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Posted

When I use "g" on a downed enemy there is only Kill and revive... How can I rob, tie, etc?

Sheathe your weapon and try it again. You get different options with weapon sheathed and weapon ready. :)

Posted

I only ever have the options to rape or attempt to knock down and enemy, this pops up when I hit E on an enemy. I never have the option to do any of the other things mentioned (rob,tie up, abduct, etc.) I also never have the option in my MCM to create a hideout. I can configure all the animations and such, but that option just never shows up. Am I doing something wrong? Please help.

Posted

I don't know whether dragons is a priority at all for you. Isnt really for me... prolly on sexlabs table but hey, whoever jerry rigs it first. it does toggle correctly if you go to no transition mode. However if the dragon AI chooses to FLY at all it fucks everything beyond repair. I noticed grounded/low health dragons had less issues. Also camera issues, at least with the default cam. Its awkward to watch the tongu animation in general since the camera is centered far from it. free fly cam is required just to watch it (mostly), hence why most people think the dragon is invisible.

 

 

yup, added flightlessness spell to dragon + no transition. Animation works flawlessly every time. So the fix is simple Im just too buttretarded to mod.

 

 

I bet I could just hack a cast flightless on dragons, kind of like transitions though so I dont want to turn those off.

I could just add an GetFlyingState check if the aggressor is a dragon to allow them to knock down only when there are not flying, will fix that kind of problem I guess. (Actually I did not even test sex with dragons yet...)

 

I only ever have the options to rape or attempt to knock down and enemy, this pops up when I hit E on an enemy. I never have the option to do any of the other things mentioned (rob,tie up, abduct, etc.) I also never have the option in my MCM to create a hideout. I can configure all the animations and such, but that option just never shows up. Am I doing something wrong? Please help.

The target needs to be knocked down to have the different options. The target should be knocked down if you don't hold the activate key or Action during the struggle.

Posted

 

I don't know whether dragons is a priority at all for you. Isnt really for me... prolly on sexlabs table but hey, whoever jerry rigs it first. it does toggle correctly if you go to no transition mode. However if the dragon AI chooses to FLY at all it fucks everything beyond repair. I noticed grounded/low health dragons had less issues. Also camera issues, at least with the default cam. Its awkward to watch the tongu animation in general since the camera is centered far from it. free fly cam is required just to watch it (mostly), hence why most people think the dragon is invisible.

 

 

yup, added flightlessness spell to dragon + no transition. Animation works flawlessly every time. So the fix is simple Im just too buttretarded to mod.

 

 

I bet I could just hack a cast flightless on dragons, kind of like transitions though so I dont want to turn those off.

I could just add an GetFlyingState check if the aggressor is a dragon to allow them to knock down only when there are not flying, will fix that kind of problem I guess. (Actually I did not even test sex with dragons yet...)

 

I only ever have the options to rape or attempt to knock down and enemy, this pops up when I hit E on an enemy. I never have the option to do any of the other things mentioned (rob,tie up, abduct, etc.) I also never have the option in my MCM to create a hideout. I can configure all the animations and such, but that option just never shows up. Am I doing something wrong? Please help.

The target needs to be knocked down to have the different options. The target should be knocked down if you don't hold the activate key or Action during the struggle.

 

I managed to knock down an enemy, and it only gave me the option to talk to him (E), whether I had my weapon drawn or not. 

Posted

Had the same issue, after installing version 4.1 on a pure vanilla save.
Took a while and some capture tries, before the other options became available. Don't know what caused it, but time and many tries solved it ... ok, not that many. Maybe 4 or 5 tries and defeat started working like intended.

 

But what i never managed to get working, is Stamina as base for raping the PC. Only HP triggers, stamina never. But i figured out, for one of my chosen options, i would have needed to set it to HP anyway, so i'm actually fine with it and as no one else reported problems with stamina as trigger, it seems to work for everybody else, which means the error is on my end and i couldn't care less atm.

