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Posted

I'm trying to use Defeat with Death Alternative from NexusMods, does anyone know how to set these two mods up together properly? Currently when I get knocked down my character just ragdolls and I get the blackout tool tip from Death Alternative come up, but my character just sits there in a ragdoll state, still alive, and no assault or post-assault events happen at all. I would imagine it's something with my MCM settings for the mods but I really have no idea.

Posted (edited)

I'm using the patched version of Bane LE (5.3.6). The mod works great, but there is a big problem: The mod does not see the human+human animation in the scenes between people and plays the human+creature animation. After clicking (H), only human+creatures and HornyCreatures animations are in the list of animations. Human animations start working after disabling creatures in SexLab only. The old version from Goubo and Baka Defeat (Goubo and Baka are great people!) doesn't have these problems, but has other problems. I like how stable the Bane version works! Has anyone encountered a similar problem?
PS It would not be bad if Bane had a separate discussion page!

 

The problem was solved by changing the boot order!

Edited by wprarr
The Problem solved
Posted
On 11/24/2021 at 2:59 AM, Bane Master said:

Hi All,

 

Here is an updated version of Defeat based on the original Defeat 5.3.5

 

This update is focused purely on fixing bugs in the original Defeat and does not add new features, therefore I am calling this version Defeat 5.3.6.

 

Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5

 

ChangeLog Defeat V5.3.6 Bane 09012023

  • Fixed Aggressors ignoring followers until hit when the Player is downed
  • Fixed Surrender scenes hanging in Strugglebar state at the end of assaults 
  • Followers will no longer stand around looking bored during Surrender scenes
  • Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)   
  • Fixed Downed followers intervening as Witnesses
  • Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)
  • Fixed a condition that could cause Followers to stop combat when the Player is Defeated
  • Fixed the follower down first re-agro bug
  • Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties
  • Fixed the Surrender key getting unbound issue
  • Fixed MCM Knockdown duration setting not working for followers
  • Fixed Defeat's Essential Player function failing when in None Locations
  • Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File

The motivation for doing this was to provide a more stable platform for AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.

 

Changelog Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6 09012023) by  AndrewLRG

  • Fixed an issue when Dynamic Defeat was not working with creatures;
  • Fixed a small bug that could cause Devious Suit not be re-equipped;
  • Added a "creature toggle" option to disable/enable some Post-Assault events when defeated by creatures; (thanks to DonQuiWho for suggestion). Option can be found in Defeats MCM/Player Post-Assault page.
  • Updated Defeat's import/export mechanics to include all added features.

 

 

It should be possible to update a vanilla Defeat 5.3.5 game to Defeat 5.3.6 with or without the LRG Dynamic Defeat Patch but as ever, if you have problems,  either clean your save or start a new game. 

 

When updating to 09012023 you need to run 'Check for Compatible Mods' from the MCM to activate the updated follower animations after surrender.

 

Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.

 

Thanks to DonQuiWho and Herowynne for taking the time to beta test Defeat 5.3.6

 

 

SL Defeat LE.5.3.6 Bane 09012023.7z 6.45 MB · 1,123 downloads SL Defeat SSE.5.3.6 Bane 09012023.7z 5.56 MB · 5,279 downloads

 

Dynamic Defeat LRG Patch 1.4 for Bane 09012023.zip 250.48 kB · 2,418 downloads

This is definitely the version I use.  LOVE IT!  I can turn Dynamic Defeat on or off as needed and it keeps fights from getting trivialized.

 

Posted
1 hour ago, PippinTom said:

a newly introduced typo

Yep - great spot, Thanks! 

 

Only affects the SSE file so I have updated that to Version 5.3.6 17092023a with a fix

 

1 hour ago, PippinTom said:

The only difference I found

That's because the changes are not in script - I just added and then commented out (badly as it turns out!) some debug in defeatplayer.psc. which helped me identify the Non-script issue.

Posted

@Bane Master, I'm reporting what seems to be a problem, along with a simple remedy.

 

A weird problem was reported on the Submissive Lola topic, though it actually is unrelated to that mod.  A follower can get stuck in a mode where whenever the player tries to talk to the follower, the response is just an ellipsis ("...").  The follower's lips move, and conversation ends.

 

It looks like that might be due to a bugged situation in which a follower erroneously gets assigned to DefeatAggFaction (I don't think that's ever valid).  The blocking topic DefeatDuringSLBranchTopic then blocks most attempts at player conversation with the follower.  The text for that response is "...".  The problem can be artificially reproduced by running "AddToFaction xx08C862 1" on a follower.

 

A simple fix would be to exclude any followers (GetPlayerTeammate == 0) in the condition for the two responses in DefeatDuringSLBranchTopic.  That's just a band-aid, but it's a simple and harmless one that could avoid a lot of frustration.  (A better fix would be to prevent any follower from being added to DefeatAggFaction, but I don't know how complex that would be.)

