warbaby2 Posted June 3, 2016 Posted June 3, 2016 Hey, Checking in again adfter a couple of months, and very pleased to see the project is still going. After setting up my Skyrim, I ran into a nice - to me - new bug with defeat, though: When my PC submits, the dialogue starts just fine, but then she is teleported to the last grid she was in (usually a house). SexLab's "disable teleport" option is disabled, so I'm not quite sure if that is a known bug... EDIT: It seams to be some kind of conflict, since it only happens on the end of the submit dialogue when animations are supposed to start, not if animations start right away... still, what mod could use cell transitions there?
Headerman Posted June 3, 2016 Posted June 3, 2016 Hi guys, when i am in combat and my health drops to the certain %, i just stay in the staggered position on the ground bleeding out. Nothing seems to happen after that?
Goubo Posted June 3, 2016 Author Posted June 3, 2016 I was just wondering Goubo are you done updating defeat and finally switching to fallout? Can't say yet if I'm going to make a full port of Defeat for Fallout yet, for now papyrus lacks too much of important functions to make it happen anyway, can't even register a key press... But I will update Defeat if need be, probably not with more content however, more like fixes.
a1b2c3d4e5f6h7i8 Posted June 3, 2016 Posted June 3, 2016 I was just wondering Goubo are you done updating defeat and finally switching to fallout? But I will update Defeat if need be, probably not with more content however, more like fixes. Could you please fix the outfits not appearing on the inventory of an NPC? It looks like what it happens with a vanilla follower where you cannot remove their default outfit. It just doesn't show on their inventory. Regards
dult Posted June 3, 2016 Posted June 3, 2016 Hmm... slight problem I ran into with 5.3.3, not sure if it's on 5.3.4 or not, will need to check later, but a fix isn't mentioned in the change logs: FFFFM scenes won't start. Which is a shame, cause I kind of want to see Funnybizness' femdom scenes in game.
Zeorik Posted June 3, 2016 Posted June 3, 2016 uh... I struggled when being attacked, and won (I think) though when I was teleported (Left for dead option?) I literally fell to my death without any way to defend myself. Then my skyrim crashed ._.
Zeorik Posted June 3, 2016 Posted June 3, 2016 OK. Something about choosing the kill option on a defeated enemy causes crashes... Lovely. Any way I can help resolve this issue?
Guest Posted June 4, 2016 Posted June 4, 2016 I was just wondering Goubo are you done updating defeat and finally switching to fallout? Can't say yet if I'm going to make a full port of Defeat for Fallout yet, for now papyrus lacks too much of important functions to make it happen anyway, can't even register a key press... But I will update Defeat if need be, probably not with more content however, more like fixes. Oh I see that must be frustrating hopefully bethesda gets on that, thanks for taking the time to comment
Chosen Clue Posted June 4, 2016 Posted June 4, 2016 I was just wondering Goubo are you done updating defeat and finally switching to fallout? Can't say yet if I'm going to make a full port of Defeat for Fallout yet, for now papyrus lacks too much of important functions to make it happen anyway, can't even register a key press... But I will update Defeat if need be, probably not with more content however, more like fixes. Oh I see that must be frustrating hopefully bethesda gets on that, thanks for taking the time to comment It's not really bethesda, it's more of the F4SE team hasn't made extensions to allow for key press registry like they did with Skyrim yet. Although it would have been nice if bethesda included a bunch of handy functions like that natively...
VictorAllen Posted June 4, 2016 Posted June 4, 2016 Hello, Firstly, thank you for this great and interesting mod, Goubo ^^ Secondly, i want to report a problem i have encountered. In one of my gameplays, i have my male character and a stray dog follower, then i captured a female NPC. First i used "Pernament Tie", then ordered stray dog to "Rape with player". The scene begin but only my male character use male animation, the stray dog just use idle animation, the female NPC still use idle bound animation like "Chained To Floor" or sometime normal idle animation. I tried New Game but the problem still exist. Then i tried "Rape" with my male character and the female NPC only but nothing happen. Similar with the stray dog and female NPC. I hope this will help a little to find out the problem. Thank you. ^^ Finally, sorry for my strange english. It's not my primary language.
WaxenFigure Posted June 4, 2016 Posted June 4, 2016 I was just wondering Goubo are you done updating defeat and finally switching to fallout?Can't say yet if I'm going to make a full port of Defeat for Fallout yet, for now papyrus lacks too much of important functions to make it happen anyway, can't even register a key press... But I will update Defeat if need be, probably not with more content however, more like fixes. Oh I see that must be frustrating hopefully bethesda gets on that, thanks for taking the time to comment It's not really bethesda, it's more of the F4SE team hasn't made extensions to allow for key press registry like they did with Skyrim yet. Although it would have been nice if bethesda included a bunch of handy functions like that natively... I'm convinced that Bethesda never looks to see what the script extenders do lest they be corrupted and add useful things instead of removing them.
shiagwen Posted June 4, 2016 Posted June 4, 2016 I was just wondering Goubo are you done updating defeat and finally switching to fallout? Can't say yet if I'm going to make a full port of Defeat for Fallout yet, for now papyrus lacks too much of important functions to make it happen anyway, can't even register a key press... But I will update Defeat if need be, probably not with more content however, more like fixes. i really need an option that after the rape the enemies in the cell become peaceful. not just for 5 seconds but as long as they are not attacked. for several reasons like skooma whore etc.
