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5 hours ago, Cunning_Linguist said:

I'm running FO4 v 1.10.163.

I've done my best to ensure all of your required mods are setup correctly, but I do also have other "vanilla" mods -- not adult -- loaded.  Let me know what info you might need, but my problems are three.

1. I had to use the cheat to remove the collar and shackles.  I keep getting a message that slaves are not allowed to wear armor.  This occurred while wearing the vault jumpsuit, while naked, and while wearing the rags supplied by Gristle.  With the collar, it would go off, and I'd die.  Even when set to non-lethal.

 

2.  The animations don't play.  I've had two sex ones so far.  The first with Murphy, and the second at the campfire.  She gets naked (my avatar is a regular female), and the models of the men and her are all superimposed in the same location.  I've seen this behavior with other adult mods, but once the animation starts, this issue sorts itself out.  But they just stand there until the 30 seconds allocated for the animation expires.

 

3.  During the "castration" scene (my avatar IS a regular female) there was a male figure in the chair, and my avatar stood cowering to the side while the vet operated on the male in the chair.  And now, my avatar has just reached the whorehouse.  She is attached to an X frame, but there is a male body superimposed as well.  Now that I think of it, this happened when first being inspected by Jared, and marked.

 

I don't know what I'm doing wrong.  It looks like an awesome mod, but I just can't get it working properly.

1-It looks like you need to update Real Handcuffs. 

2-That's beyond my mod. Use the AAF guide in Loverslab to get it all set up right. It's called "The Fucking Guide", you can google it. 

3-I'm as puzzled as you are. I'm not sure how something like this could happen. Have you tried a new game? Use "SKK Fast Start" in Nexus to get started quickly. 

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So everything seems to be working now but can anyone tell me where the VIP's supposed to be or who I'm supposed to talk to? I followed Lindstrom back to the whorehouse after having the surgery but when we get back he won't say anything to me

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1 minute ago, Jubei69 said:

So everything seems to be working now but can anyone tell me where the VIP's supposed to be or who I'm supposed to talk to? I followed Lindstrom back to the whorehouse after having the surgery but when we get back he won't say anything to me

Do you have a quest called "The VIP" in your pipboy? It should point you to the VIP guest.

 

If there is nothing like that, type 

 

SQV _CS_Castration

 

and 

 

SQV _CS_VIP

 

I would like to know your actual stages. 

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7 minutes ago, JB. said:

Do you have a quest called "The VIP" in your pipboy? It should point you to the VIP guest.

 

If there is nothing like that, type 

 

SQV _CS_Castration

 

and 

 

SQV _CS_VIP

 

I would like to know your actual stages. 

The VIP is stage 100. I just got given the quest by Lindstrom but whereas every other quest has been really well marked, just as it was in NR, there's no markers anywhere for this one so I'm totally lost as to what to do next. It just says 'Greet the VIP'

Edited by Jubei69
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6 minutes ago, Jubei69 said:

The VIP is stage 100. I just got given the quest by Lindstrom but whereas every other quest has been really well marked, just as it was in NR, there's no markers anywhere for this one so I'm totally lost as to what to do next. It just says 'Greet the VIP'

I'm  lost too. Look, there are 8 probable vips, and the quest randomly selects one. So ask my mod to re-draw another one. 

 

ResetQuest _CS_VIP
StopQuest _CS_VIP
SetSTage _CS_VIP 100

 

A vip should appear sitting on a couch, the quest should point tohim/her.. 

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13 minutes ago, JB. said:

I'm  lost too. Look, there are 8 probable vips, and the quest randomly selects one. So ask my mod to re-draw another one. 

 

ResetQuest _CS_VIP
StopQuest _CS_VIP
SetSTage _CS_VIP 100

 

A vip should appear sitting on a couch, the quest should point tohim/her.. 

Yeah, that seems to have done the trick, thanks

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52 minutes ago, Mr Zombie Brain said:

Anyone figured out how to get Sex level in Sex Attributes to work it sometimes work but most of the time sex level is always 0, i think it could be 2 choices canceling each other but im not sure

IIRC, sex levels are like the player's promiscuity level. As such, you will only gain sex levels when having consensual sex. Rape isn't supposed to count, but prostitution may. 

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New quest and some new stuffs coming soon. Maybe I will raise the minimum of points to get the true ending to "20", or we are going to miss wonders like this.