Posted

Hey, I didn't read through all the posts but,
I seem to be unable to remove a person from a body bag (even after unequipping it), and this arose after not being able to release the person from the bag into the prison. Help?

Posted

jebus, 81 pages is too much to read lol but I cant seem to get resist to work, ive tried over 20 times and pressing the default (G) didn't bring up a menu, pressed it numerous times from when I went down to when I started getting raped. also sometimes if the enemy is killed while im down I stay down, I have to reload to fix it, and the last thing is when Lydia knocks sum1 down and that npc dies she just stands over them. just a few things ive notice, really the only 2 annoyances are the knock down forever (I have it set to 30 sec btw and it lasts for atleast 2 minutes before I reload) and the companion standing over the dead npc "she wants to rape" because they cause me to reload

Posted

Im running a new little playthrough with Defeat installed again, I assume at this point that I'll have bloating issues again, although the last time what *apparently* worked for me in therms of remain stable was disabling npc (followers only) from the MCM options... This is one of the top 5 quaility mods for Sexlab imo, so I'd really like it to be more trustable in therms of stability. So my question would be what's the status in that matter...? ;o

Posted

First hello, this is my first post on the forums. I don't currently own Skyrim but two of my friends do and both of them have some mods installed. I have played the game a lot more than i should considering I don't own it. One of my friends use to have this mod but is one of those people that doesn't read directions and he had hundreds of mods installed and keep having conflicts, crashing and mods stop working. He started unstalling them. So I have never seen this mod in action, but he told me the general idea and the name. So I looked it up, I enjoyed the game so much I am planning to buy it on Black Friday. Since I know I am going to get it, I have been reading about all the mods out there and since you have said you are open to idea's I have some. Some of them might already be part of the mod but since I have never seen it only read this forum thread about it. I don't know for sure but I don't think they are from what I have read but I admit I could be wrong.

 

So here is my idea's to make the mod better.

 

1) I think it would be interesting if the mod could be set to health or stamina like it is now or set to use both. Like for example set it so it can trigger and allow the knock down when the PC is under 50% health and has 0% stamina. To me that would be a bit more realistic, character is hurt in a weakend state and exhusted.

 

2) Once all the conditions are meet so this mod would normally start. Have it trigger a Defeat event, I suppose a AoE spell. Where it stops aggro and fighting in a certain area and then starts the rest of my suggestions for the Defeat. You could have a slider for the range maybe.

 

3) Once the event is triggered it then decides what the final outcome will be. There would be 4 possible outcomes preferably with sliders so people could select their own chances of each happening, of say 0-100%, that way if people set it to 0% it would not be a option if they wanted to opt out of that one. How it would work is like this, it would check A first, if the precent chance activates then that is the outcome. If it fails it will then check B, if B activates then that is the outcome. If that fails then it moves on and checks C etc. Order below is just a example.

 

     A) If the characters has a bounty the NPC's will turn them in and the character will end up in prision.

     B ) The character is left unconcious along the side of the road.

     C) The character is sold into slavery which would trigger SD2 when ever it is done.

     D) The NPC's kill the character anyways at the end of the event. It would be cool if this could be set with a critcal fatality animation like sliting a throat etc or just turn aggro back on and have the NPC's attack the character again.

 

4) Once the Defeat outcome is decided it moves on to the consquenses of the defeat with three possible ones. These unlike the outcomes above would each be checked and you could have all or none of them happen to your PC or any combination of them. Each would have a slider of 0-100% so people could set the chance they would want to have them happen. The three checks would be.

 

     A) The character is beaten, they are given a debuff. Not sure what class of debuff it would be but I am thinking something that is fairly bad leaving the character pretty weakened, takes say 3 in game days to go away. But could be healed at a shrine or something, but not with just restoring hp and stamina.

    B ) Characters is robbed, this could have options so they only take gold, or they could take some items etc.

    C) Characters is raped and then from what I understand the results that normally happen with this mod happen. This would trigger number 6 option below.

