Ryzaki009 Posted June 16, 2016 Posted June 16, 2016 Is there an option to modify the amount of time it takes to fill the struggle bar? I try to fill it after a scene and despite standing there doing nothing (and being quite a bit away near my companion whom he just stares at) I keep getting the aggressor is watching you and the bar decreases before I can fill it completely. Even when I stood there doing nothing he wouldn't move away. Is there something I'm doing wrong?
BlackIronTarkus Posted June 16, 2016 Posted June 16, 2016 Sorry if this is an odd question or the wrong place to ask this but is there any place I can download a previous version of Defeat? Specifically version 5.2.2. I recently updated to the latest version but realized a few mods weren't compatible with it but I had accidentally deleted the earlier version by the time the problem became apparent. In a bit of a pickle right now.
shane4244 Posted June 16, 2016 Posted June 16, 2016 Sorry if this is an odd question or the wrong place to ask this but is there any place I can download a previous version of Defeat? Specifically version 5.2.2. I recently updated to the latest version but realized a few mods weren't compatible with it but I had accidentally deleted the earlier version by the time the problem became apparent. In a bit of a pickle right now. I'm not sure if it will be early enough for you but someone posted version 5.3.2 here.
reikiri Posted June 17, 2016 Posted June 17, 2016 Version 5.3.4 just doesn't seem to work. Sometimes a scene starts, sometimes not. Sometimes I get knocked down, something from my inventory magically appears on attacker, and they go their merry way while I stay back in the bleedout state. Sometimes I simply die. If the scene actually happens to start, sometimes the game crashes afterwards.. sometimes not. Sometimes afterwards I get immediately assaulted again, and killed. Sometimes not. If a scene sometimes does play out, then next defeat I almost always get killed. But sometimes not. I tried running this through death alternative instead, but that frequently caused flat out crash - and I've never had those two mods working together seamlessly on any versions, so I just left DA fully away. I really have no idea why it seems to (not) work so unreliably. It would also be good if the player set to essential would persist (at least have an option to persist) even when for some reason the assailer doesn't count as valid - that in itself seems to be somewhat unreliable definition. Post-assault scenarios could still work in that case - for example left for dead, or rescued. There's checkbox saying everyone can knock down player, even if not valid assaulter.. but it doesn't seem to cause the essential setting to persist in all cases - perhaps it could be modified so that it does? Or just have another option for it. It would be great if I could get this working with just this one mod, especially since description states it's highly incompatible other bleedout mods. In my case, being randomly killed when the attacker doesn't validate, pretty much makes it a non-option, because I just don't like randomly going to previous save (which in itself infrequently crashes the whole game). Call it breaking the immersion, or just plain frustration from being forced to replay the last hour or so. In the end it's just preference.
TamaChan Posted June 17, 2016 Posted June 17, 2016 I'm having an issue where when I open the animations tab of the mcm, and click any of the tag selections boxes, my games crashes. All the time. I can't test anything related to animations, becuas everytime I try to change the tags, my game crashes.
CrimsonOmegaLance Posted June 17, 2016 Posted June 17, 2016 After my followers get knocked down, nothing happens. But then, when they stand back up, either after being "revived" by me through the activate button, or by time, they just stand in place rather than follow me anywhere. I need to clean Defeat through the tool in order for them to start walking again. Anybody else have this issue? Happens in 5.3.4
hamthe3rd Posted June 17, 2016 Posted June 17, 2016 OK. My issue is a minor (?) one, where when the character goes into blackout then returns in one of the Defeat/DA scenarios, she is still laying down and stays that way. I can walk/run, cast spells and equip weapons, but she stays in place while walking. Fast travel or sometimes dropping from a short distance with the very little movement I have clears it up, mostly. It eventually goes away once I can move again.
asianboy345 Posted June 17, 2016 Posted June 17, 2016 Having this weird bug where creature seems to not work. The animations are enabled and working correctly since I tested them with the matchmaking spells, but not with defeat. I can't surrender to any creature as the game will tell me that "you can't surrender to this enemy," even though I have the animations for that creature and they're working correctly. When I'm defeated, no scene occurs, it just blacks out and I ended up at an inn. It's as if Defeat doesn't detect any creature animations, so it assume that the creature in question is not compatible, but they should be, so it's kind of weird
WarsunGames Posted June 17, 2016 Posted June 17, 2016 I was just having quite a few problems.First off I have to say.The improvements are great.An i have had issues with trying to go from one area to another an the game freezing.I now know it was SexLab Framework.An not your mod.Just letting you know.