 

 

 

 

Spoiler

Photo122.png.8185b69c7104d01801ce946b8bcea460.pngPhoto131.png.c78c57d0bd27f9d0413f0eb73cbf0f53.pngPhoto132.png.0b5efdef8caba6eb506d15b4c1686b4a.pngPhoto133.png.9411fa978a523f9c216118c4f6ccb99d.png

 

 

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Some more bugs I noticed/encountered.
 

Spoiler

1) After trying to turn in the "The Hooker" after the main loop of the story had concluded (when you can repeat previous quests). Lindstrom suddenly gave me "The VIP" out of nowhere, putting me into this strange double loop where I couldn't turn in "The Hooker" without completing "The VIP" first and then starting a whole third quest after sleeping and then constantly having a quest on me that I couldn't turn in.

2) During "The Harvester" at stage 25 you can punk Dwayne for infinite dirty water and slavers jet by simply speaking to him over and over.

3) Gristle gives you a baton? But it just gets taken back at the end of Harvester and never used?

4) During the Correctional at the start (not sure what stage) when you talk to medium-sized bomb outside the whore house; Just as we started to move I was given 2 slavers jet and 2 dirty water and told to go sleep as a misc quest objective. "The Correctional" proceeded as normal though.

5) When you sit in the chair and dwayne "corrects" you, if you choose to remove tattoos, then it doesn't remove the massive "FUCK TOY" spelled on your forehead.

6) I dont know if its a mod interaction with a different mod, but the shotgun I was given by Dwayne was extremely whack with broken reload animations.

 

Hope this helps!

 

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Posted (edited)
21 minutes ago, Sylen said:

Some more bugs I noticed/encountered.
 

  Hide contents

1) After trying to turn in the "The Hooker" after the main loop of the story had concluded (when you can repeat previous quests). Lindstrom suddenly gave me "The VIP" out of nowhere, putting me into this strange double loop where I couldn't turn in "The Hooker" without completing "The VIP" first and then starting a whole third quest after sleeping and then constantly having a quest on me that I couldn't turn in.

2) During "The Harvester" at stage 25 you can punk Dwayne for infinite dirty water and slavers jet by simply speaking to him over and over.

3) Gristle gives you a baton? But it just gets taken back at the end of Harvester and never used?

4) During the Correctional at the start (not sure what stage) when you talk to medium-sized bomb outside the whore house; Just as we started to move I was given 2 slavers jet and 2 dirty water and told to go sleep as a misc quest objective. "The Correctional" proceeded as normal though.

5) When you sit in the chair and dwayne "corrects" you, if you choose to remove tattoos, then it doesn't remove the massive "FUCK TOY" spelled on your forehead.

6) I dont know if its a mod interaction with a different mod, but the shotgun I was given by Dwayne was extremely whack with broken reload animations.

 

Hope this helps!

 

Thank you, it is well detailed. I had that happen to me too (the bug with Medium Sized and the "to to sleep" notification) and I have no idea how it happens but at least it's a harmless bug. Will check back to see if I catch where that comes from.

 

Edit: about the shotgun. I wanted to put a double barrel shotgun with 8 bullets and it came out like that. 👀

Edited by JB.
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44 minutes ago, JB. said:

New quest and some new stuffs coming soon. Maybe I will raise the minimum of points to get the true ending to "20", or we are going to miss wonders like this.

 

 

 

 

  Reveal hidden contents

Photo122.png.8185b69c7104d01801ce946b8bcea460.pngPhoto131.png.c78c57d0bd27f9d0413f0eb73cbf0f53.pngPhoto132.png.0b5efdef8caba6eb506d15b4c1686b4a.pngPhoto133.png.9411fa978a523f9c216118c4f6ccb99d.png

 

 

I have no idea what I'm seeing, but I am anxiously waiting to find out 😁

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My run of 2.3 has been solid with no issues except with some raider grabs. I raised the minimum quests needed to be able to do all the camps in the repeatable Truce. Wanted to give my girl something special for being extra good. 

 

Thanks for sharing the pictures!

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Hey @JB.,

 

I have a question regarding Sex Attributes and your mod: Are all encounters supposed to count as aggressive while the player is enslaved? I ask because I am once again trying to stack perversions on Rapemeat, and having some problems. Raiders seem to work, as I'm getting the SA messages after orgasming multiple times in quick succession. Super Mutants and Gunners during Pet Walk don't seem to be flagged as aggressive, so they're not causing Rapemeat to become mind fucked.

