WCSC Posted June 26, 2016 Posted June 26, 2016 I downgraded to 5.3.2 again and everything works again. Anyone know why the cum textures disapear after a follower was post assualt killed? It stays on for the player
Adjarky Posted June 26, 2016 Posted June 26, 2016 Hoi, eine tolle Mod ist das schooo, das muss ich ja mal sagen. Sehr ausgefeilt !! Was ich überaus bedauerlich finde ist, das ich des englischen nicht mächtig bin, daher ist die schoo so komplexe Mod für mich noch schwieriger zu raffen. Bin da n bissl betrübt, das es diese Version nicht auf deutsch zu geben scheint. Wenn ich nur wüsste wie man das macht oder was man dafür braucht und so, würde ich mir die Mühe in JEDEM FALLE machen, diese zu übersetzen. Vom englischen ins umgangssprachliche Deutsch... FAZIT : eine HAMMA Mod, sehr ausgefeilt, sehr komplex und auch hyper realistisch. Nur wenn ich nicht weiß was ich da einstelle ist das Ergebnis oft deprimierend. Eben weils nie so eingestellt ist , wie ich es in der Handlung erwarten würde !! Endfazit, toll ABER "No Chance for Germans People" !!!! S C H A D E .... adj and peace...
TamaChan Posted June 26, 2016 Posted June 26, 2016 -snip- You can also try what someone suggested several pages ago, it seemed to work for me: make sure the first thing you do on loading a game is go straight to the defeat mcm and set the tag to what you want it to be immediately. Don't mess around with other settings first, or any other mod mcm settings. Don't know why it worked, maybe it was just random, but considering it crashed 3 times for me, and then worked the first time I tried this method, I think it's worth trying. Thanks for all the help everyone, unfortunately no matter how much I try doing things a different order, it still keeps crashing. If it's relevant, I think there is also an issue with importing settings. when I tried importing reikiri's settings, it didn't change anything. So it looks like my entire defeat mcm is fucked.
reikiri Posted June 26, 2016 Posted June 26, 2016 -snip- You can also try what someone suggested several pages ago, it seemed to work for me: make sure the first thing you do on loading a game is go straight to the defeat mcm and set the tag to what you want it to be immediately. Don't mess around with other settings first, or any other mod mcm settings. Don't know why it worked, maybe it was just random, but considering it crashed 3 times for me, and then worked the first time I tried this method, I think it's worth trying. Thanks for all the help everyone, unfortunately no matter how much I try doing things a different order, it still keeps crashing. If it's relevant, I think there is also an issue with importing settings. when I tried importing reikiri's settings, it didn't change anything. So it looks like my entire defeat mcm is fucked. Just off-chance, have you tried reloading the MCM menus? Console command: setstage ski_configmanagerinstance 1 It basically resets the quest that's managing the mcm menus. Small chance that it'd make any difference, but easy enough to try. Also maybe worth it to see if a new save has same problems - to see if it's something lingering in your savegame that causes issues, or if it's something in the installation itself. I don't remember if you'd tried falling back to 5.3.2 version, that's one option (and if it works, possibly going back to 5.3.4 again after that, depending on if it has something you want that 5.3.2 doesn't).
TamaChan Posted June 26, 2016 Posted June 26, 2016 -snip- You can also try what someone suggested several pages ago, it seemed to work for me: make sure the first thing you do on loading a game is go straight to the defeat mcm and set the tag to what you want it to be immediately. Don't mess around with other settings first, or any other mod mcm settings. Don't know why it worked, maybe it was just random, but considering it crashed 3 times for me, and then worked the first time I tried this method, I think it's worth trying. Thanks for all the help everyone, unfortunately no matter how much I try doing things a different order, it still keeps crashing. If it's relevant, I think there is also an issue with importing settings. when I tried importing reikiri's settings, it didn't change anything. So it looks like my entire defeat mcm is fucked. Just off-chance, have you tried reloading the MCM menus? Console command: setstage ski_configmanagerinstance 1 It basically resets the quest that's managing the mcm menus. Small chance that it'd make any difference, but easy enough to try. Also maybe worth it to see if a new save has same problems - to see if it's something lingering in your savegame that causes issues, or if it's something in the installation itself. I don't remember if you'd tried falling back to 5.3.2 version, that's one option (and if it works, possibly going back to 5.3.4 again after that, depending on if it has something you want that 5.3.2 doesn't). I'll try the mcm thing, but this happens only to defeat, and everytime. I am also only testing this on a new game. I have been starting a new game every time it crashes. edit: tried using 5.3.2. It was still crashing. I did notice that it seems to crash more when sexlab is installed. I install defeat on a new game, and leave sexlab mcm deactivated, then I was able to get at least the tag window to open up, but I then activated sexlab in it's mcm, and then try the tag again and it crashes. edit: If anyone knows of any files that aren't in the archive, could they list them? I know of the json file that gets created, but not sure if there are any other files from previous installs that might be messing me up.
