WCSC Posted June 19, 2021 Posted June 19, 2021 22 hours ago, xElbbubx said: I recently installed SL Defeat again after playing Skyrim a bit without and started a new file, but I'm having trouble enabling it ingame. When I click to enable it in the MCM, it gives me the usual dialogue to close the menu and wait until a message pops up, but the message doesn't pop up even after a longer-than-reasonable amount of time. I've found that I can then go back into the MCM, and if I click the install button again it will bring up the dialogue again, but after waiting, nothing will happen. I've played with the mod before and I haven't added any new mods I haven't used with SL Defeat before, so I don't think it's a mod conflict. I've tried playing around with load order and disabling it, enabling it after making a clean save without it. If anyone has run into this problem and has a solution or can guide me in how to start troubleshooting I would appreciate it a lot! Its usually at the very bottom of my LO
HyroSasake Posted June 24, 2021 Posted June 24, 2021 Hi, i've been having troubles to find the market values of the NPCs mentioned on Handover/Makert Value Section. I did understand how it works, but I still haven't figured out how to reveal prices of a NPC that I capture. Descriptions says I have to check their pricess under my crossair, but nothing shows up even if I mark them with Action Key.
Hex Bolt Posted June 24, 2021 Posted June 24, 2021 6 hours ago, HyroSasake said: I still haven't figured out how to reveal prices of a NPC that I capture. Go to the Player/follower Aggressor page on the mod's MCM. Scroll down to Handover/Prostitution. The first line in that section is "Market value of xxx", where xxx is the name of the actor under the crosshair (if nothing is targeted, the PC is xxx). You can click that line for price details.
shunter Posted June 27, 2021 Posted June 27, 2021 Are there any mods that change the dialogue to more submissive/surrender on purpose ones?
ShenGo Posted June 30, 2021 Posted June 30, 2021 (edited) So, like, what does it take to not have to watch my male followers get raped?? Follower collateral/surrender is off. Threesome chance: 0% Player/follower aggressor and NPC vs NPC: Off NPC vs NPC settings are as follows: NPCs and followers as victims: off Health, chance on hit, sexual assault chance: 0% Male vs male, male vs female, female vs male, female vs female are all UNCHECKED under both the NPCs and creatures sections. Multiple and threesome chance: 0% ALL RACES DISABLED. ALL post assault set to 0 seconds and they still lay around shivering for longer than my PC even does. And after all that, STILL my followers get raped after my PC does. WTF? I'm getting mad... Edit: Oh, and the icing on the cake? I had a follower for a while that I WANTED to suffer collateral, but turning all the bove settings to high? MULTIPLE Defeat scenarios and no follower assault. But turn everything to as "NEVER LET THIS HAPPEN!" as possible and it happens on the first try. Edited June 30, 2021 by ShenGo
ShenGo Posted June 30, 2021 Posted June 30, 2021 Also, these are settings imported from another game where they ALWAYS worked...
Nymra Posted June 30, 2021 Posted June 30, 2021 32 minutes ago, ShenGo said: Also, these are settings imported from another game where they ALWAYS worked... you 100% sure no other mod starts the follower rape? Like a civil rape mod or sth? They tend to fuck defeat scenarios up since they usually do not respect other mods... just a guess tho
ShenGo Posted June 30, 2021 Posted June 30, 2021 (edited) 14 hours ago, Nymra said: you 100% sure no other mod starts the follower rape? Like a civil rape mod or sth? They tend to fuck defeat scenarios up since they usually do not respect other mods... just a guess tho I'm positive, cause I make a point to avoid NPC on NPC mods like the plague lol. I REALLY dislike sex scenes I have no control over in my game, because A) sometimes I play with others present, and B), I don't like just seeing random sex everywhere. I'm tempted to just tell Defeat to get lost (even though I've used it for YEARS without issue), but I can't find a decent alternative. I loved your Naked Defeat, but found a conflict with it (as noted on my other account, it doesn't play nice with More Dynamic Injuries). I'm really surprised by this, to be honest, because most mods go to great lengths to avoid (or even make IMPOSSIBLE) gay sex. So you'd think this would make it really difficult to CAUSE not to prevent... Edit: Also, if the aggressor is human, he'll talk. For example "Now I'm going to take care of pretty boy here" (ugh). I've not seen this in any other mods I have installed. And I just checked the CK. That line is in the record "DefeatPlayerQst". Edited June 30, 2021 by ShenGo
sekuzeku Posted July 5, 2021 Posted July 5, 2021 using Defeat v535 Fixed 310520 Bane Version 3, i've mostly got everything figured out and working as intended. there's only 2 remaining problems: 1) chance for another round is ignored and is always 100% 2) only 1 aggressor is ever used in scenes so for example: a necromancer and skeleton defeat me. the whole attack goes: skeleton, skeleton, skeleton, skeleton. necromancer robs me. end. 4 attacks cuz there's 2 attackers, same actor all 4 scenes. every time. 1
WCSC Posted July 6, 2021 Posted July 6, 2021 Anyone using Babo Defeat? Seeing a coupe of things and not sure if it's just me. I use to use with Babo Dialogue and his whole Suite of mods. One big thing I see that I really like and want is the fact that if I have followers and if my PC is killed, Followers that are downed will still get used if they're alive, the I have set that NPC kills NPC after being used. In Babo's patch, all followers are killed if the PC is killed The Plus I like with Babo are the cool Fainting and character animations that I wish the version had. Maybe these animations can stil be added, not sure. Maybe Babo defeat users don't have these same issues?
zevazdeoz Posted July 8, 2021 Posted July 8, 2021 Hi there, the mod is working great for me, but I'm looking for a way so my enemies heal themselves after they assault my character or follower, it's weird that my character gets up after being attacked and her aggressor is the one dying, maybe is there some mod to heal in orgasm or some setting in the mcm that I overlooked.
