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Posted

i would really like to know how to make the follower stand up when the pc stands up  !

(after the pc gets raped, in original mode)

i remember in some earlier versions you could do that with the hotkey, but not anymore.

 

Walk over to the follower, click on them, or use the action key on them, choose the relevant knocked down/exhausted/trauma from the pop-up menu, then choose revive from the next menu.

Posted

 

 

Anyone who's Defeat craps out on them, what are you doing to rejuvenate it?  I used to be able to try a combo of Reconfig, or Clean Up.  But that seems to not work right now.  What is everyone doing with success?

 

My Follower's no longer get raped should my character die and use the death camera to view the aftermath using "tfc" in the console and only unless i surrender, and when i don't surrender they just get killed instead of being assaulted 

 

 

Use AFT to make your followers essential, then they kinda wont die on you, or if you are okay with them dying then up the health limit that they will go into bleed-out.

When their health drops below that thresh-hold they will get knocked down and raped if the following conditions are met.

Player is also knocked down or knocked out AND there is more than one aggressor around, if there is only one then they will rape the PC and ignore the follower.

I have NPC and followers set to go into bleed-out if their health drops below 30% ..... works like a charm. 

 

 

They will go to bleedout, but then the NPC's just kills them.  I do have them at 35%

 

Seems like I have to uninstall, then reinstall to try and get it to work again.  It will work for a while then crap out again

 

 

Anythign else improve this.  knocked down on hit, or bleed out, or both?

 

 

If they are getting killed then it sounds very much like they are not being recognized as followers and just as ordinary NPC's.

Its normal for Defeat to kill Joe Blogs NPC, to clear any potential threats before committing rape, my followers do it all the time, like say we fight 3 Cultists, 2 male and one female, my follower will knock down the female and kill the males before having her naughty way with the survivor.

 

As for settings in the MCM, that's all personal preference, i will post my DefeatConfig file here for you though with the settings i use, they work for me but there's no guarantee they will for you, please make a copy of your own config file before using this.

 

It goes in the Data/SKSE/Plugins/Defeat folder. DefeatConfig.json

Posted

 

i would really like to know how to make the follower stand up when the pc stands up  !

(after the pc gets raped, in original mode)

i remember in some earlier versions you could do that with the hotkey, but not anymore.

 

Walk over to the follower, click on them, or use the action key on them, choose the relevant knocked down/exhausted/trauma from the pop-up menu, then choose revive from the next menu.

 

 

There ts no free mouse in Skyrim, so how should i click on them ? 

There is no action key in Defeat, which action key do you mean ? activate key (like open a door)  E  by default) ?

 

Posted

I keep getting stuck after sex and usually can't get myself moving ever afterwards. The only fix I've found is toggling free camera, saving, loading, and toggling camera off - but that always brings its own issues. For instance, the last time I tried this my dual-casting stopped working.

 

Is there any more permanent and less-glitchy solution available?

Posted

 

 

i would really like to know how to make the follower stand up when the pc stands up  !

(after the pc gets raped, in original mode)

i remember in some earlier versions you could do that with the hotkey, but not anymore.

 

Walk over to the follower, click on them, or use the action key on them, choose the relevant knocked down/exhausted/trauma from the pop-up menu, then choose revive from the next menu.

 

 

There ts no free mouse in Skyrim, so how should i click on them ? 

There is no action key in Defeat, which action key do you mean ? activate key (like open a door)  E  by default) ?

 

 

 

Click on them, just means move the cross-hair over them and hit the E key ( or the A button if using Xbox controller ) and yes Defeat has an action key, please read the manual ( first post in this thread ).

Posted

 

 

 

i would really like to know how to make the follower stand up when the pc stands up  !

(after the pc gets raped, in original mode)

i remember in some earlier versions you could do that with the hotkey, but not anymore.

 

Walk over to the follower, click on them, or use the action key on them, choose the relevant knocked down/exhausted/trauma from the pop-up menu, then choose revive from the next menu.

 

 

There ts no free mouse in Skyrim, so how should i click on them ? 

There is no action key in Defeat, which action key do you mean ? activate key (like open a door)  E  by default) ?

 

 

 

Click on them, just means move the cross-hair over them and hit the E key ( or the A button if using Xbox controller ) and yes Defeat has an action key, please read the manual ( first post in this thread ).

 

 

ok, this happens: : 

the follower going down because the player gets raped in original modus. rape finished, player gets up, healing etc, followerr still on his knees.  moddescriptiion says followers get up by themselves (mcmsettings) - must be npc - npc knock down duration : 30 seconds (at minimum) : not working, far beyond 30 seconds.  descriptioon says : pc move to follower, press activate key :-  not working - or action key. action key ? what action key ?