nooder Posted June 26, 2016 Posted June 26, 2016 so is there any way to store sacks ? , noticed that if u have sack on u u cant put people in sack anymore it would be nice if u can store people in sacks or something like able to have more sacks that u can unequip and have someone else in another sack or 1 sack per follower ? if u dont wanna break the immersion i mean cmon add that feature
Hypno Posted June 27, 2016 Posted June 27, 2016 Having problems with the Sexlab Menu Controller. I have UIExtensions installed but when pressing the options key it goes to the defeat cleaning tools. I have disabled starting teleport.
reikiri Posted June 27, 2016 Posted June 27, 2016 I'll try the mcm thing, but this happens only to defeat, and everytime. I am also only testing this on a new game. I have been starting a new game every time it crashes. edit: tried using 5.3.2. It was still crashing. I did notice that it seems to crash more when sexlab is installed. I install defeat on a new game, and leave sexlab mcm deactivated, then I was able to get at least the tag window to open up, but I then activated sexlab in it's mcm, and then try the tag again and it crashes. edit: If anyone knows of any files that aren't in the archive, could they list them? I know of the json file that gets created, but not sure if there are any other files from previous installs that might be messing me up. If it's doing that even on new game, then I'm getting kind of stumped. The only thing that comes to mind is, something about the default tags being not found, or some other strangeness like that. Do you have both the ZaZ and the FunnyBizness animation packs installed? I don't think they should be required, but just in case. Think they were listed in recommended mods on the description page. Also, did you try the thing about bringing mouse pointer over the crashing tag setting, and then instead of selecting it, pressing the 'default' key? (it's B on my keyconfigs, but imagine it could be some other key on yours - but should show it on the.. bottom left of the screen I think, when you hover over the selection).
TamaChan Posted June 27, 2016 Posted June 27, 2016 I'll try the mcm thing, but this happens only to defeat, and everytime. I am also only testing this on a new game. I have been starting a new game every time it crashes. edit: tried using 5.3.2. It was still crashing. I did notice that it seems to crash more when sexlab is installed. I install defeat on a new game, and leave sexlab mcm deactivated, then I was able to get at least the tag window to open up, but I then activated sexlab in it's mcm, and then try the tag again and it crashes. edit: If anyone knows of any files that aren't in the archive, could they list them? I know of the json file that gets created, but not sure if there are any other files from previous installs that might be messing me up. If it's doing that even on new game, then I'm getting kind of stumped. The only thing that comes to mind is, something about the default tags being not found, or some other strangeness like that. Do you have both the ZaZ and the FunnyBizness animation packs installed? I don't think they should be required, but just in case. Think they were listed in recommended mods on the description page. Also, did you try the thing about bringing mouse pointer over the crashing tag setting, and then instead of selecting it, pressing the 'default' key? (it's B on my keyconfigs, but imagine it could be some other key on yours - but should show it on the.. bottom left of the screen I think, when you hover over the selection). I tried the dafault settings thing,I even set my key to B to just be safe. I have zaz and funnyb, although I haven't updated it in a while if that could effect it.