 

5) This is something to set more variety to the mod to make things less certain. Perhaps since beasts can be turned on or off, have each humaniod race be able to be turned on or off as well.

 

6) Random chances of NPC's to do rape. This would be broken up by gender, with each gender option having a slider from 0-100%.

Female NPC's rapist

Female/Female %

Female/Female with strapon used by rapist %

Female/Male %

Female/Male with strapon used by rapist %

 

Male NPC's rapist

Male/Female %

Male/Male %

 

7) I think this one is already in the mod from what I understand but to make sure, have any rape acts be completely random.

 

The reasons I am suggesting this, is I am big on realism for games and Skyrim mods allows this. I already seen a lot of mods like the need to eat and drink or Frostfall that does this. My suggestions above would mix things up, keep a sense of the unknown and be random. That way you have no clue what is going to happen to your character when they are defeated, which adds to me at least a deep sense of realism and immersion to the mod and the game.

 

As for why I am suggesting this on your mod thread and not others is yours is named Defeat and it seems like the best fit to mix up the results of the defeat so it can be any number of things.

 

Feel free to ignore this, since this might be insanely hard to do and I honestly have no idea just how hard this might be to mod. I totally understand if you are not interested as well. But I figured it wouldn't hurt to toss out idea's on things I think would improve the mod. I also have a couple of other idea's that i think would improve this mod as well but I don't want to post them all at once and overwhelm you. Anyways good luck with the mod and plan to try this mod out when I finally get the game myself.

 

Edited: To fix the B ) options from turning into smily faces.

Posted

Im running a new little playthrough with Defeat installed again, I assume at this point that I'll have bloating issues again, although the last time what *apparently* worked for me in therms of remain stable was disabling npc (followers only) from the MCM options... This is one of the top 5 quaility mods for Sexlab imo, so I'd really like it to be more trustable in therms of stability. So my question would be what's the status in that matter...? ;o

4.2 is coming in 1-3 days now, this is certainly a lot more stable, the stuck package on followers should be fixed and the player script can't be stuck in a loop anymore, even if I'm not sure where the bloat comes from (Not everyone have it so it's hard to know why it happens, especially when I do not have it, like the fucking no reason MCM blank menu bug I had with previous versions), those fixed things will certainly help to the stability. 

 

Long post I read

Ok that's some nice idea and for some I already think about it, like the wake-up in wilderness, but for post-rape scenarios I think you should really wait for SD2.

 

I put the cumulative Health-Stamina threshold idea in my to-do list.

 

6) Random rape out of combat you mean? Like Joburg in oblivion? Isn't Random sex mod doing this already?

Posted

4.2 is coming in 1-3 days now, this is certainly a lot more stable,

 

 

I already think about it, like the wake-up in wilderness,

 

 

oh sweet, 4.2 soon? Any cool new stuff? Love this mod btw, was exactly what I was looking for. You done gods work.

 

 

Like the idea of waking up in the wilderness too, especially if PC is gangraped. Just spawn them outside dungeon, debuffed to all hell. hahaha

Posted

 

 

 

Like the idea of waking up in the wilderness too, especially if PC is gangraped. Just spawn them outside dungeon, debuffed to all hell. hahaha

 

 

Yes but better to keep things modular. There is mod on nexus which does the "waking in the wilderness instead of dying". Then there will be the upcoming, long awaited, SD2  

Posted
I have such problem. Some NPC or follower when animation doesn't work, remain immobilized and do nothing. At them the menu is constantly active: " masturbate... cheer... speak..."

How to bring them out of a stupor? I did cleaning a Sexlab, cleaning-reinstallation defeat, doesn't help.

P.S.Sorry, I don't speak in English, it is machine translation.

Posted

 

 

 

 

Like the idea of waking up in the wilderness too, especially if PC is gangraped. Just spawn them outside dungeon, debuffed to all hell. hahaha

 

 

Yes but better to keep things modular. There is mod on nexus which does the "waking in the wilderness instead of dying". Then there will be the upcoming, long awaited, SD2  

 

 

I see what youre saying. But I dont think there would be a conflict. Not as a death alternate, but as a rape alternate, so things would still very much be modular.

