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Posted (edited)
5 minutes ago, Ghosty546 said:

When I talk to raiders after getting sent out in "the pet", for example the ones right in lexington I just get a one line response no dialogue options  

 

Oh, that's weird. Have you done the delivery to the gunners leader first?

Edited by Kashked
Posted (edited)
27 minutes ago, Kashked said:

 

Oh, that's weird. Have you done the delivery to the gunners leader first?

I did the first one of the fusion core up the ass deliveries yeah 

Edit: OHHH do I need to go there to get the prompt? 

Edited by Ghosty546
Posted
4 minutes ago, Ghosty546 said:

I did the first one of the fusion core up the ass deliveries yeah 

Edit: OHHH do I need to go there to get the prompt? 

 

I'm pretty sure you need to do the assigned delivery before you can start selling. After that you can sell, or prostitute yourself, to both gunners and raiders.

Posted
56 minutes ago, Kashked said:

 

I'm pretty sure you need to do the assigned delivery before you can start selling. After that you can sell, or prostitute yourself, to both gunners and raiders.

I was trying with the guys right by the whore house basically 

Posted

How would I go about editing a piece of clothing to make it able to be equipped while the mod's active? I downloaded a tail mod and I'd like to be able to equip it while playing but I don't want to be allowed to use workbenches and such. Is there a way that I can keyword it as skimpy or something?  

Posted
20 minutes ago, Ghosty546 said:

How would I go about editing a piece of clothing to make it able to be equipped while the mod's active? I downloaded a tail mod and I'd like to be able to equip it while playing but I don't want to be allowed to use workbenches and such. Is there a way that I can keyword it as skimpy or something?  

Disable the restrictions in the MCM, cheat section. 

Posted (edited)
5 minutes ago, JB. said:

Disable the restrictions in the MCM, cheat section. 

but then I'd be able to use workbenches and stuff, can i just edit the tails with FO4Edit to contain the skimpy keyword like ASA attire? I'm just not sure what the keyword is. I was downloading edit to check the ASA stuff and see 

Edited by Ghosty546
Posted
4 minutes ago, Ghosty546 said:

but then I'd be able to use workbenches and stuff, can i just edit the tails with FO4Edit to contain the skimpy keyword like ASA attire? I'm just not sure what the keyword is. I was downloading edit to check the ASA stuff and see 

If that tail has no special keywords, there should be no problem. If it has a keyword indicating that it is "clothing" or "armor", you will not be able to equip it. 

 

Put my keyword "_CS_Allowed". When you see my ASA.esp edit you will notice it. That will do the trick. 

 

Of course, with my MCM cheat you'll avoid all that. You will be able to use clothes, workbenches, etc. It is not immersive, but use it if it is more convenient for you. 

Posted (edited)
2 hours ago, sissycharlotte said:

I'm doing The Fighter quest, and I knock the other slave out - but it says that I lose. Is this right?

That usually happens if:  

  • You don't have an Unofficial Fallout Patch
  • You have Knockout Framework

You should be able to win. 

 

As a last resort (in case there is another mod we don't know about) you could select the opponent in the console and type Kill. 

Edited by JB.
Posted
8 minutes ago, Atara48 said:

the starting npc wouldnt spawn

 

Then you installed wrong. When you download from Mega, download the files individually and install them individually, not as one big folder. Make sure you have the hard requirements. 

 

Posted (edited)
2 hours ago, JB. said:

If that tail has no special keywords, there should be no problem. If it has a keyword indicating that it is "clothing" or "armor", you will not be able to equip it. 

 

Put my keyword "_CS_Allowed". When you see my ASA.esp edit you will notice it. That will do the trick. 

 

Of course, with my MCM cheat you'll avoid all that. You will be able to use clothes, workbenches, etc. It is not immersive, but use it if it is more convenient for you. 

Ngl this is the first time I've ever used Edit and I'm lost asf, do you know a good video that could help? I don't expect you to walk me thru the whole thing but I don't even know where to look. I'm watching the vids on FO4Edits nexus rn

EDIT: I found the file for the tail, how do I add the keyword?