reikiri Posted June 27, 2016 Posted June 27, 2016 I tried the dafault settings thing,I even set my key to B to just be safe. I have zaz and funnyb, although I haven't updated it in a while if that could effect it. No idea... lessee.. I'm running... zaz 610 with 611 patch, and.. patched funnybiz 7.6. My jcontainers is 3.2.5. Papyrus util is 3.2. Sexlab 161b, death alternative is uninstalled, and I'm using SM Essential Player mod. Think I've mentioned those already though. Creature Framework 1.0.1, More Nasty Critters 9.3 I'm also running 244 .esp and .esm files, several of them merged esps from several mods, I think the total count unmerged would be closer to 300 esps/esms. Using both TES5 merged patch and bashed patch, although I don't imagine those have anything to do with this. FNIS behavior 6.2, FNIS creature pack 6.1, FNIS spells 5.0.1, FNIS PCEA2 1.3. It seems FNIS 6.3 is out, so I suppose I should update to that at some point. Anyway much of that stuff, I can't imagine how it would relate to tag settings. For testing with new save though, would be safer to try it once you're out of helgen, probably. Helgen, including keep, seems to mess some things up sometimes. Using alternate start, with 'camping in woods' is one fast way to get past that point when testing (with mod organizer it's easy to pop it in when just running a new game to test things). Also safer when doing most tests, to first use console sommand coc qasmoke to get into relatively empty and stable cell. I was having issues with game crashing on save, and moving to that test area helped with it. Although again.. it's tag settings. So, really I don't get it. Especially if it happens in both 6.4 and 6.2. Though... if your settings import failed.. that's really peculiar. You're certain it was in right location? You moved your own settings file away from overwrite directory of mod organizer? (or, replaced it there with the downloaded settings file I guess?) What about if you export your own settings and then change something, and import the old ones back - does it restore the old settings? If that works, check your importet settings file where it's saved to see you're certain it's the location you think of - it should be readable with text editor, like notepad++.
kevlare-98 Posted June 27, 2016 Posted June 27, 2016 yeah my game crashes when ever im about to get boned by an enemy yeah my game crashes when ever im about to get boned by an enemy
zetsukun1708 Posted June 27, 2016 Posted June 27, 2016 So...every download link I've tried so far as literally opened up Solitare on my computer. Am I being trolled or something?
Morferous Posted June 27, 2016 Posted June 27, 2016 So...every download link I've tried so far as literally opened up Solitare on my computer. Am I being trolled or something? Try another browser. Some browsers, like Edge, have problems with LL downloads. I am using Firefox and it works just fine.
sexcapades Posted June 28, 2016 Posted June 28, 2016 So...every download link I've tried so far as literally opened up Solitare on my computer. Am I being trolled or something? Extract it to a default defeat folder using 7zip. (It won't care about the solitaire bit) If you use Mod Organizer, you need to re-zip the new folder and install it.
Damoriva Posted June 28, 2016 Posted June 28, 2016 I posted about this over in FunnyBizness's thread, but it seems like this is a problem specific to Defeat so I'll post here now. His newer animations are not showing up in the list that appears when you press the '0' key to select an animation, only when the sex has been initiated by Defeat (being the aggressor or victim doesn't matter). I can choose them just fine during, say, Deviously Enslaved's sex act, or using Submit's roleplay 'pretend I'm a thief' dialogue option. It's only the animations from, in the SLAL FunnyBiz 2 menu, 'Molag Necro Miss' and up. Everything below that, and the animations in FunnyBiz 1 are all fine.
Xatos Posted June 28, 2016 Posted June 28, 2016 I posted about this over in FunnyBizness's thread, but it seems like this is a problem specific to Defeat so I'll post here now. His newer animations are not showing up in the list that appears when you press the '0' key to select an animation, only when the sex has been initiated by Defeat (being the aggressor or victim doesn't matter). I can choose them just fine during, say, Deviously Enslaved's sex act, or using Submit's roleplay 'pretend I'm a thief' dialogue option. It's only the animations from, in the SLAL FunnyBiz 2 menu, 'Molag Necro Miss' and up. Everything below that, and the animations in FunnyBiz 1 are all fine. Is it due to the animation sets perhaps? I don't use DE or Submit, but with Defeat there's different animation sets for consensual/aggressive/foreplay/etc and you have to choose the tags.