PervyPotter Posted June 17, 2016 Posted June 17, 2016 It would also be good if the player set to essential would persist (at least have an option to persist) even when for some reason the assailer doesn't count as valid - that in itself seems to be somewhat unreliable definition. Post-assault scenarios could still work in that case - for example left for dead, or rescued. I suppose you could always just set yourself to essential to see if doing so fixes things for you. Give this mod a try and see if it helps. http://www.nexusmods.com/skyrim/mods/16311/?
reikiri Posted June 17, 2016 Posted June 17, 2016 It would also be good if the player set to essential would persist (at least have an option to persist) even when for some reason the assailer doesn't count as valid - that in itself seems to be somewhat unreliable definition. Post-assault scenarios could still work in that case - for example left for dead, or rescued. I suppose you could always just set yourself to essential to see if doing so fixes things for you. Give this mod a try and see if it helps. http://www.nexusmods.com/skyrim/mods/16311/? Tried setting self essential before, but it doesn't do much - it seems to leave you permanently in bleedout mode, and since health goes to negative, it doesn't trigger the scene through the 'wound' option (and used with bleedout mode of Defeat I assume it would do nothing, because that would already set you essential by itself). The mod you linked on the other hand looks very interesting. Thanks for the link, it could be a good 'safeguard' while leaving defeat on with only the 'wound' option. Would then have the option to 1) surrender with keypress, 2) have defeat trigger on hit at low health or other conditions (I like the low stamina / only from behind option - sort of makes you pay more attention to things), 3) have the essential mod trigger if health goes down too fast or attacker isn't valid SL target. I have succubus heart installed, and was using 'combat seduction' option from it earlier, but while it starts a scene pretty reliably, it doesn't do any handling for followers - which tends to break all sorts of things when they keep fighting (might get around this by setting npc-npc on in Defeat and setting it to interrupt scenes on hit). Another promising option would be SSX mod (it has option to stop all combat at start of scene, and can do a lot of other interesting stuff), but it has problems in current version - they should be fixed in new version but that's apparently still some weeks from release. When it's done, it could play nicely together with Defeat set to wound-only mode. -- edit -- After some configuring, SM Essential works perfectly with Defeat. It's even better than I expected, you can actually use Defeat's 'surrender' key from SME's bleedout mode instead of waiting for it to wear off, so they really go well together. Thanks again for pointing out that mod. :3
jei991 Posted June 17, 2016 Posted June 17, 2016 Having this weird bug where creature seems to not work. The animations are enabled and working correctly since I tested them with the matchmaking spells, but not with defeat. I can't surrender to any creature as the game will tell me that "you can't surrender to this enemy," even though I have the animations for that creature and they're working correctly. When I'm defeated, no scene occurs, it just blacks out and I ended up at an inn. It's as if Defeat doesn't detect any creature animations, so it assume that the creature in question is not compatible, but they should be, so it's kind of weird I have a problem with this mod is that I meet the requirements and creature animations I work in hentai creatures of More nasty Critters but the mod defeat sexlab have the problem that only humans defeat and creatures not raped me :c I have a problem with this mod is that I meet the requirements and creature animations I work in hentai creatures of More nasty Critters but the mod defeat sexlab have the problem that only humans defeat and creatures not raped me :c i have the same problem again in a new game. tried all and everything again and again, nothing helped. downgraded to 5.32 no problems. if anybody can attach 5.33 here please Just wanted to post a possible solution for people with the 'can't surrender to this enemy' bug when trying to surrender to creatures that you can have sex with otherwise: just press the reconfigure button on the main page. For me it happens every new game, and I now suspect it might be due to importing settings, but I'm not sure. If you look under player as victim and find the creatures section, the list of enabled/disabled races will be blank if you have the same bug as me. I read other posts where upgrading/downgrading fixed it. This was the case for me too, but then obviously this is just re-installing it anyway which is the same thing. Hope this helps.