Screenshot2024-03-14053244.thumb.png.6c1f37148a78b186e882658b78bbc6cd.png

EDIT 2: I figured out how to add the keyword but it says that _CS_Allowed is invalid, ASA stuff has this keyword "_CS_AllowedPiece_Keyword "(CS)" [KYWD:2400657D" do I just copy and paste that whole thing?

EDIT 3: Nvm that didn't work either @JB. sorry for @'ing you I'm at a loss though 

EDIT 4: I got it!! I followed these steps for anyone curious 

Screenshot2024-03-14063236.png.d49a258033876a78509d43957d06adff.png

Edited by Ghosty546
Posted

Hey @JB.,

 

I think it might be wise to consider changing the name of the job "Pet Walk" to something that isn't constantly being confused with "The Pet". Just a suggestion, but I think it might help players keep those two jobs straight.

Posted
6 minutes ago, Jarnin said:

Hey @JB.,

 

I think it might be wise to consider changing the name of the job "Pet Walk" to something that isn't constantly being confused with "The Pet". Just a suggestion, but I think it might help players keep those two jobs straight.

Might be easier to come up with a new name for "the pet" instead honestly 

Posted
3 minutes ago, Jarnin said:

Hey @JB.,

 

I think it might be wise to consider changing the name of the job "Pet Walk" to something that isn't constantly being confused with "The Pet". Just a suggestion, but I think it might help players keep those two jobs straight.

 

Yeah, agree. I'm open to suggestions. 

 

Or maybe rename "The Pet" to something else to something related to drugs/selling drugs. 

Posted
6 minutes ago, JB. said:

 

Yeah, agree. I'm open to suggestions. 

 

Or maybe rename "The Pet" to something else to something related to drugs/selling drugs. 

maybe something like "Pill Peddling" or "Pill Profits" 

Posted (edited)
18 minutes ago, Ghosty546 said:

maybe something like "Pill Peddling" or "Pill Profits" 

There's a theme to raider job titles, in case you didn't notice: All jobs are "The <noun>".

 

So, in the case of The Pet, how about one of these:

  • The Cooker
  • The Peddler
  • The Hook-Up
  • The Pusher

 

EDIT: Of these, I think I like "The Hook-Up" the best, because it covers both chems and sex, which is what the player will be doing during this particular job 😉

Edited by Jarnin
because I said so!
Posted
5 hours ago, Jarnin said:

There's a theme to raider job titles, in case you didn't notice: All jobs are "The <noun>".

 

So, in the case of The Pet, how about one of these:

  • The Cooker
  • The Peddler
  • The Hook-Up
  • The Pusher

 

EDIT: Of these, I think I like "The Hook-Up" the best, because it covers both chems and sex, which is what the player will be doing during this particular job 😉

 

The Peddler works as a double meaning too because you are peddling both drugs and sex. 🙂

 

Posted
8 hours ago, Jarnin said:

There's a theme to raider job titles, in case you didn't notice: All jobs are "The <noun>".

 

So, in the case of The Pet, how about one of these:

  • The Cooker
  • The Peddler
  • The Hook-Up
  • The Pusher

 

EDIT: Of these, I think I like "The Hook-Up" the best, because it covers both chems and sex, which is what the player will be doing during this particular job 😉

I hadn't, I'm not very far in yet I was just trying to be helpful since I was right there when it popped up. 

 

Is there a way to get back brands that disappeared? Put on the mars only doesn't change anything when I click it in the MCM, if that's supposed to do it. 

Posted
19 minutes ago, Ghosty546 said:

I hadn't, I'm not very far in yet I was just trying to be helpful since I was right there when it popped up. 

 

Is there a way to get back brands that disappeared? Put on the mars only doesn't change anything when I click it in the MCM, if that's supposed to do it. 

It may be a bug. I will check it later. 