Damoriva Posted June 29, 2016 Posted June 29, 2016 I posted about this over in FunnyBizness's thread, but it seems like this is a problem specific to Defeat so I'll post here now. His newer animations are not showing up in the list that appears when you press the '0' key to select an animation, only when the sex has been initiated by Defeat (being the aggressor or victim doesn't matter). I can choose them just fine during, say, Deviously Enslaved's sex act, or using Submit's roleplay 'pretend I'm a thief' dialogue option. It's only the animations from, in the SLAL FunnyBiz 2 menu, 'Molag Necro Miss' and up. Everything below that, and the animations in FunnyBiz 1 are all fine. Is it due to the animation sets perhaps? I don't use DE or Submit, but with Defeat there's different animation sets for consensual/aggressive/foreplay/etc and you have to choose the tags. As far as I can tell there's nothing missing from those animations. All the appropriate ones have the 'Aggressive' tag.
srayesmanll Posted June 29, 2016 Posted June 29, 2016 I posted about this over in FunnyBizness's thread, but it seems like this is a problem specific to Defeat so I'll post here now. His newer animations are not showing up in the list that appears when you press the '0' key to select an animation, only when the sex has been initiated by Defeat (being the aggressor or victim doesn't matter). I can choose them just fine during, say, Deviously Enslaved's sex act, or using Submit's roleplay 'pretend I'm a thief' dialogue option. It's only the animations from, in the SLAL FunnyBiz 2 menu, 'Molag Necro Miss' and up. Everything below that, and the animations in FunnyBiz 1 are all fine. Is it due to the animation sets perhaps? I don't use DE or Submit, but with Defeat there's different animation sets for consensual/aggressive/foreplay/etc and you have to choose the tags. As far as I can tell there's nothing missing from those animations. All the appropriate ones have the 'Aggressive' tag. Read my post on the SexLab Tools thread - the info applies here as well (Defeat and Tools are both done by Goubo and have the same internal functionality as far as the sexlab animation list goes). The list available is completely dependent upon what info is passed to SexLab by defeat. If defeat is just requesting "aggressive" animations (not by tag), the list of animations sexlab generates may be too long and is getting reduced to the 125 limit (even though sexlab expanded the number of available animations, there is still a 125 animation limit to the search results - this is noted in sexlab information).
Damoriva Posted June 29, 2016 Posted June 29, 2016 Read my post on the SexLab Tools thread - the info applies here as well (Defeat and Tools are both done by Goubo and have the same internal functionality as far as the sexlab animation list goes). The list available is completely dependent upon what info is passed to SexLab by defeat. If defeat is just requesting "aggressive" animations (not by tag), the list of animations sexlab generates may be too long and is getting reduced to the 125 limit (even though sexlab expanded the number of available animations, there is still a 125 animation limit to the search results - this is noted in sexlab information). That 125 limit is probably it. FunnyBiz has done a LOT of animations, most of them aggressive. I take it Sexlab itself would need an update to increase the generated list limit?
srayesmanll Posted June 29, 2016 Posted June 29, 2016 Read my post on the SexLab Tools thread - the info applies here as well (Defeat and Tools are both done by Goubo and have the same internal functionality as far as the sexlab animation list goes). The list available is completely dependent upon what info is passed to SexLab by defeat. If defeat is just requesting "aggressive" animations (not by tag), the list of animations sexlab generates may be too long and is getting reduced to the 125 limit (even though sexlab expanded the number of available animations, there is still a 125 animation limit to the search results - this is noted in sexlab information). That 125 limit is probably it. FunnyBiz has done a LOT of animations, most of them aggressive. I take it Sexlab itself would need an update to increase the generated list limit? Not just an update, but a redesign of how the requested animation list is stored internally (this is supposition on my part). Basically the 125 is a technical limitation (really it's 128). Ashal bypassed the limitation by paging out the animation lists for display and storage, but the limit is still there (if you notice, the increases in the animations available has always been a factor of 125: first 375, and now the current limit of 500). To go beyond that 125 limit, he'd probably have to toss the current system and completely redesign it. And with the concentration leaning towards FO4 (SexTec or whatever the current name may be), I doubt that increasing/rewriting SexLab for a larger selected animation list is a high priority. Basically, mods asking for animations from SL need to be more specific about their requests (better use of tags, etc) to limit the list. However, with the amount of animations FB is producing (does he even sleep???), even with more selective animation requests the returned list may still have to truncate to 125 - so same problem.
