Bane Master Posted August 29, 2021 Posted August 29, 2021 1 hour ago, WCSC said: Okay, so a game it is as I've only been using the original. Is there a link or anything with how your version differs from the original? Any certain load order? I usually had Defeat on the bottom even though Loot would push it up more and it ended up causing some conflicts with mods Afraid not - basically this has just grown informally out of trying to bugfix the many versions of defeat that have been attempted over the years. All I can say is this is the one that works most reliably for me - it's not perfect but I think the game braking bugs have been addressed. 2
no_way Posted August 30, 2021 Posted August 30, 2021 Getting a weird bug now, when I surrender to humans all is good but when I try and surrender to creatures she does the standing back up animation but can never surrender. I don’t get the “you cannot surrender to this enemy” warning. any idea what’s going on?
WCSC Posted August 30, 2021 Posted August 30, 2021 5 minutes ago, no_way said: Getting a weird bug now, when I surrender to humans all is good but when I try and surrender to creatures she does the standing back up animation but can never surrender. I don’t get the “you cannot surrender to this enemy” warning. any idea what’s going on? all creatures or a particular one?
DonQuiWho Posted August 30, 2021 Posted August 30, 2021 On 8/27/2021 at 10:11 AM, Bane Master said: Another minor bugfix - the creature animation tags menus will now show the creature tags by default rather than the human ones. Defeat v535 LE Bane v3.3 Updated 270821.7z 6.34 MB · 15 downloads Defeat v535 SE Bane v3.3 Updated 270821.7z 6.32 MB · 21 downloads Absolute Hero!!!!! Thanks vvvvvm !!
DonQuiWho Posted August 30, 2021 Posted August 30, 2021 (edited) 21 hours ago, Herowynne said: Hi @Bane Master and sorry for the naive questions: Is your Sexlab Defeat patch self-contained, meaning it is an alternative to Sexlab Defeat 5.3.5 ? Or does your Sexlab Defeat patch require Sexlab Defeat 5.3.5 and your Sexlab Defeat patch must be installed on top of Sexlab Defeat 5.3.5 ? Thanks! FWIW, it looks like the whole thing. I've attached the original LE version - NB it's the LE VERSION - if you want to compare them SORRY, missed his reply and have deleted the file so as to avoid confusiing ppl more! BUT, someone up-thread asked if there was any chance of modifying Bane's version to add the current DD5 restrictive restraints, as opposed to just the old cosmetic ones, which I presume are still in use in the SE conversion. Here's some more info on the same topic. I've used your 'fixes' for a few things. Is this something else you could maybe 'fix' too? Bane has already said that he hasn't the time to do it himself, but that he would have no issues with anyone else doing that .... ? Rats! The link doesn't seem to go directly to the correct posts but they are 13593 13599 Edited August 30, 2021 by donkeywho
DonQuiWho Posted August 30, 2021 Posted August 30, 2021 15 hours ago, WCSC said: Okay, so a game it is as I've only been using the original. Is there a link or anything with how your version differs from the original? Any certain load order? I usually had Defeat on the bottom even though Loot would push it up more and it ended up causing some conflicts with mods FWIW, the changes up to and incl Bane's version not only fixed lots of bugs to give what is really the most stable LE version out there and now hopefully the same in SE, but it integrated some of the functionality from what were previously separate add-ons, incl Roggvirs Deviously Helpless (something he has converted to SE to add on to the basic mod SE conversion) which added various, selectable type and chance, DD restraints after Robbery and Rape events. The Bane version NPC vs NPC stuff works well, with follower functionality working as intended. I've used almost every version of Defeat ever, and the Bane version is the best available The only quirk now is that it is a little behind the times wrt the DD restraints added, as those are primarily cosmetic cuffs, armbinder etc, only, still available through DD5 (on the LE version at least - haven't yet tried this SE conversion). It doesn't add/use the current crop of properly restrictive, locking, items available in DD5, eg Straitjackets, Dresses, Chains. etc which would make for a complete upgrade on post player and NPC defeat playability I have no idea how to change the code myself. The source code is included and the changes could be made by someone with the time, inclination and competence, (Bane has said he's OK with anyone doing that) so I'm just trying to see if I can find some hero to make it happen ? Hope that helps
WCSC Posted August 30, 2021 Posted August 30, 2021 2 hours ago, donkeywho said: FWIW, the changes up to and incl Bane's version not only fixed lots of bugs to give what is really the most stable LE version out there and now hopefully the same in SE, but it integrated some of the functionality from what were previously separate add-ons, incl Roggvirs Deviously Helpless (something he has converted to SE to add on to the basic mod SE conversion) which added various, selectable type and chance, DD restraints after Robbery and Rape events. The Bane version NPC vs NPC stuff works well, with follower functionality working as intended. I've used almost every version of Defeat ever, and the Bane version is the best available The only quirk now is that it is a little behind the times wrt the DD restraints added, as those are primarily cosmetic cuffs, armbinder etc, only, still available through DD5 (on the LE version at least - haven't yet tried this SE conversion). It doesn't add/use the current crop of properly restrictive, locking, items available in DD5, eg Straitjackets, Dresses, Chains. etc which would make for a complete upgrade on post player and NPC defeat playability I have no idea how to change the code myself. The source code is included and the changes could be made by someone with the time, inclination and competence, (Bane has said he's OK with anyone doing that) so I'm just trying to see if I can find some hero to make it happen ? Hope that helps Thanks for that. This sounds awesome. The NPC v NPC / Follower stuff always seemed to work then over time stop...or just run inconsistent. Hopefully this fixes it for me! Where do you have in your load order?