shiagwen Posted June 17, 2016 Posted June 17, 2016 Having this weird bug where creature seems to not work. The animations are enabled and working correctly since I tested them with the matchmaking spells, but not with defeat. I can't surrender to any creature as the game will tell me that "you can't surrender to this enemy," even though I have the animations for that creature and they're working correctly. When I'm defeated, no scene occurs, it just blacks out and I ended up at an inn. It's as if Defeat doesn't detect any creature animations, so it assume that the creature in question is not compatible, but they should be, so it's kind of weird I have a problem with this mod is that I meet the requirements and creature animations I work in hentai creatures of More nasty Critters but the mod defeat sexlab have the problem that only humans defeat and creatures not raped me :c I have a problem with this mod is that I meet the requirements and creature animations I work in hentai creatures of More nasty Critters but the mod defeat sexlab have the problem that only humans defeat and creatures not raped me :c i have the same problem again in a new game. tried all and everything again and again, nothing helped. downgraded to 5.32 no problems. if anybody can attach 5.33 here please Just wanted to post a possible solution for people with the 'can't surrender to this enemy' bug when trying to surrender to creatures that you can have sex with otherwise: just press the reconfigure button on the main page. For me it happens every new game, and I now suspect it might be due to importing settings, but I'm not sure. If you look under player as victim and find the creatures section, the list of enabled/disabled races will be blank if you have the same bug as me. I read other posts where upgrading/downgrading fixed it. This was the case for me too, but then obviously this is just re-installing it anyway which is the same thing. Hope this helps. my dear friend. do you really think i would post a bug like this without testing all possibilites before ? i have wriiten before i tried all and everything again and again. Tell me : do you get raped by creatures in 5.3.4 ?
reikiri Posted June 17, 2016 Posted June 17, 2016 my dear friend. do you really think i would post a bug like this without testing all possibilites before ? i have wriiten before i tried all and everything again and again. Tell me : do you get raped by creatures in 5.3.4 ? I do. -- edit -- Here's my current config file, in case it helps someone. I'm now using it together with the SM Essential, so I don't use the bleedout settings from 5.3.4. Defeat is set to trigger from 20% health (wound setting), and SME is set to heal to 19% on recovery from bleedout. I have both zaz and necro animations installed. If you don't have those packs installed, you'll need to change some of the tag settings (e.g. I use DomSub tag for some bound animations). Predators are often tracking other fauna - like wolves might be going after a hare - so if you get downed by one (or surrender to one), they might wander off to finish other fights.. but should eventually return to deal with you. An alternative would be to set the creature scenario to 'no transition' if you feel impatient and want your treat right away. :3 DefeatConfig.zip
shiagwen Posted June 17, 2016 Posted June 17, 2016 my dear friend. do you really think i would post a bug like this without testing all possibilites before ? i have wriiten before i tried all and everything again and again. Tell me : do you get raped by creatures in 5.3.4 ? I do. OK, thats a word. i tried a rape with the wolve outside riverwood, 5.3.2 installed. and same thinghappened as 5.3.4. so i reconfigured it and rape worked. so i installed 5.34 over 5.32 and creature rape works now. thanks for all who helped. i hope goboo will fix this anyway.
reikiri Posted June 17, 2016 Posted June 17, 2016 my dear friend. do you really think i would post a bug like this without testing all possibilites before ? i have wriiten before i tried all and everything again and again. Tell me : do you get raped by creatures in 5.3.4 ? I do. OK, thats a word. i tried a rape with the wolve outside riverwood, 5.3.2 installed. and same thinghappened as 5.3.4. so i reconfigured it and rape worked. so i installed 5.34 over 5.32 and creature rape works now. thanks for all who helped. i hope goboo will fix this anyway. Glad you got it running. I'm not sure if this is related, but I did have this issue with 5.3.4: I had empty tags setting, and tried to add some tags - clicking the tag setting crashed the game instantly. Tried it a couple times, and each time got a crash. What fixed it was bringing mouse over the setting and hitting 'b' to set it to 'default' (which is empty). My best guess is some settings were carried over from older version, and weren't working right. I imagine this could influence the scene start too - if the mod can't recognize the tag settings and thus fails to find any animations with 'matching' tags. Another issue I had was in selling a sacked NPC - I was offered ... I think like, over 40 million septims or so. I guess Lydia -really- wanted a piece of Irileth. Checking the settings on the mod, the value multipliers were all at 0. Here too setting the values to default brought them to more reasonable numbers.