 

but as like a 3% chance- or maybe just instantly executed if 6 or more npc's queue to rape you. (which could be toggled off of course)  that while being raped they leave you elswhere after a fade to black.

Posted

For some reason, whenever i get knocked down by spiders. They all just seem to ignore me and attack other stuff or move away. I checked the scenario to be set on original just in case i made it set to all down.

Did anyone run into this?

 

So far its only spiders. Bandits n stuff still work. Didnt test on other animals on my new save yet.

Posted

 

Long post I read

Ok that's some nice idea and for some I already think about it, like the wake-up in wilderness, but for post-rape scenarios I think you should really wait for SD2.

 

I put the cumulative Health-Stamina threshold idea in my to-do list.

 

6) Random rape out of combat you mean? Like Joburg in oblivion? Isn't Random sex mod doing this already?

 

 

Not what I meant for 6. To hopefully better explain what I mean with 6 I will use a example. Ok a event triggers and  all mobs stop attacking to stop the NPC's killing each other or the character after the trigger and before the animations start. Once it does then the NPC closest(or the one that caused the knock down) to the character is selected automaticly if the rape is a consquence. Then Defeat would check each of the other bandits in the radius of the PC by the precantage set, giving each additional bandit a chance to join in. So if there was 5 bandits, maybe all 5 join in/take turns, or maybe just the one set to automatic does, or maybe 2 does. The ones that don't could just wander off or if player has one of the other mods installed forget the name but it has spectators in it, then that mod would then use them.

 

Hopefully that better explained what I meant for option 6.

 

As for if it is like Joburg I have no idea. I played Oblivion but honestly I never modded it. Mostly cause I had no idea there was mods for it, so I don't know how much of what I suggested was like that mod.

 

Yeah for the post defeat part, it would best to add it after SD2 is done. Since that would be one of the four possible outcomes. I was just suggesting for your mod to randomly select which possible outcome is the one that happens. So it is totally random and outside the playes control and we never know what will happen to our character until it happens.

 

Basically I am just asking/looking for ways to make this more random so each and every defeat is a completely new and unexpected experience so you never know what will happen. Of course with sliders the player can set the likely hood of the different possible outcomes or even turn some off to get the prefered results they want, or for someone like me. I could set it so the precent chances make it very random. More options is always good, but thats more work for you of course.

 

Glad you thought some of my idea's where good and that you was already working on some of them. Also sorry if my post idea's this or the previous come off as demanding or pushy, since I know adding some of the stuff i am asking for would be a lot of work. Just like the idea of adding a defeat mechanic that is able to be set to completely random would really add to the games feel of realism and immersion.

 

I won't make any of the other suggestions for a bit till you think about if you want to add any of the ones I already suggested. Since they more expanded upon what I already suggested. :)

Posted

I have a problem with Serana. She doesn't get knocked down like other follower when NPC attend to rape PC und attack the NPC...

Posted

About Dragons:

 

Saw a few posts about them a page or two ago, and decided to chime in since I've run into few now.

....

No problems, at all. Worked perfectly except alignment was out by a little bit, and not very much.  Easily passed-off on the char being a Breton (slightly shorter than nords, throws out most animations by just a bit), and it was on uneven terrain to boot.

 

The last dragon that got me, actually got me several times.  First it landed, after lots of unpleasant scorchy badness, knocked me down, flew off....  came back landed, and did the deed before the knockdown timeout. Going back to combat, was similar, this time it knocked me down from the air, then landed and well... yeah...     worked just fine for me  (okay you try dodging firey death from above @ low level, slowed by the trifecta of heavy armor, over max carry weight, and the slow debuff).

Bloody attrition war that was.  

 

My settings:

 

 

5pjk.jpg

e9gl.jpg

vb1w.jpg

 

 

If you're wondering why all my keys in here are set to {Del}, it's because I don't use them, and keeps them out of the way.