Posted

@Bane Master

 

I wouldn't pretend to be in the same league as @HexBolt8, nor question their tech suggestions, but to add some context I think some of this - not necessarily all or even certainly so - might have arisen because I had probably mistaken the issues I was having as being from Submissive Lola TR. 

 

On further reflection, it's possible that I inadvertently set the SLTR MCM to allow Defeat's Dynamic Defeat to kick in and make the SLTR follower both dominant follower and Defeat Victor simultaneously

 

And, FWIW, @HexBolt8 has been as patient with my burblings as you have been in the past ... ?

 

DQW

Posted
51 minutes ago, HexBolt8 said:

A simple fix would be to exclude any followers (GetPlayerTeammate == 0) in the condition for the two responses in DefeatDuringSLBranchTopi

As this is bug fixing I'm happy to take a look

 

33 minutes ago, DonQuiWho said:

On further reflection, it's possible that I inadvertently set the SLTR MCM to allow Defeat's Dynamic Defeat to kick in and make the SLTR follower both dominant follower and Defeat Victor simultaneously

That would probably do it!  The above fix should still cover that slight indiscretion, so it's all good!

Posted

How do I use the skimpy armor feature? There is no mention of it on the description. Not a lot of info on it on Baka Edition's thread either. One comment suggested flagging armors as "naked" in SL Aroused's MCM but that doesn't work.

Posted (edited)
17 hours ago, kamoewarrior said:

How do I use the skimpy armor feature? There is no mention of it on the description. Not a lot of info on it on Baka Edition's thread either. One comment suggested flagging armors as "naked" in SL Aroused's MCM but that doesn't work.

 

This is the original Sexlab Defeat forum and the BaneMaster patched version.  The "Skimpy armor" is not a feature in this version.

 

You are posting in the wrong forum.  That is for Sexlab Defeat Baka Edition LE/SE. 

Also, that MCM option shows the description when hovering over it.  Any question about what is considered "naked" or skimpy should be done on that mods support page.

If you wear skimpy armor, Grapple chance increases. However Knock-Out chance decreases.

 

----

Re-read my post. Sorry for my direct choice of words, I was not being rude.  Just giving a hint, so you can find your answers.

Edited by safado
Apology note.
Posted

Can someone suggest me a NPC vs NPC setting where most of the time the NPC doesn't just kill off the other NPC? 

I can't seem it make it work. Most of the time they just die lol

Posted

I installed this new version in LE, seems like I have NPC's ignoring NPC's at times, and when the PC dies the remaining followers are ignored & walk away (Post Death, I use PLayer Get's Necro'd)  The previous version works better for this.  Stil using previous version in SE so I have no input

Posted (edited)

Is "Make player essential on bleedout" not working? Every time I receive a big damage my character just dies. I don't use any other mods that make player essential. I use DCL but dont see that option in it.

 

Edit: Disabling > Enabling >  Cleaning > Reconfiguring from MCM worked.

Edited by Kruggar
Posted
7 hours ago, terrytikus said:

how to make my followers die so i can do necrophilia to them? 

Get the mod......Player Gets Necro'd

 

You and your followers get necro'd

Posted (edited)
9 hours ago, WCSC said:

Get the mod......Player Gets Necro'd

 

You and your followers get necro'd

it doesn't work. i think this mod purpose is to get player and followers necroed by enemies. but i want just followers to get necroed by player if they're killed by enemies or me. have tried to kill aela but she is still immortal. even after my character dies, she are just KO and then revive again.  

 

I have SL Defeat SSE installed. i think the mod cause the followers immortal. i also installed NFF but it still doens't work. 

Edited by terrytikus
Posted
4 hours ago, terrytikus said:

it doesn't work. i think this mod purpose is to get player and followers necroed by enemies. but i want just followers to get necroed by player if they're killed by enemies or me. have tried to kill aela but she is still immortal. even after my character dies, she are just KO and then revive again.  

 

I have SL Defeat SSE installed. i think the mod cause the followers immortal. i also installed NFF but it still doens't work. 

Try completing the Companions quest.  After that if Aela is down in a bleed out pose during a fight, I'm pretty sure you can deliver a killing blow

Posted
5 hours ago, terrytikus said:

it doesn't work. i think this mod purpose is to get player and followers necroed by enemies. but i want just followers to get necroed by player if they're killed by enemies or me. have tried to kill aela but she is still immortal. even after my character dies, she are just KO and then revive again.  

 

I have SL Defeat SSE installed. i think the mod cause the followers immortal. i also installed NFF but it still doens't work. 

Look up which npcs are essential (cannot be kill even by the player). Some are essential until a certain point of a quest, like aela until the end of the companions questline, and some are perpetually essential like esbern.

 

Try testing the immortal bug on housecarls.

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