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Posted
4 hours ago, DonQuiWho said:

 

I don't think there is a single post explanation of his refinements

 

But what options are you unable to access?  If you can tell us, someone here might be able to help

I was a dumb dumb and forgot the leash game thing is in development, explaining its greyed out, my bad. Otherwise I think I know all the changes, but ultimately not sure without a dedicated list of features. I am curious why this hasn’t become its own Seperate mod as I almost would have missed it had someone in a forum not recommend it. 

Posted
5 hours ago, lightspeed77 said:

I was a dumb dumb and forgot the leash game thing is in development, explaining its greyed out, my bad. Otherwise I think I know all the changes, but ultimately not sure without a dedicated list of features. I am curious why this hasn’t become its own Seperate mod as I almost would have missed it had someone in a forum not recommend it. 

 

It's certainly good enough. 

 

But set up a new mod and people then expect you have to have / make the time to 'support' it.  Not everyone can do that. 

 

Personally, I'm just grateful for what we've been given .... :smile:

 

DQW  

Posted
On 3/3/2023 at 6:35 AM, DonQuiWho said:

 

You might just have got unlucky.    IIRC there's a explanatory text appears when hovering over one setting in the MCM which explains how the number of attackers is limited so as to ensure that you don't end up un an endless loop.  Have a look at that, and change it if you think it might help.    IIRC @Bane Master has also mentioned that, in adsdition, there is also a distance limit and NPCs outside that will not participlate either.  Not sure if that was in the mod originally or if he added that.  I'm sure someone else will have a better explanation of these. 

does anyone know where these two options are?  Maybe my bad eyesight is the reason I can't find these options.  I know in the original the attackers will gather if they are near, now they don't.

Posted
25 minutes ago, JahReit said:

does anyone know where these two options are?  Maybe my bad eyesight is the reason I can't find these options.  I know in the original the attackers will gather if they are near, now they don't.

 

Defeat has big ass menus, you have to scroll down to see all the options.  IIRC will be lower down in the PC as a Victim tab.  Maybe similar for NPCvsNPC

Posted

i surrender to the enemies. they say "come here" then keeps attacking me. why does that happen?

Posted
16 hours ago, abwehrsh0k said:

i surrender to the enemies. they say "come here" then keeps attacking me. why does that happen?

Often the problem is it can't find an animation to use.  Try to make it as board as possible by turning off checks for morality, gender etc.  

Posted
On 3/12/2023 at 1:44 AM, tontoman said:

Often the problem is it can't find an animation to use.  Try to make it as board as possible by turning off checks for morality, gender etc.  


I was a bit ignorant about the FNIS and other stuff. I've solved the problem 2 days ago! Thanks anyways!

Posted

Does anyone know why the assassination (knock down) option wont work?

(1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.)

 

I've tried it so many times and even when I'm undetected it does nothing. The hotkey isn't used up by any other mod and it works for the other options (marking enemies). My weapons sheathed and I'm crouched.

 

It used to work back when I was playing a few months ago (I've updated everything since then, so it shouldn't be that [unless i messed up])

Posted (edited)

Still getting the issue where an "aggressor watches over you" after the horde is done raping me, but keeps going at it with my followers.  Sometimes this goes on forever, sometimes they finish with my followers too and then its just stuck.  I have 2 followers.  Any idea why this happens or how to fix it?

 

EDIT: Using Banemaster 5.3.6 SE

Edited by no_way
Posted
58 minutes ago, iDREIS MAD said:

@Bane Master is that possible to edit "animosity" effect become positive relationship (victim to player maybe)?

 

(you know some people get sex and fall in love with it ?

 

 

 

Thanks for update the mods 

It might be possible but I'm afraid I'm not adding any new content to Defeat - I've just fixed bugs affecting my game (and playstyle) and shared the result

Posted
9 hours ago, Bane Master said:

It might be possible but I'm afraid I'm not adding any new content to Defeat - I've just fixed bugs affecting my game (and playstyle) and shared the result

Does it works in AE?thx

Posted

@Bane Master i play as a male PC, and am not interested in the 'player as victim' stuff as a result. However, I do want to use your Follower Slavery Mod, so want to use Defeat to hand over to that. So would the way to do that be to have Player as Victim be enabled in yoyr Defeat mod, but turn off Male on Male sex? Do i need to have another Death Alternative like DAYMOYL?

Posted (edited)

Have questions, 

what kind mod or patch defeat mod who can make "Guards" become aggressor (and not keeping attacking when surrendering)? 


Edit: Ah...I fix it, this mod need "Death Alternative" for guard as aggressor (it's skyrim bug). but got another bug when player sent to prison (player keep falling from prison cell).

Thanks 

Elder Scrolls V  Skyrim Screenshot 2023.03.25 - 22.47.37.58.png

Edited by iDREIS MAD
Posted
On 3/23/2023 at 4:38 PM, ni1by2 said:

So would the way to do that be to have Player as Victim be enabled in yoyr Defeat mod, but turn off Male on Male sex?

That should stop Defeat Male on male, then configure FSM so that male Masters don't use male slaves (or if you want, set male Masters to only enslave females)

Posted
On 3/23/2023 at 6:23 PM, iDREIS MAD said:

but got another bug when player sent to prison (player keep falling from prison cell).

I think that's a DAYMOYL bug not defeat

Posted
11 hours ago, Bane Master said:

I think that's a DAYMOYL bug not defeat

no, in defeat setting have options, when player got rape by guard and have bounty. player will sent to prison

 

Posted (edited)
8 minutes ago, iDREIS MAD said:

no, in defeat setting have options, when player got rape by guard and have bounty. player will sent to prison

 

Ok - they both have similar functions - falling through the floor can occur because the player is moved whilst in bleedout (this was an issue in Simple Slavery when it was first released) - if I look at Defeat again I will see if I can spot the problem

Edited by Bane Master
Posted
On 3/25/2023 at 6:32 PM, Bane Master said:

That should stop Defeat Male on male, then configure FSM so that male Masters don't use male slaves (or if you want, set male Masters to only enslave females)

Try rebuilding FNIS, that did it for me.

Posted
35 minutes ago, HuRR9caNE said:

is it possible choose multiple tags at once?

At once, no, but it's easy enough to have multiple tags by adding them individually.

Posted
58 minutes ago, HexBolt8 said:

At once, no, but it's easy enough to have multiple tags by adding them individually.

i have about 100+ tags and  i need to add them individually take a lot of time because i want that have all tags  not just aggresive.

Posted
44 minutes ago, HuRR9caNE said:

i have about 100+ tags

Just a consideration, you'll probably see a significant performance hit if SexLab has to filter that many tags.  You might think about using a tag editor like SLATE to add one common tag to the animations you want, and have Defeat use that one tag.

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