 

What number do you get if you type this? It should be 1. 

 

GetGlobalValue _CS_Marked_Jared_01

 

 

Posted (edited)
18 minutes ago, JB. said:

It may be a bug. I will check it later. 

 

What number do you get if you type this? It should be 1. 

 

GetGlobalValue _CS_Marked_Jared_01

 

 

I'm guessing something is wrong then because it returned a 0 , probably related as well the body morphs from surgery keep reverting as well

Edit: Will I need to restart?

 

Edited by Ghosty546
Posted (edited)
1 hour ago, Ghosty546 said:

I'm guessing something is wrong then because it returned a 0 , probably related as well the body morphs from surgery keep reverting as well

Edit: Will I need to restart?

 

No, it is not necessary. Gonna give you a list of console commands and write the commands that correspond to you. 

 

 

Spoiler
  • Jared puts one in Corvega. 

Set _CS_Marked_Jared_01 to 1 (type this console command so that the mod is aware of it, if you don't want to restart.)

 

  • Jared puts you another one in Corvega if you were rebellious with Gristle. 

Set _CS_Marked_Jared_02 to 1

 

  • Jared puts you a third one if you tried to escape in The Runaway Slave.

Set _CS_Marked_Jared_03 to 1 

 

  • Lindstrom puts one on you when you get to the Whore House. 

Set _CS_Marked_Lindstrom_01 to 1

 

  • Lindstrom puts you another one if you were rebellious with Gristle in Lucky Day. 

Set _CS_Marked_Lindstrom_02 to 1

 

  • Big Bomb gives you one if you were rebellious in "Pest Control".

No need to put console commands, the mod has always tracked this mark. ✔️

 

  • Dwayne gives you one your first time working in Diamond City. 

Set _CS_Marked_Dwayne to 1

 

  • The vet gives you one when you finish the catration. 

No need, the mod has always tracked this mark. ✔️

 

  • The mod gives you one when you finish the first thirty days. 

Set _CS_Marked_30Days to 1

 

 

I'll update the mod tonight and you will be able to use the MCM to set the marks you have already obtained. 

Edited by JB.
Posted
2 minutes ago, JB. said:

No, it is not necessary. Gonna give you a list of console commands and write the commands that correspond to you. 

 

 

  Reveal hidden contents
  Reveal hidden contents
  • Jared puts one in Corvega. 

Set _CS_Marked_Jared_01 to 1 (type this console command so that the mod is aware of it, if you don't want to restart.)

 

  • Jared puts you another one in Corvega if you were rebellious with Gristle. 

_CS_Marked_Jared_02 to 1

 

  • Jared puts you a third one if you tried to escape in The Runaway Slave.

_CS_Marked_Jared_03 to 1 

 

  • Lindstrom puts one on you when you get to the Whore House. 

_CS_Marked_Lindstrom_01 to 1

 

  • Lindstrom puts you another one if you were rebellious with Gristle in Lucky Day. 

_CS_Marked_Lindstrom_02 to 1

 

  • Big Bomb gives you one if you were rebellious in "Pest Control".

No need to put console commands, the mod has always tracked this mark. ✔️

 

  • Dwayne gives you one your first time working in Diamond City. 

_CS_Marked_Dwayne to 1

 

  • The vet gives you one when you finish the catration. 

No need, the mod has always tracked this mark. ✔️

 

  • The mod gives you one when you finish the first thirty days. 

_CS_Marked_30Days to 1

 

 

I'll update the mod tonight and you will be able to use the MCM to set the marks you have already obtained. 

Sweet! Thank you, you're a G!

Posted

2.3.9G

 

Safe to upgrade. 

  • The MCM did not apply the markings correctly. 
  • Changed the name of the quest "The Pet" to "The Hook-Up". 
  • I forgot to add Wolfgang's voice (it's only two sentences) when you interrupt his discussion with Trudy. By the way, I corrected an error with the player's voice (she said "let's get it over with" instead of "Let's find another place").

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