Headerman Posted June 4, 2016 Posted June 4, 2016 Actually my earlier issue; Health dropping to 0 leaves me permanently in the 'staggered' position on the ground, unable to move or do much at all? I have to reload.
invisible Posted June 4, 2016 Posted June 4, 2016 Probably the best mod out there with SexLab itself.
asianboy345 Posted June 5, 2016 Posted June 5, 2016 When I try to change some of the tags in the animations settings (precisely the player as aggressor - female>male one along a couple others within that page), the game instantly crash. This happens 100% of the time. Now, I can use the default button to erase the tags, but I can't add or change it at all due to the game always crashing. Anyone ran into this?
iamknotsatisfied Posted June 5, 2016 Posted June 5, 2016 When I try to change some of the tags in the animations settings (precisely the player as aggressor - female>male one along a couple others within that page), the game instantly crash. This happens 100% of the time. Now, I can use the default button to erase the tags, but I can't add or change it at all due to the game always crashing. Anyone ran into this? It happens to me also but I have found a solution. 1. install the mod through the MCM menu 2. wait for 2 hrs 3. go into a interior space like an inn 4. wait again for 24 hours 5. now you can change any and all the settings in the animations page
Mighty Legate Posted June 5, 2016 Posted June 5, 2016 This mod worked perfectly for me but that somehow stopped. It just doesn't react anymore. It doesn't react to any imput. When trying to uninstall or reconfigure it in MCM it tells me to get out of the menu. Ok, that's normal. But after that nothing happens. What could cause this? EDIT: I was impatient and played around a bit. After making the game check for compatible mods, it suddenly said "Defeat installed". Now everything works again. Funny... I remember I deleted some unrelated mods before the problem came up. Maybe it considered them as compatible and didnt react because it was searching for them ingame? Could this be?
Chosen Clue Posted June 5, 2016 Posted June 5, 2016 I was just wondering Goubo are you done updating defeat and finally switching to fallout? Can't say yet if I'm going to make a full port of Defeat for Fallout yet, for now papyrus lacks too much of important functions to make it happen anyway, can't even register a key press... But I will update Defeat if need be, probably not with more content however, more like fixes. i really need an option that after the rape the enemies in the cell become peaceful. not just for 5 seconds but as long as they are not attacked. for several reasons like skooma whore etc. I think it'd be interesting if it was only limited by distance and whether you equip a weapon near them. Being able to talk to the aggressor would be interesting for RP opportunities.
invisible Posted June 5, 2016 Posted June 5, 2016 Will you be implementing FunnyBizness's injured animations in the next update? Link: http://www.loverslab.com/topic/62635-funnybizness-injured-animations-resource/ They have potential with the Defeat mod.
Beleg42 Posted June 5, 2016 Posted June 5, 2016 Hi, I get a problem with this verion of your mod. It runs fine, but as soon as I want to safe the game (this also includes autosafe and quicksafe) the game crashes.I have all your requireds mods. Any Idea what the problem could be or what I can do? (I used an older version of this mod some time before without any problems. Sadly, i deleted that one when I installed this new version so I can't just use that one again)
TamaChan Posted June 6, 2016 Posted June 6, 2016 I just had a thought I never bothered with before. The silverhand is a violent faction that will attack the player on site, so how are you supposed to trade companions to them?
billymandy Posted June 6, 2016 Posted June 6, 2016 Hello, I just wanted to leave a message to let you know that this mod is wonderful and something of a "must-have" whenever I make a naughty themed skyrim. Thank you very much for making this mod. On a side note though, I wanted to ask about a feature in the mod that I am curious about. For the prostitution/handover, I never understood how it worked so I don't believe I had properly enslaved anyone before. By the instructions, I have to sack someone, and then release them. Afterwards, talking to them will trigger an option to enslave. I have done so and I don't believe such an option ever appeared. Is it due to some option I did not tick in the game? Or perhaps other mods like Sexlab Dialogue is getting in the way? It's no biggie but I just wanted to know how it works. Thanks for your time.
Starbrow65 Posted June 6, 2016 Posted June 6, 2016 By the instructions, I have to sack someone, and then release them. Afterwards, talking to them will trigger an option to enslave. I have done so and I don't believe such an option ever appeared. I think there's a misunderstanding. You don't enslave anyone explicitly like this. What's supposed to happen is this: 1) You defeat someone and put them in a sack. 2) You release the sacked someone in the vicinity of another NPC (no idea how close or far exactly). 3) You talk to that other NPC. A dialogue option ought to appear that says something like "Do you see that person over there ..." or similar. 4) You can now offer your captive to the other NPC for forced prostitution. Their reaction will depend on your MCM settings. 5) If the NPC is a guard, you can demand a bounty for your captive instead of prostituting him/her. 6) If you have prostituted your victim, you can return them to your sack and use them as a cashcow again later. 7) If you cashed in the bounty, your captive will disappear forever.
billymandy Posted June 6, 2016 Posted June 6, 2016 By the instructions, I have to sack someone, and then release them. Afterwards, talking to them will trigger an option to enslave. I have done so and I don't believe such an option ever appeared. I think there's a misunderstanding. You don't enslave anyone explicitly like this. What's supposed to happen is this: 1) You defeat someone and put them in a sack. 2) You release the sacked someone in the vicinity of another NPC (no idea how close or far exactly). 3) You talk to that other NPC. A dialogue option ought to appear that says something like "Do you see that person over there ..." or similar. 4) You can now offer your captive to the other NPC for forced prostitution. Their reaction will depend on your MCM settings. 5) If the NPC is a guard, you can demand a bounty for your captive instead of prostituting him/her. 6) If you have prostituted your victim, you can return them to your sack and use them as a cashcow again later. 7) If you cashed in the bounty, your captive will disappear forever. Thank you very much for explaining. I greatly appreciate it.
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