DonQuiWho Posted August 30, 2021 Posted August 30, 2021 4 hours ago, WCSC said: Thanks for that. This sounds awesome. The NPC v NPC / Follower stuff always seemed to work then over time stop...or just run inconsistent. Hopefully this fixes it for me! Where do you have in your load order? I had it near below the SexLab 'essential mod' esps in LE. Current SE test set up, I've put it near the bottom
soulpoet1980 Posted August 30, 2021 Posted August 30, 2021 Hi, I'm having an issue in the Thalmor embassy where enemies are immediately attacking me after rapes, easily killing me in my weakened state. Not sure if this is a bug, per se, but I recall having time to limp away and regroup in the past. Is there an in-game or ini setting I can change to increase this "grace period," so to speak?
WCSC Posted August 31, 2021 Posted August 31, 2021 4 hours ago, soulpoet1980 said: Hi, I'm having an issue in the Thalmor embassy where enemies are immediately attacking me after rapes, easily killing me in my weakened state. Not sure if this is a bug, per se, but I recall having time to limp away and regroup in the past. Is there an in-game or ini setting I can change to increase this "grace period," so to speak? Sounds like they don't want you to enact revenge on them after the assault
no_way Posted August 31, 2021 Posted August 31, 2021 21 hours ago, WCSC said: all creatures or a particular one? Seems to be all of them. Sexlab scenes work just fine with them though eg hentai creatures
soulpoet1980 Posted August 31, 2021 Posted August 31, 2021 (edited) 5 hours ago, soulpoet1980 said: Hi, I'm having an issue in the Thalmor embassy where enemies are immediately attacking me after rapes, easily killing me in my weakened state. Not sure if this is a bug, per se, but I recall having time to limp away and regroup in the past. Is there an in-game or ini setting I can change to increase this "grace period," so to speak? 1 hour ago, WCSC said: Sounds like they don't want you to enact revenge on them after the assault Fair enough, but having to fight with jizz on my face is so fucking ignominious. Edited August 31, 2021 by soulpoet1980
Caralis Posted August 31, 2021 Posted August 31, 2021 (edited) On 8/28/2021 at 12:28 PM, blarghxxx said: I can't seem to activate DEfeat in the MCM (new game). I'm getting the following error in the log file: [08/28/2021 - 12:23:50PM] Error: defeatconfig.Install() being called on an invalid object, aborting function call stack: [DefeatMCMQst (3F06D3D4)].defeatmcmscr.OnOptionSelect() - "defeatmcmscr.psc" Line 4377 [DefeatMCMQst (3F06D3D4)].defeatmcmscr.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 Had the same Problem. Defeats MCM appeares, but clicking the install button there did nothing. Compared it to the SE Conversion from Goubo and found that this older conversion included uilib_01.pex. Added it to Bane Masters version and the installation worked again. Since this pex file seems to be some kind of library/framework file, some other mods can also include this, thus preventing this particular error from appearing. Edited August 31, 2021 by AshitakaOkita Spelling correction
Bane Master Posted September 1, 2021 Posted September 1, 2021 10 hours ago, AshitakaOkita said: Compared it to the SE Conversion from Goubo and found that this older conversion included uilib_01.pex. Added it to Bane Masters version and the installation worked again. 10 hours ago, AshitakaOkita said: Had the same Problem. Defeats MCM appeares, but clicking the install button there did nothing. Compared it to the SE Conversion from Goubo and found that this older conversion included uilib_01.pex. Added it to Bane Masters version and the installation worked again. Since this pex file seems to be some kind of library/framework file, some other mods can also include this, thus preventing this particular error from appearing. You are correct - it is a requirement. If anyone else is missing SkyUILib from their load order it is available on Nexus and is SE compatible.
no_way Posted September 2, 2021 Posted September 2, 2021 On 8/30/2021 at 9:28 PM, no_way said: Seems to be all of them. Sexlab scenes work just fine with them though eg hentai creatures Yeah its all creatures I can't surrender to with the latest version of Bane 3.3. I'm on SE. I uninstalled the old one (version 3.0), cleaned the save, and installed the new one. Everything else works fine for humanoids, but when I go to surrender to creatures it just plays the standing up animation. They also can't knock me down and just kill me. Weird thing is if I install the old one (3.0), I now get this same bug. Even when going back to old saves where version 3.0 worked just fine, I now get this bug too... If I install Bakafactory's version of Defeat into the clean savefile I created for Bane 3.3, it works fine. So now I'm really stumped. Anyone have any idea what's going on?