 

Also; the changes you made to the orgasm blocking aspect of the collar are good. My only issue now is that, once the collar allows the slave to orgasm a single time, she cannot orgasm again during that AAF scene. It's like the script stops working after the first orgasm in that scene. My character is set to be as horny as possible, which means she often cums before the guy has even put the tip in. When that happens, the collar just doesn't work any more. Her arousal goes up. She gets to the verge of orgasming... and then nothing. A few seconds later the scene will end and I'll be racing to the next client before that orgasm cool down expires.

The collar would be perfect if the script looped after orgasming. That entire interaction with the collar has become a little mini-game for me, and I'm finding a lot of the lines to be hilarious.

 

P.S.

Is it possible to attach sound files to the collar pop-ups during scenes? I'd be funny if The Slave's collar options were said out load after choosing them.

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38 minutes ago, Jarnin said:

Hey @JB.,

 

I have a question regarding Sex Attributes and your mod: Are all encounters supposed to count as aggressive while the player is enslaved? I ask because I am once again trying to stack perversions on Rapemeat, and having some problems. Raiders seem to work, as I'm getting the SA messages after orgasming multiple times in quick succession. Super Mutants and Gunners during Pet Walk don't seem to be flagged as aggressive, so they're not causing Rapemeat to become mind fucked.

 

Also; the changes you made to the orgasm blocking aspect of the collar are good. My only issue now is that, once the collar allows the slave to orgasm a single time, she cannot orgasm again during that AAF scene. It's like the script stops working after the first orgasm in that scene. My character is set to be as horny as possible, which means she often cums before the guy has even put the tip in. When that happens, the collar just doesn't work any more. Her arousal goes up. She gets to the verge of orgasming... and then nothing. A few seconds later the scene will end and I'll be racing to the next client before that orgasm cool down expires.

The collar would be perfect if the script looped after orgasming. That entire interaction with the collar has become a little mini-game for me, and I'm finding a lot of the lines to be hilarious.

 

P.S.

Is it possible to attach sound files to the collar pop-ups during scenes? I'd be funny if The Slave's collar options were said out load after choosing them.

 

I can share that my experience is the same and I think that its simply just Sex Attributes bugging out, cause my pc is "extremely broken" and willpower/spirit is completely obliterated, yet she is still a complete incompetent at sex (level 0 sex skill) and sexually conservative due to orgasms being blocked. So, according to Sex Attributes, the her horrible raider gang rape experiences have changed nothing. She is not a pervert and still a housewife at heart. But C Slavers mod treats it as if she is some degenerate.

 

I always go with rebel responses, so my pc seemingly doesn't orgasm enough, or maybe she did and Sex Attributes is just truly busted. But it is an extremely weird interaction.

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26 minutes ago, Jarnin said:

Hey @JB.,

 

I have a question regarding Sex Attributes and your mod: Are all encounters supposed to count as aggressive while the player is enslaved? I ask because I am once again trying to stack perversions on Rapemeat, and having some problems. Raiders seem to work, as I'm getting the SA messages after orgasming multiple times in quick succession. Super Mutants and Gunners during Pet Walk don't seem to be flagged as aggressive, so they're not causing Rapemeat to become mind fucked.

 

Also; the changes you made to the orgasm blocking aspect of the collar are good. My only issue now is that, once the collar allows the slave to orgasm a single time, she cannot orgasm again during that AAF scene. It's like the script stops working after the first orgasm in that scene. My character is set to be as horny as possible, which means she often cums before the guy has even put the tip in. When that happens, the collar just doesn't work any more. Her arousal goes up. She gets to the verge of orgasming... and then nothing. A few seconds later the scene will end and I'll be racing to the next client before that orgasm cool down expires.

The collar would be perfect if the script looped after orgasming. That entire interaction with the collar has become a little mini-game for me, and I'm finding a lot of the lines to be hilarious.

 

P.S.

Is it possible to attach sound files to the collar pop-ups during scenes? I'd be funny if The Slave's collar options were said out load after choosing them.

Hummm, that's right, it only works if the partner is a raider:  

 

    If PartnerActor.isInFaction(RaiderFaction)
      MainScript.AggressiveSex()
     EndIf

 

I will add mutants and gunners the next update. 

 

The single orgasm per scene thing, I already saw it and it's basically because I'm doing a hack in Sex Attributes to achieve the orgasm "denial/confirmation" procedure. Unfortunately I can only grant one orgasm per sex scene to achieve this, otherwise I won't be able to deny the following orgasms. 

