15 minutes ago, osculim said: @JB. Ok Played the new version from start to finished. No issues whatsoever. The only problem I had was the one I mentioned with DD breaking the Bomb quest but that was indeed solved by turning arousal gains way down. So all and all works great. That bomb quest was tons of fun really enjoyed that. Except I search for ages for that bomb at the start. With pilgrim enb installed everything is dreary, dark, misty and miserable so it was super hard to spot. I went past it like a few times before I saw it. This reminds me that I tested that yesterday and didn't get your bug. With this console command you can force an orgasm: CQF _CS_Main TriggerOrgasm I did that several times and didn't lose the radio signal. Unless the orgasm comes from another mod, at least the Sex Attributes orgasm should not interrupt. Anyway, when the new framework arrives we can forget about DD. 😀 1 Link to comment
JB. Posted March 26 Author Share Posted March 26 @CrantiusColto Your load order looks good. Maybe the only difference with mine is that Real Hancuffs is above Lord Escobar. RealHancuffs.esp le666piercings.esp You have it upside down but I'm not sure if that's the cause. I will fix your exo bug in the next update. It turns out that the CBBE version has a plugin with a different name. 1 Link to comment
JB. Posted March 26 Author Share Posted March 26 7 hours ago, valcon767 said: or maybe a timer where Jared shocks you if he waits to long for you to catch up?? just a thought. Well, I'm done with that particular moment. I did not find an event in Papyrus to determine if the player is moving. But there is a function in the dialogs (Player IsMoving) that help. I implemented it correctly. Little Bomb comes over to give you a couple of whacks if you don't move. But that breaks the conversation scene between Jared, Medium, Big and Little Bomb. Even weirder, when the scene breaks, Jared turns to Corvega...! So, to save me headaches, I'll implement the "follow Jared on all fours". But no one will do or say anything to you if you stand still. 1 Link to comment
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