 

ok this is the error :

the happening is about player as victim, and follower as victim, so part of npc-  npc. What it is NOT is player/follower as agressors.

i have this one always deactivated, i never use it.  The action key is ONLY in player/followers as aggressor and that key and the activate key works ONLY when player/follower is activated !!!!!!!!

 

So a nothing - to - do - with - it  player/follower as agressor must be activated to bringt the follower up in the player - as - victim scene. and of course this is said nowhere and it makes deactivating player/followers as agressor not only impossible but modbreaking. Very nice.

 

However, i thank you for your answer, that brought me finally to see whats going on and make things work.

 

Posted

I'm not sure if this is a bug or a mod conflict. While in werewolf form I cannot rape live NPCs. Whether it be knocked down, knocked out, or tied up. It just wont let me.

 

However, it will let me do necrophilia.

Posted

When you go to FunnyBizness' Animations and Forerunner414's FunnyBiz SLAL Pack 19.0 downloads there are many downloads to choose from, which ones do I need to download or are recommended? I don't care about creatures or being raped. I just need the player as aggressor options. 

Posted

When you go to FunnyBizness' Animations and Forerunner414's FunnyBiz SLAL Pack 19.0 downloads there are many downloads to choose from, which ones do I need to download or are recommended? I don't care about creatures or being raped. I just need the player as aggressor options. 

 

check here.

Posted

not sure which mod is causing this, when i get defeated in the fields many animals from far away join in the attack, sometimes human npcs.

anyway to limit the distance?

Posted

Wow...ok so like my horde of horny followers raided a Storm Cloak camp and had "fun" with one of the injured soldiers lol I finally tried the handover/prostitution options and let all the customers in the Winking Skeever "skeeve" all over her as well...that was sooo much fun. This mod is essential for me I swear. Lol

Posted

Oh some were asking how to keep the decapitated head and namiras goat body on when using the necro option. You have to make sure striping options for all body slots are disabled in sexlab defeat mcm and sexlab mcm and that no mods like Cumshot or Squirt are running otherwise the npc will regain their body parts...just saying. ^_^

Posted

I have been using Defeat for a long time, one of the best ever without doubt.

 

I am not sure if my issue started with the upgrade to 5.34 or not, it seems to me it worked properly for a while after install. Now, even on new games in MO, I will get knocked down (even have tried surrender key) the comments will fire and right before the sex scene should start my PC stands and the bad guys go aggro again. I am not seeing any other posts about this which means its a me but a fresh clean install is about the best I know to fix it and that didnt work. I have tried shutting off player resist, no affect. I tried reconfigure and clean up in the MCM, no affect. I guess I am going to move back in versions after I uninstall and clean. Ideas are very appreciated.

Posted

I have been using Defeat for a long time, one of the best ever without doubt.

 

I am not sure if my issue started with the upgrade to 5.34 or not, it seems to me it worked properly for a while after install. Now, even on new games in MO, I will get knocked down (even have tried surrender key) the comments will fire and right before the sex scene should start my PC stands and the bad guys go aggro again. I am not seeing any other posts about this which means its a me but a fresh clean install is about the best I know to fix it and that didnt work. I have tried shutting off player resist, no affect. I tried reconfigure and clean up in the MCM, no affect. I guess I am going to move back in versions after I uninstall and clean. Ideas are very appreciated.

 

This is just a guess, but i had similar issues when DA was triggered, try setting DA to trigger to 0% in Defeats MCM and see what happens?

 

Also double check you have registered aggressive animations with the sexlab framework, i know that sounds silly as i'm sure you have, but check anyways if you recently upgraded it to 1.6.2

Posted

I have been using Defeat for a long time, one of the best ever without doubt.

 

I am not sure if my issue started with the upgrade to 5.34 or not, it seems to me it worked properly for a while after install. Now, even on new games in MO, I will get knocked down (even have tried surrender key) the comments will fire and right before the sex scene should start my PC stands and the bad guys go aggro again. I am not seeing any other posts about this which means its a me but a fresh clean install is about the best I know to fix it and that didnt work. I have tried shutting off player resist, no affect. I tried reconfigure and clean up in the MCM, no affect. I guess I am going to move back in versions after I uninstall and clean. Ideas are very appreciated.

 

I was having similar issues, and made a post about it some time ago.  I'm not entirely sure what caused it and what ended up fixing it, but I did fully uninstall DA, set up 5.3.4 to only use the wound trigger (not bleedout), and used different mod for bleedout trigger.  It took some tweaking, but in the end I got everything running fine.