I have close to 50 hot keys set through another mod, and don't need anything to add to confusion.

 

 

 

Just an after thought, but the version # says 4.0 instead of 4.1 in the mcm.

 

Edit:

@Para

That's probably because Serana isn't set up the same as a regular follower,  idk why, or how, but most mods and other stuff in general involving followers tend not to work correctly with her.

Posted

just curious, but when there are 5 falmer or draugr in the same area as me and i get knocked down they don't do the falmer 4p or 5p gangbang that is in sexlab, is it something with how defeat is set up or is it an issue on the framework's side?

Posted

I suppose I just haven't installed it correctly or something went wrong with the installations of FNIS (I have the creature pack too) These are the problems I run into:

1. First and foremost, options such as to create the hideout trapdoor DNE.

2. Creatures do not partake in any animations, I have the creature pack installed, and I enabled creature animations under Sexlab Framework in the MCM.

3. "G" does nothing.

4. I only ever have the option to knock down or attempt to rape an enemy (in combat) Knockdown never works, rape always does. However these are the only options that ever appear. I sneak up behind NPCs and all it allows me to do is pickpocket (E) I created a new character at one point and snuck up to an NPC right in front of them, from there it gave me the option of "Assaulting" them or Pick pocketing them (weapon drawn) Assaulting led to the options of "Attempting to Rape", "Attempting Knockdown" or "Kill". This was the only time I ever saw the menu and it never appeared again.

 

Load Order:

 

GameMode=Skyrim
 
Skyrim.esm=1
Dawnguard.esm=1
Dragonborn.esm=1
HearthFires.esm=1
Update.esm=1
ApachiiHair.esm=1
ClimatesOfTamriel.esm=1
SexLab.esm=1
Unofficial Skyrim Patch.esp=1
Schlongs of Skyrim - Core.esm=1
Unofficial Dragonborn Patch.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
SkyUI.esp=1
Apocalypse - The Spell Package.esp=1
AmazingFollowerTweaks.esp=1
Alternate Start - Live Another Life.esp=1
BetterMagic_FULL.esp=1
Headbomb's Better Sorting - Ammo.esp=1
Headbomb's Better Sorting - Books.esp=1
Headbomb's Better Sorting - Food (Normal Weight).esp=1
Headbomb's Better Sorting - Ingredients.esp=1
Headbomb's Better Sorting - Miscellaneous.esp=1
Headbomb's Better Sorting - Potions (Normal Weight).esp=1
Headbomb's Better Sorting - Soul Gems (Ranked).esp=1
Headbomb's Better Sorting - Spells.esp=1
Better Vampires.esp=1
BVLT - High Elf.esp=1
DeadlyDragons.esp=1
DeadlyMonsters.esp=1
1nivWICCloaks.esp=1
Chesko_Frostfall.esp=1
ClimatesOfTamriel-Interiors-Warm.esp=1
ReProccer.esp=1
SkyRe_Main.esp=1
SkyRe_Races.esp=1
SkyRe_StandingStones.esp=1
SkyRe_Combat.esp=1
SkyRe_EnemyAI.esp=1
SkyRe_EnemyScaling.esp=1
SkyRe_EncounterZones.esp=1
SkyRe_Survivalism.esp=1
LocalizedGuildJobs.esp=1
RaceMenuPlugin.esp=1
RaceMenu.esp=1
Run For Your Lives.esp=1
When Vampires Attack.esp=1
WetandCold.esp=1
TownsAndCitiesEnhanced.esp=1
Chesko_WearableLantern.esp=1
FNISspells.esp=1
Schlongs of Skyrim.esp=1
SexLabDefeat.esp=1
 
Posted

 

I suppose I just haven't installed it correctly or something went wrong with the installations of FNIS (I have the creature pack too) These are the problems I run into:

 

1. First and foremost, options such as to create the hideout trapdoor DNE.

2. Creatures do not partake in any animations, I have the creature pack installed, and I enabled creature animations under Sexlab Framework in the MCM.