 

The collar saying stuffs is a good idea. But I still need to check it if it's possible. I have to see if I can detect which of the messages is being displayed, and link it to the correct audio. There are many and remember that they are randoms.

 

Spoiler

image.png.2da2811f4f928775d59fc4cbdb6664e9.png

 

 

 

PS: . I got  the orgasm screams straight out of literotica, I just looked up stories about orgasm denial to see how girls or guys let out their pleas. :bawling:🤣

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2 hours ago, hewbert said:

My run of 2.3 has been solid with no issues except with some raider grabs. I raised the minimum quests needed to be able to do all the camps in the repeatable Truce. Wanted to give my girl something special for being extra good. 

 

Thanks for sharing the pictures!

There is a raider base, Walden-something, that has about 4 raiders. Dumbass me dropped fusion core because I was low on life. How the heck do you get 150 caps with four raiders? Good thing I had that perk to find more caps in containers. And a little detail that I had forgotten: after two hours ingame, you can offer the services to the same raider again. 

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45 minutes ago, Sylen said:

 

I can share that my experience is the same and I think that its simply just Sex Attributes bugging out, cause my pc is "extremely broken" and willpower/spirit is completely obliterated, yet she is still a complete incompetent at sex (level 0 sex skill) and sexually conservative due to orgasms being blocked.

That's because aggressive sex doesn't increase a character's sex level. Only consensual sex increases sex level. Every encounter with the raiders during your stay with them is considered aggressive, so no sex levels.

 

40 minutes ago, JB. said:

The single orgasm per scene thing, I already saw it and it's basically because I'm doing a hack in Sex Attributes to achieve the orgasm "denial/confirmation" procedure. Unfortunately I can only grant one orgasm per sex scene to achieve this, otherwise I won't be able to deny the following orgasms. 

Ahhh, that's a bummer. I wish I had the knowledge to offer a suggestion, but alas, I am ignorant. I was really hoping for a "default CS mind fucked experience", where having sex with Victor in the Porn Studio might cause a player to crave super mutant sex, which might then prompt them to seek out Trudy as a solution.

 

40 minutes ago, JB. said:

The collar saying stuffs is a good idea. But I still need to check it if it's possible. I have to see if I can detect which of the messages is being displayed, and link it to the correct audio. There are many and remember that they are randoms.

 

  Reveal hidden contents

image.png.2da2811f4f928775d59fc4cbdb6664e9.png

 

 

PS: . I got  the orgasm screams straight out of literotica, I just looked up stories about orgasm denial to see how girls or guys let out their pleas. :bawling:🤣

 

I was thinking more about the denials rather than the orgasm sounds. Like, when the slave asks to cum and is denied, she usually has a response line where she's agitated, pissed, or accepting. In my game it's silent when she's denied. It'd be funny to hear her say those response lines to being denied instead of nothing, like "Aaaawww, but why?" or "Motherfucking collar!!!", or "Yes, Master."

Some of her orgasm responses are hilarious too. I've been playing my current armless junkie as a rebel - but she really likes to fuck Snoopy - so she doesn't cum while fucking Raiders but lets loose when getting humped by Snoop. Hearing her say, "OOOOOOooooooohhhhhHHH YEEAAAAAAAAHHHHHHH!" or "Nnnnnnnnhhhhhhgggggggggggggghhhh!!!" would be hilarious in that situation.

 

I've also been thinking that NPC-NPC interactions would greatly improve immersion at various locations. I often hear the raider-raider vanilla interactions, where they talk about a raider location in the game, unlocking its location in our pip-boy. It'd be cool if they'd have CS-specific conversations regarding the locations, characters, and events in the mod. We spend a lot of time around raiders, so hearing them talk about which of Lindstrom's whores they like best, or bragging about how Jared rewarded them by letting them fuck a vault dweller would be a nice touch. Also, seeing sex scenes that involve NPC patrons and NPC slaves would really help with immersion; without Autonomy installed my Rapemeat is the only girl actually earning her jet!

 

Anyway, mark all of this stuff under, "nice to have", but certainly not "must have."

 

19 minutes ago, JB. said:

There is a raider base, Walden-something, that has about 4 raiders. Dumbass me dropped fusion core because I was low on life. How the heck do you get 150 caps with four raiders? Good thing I had that perk to find more caps in containers. And a little detail that I had forgotten: after two hours ingame, you can offer the services to the same raider again. 