 

One thing you could check is, whether the animation tag settings you have are fine.  I had some empty tag lists that caused a crash when I tried to edit them - cleared them by setting them to default, that's one thing I did when I was setting it to work.

Posted

 

I have been using Defeat for a long time, one of the best ever without doubt.

 

I am not sure if my issue started with the upgrade to 5.34 or not, it seems to me it worked properly for a while after install. Now, even on new games in MO, I will get knocked down (even have tried surrender key) the comments will fire and right before the sex scene should start my PC stands and the bad guys go aggro again. I am not seeing any other posts about this which means its a me but a fresh clean install is about the best I know to fix it and that didnt work. I have tried shutting off player resist, no affect. I tried reconfigure and clean up in the MCM, no affect. I guess I am going to move back in versions after I uninstall and clean. Ideas are very appreciated.

 

This is just a guess, but i had similar issues when DA was triggered, try setting DA to trigger to 0% in Defeats MCM and see what happens?

 

Also double check you have registered aggressive animations with the sexlab framework, i know that sounds silly as i'm sure you have, but check anyways if you recently upgraded it to 1.6.2

 

 

No DA installed so the setting is gray

 

 

I have been using Defeat for a long time, one of the best ever without doubt.

 

I am not sure if my issue started with the upgrade to 5.34 or not, it seems to me it worked properly for a while after install. Now, even on new games in MO, I will get knocked down (even have tried surrender key) the comments will fire and right before the sex scene should start my PC stands and the bad guys go aggro again. I am not seeing any other posts about this which means its a me but a fresh clean install is about the best I know to fix it and that didnt work. I have tried shutting off player resist, no affect. I tried reconfigure and clean up in the MCM, no affect. I guess I am going to move back in versions after I uninstall and clean. Ideas are very appreciated.

 

I was having similar issues, and made a post about it some time ago.  I'm not entirely sure what caused it and what ended up fixing it, but I did fully uninstall DA, set up 5.3.4 to only use the wound trigger (not bleedout), and used different mod for bleedout trigger.  It took some tweaking, but in the end I got everything running fine.

 

One thing you could check is, whether the animation tag settings you have are fine.  I had some empty tag lists that caused a crash when I tried to edit them - cleared them by setting them to default, that's one thing I did when I was setting it to work.

 

 

No DA installed. I have Sexlab 161b, the newest Aroused redux, Eager NPCs and Defeat as my only Sexlab related. Other than this I have pretty much textures and armor.  Maybe Sexlab 162 for the newest Defeat? It says 161b or greater for Defeat.

Posted

Does anyone know why when you go from kill->necro the dead actor ends up being 'alive' in a way? I noticed this in Helgen because the guy accompanying you attacks and bugs the whole thing out, and when I went to Riverwood and trespassed ->kill -> necro the actor ends up getting a bounty put on me and still talks during sex.

Posted

 

No DA installed. I have Sexlab 161b, the newest Aroused redux, Eager NPCs and Defeat as my only Sexlab related. Other than this I have pretty much textures and armor.  Maybe Sexlab 162 for the newest Defeat? It says 161b or greater for Defeat.

 

I'm using 161b and it works fine.  It does sound like it can't find proper animation to play and so skips the scene.  Is why I suggest having a look at the tag settings and specifically checking if there's some tag settings that are invalid (for me they were empty, and crashed the game instantly when I tried to select them to add something in).  If that doesn't work, then you could try installing defeat 5.3.2, and then back to 5.3.4, that has apparently helped some people - and I did have 5.3.2 installed at some point myself too.

 

Does anyone know why when you go from kill->necro the dead actor ends up being 'alive' in a way? I noticed this in Helgen because the guy accompanying you attacks and bugs the whole thing out, and when I went to Riverwood and trespassed ->kill -> necro the actor ends up getting a bounty put on me and still talks during sex.

I think you can't animate dead actor, so it gets revived for the scene and then killed again afterwards.

Posted

 

 

No DA installed. I have Sexlab 161b, the newest Aroused redux, Eager NPCs and Defeat as my only Sexlab related. Other than this I have pretty much textures and armor.  Maybe Sexlab 162 for the newest Defeat? It says 161b or greater for Defeat.

 

I'm using 161b and it works fine.  It does sound like it can't find proper animation to play and so skips the scene.  Is why I suggest having a look at the tag settings and specifically checking if there's some tag settings that are invalid (for me they were empty, and crashed the game instantly when I tried to select them to add something in).  If that doesn't work, then you could try installing defeat 5.3.2, and then back to 5.3.4, that has apparently helped some people - and I did have 5.3.2 installed at some point myself too.