3. "G" does nothing.

4. I only ever have the option to knock down or attempt to rape an enemy (in combat) Knockdown never works, rape always does. However these are the only options that ever appear. I sneak up behind NPCs and all it allows me to do is pickpocket (E) I created a new character at one point and snuck up to an NPC right in front of them, from there it gave me the option of "Assaulting" them or Pick pocketing them (weapon drawn) Assaulting led to the options of "Attempting to Rape", "Attempting Knockdown" or "Kill". This was the only time I ever saw the menu and it never appeared again.

 

Load Order:

 

 

GameMode=Skyrim
 
Skyrim.esm=1
Dawnguard.esm=1
Dragonborn.esm=1
HearthFires.esm=1
Update.esm=1
ApachiiHair.esm=1
ClimatesOfTamriel.esm=1
SexLab.esm=1
Unofficial Skyrim Patch.esp=1
Schlongs of Skyrim - Core.esm=1
Unofficial Dragonborn Patch.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
SkyUI.esp=1
Apocalypse - The Spell Package.esp=1
AmazingFollowerTweaks.esp=1
Alternate Start - Live Another Life.esp=1
BetterMagic_FULL.esp=1
Headbomb's Better Sorting - Ammo.esp=1
Headbomb's Better Sorting - Books.esp=1
Headbomb's Better Sorting - Food (Normal Weight).esp=1
Headbomb's Better Sorting - Ingredients.esp=1
Headbomb's Better Sorting - Miscellaneous.esp=1
Headbomb's Better Sorting - Potions (Normal Weight).esp=1
Headbomb's Better Sorting - Soul Gems (Ranked).esp=1
Headbomb's Better Sorting - Spells.esp=1
Better Vampires.esp=1
BVLT - High Elf.esp=1
DeadlyDragons.esp=1
DeadlyMonsters.esp=1
1nivWICCloaks.esp=1
Chesko_Frostfall.esp=1
ClimatesOfTamriel-Interiors-Warm.esp=1
ReProccer.esp=1
SkyRe_Main.esp=1
SkyRe_Races.esp=1
SkyRe_StandingStones.esp=1
SkyRe_Combat.esp=1
SkyRe_EnemyAI.esp=1
SkyRe_EnemyScaling.esp=1
SkyRe_EncounterZones.esp=1
SkyRe_Survivalism.esp=1
LocalizedGuildJobs.esp=1
RaceMenuPlugin.esp=1
RaceMenu.esp=1
Run For Your Lives.esp=1
When Vampires Attack.esp=1
WetandCold.esp=1
TownsAndCitiesEnhanced.esp=1
Chesko_WearableLantern.esp=1
FNISspells.esp=1
Schlongs of Skyrim.esp=1
SexLabDefeat.esp=1

 

 

 

Side note:

[spoiler]
put your load order or images to be posted here
[/spoiler]

Will drive people less crazy.

 

Anyway, your load order is a mess, and might be part of, or the majority of the problem.

Go get boss:  http://boss-developers.github.io/

You even have masters (esm files) out of order, I've never even seen that before.

Check your uskp's to make sure you have them all and up to date. (not that I'm one to talk there but still).

Wet and cold is probably giving you a ton of script lag aswell which probably doesn't help but not much can be done there though.

 

Edit: Also, sneaking up or activating knocked down people, give different options depending on if you have a weapon drawn or not.

Posted

About Dragons:

 

Saw a few posts about them a page or two ago, and decided to chime in since I've run into few now.

....

No problems, at all. Worked perfectly except alignment was out by a little bit, and not very much.  Easily passed-off on the char being a Breton (slightly shorter than nords, throws out most animations by just a bit), and it was on uneven terrain to boot.

 

The last dragon that got me, actually got me several times.  First it landed, after lots of unpleasant scorchy badness, knocked me down, flew off....  came back landed, and did the deed before the knockdown timeout. Going back to combat, was similar, this time it knocked me down from the air, then landed and well... yeah...     worked just fine for me  (okay you try dodging firey death from above @ low level, slowed by the trifecta of heavy armor, over max carry weight, and the slow debuff).