Guest Posted June 30, 2016 Posted June 30, 2016 Hello guys. A member (that does not speak English very well) has a problem with Defeat. Defeat is working right and the animations are starting. But when an animation ends he can only open the inventory, no other player controls are available. Here is a quote of his post: example in free cam mode i just enter the game menu to toggle down the volume and after i just let the animations get end to i can play in more tranquility and i don't equip any item (i just see my character is sex infos example vaginal sex >>> grand master Anal sex >>> apprentice etc after those animations i can't acess the iventory and i can't attack Any of you can give him a help? Thanks! I already asked for the mod list in his thread.
KuteKatty Posted June 30, 2016 Posted June 30, 2016 Hello guys. A member (that does not speak English very well) has a problem with Defeat. Defeat is working right and the animations are starting. But when an animation ends he can only open the inventory, no other player controls are available. Here is a quote of his post: example in free cam mode i just enter the game menu to toggle down the volume and after i just let the animations get end to i can play in more tranquility and i don't equip any item (i just see my character is sex infos example vaginal sex >>> grand master Anal sex >>> apprentice etc after those animations i can't acess the iventory and i can't attack Any of you can give him a help? Thanks! I already asked for the mod list in his thread. Wow thanks dude the bug or error is this>> i can walk,run,talk with npcs, if i want i can get raped again,i can save etc but i can't attack and i can't open the inventory i just can attack if i restart my game ( and this take a years to load ( one week later) here is the mods (some its disabled for preventing crashes
RitualClarity Posted June 30, 2016 Posted June 30, 2016 Read my post on the SexLab Tools thread - the info applies here as well (Defeat and Tools are both done by Goubo and have the same internal functionality as far as the sexlab animation list goes). The list available is completely dependent upon what info is passed to SexLab by defeat. If defeat is just requesting "aggressive" animations (not by tag), the list of animations sexlab generates may be too long and is getting reduced to the 125 limit (even though sexlab expanded the number of available animations, there is still a 125 animation limit to the search results - this is noted in sexlab information). That 125 limit is probably it. FunnyBiz has done a LOT of animations, most of them aggressive. I take it Sexlab itself would need an update to increase the generated list limit? Not just an update, but a redesign of how the requested animation list is stored internally (this is supposition on my part). Basically the 125 is a technical limitation (really it's 128). Ashal bypassed the limitation by paging out the animation lists for display and storage, but the limit is still there (if you notice, the increases in the animations available has always been a factor of 125: first 375, and now the current limit of 500). To go beyond that 125 limit, he'd probably have to toss the current system and completely redesign it. And with the concentration leaning towards FO4 (SexTec or whatever the current name may be), I doubt that increasing/rewriting SexLab for a larger selected animation list is a high priority. Basically, mods asking for animations from SL need to be more specific about their requests (better use of tags, etc) to limit the list. However, with the amount of animations FB is producing (does he even sleep???), even with more selective animation requests the returned list may still have to truncate to 125 - so same problem. That is if the FO4 animations aren't similar or even the same (to import into the game) as Skryims animations. If they are... it might be worth reworking both Sexlab and Sextet into a more similar base structure and format to allow easier transfer of animations and yes even some of the scripting and other resources for mods. (doubt mods in whole would be easily be transferred) but might. This is even more possible with Skyrim 2016 which I assume will need a rework of the mod to be compatible as well. (which with what I have read might be even closer to FO4 than the current Skyrim engine. In fact an interview stated that they ported over Skyrim to test out the new engine and the new release of Skyrim 2016 is the result ) Also... not sure if CPU was referencing this thread when he mentioned a request for a load order from me in a PM. Sorry I don't have any modern setup with SExlab and Skryim for a few models much less any Defeat installed (for a few versions of Sexlab before.) I just created and followed Anatraix's tutorial with very little deviations. Been stuck on Fallout 4 recently.
Damoriva Posted June 30, 2016 Posted June 30, 2016 Okay, I disabled the entire FunnyBiz 1 set of animations, as well as every single other non-FB animation, leaving only the FunnyBiz 2 set, but despite the '0' key list being very definitely less than 125, the newer animations in set 2 still aren't showing up in Defeat-initiated sex acts while still appearing just fine in aggressive acts started by other mods.
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