cristiany Posted June 17, 2016 Posted June 17, 2016 my dear friend. do you really think i would post a bug like this without testing all possibilites before ? i have wriiten before i tried all and everything again and again. Tell me : do you get raped by creatures in 5.3.4 ? I do. OK, thats a word. i tried a rape with the wolve outside riverwood, 5.3.2 installed. and same thinghappened as 5.3.4. so i reconfigured it and rape worked. so i installed 5.34 over 5.32 and creature rape works now. thanks for all who helped. i hope goboo will fix this anyway. shiagwen, I have the same problem as you, could you pass the download link defeat sexlab 5.3.2 please?
reikiri Posted June 17, 2016 Posted June 17, 2016 shiagwen, I have the same problem as you, could you pass the download link defeat sexlab 5.3.2 please? http://www.loverslab.com/topic/19941-sexlab-defeat/?p=1581200
cristiany Posted June 17, 2016 Posted June 17, 2016 install sexlab defeat 5.3.2 and violation of creatures work ^^ but I have another problem ..... apparently in violations of creature have the flaccid penis and do not understand why because I have installed the latest versions sexlab nude criatures, Creature Framework, nasty critters, sexLab Aroused,papyrus and jcontainers ...
TamaChan Posted June 18, 2016 Posted June 18, 2016 -snip- Glad you got it running. I'm not sure if this is related, but I did have this issue with 5.3.4: I had empty tags setting, and tried to add some tags - clicking the tag setting crashed the game instantly. Tried it a couple times, and each time got a crash. What fixed it was bringing mouse over the setting and hitting 'b' to set it to 'default' (which is empty). My best guess is some settings were carried over from older version, and weren't working right. I imagine this could influence the scene start too - if the mod can't recognize the tag settings and thus fails to find any animations with 'matching' tags. Another issue I had was in selling a sacked NPC - I was offered ... I think like, over 40 million septims or so. I guess Lydia -really- wanted a piece of Irileth. Checking the settings on the mod, the value multipliers were all at 0. Here too setting the values to default brought them to more reasonable numbers. I have also been having an issue where I crash whenever I try to mess with the tags in the animations tab. Can you please help me?
jei991 Posted June 18, 2016 Posted June 18, 2016 Having this weird bug where creature seems to not work. The animations are enabled and working correctly since I tested them with the matchmaking spells, but not with defeat. I can't surrender to any creature as the game will tell me that "you can't surrender to this enemy," even though I have the animations for that creature and they're working correctly. When I'm defeated, no scene occurs, it just blacks out and I ended up at an inn. It's as if Defeat doesn't detect any creature animations, so it assume that the creature in question is not compatible, but they should be, so it's kind of weird I have a problem with this mod is that I meet the requirements and creature animations I work in hentai creatures of More nasty Critters but the mod defeat sexlab have the problem that only humans defeat and creatures not raped me :c I have a problem with this mod is that I meet the requirements and creature animations I work in hentai creatures of More nasty Critters but the mod defeat sexlab have the problem that only humans defeat and creatures not raped me :c i have the same problem again in a new game. tried all and everything again and again, nothing helped. downgraded to 5.32 no problems. if anybody can attach 5.33 here please Just wanted to post a possible solution for people with the 'can't surrender to this enemy' bug when trying to surrender to creatures that you can have sex with otherwise: just press the reconfigure button on the main page. For me it happens every new game, and I now suspect it might be due to importing settings, but I'm not sure. If you look under player as victim and find the creatures section, the list of enabled/disabled races will be blank if you have the same bug as me. I read other posts where upgrading/downgrading fixed it. This was the case for me too, but then obviously this is just re-installing it anyway which is the same thing. Hope this helps. my dear friend. do you really think i would post a bug like this without testing all possibilites before ? i have wriiten before i tried all and everything again and again.Tell me : do you get raped by creatures in 5.3.4 ? I do after fixing it via reconfigure, not saying that is your problem. I have an update for anyone else this might help - the exact cause of this bug for me was installing defeat on a new game before installing sexlab (derp). Also if anyone needs here is 5.3.3 http://s000.tinyupload.com/?file_id=06441040699254522974