 

Does anyone know why when you go from kill->necro the dead actor ends up being 'alive' in a way? I noticed this in Helgen because the guy accompanying you attacks and bugs the whole thing out, and when I went to Riverwood and trespassed ->kill -> necro the actor ends up getting a bounty put on me and still talks during sex.

I think you can't animate dead actor, so it gets revived for the scene and then killed again afterwards.

 

 

Ok, good idea, I didnt catch you saying that earlier. I will try some things with the animations next time, thanks to all for ideas

Posted

 

 

No DA installed. I have Sexlab 161b, the newest Aroused redux, Eager NPCs and Defeat as my only Sexlab related. Other than this I have pretty much textures and armor.  Maybe Sexlab 162 for the newest Defeat? It says 161b or greater for Defeat.

 

I'm using 161b and it works fine.  It does sound like it can't find proper animation to play and so skips the scene.  Is why I suggest having a look at the tag settings and specifically checking if there's some tag settings that are invalid (for me they were empty, and crashed the game instantly when I tried to select them to add something in).  If that doesn't work, then you could try installing defeat 5.3.2, and then back to 5.3.4, that has apparently helped some people - and I did have 5.3.2 installed at some point myself too.

 

Does anyone know why when you go from kill->necro the dead actor ends up being 'alive' in a way? I noticed this in Helgen because the guy accompanying you attacks and bugs the whole thing out, and when I went to Riverwood and trespassed ->kill -> necro the actor ends up getting a bounty put on me and still talks during sex.

I think you can't animate dead actor, so it gets revived for the scene and then killed again afterwards.

 

 

Does this mean there's no way to get around it? I'm alright working around it but I'm curious if there's a clever workaround.

Posted

 

 

Does anyone know why when you go from kill->necro the dead actor ends up being 'alive' in a way? I noticed this in Helgen because the guy accompanying you attacks and bugs the whole thing out, and when I went to Riverwood and trespassed ->kill -> necro the actor ends up getting a bounty put on me and still talks during sex.

I think you can't animate dead actor, so it gets revived for the scene and then killed again afterwards.

 

 

Does this mean there's no way to get around it? I'm alright working around it but I'm curious if there's a clever workaround.

 

 

That depends on what you are really asking.  Currently that's how the mod is done, so there's no way to use it differently.  There's some other quirks this causes, like giving the target another set of death loot, and activating some other on-death stuff.  Would it be technically possible to animate dead actor?  I doubt, but can't be 100% sure.  Would it be possible to write code so it would keep NPCs attacking the revived target?  Probably.. you could remove it from all factions for starters.  Setting it to friendly faction to PC and setting the rank high would probably keep it from putting up a bounty (e.g. instead trespassing treat like those NPCs you're friends with).  Probably all sorts of other stuff could be done for various things.  But I'm not familiar enough with this stuff to say for certain, and in any case I'm not the one who'd be coding it in either.

Posted

I wasn't being clear enough, I mainly wanted to say workarounds on the player's end, not the coding/modder end. The friendly faction to PC setting seems like a good move, but in practice is probably more of a hassle than it's worth so I'll just either live with the trespassing or avoid it.

Posted

I've been having the same issues for a while no matter what version.  Works good for a while then cuts out.  Not sure if things are being written and something gets clogged up?

 

 

 


No DA installed. I have Sexlab 161b, the newest Aroused redux, Eager NPCs and Defeat as my only Sexlab related. Other than this I have pretty much textures and armor.  Maybe Sexlab 162 for the newest Defeat? It says 161b or greater for Defeat.

 

I'm using 161b and it works fine.  It does sound like it can't find proper animation to play and so skips the scene.  Is why I suggest having a look at the tag settings and specifically checking if there's some tag settings that are invalid (for me they were empty, and crashed the game instantly when I tried to select them to add something in).  If that doesn't work, then you could try installing defeat 5.3.2, and then back to 5.3.4, that has apparently helped some people - and I did have 5.3.2 installed at some point myself too.

 

Does anyone know why when you go from kill->necro the dead actor ends up being 'alive' in a way? I noticed this in Helgen because the guy accompanying you attacks and bugs the whole thing out, and when I went to Riverwood and trespassed ->kill -> necro the actor ends up getting a bounty put on me and still talks during sex.

I think you can't animate dead actor, so it gets revived for the scene and then killed again afterwards.

 

 

Does this mean there's no way to get around it? I'm alright working around it but I'm curious if there's a clever workaround.

 

 

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