Hah, try it when you're at the drug den near Bunker Hill and there are only two raiders inside.

 

Seriously though, you fuck the available raiders, then save and reload. Or go outside and fuck raiders outside the location. Or head to another raider camp teleporting Murphy with you.

Edited by Jarnin
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On 3/22/2024 at 7:38 AM, JB. said:

1-It looks like you need to update Real Handcuffs. 

2-That's beyond my mod. Use the AAF guide in Loverslab to get it all set up right. It's called "The Fucking Guide", you can google it. 

3-I'm as puzzled as you are. I'm not sure how something like this could happen. Have you tried a new game? Use "SKK Fast Start" in Nexus to get started quickly. 

I bit the bullet and started with a totally new FO4 installation.

 

Then I followed this guide very carefully to install everything I wanted.  It works!

 

Except... even though your mod shows as loaded in Vortex, it doesn't show up in game.  I can't see it in the MCM menu, and Murphy isn't outside the vault.  Slavers is the last item in my list of mods, but I'm not sure about load order -- though CS was installed AFTER everything else.

I've got AAF Violate working along with Bound in Public.  Generally everything is working, I just can't "see" yours, and I want to do your quests.

 

I have checked and double checked that your dependencies are met.  I'm using Fusion Girl instead of CBBE this round, in case that matters.

Suggestions?

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45 minutes ago, Cunning_Linguist said:

I bit the bullet and started with a totally new FO4 installation.

 

Then I followed this guide very carefully to install everything I wanted.  It works!

 

Except... even though your mod shows as loaded in Vortex, it doesn't show up in game.  I can't see it in the MCM menu, and Murphy isn't outside the vault.  Slavers is the last item in my list of mods, but I'm not sure about load order -- though CS was installed AFTER everything else.

I've got AAF Violate working along with Bound in Public.  Generally everything is working, I just can't "see" yours, and I want to do your quests.

 

I have checked and double checked that your dependencies are met.  I'm using Fusion Girl instead of CBBE this round, in case that matters.

Suggestions?

 

First issue would be to check its installed correct, go C:\Users\<YOURUSERNAME>\AppData\Roaming\Vortex\fallout4\profiles\<YOUR VORTEX PROFILE> and get the two files loadorder and plugins text files and attach the text files

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3 hours ago, JB. said:

There is a raider base, Walden-something, that has about 4 raiders. Dumbass me dropped fusion core because I was low on life. How the heck do you get 150 caps with four raiders? Good thing I had that perk to find more caps in containers. And a little detail that I had forgotten: after two hours ingame, you can offer the services to the same raider again. 

 

Walden Pond i think the name is and yeah as Jarnin said the drug den by bunker hill has that as there just two raiders inside and one outside (who keeps getting into a fight with the robots on the sail ship)

 

Either all the time or on repeatable versions of the Truce having a longer time on Murphy (like 12 or 18 hour) so you can spend more time at the raider base when either its a big one or has few raiders would be cool

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1 hour ago, Cunning_Linguist said:

Suggestions?

If you don't even see the MCM it means it's not installed or installed incorrectly. It is a common mistake for users to install the entire Mega folder, when what they should be downloading is the individual files. Double check that. 

 

The basics right now are

 

  • Commonwealth Slavers 2.3.9G
  • Hotfix 2.3.9G 

Then in the optionals folder there are more options if you are interested. 

 

 

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Posted (edited)
1 hour ago, pinky6225 said:

 

Walden Pond i think the name is and yeah as Jarnin said the drug den by bunker hill has that as there just two raiders inside and one outside (who keeps getting into a fight with the robots on the sail ship)

 

Either all the time or on repeatable versions of the Truce having a longer time on Murphy (like 12 or 18 hour) so you can spend more time at the raider base when either its a big one or has few raiders would be cool

Huh, Murphy should sandbox around the base boss, not follow you, but I just checked and it's a bug in my conditions.

 

Ok, the second time up he'll give you 12 hours. And he'll stay waiting near the boss. 

 

Edit: And he will also equip you with Devious Devices heels. It's a new soft compatibility I'm implementing. It's kind of hard to do it retroactively since these quests were not intended with DD in mind. 

Edited by JB.
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52 minutes ago, Cunning_Linguist said:

Here they are, but, the contents don't make sense.

That it doesn't. According to those you only have 1 mod installed, Looks Menu.

BTW, the High Rez dlc, is a total waste of space and resources.

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