Bloody attrition war that was.  

 

Just an after thought, but the version # says 4.0 instead of 4.1 in the mcm.

 

Edit:

@Para

That's probably because Serana isn't set up the same as a regular follower,  idk why, or how, but most mods and other stuff in general involving followers tend not to work correctly with her.

In next version dragon will not be able to knock down while in air, should avoid most of the bugs, they will be able to reach their target in every scenarios too. Misalignments are not a thing I can fix.

 

As for Serana, she should work, I did not test her for a while, I will.

 

just curious, but when there are 5 falmer or draugr in the same area as me and i get knocked down they don't do the falmer 4p or 5p gangbang that is in sexlab, is it something with how defeat is set up or is it an issue on the framework's side?

Not included yet, until 4.2.

 

 

 

Long post I read

Ok that's some nice idea and for some I already think about it, like the wake-up in wilderness, but for post-rape scenarios I think you should really wait for SD2.

 

I put the cumulative Health-Stamina threshold idea in my to-do list.

 

6) Random rape out of combat you mean? Like Joburg in oblivion? Isn't Random sex mod doing this already?

 

 

Not what I meant for 6. To hopefully better explain what I mean with 6 I will use a example. Ok a event triggers and  all mobs stop attacking to stop the NPC's killing each other or the character after the trigger and before the animations start. Once it does then the NPC closest(or the one that caused the knock down) to the character is selected automaticly if the rape is a consquence. Then Defeat would check each of the other bandits in the radius of the PC by the precantage set, giving each additional bandit a chance to join in. So if there was 5 bandits, maybe all 5 join in/take turns, or maybe just the one set to automatic does, or maybe 2 does. The ones that don't could just wander off or if player has one of the other mods installed forget the name but it has spectators in it, then that mod would then use them.

 

Hopefully that better explained what I meant for option 6.

 

As for if it is like Joburg I have no idea. I played Oblivion but honestly I never modded it. Mostly cause I had no idea there was mods for it, so I don't know how much of what I suggested was like that mod.

 

Yeah for the post defeat part, it would best to add it after SD2 is done. Since that would be one of the four possible outcomes. I was just suggesting for your mod to randomly select which possible outcome is the one that happens. So it is totally random and outside the playes control and we never know what will happen to our character until it happens.

 

Basically I am just asking/looking for ways to make this more random so each and every defeat is a completely new and unexpected experience so you never know what will happen. Of course with sliders the player can set the likely hood of the different possible outcomes or even turn some off to get the prefered results they want, or for someone like me. I could set it so the precent chances make it very random. More options is always good, but thats more work for you of course.

 

Glad you thought some of my idea's where good and that you was already working on some of them. Also sorry if my post idea's this or the previous come off as demanding or pushy, since I know adding some of the stuff i am asking for would be a lot of work. Just like the idea of adding a defeat mechanic that is able to be set to completely random would really add to the games feel of realism and immersion.

 

I won't make any of the other suggestions for a bit till you think about if you want to add any of the ones I already suggested. Since they more expanded upon what I already suggested. :)

 

Ok I see, but that will need a lot of work, but I take notes.

Posted

is there any way to have sex with prisoners?

 

Pretty much this. One of the main and most awesome features, your dirty little secret hideout, buuut Id really like some interaction with them, or at least to have the chance to enter the cells with the prisioner and let me with other mod to bdsm/rape/torture kill em <3

Posted

 

About Dragons:

*snip*

In next version dragon will not be able to knock down while in air, should avoid most of the bugs, they will be able to reach their target in every scenarios too. Misalignments are not a thing I can fix.

 

*snip*

 

Oh I know alignment is a framework thing and, I wasn't complaining lol

That dragon lined up better than most humanoids.

I was just trying to say, that they are damn near flawless for me as they are even when flying. So I posted my settings for others to try if they have issues xD.  

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