New Horizons Posted July 11, 2021 Posted July 11, 2021 Hi, im having problems using this mod alongside with Schlongs of Skyrim. The issue is that everytime i press the rape option my armor gets unequiped and apparently the schlong gets unequiped aswell since there is an invisible hole where the schlong should be. Also there is another problem that happens which is that sometimes the animations only start when I open console commands. Any help would be appreciated.
WCSC Posted July 11, 2021 Posted July 11, 2021 On 7/8/2021 at 12:06 PM, zevazdeoz said: Hi there, the mod is working great for me, but I'm looking for a way so my enemies heal themselves after they assault my character or follower, it's weird that my character gets up after being attacked and her aggressor is the one dying, maybe is there some mod to heal in orgasm or some setting in the mcm that I overlooked. Sounds like you need to add SexLab Utility+ to your mix so you can do that 1
Electroraptor Posted July 11, 2021 Posted July 11, 2021 That mod is a pure evil. ? You, sir, are a f*kin' genius.
zevazdeoz Posted July 12, 2021 Posted July 12, 2021 21 hours ago, New Horizons said: Hi, im having problems using this mod alongside with Schlongs of Skyrim. The issue is that everytime i press the rape option my armor gets unequiped and apparently the schlong gets unequiped aswell since there is an invisible hole where the schlong should be. Also there is another problem that happens which is that sometimes the animations only start when I open console commands. Any help would be appreciated. Are you using a texture mod that affect males?
New Horizons Posted July 12, 2021 Posted July 12, 2021 10 hours ago, zevazdeoz said: Are you using a texture mod that affect males? No
WCSC Posted July 12, 2021 Posted July 12, 2021 What I do in SL Utility+ At Start: Victim -1hp every 10 secs, 100% On Orgasm: Victim -10hp every 10 sec, 100%, Default Victim, Near Death, 5%, Default (I use PLayer Get's Necro'd mod in conjunction should my PC die) Aggressor +100hp, 100% Default 1
Tylerja Posted July 15, 2021 Posted July 15, 2021 i keep getting stuck in knock down mode and the npc's walk away leaving me there i dont get up just stay knocked down. Ive got a dog follower, if i use clean i stand up but cant move anywhere, also cant restore default settings even after delete purge reinstall
WCSC Posted July 15, 2021 Posted July 15, 2021 Anyone have any positive feedback on Babo's Defeat Patch?
zevazdeoz Posted July 17, 2021 Posted July 17, 2021 On 7/12/2021 at 11:40 AM, WCSC said: What I do in SL Utility+ At Start: Victim -1hp every 10 secs, 100% On Orgasm: Victim -10hp every 10 sec, 100%, Default Victim, Near Death, 5%, Default (I use PLayer Get's Necro'd mod in conjunction should my PC die) Aggressor +100hp, 100% Default Thank you! that was exactly what I was asking for! On 7/15/2021 at 5:17 PM, WCSC said: Anyone have any positive feedback on Babo's Defeat Patch? I dunno about the current version in patreon (paywall) but with the one here I had some problems, for instance the player as victim don't have any "wake up" animation, so you have to jump or something and that skips the "cover her self" animation, in the short time I played with that version i found some little problems like those, nothing game breaking but... I find that the original mod is just better, even though the babo animations fascinate me.
WCSC Posted July 17, 2021 Posted July 17, 2021 5 minutes ago, zevazdeoz said: Thank you! that was exactly what I was asking for! Sorry, meant to say SL Utility1 not + 1
ICan'tBelieveItsNotKoolaid Posted July 31, 2021 Posted July 31, 2021 Alright my turn to shine and be a pest with an issue. For some reason whenever I release someone from the sack, they seem to not appear at all, all the while have some sort of remaining data present. As in they have the ID, they have the presence dialogue triggering when you talk to someone, and when I'm using the "teleport to" command from Defeat as well as giving the command "moveto player" the commands work, however they remain physically gone with no ability to interact or do anything with them, and the only way I can ever "fix" them is if I Cleanup and remove them entirely.
Hex Bolt Posted July 31, 2021 Posted July 31, 2021 7 minutes ago, ICan'tBelieveItsNotKoolaid said: For some reason whenever I release someone from the sack, they seem to not appear at all, all the while have some sort of remaining data present. The NPCs that you can capture are typically the kind that despawn after a while. If an NPC despawns, it's still actually there, just disabled. That seems to happen more often to me if I save and reload. If you happen to have the NPC's ID from a previous save, you can still make it reappear with "prid xxxxxxxx" and "enable". Otherwise, you're out of luck. When I get cheated out of selling a captive, I often give myself a bit of gold with the console and pretend that the event worked properly. 2
ICan'tBelieveItsNotKoolaid Posted July 31, 2021 Posted July 31, 2021 4 hours ago, HexBolt8 said: The NPCs that you can capture are typically the kind that despawn after a while. If an NPC despawns, it's still actually there, just disabled. That seems to happen more often to me if I save and reload. If you happen to have the NPC's ID from a previous save, you can still make it reappear with "prid xxxxxxxx" and "enable". Otherwise, you're out of luck. When I get cheated out of selling a captive, I often give myself a bit of gold with the console and pretend that the event worked properly. Yeah i tried keeping their ID on console and used "enable" and for some reason they're just not showing up.
Gukahn Posted July 31, 2021 Posted July 31, 2021 4 minutes ago, ICan'tBelieveItsNotKoolaid said: Yeah i tried keeping their ID on console and used "enable" and for some reason they're just not showing up. I had it sometimes when i drop them, they spawn on an entire different location, usually near where you captured them. I dunno how to solve it, using bakas now and never had this problem anymore.
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