Bane Master Posted September 2, 2021 Posted September 2, 2021 (edited) 9 hours ago, no_way said: Yeah its all creatures I can't surrender to with the latest version of Bane 3.3. I'm on SE. I uninstalled the old one (version 3.0), cleaned the save, and installed the new one. Everything else works fine for humanoids, but when I go to surrender to creatures it just plays the standing up animation. They also can't knock me down and just kill me. Weird thing is if I install the old one (3.0), I now get this same bug. Even when going back to old saves where version 3.0 worked just fine, I now get this bug too... If I install Bakafactory's version of Defeat into the clean savefile I created for Bane 3.3, it works fine. So now I'm really stumped. Anyone have any idea what's going on? This usually happens because defeat cannot find a valid animation for the creature. I changed the creature tag code in the MCM to show creature tags by default - have you tried resetting your creature tags to default and then selecting (for example) "Creature" as your only tag? Edited September 2, 2021 by Bane Master
no_way Posted September 4, 2021 Posted September 4, 2021 (edited) On 9/2/2021 at 6:03 AM, Bane Master said: This usually happens because defeat cannot find a valid animation for the creature. I changed the creature tag code in the MCM to show creature tags by default - have you tried resetting your creature tags to default and then selecting (for example) "Creature" as your only tag? Setting tags for creatures is very weird with this new version. I've never messes with this before in any version of defeat tbh. Looks like it suppresses all races by default, so turning them back on I can now get knocked down again. But now if I do the following combinations i get a different set of animations in the list each time, even from the same animator so presumably with the same tags. Tags: Creature require all tags: yes Tags: none require all tags: yes And when I do Tags: default Require all tags: no I get an empty list of animations. I also still cannot surrender to enemies (I get the "you cannot surrender to this enemy" error) even though they can knock me down and a scene will start. Does this new version require a specific version of sexlab? Edited September 4, 2021 by no_way
Bane Master Posted September 5, 2021 Posted September 5, 2021 10 hours ago, no_way said: Setting tags for creatures is very weird with this new version. I've never messes with this before in any version of defeat tbh. Looks like it suppresses all races by default, so turning them back on I can now get knocked down again. But now if I do the following combinations i get a different set of animations in the list each time, even from the same animator so presumably with the same tags. Tags: Creature require all tags: yes Tags: none require all tags: yes And when I do Tags: default Require all tags: no I get an empty list of animations. I also still cannot surrender to enemies (I get the "you cannot surrender to this enemy" error) even though they can knock me down and a scene will start. Does this new version require a specific version of sexlab? I haven't made any changes to tags or default creatures other than making the creature tags visible by default, As far as I can see selecting the creatures wanted and setting Creature tags works as intended
no_way Posted September 5, 2021 Posted September 5, 2021 8 hours ago, Bane Master said: I haven't made any changes to tags or default creatures other than making the creature tags visible by default, As far as I can see selecting the creatures wanted and setting Creature tags works as intended What does that mean, making creature tags visible by default? Not sure I understand what the code is doing on those animation pages options.
Bane Master Posted September 5, 2021 Posted September 5, 2021 4 hours ago, no_way said: What does that mean, making creature tags visible by default? Not sure I understand what the code is doing on those animation pages options. In the unpatched version the tags visible when opening the creature menu were the installed human/human animations, not the creature ones. I updated he mcm code to display the creature tag list by default in this situation.
no_way Posted September 7, 2021 Posted September 7, 2021 On 9/5/2021 at 5:58 PM, Bane Master said: In the unpatched version the tags visible when opening the creature menu were the installed human/human animations, not the creature ones. I updated he mcm code to display the creature tag list by default in this situation. Hmm. when i open the creature menu there are no tags displayed. Is this a helpful clue as to whats going wrong?
Bane Master Posted September 7, 2021 Posted September 7, 2021 3 hours ago, no_way said: Hmm. when i open the creature menu there are no tags displayed. Is this a helpful clue as to whats going wrong? It would seem so - the problem is I don't have any other reports of this thus far and can't reproduce it. Are there any errors from defeat in your script log?
Keiron13 Posted September 8, 2021 Posted September 8, 2021 getting a from 43 from your currently up to date defeat mod are you able to fix this or should i ignore what my mod loader is saying? just curious as its saying that SL framework and three other mods that i want to use are not using Form 44 but are using Form 43 that is part of Skyrim LE
Keiron13 Posted September 8, 2021 Posted September 8, 2021 the other mods id want to use but cant due to the Form 43 issue and SKSE dosent seem to like to run for some reason i have everything up to date but it doesn't wanna run
Hex Bolt Posted September 8, 2021 Posted September 8, 2021 10 minutes ago, Keiron13 said: getting a from 43 The form on an esp file is just a number. Form 43 will work just fine with SE, just as esp files saved with form 44 work fine with LE. But if it really bothers you, you can just open the mod with TES5Edit or the Creation Kit and resave it. That will change the form ID.
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