reikiri Posted June 18, 2016 Posted June 18, 2016 -snip- Glad you got it running. I'm not sure if this is related, but I did have this issue with 5.3.4: I had empty tags setting, and tried to add some tags - clicking the tag setting crashed the game instantly. Tried it a couple times, and each time got a crash. What fixed it was bringing mouse over the setting and hitting 'b' to set it to 'default' (which is empty). My best guess is some settings were carried over from older version, and weren't working right. I imagine this could influence the scene start too - if the mod can't recognize the tag settings and thus fails to find any animations with 'matching' tags. Another issue I had was in selling a sacked NPC - I was offered ... I think like, over 40 million septims or so. I guess Lydia -really- wanted a piece of Irileth. Checking the settings on the mod, the value multipliers were all at 0. Here too setting the values to default brought them to more reasonable numbers. I have also been having an issue where I crash whenever I try to mess with the tags in the animations tab. Can you please help me? I don't know? Maybe? You can try what I mentioned in that post fixed it for me. In a crashy tag selection, instead of clicking it to add to it, just mouse over it, and press the button that says 'default' on the bottom of page (for me it's 'B' key but I don't know if that's the default setting, I've rebound pretty much every key). It should empty the tag list. Even if it already looks empty, do it anyway. That fixed the crashy thing for me, but it might not fix it for you. If it works, you should then be able to add tags to that setting normally. Of course you'd have to reset every tag setting that causes crashes, the same way. If that doesn't fix it for you, you can try importing the settings I attached on earlier post, it should overwrite all the tag settings along with all the other settings - but that might not be the ideal solution because lots of the settings are likely to be something you didn't want. If you decide to try it anyway, you'll need to download that file, and put it under directory Data/SKSE/Plugins/Defeat/ and then use Defeat's import button, I think under general settings. If it works, great. If not, you should be able to get your old settings back by reloading the previous savegame.
GregariousGibbon Posted June 18, 2016 Posted June 18, 2016 -snip- Glad you got it running. I'm not sure if this is related, but I did have this issue with 5.3.4: I had empty tags setting, and tried to add some tags - clicking the tag setting crashed the game instantly. Tried it a couple times, and each time got a crash. What fixed it was bringing mouse over the setting and hitting 'b' to set it to 'default' (which is empty). My best guess is some settings were carried over from older version, and weren't working right. I imagine this could influence the scene start too - if the mod can't recognize the tag settings and thus fails to find any animations with 'matching' tags. Another issue I had was in selling a sacked NPC - I was offered ... I think like, over 40 million septims or so. I guess Lydia -really- wanted a piece of Irileth. Checking the settings on the mod, the value multipliers were all at 0. Here too setting the values to default brought them to more reasonable numbers. I have also been having an issue where I crash whenever I try to mess with the tags in the animations tab. Can you please help me? I don't know? Maybe? You can try what I mentioned in that post fixed it for me. In a crashy tag selection, instead of clicking it to add to it, just mouse over it, and press the button that says 'default' on the bottom of page (for me it's 'B' key but I don't know if that's the default setting, I've rebound pretty much every key). It should empty the tag list. Even if it already looks empty, do it anyway. That fixed the crashy thing for me, but it might not fix it for you. If it works, you should then be able to add tags to that setting normally. Of course you'd have to reset every tag setting that causes crashes, the same way. If that doesn't fix it for you, you can try importing the settings I attached on earlier post, it should overwrite all the tag settings along with all the other settings - but that might not be the ideal solution because lots of the settings are likely to be something you didn't want. If you decide to try it anyway, you'll need to download that file, and put it under directory Data/SKSE/Plugins/Defeat/ and then use Defeat's import button, I think under general settings. If it works, great. If not, you should be able to get your old settings back by reloading the previous savegame. You can also try what someone suggested several pages ago, it seemed to work for me: make sure the first thing you do on loading a game is go straight to the defeat mcm and set the tag to what you want it to be immediately. Don't mess around with other settings first, or any other mod mcm settings. Don't know why it worked, maybe it was just random, but considering it crashed 3 times for me, and then worked the first time I tried this method, I think it's worth trying.
M.BISON Posted June 18, 2016 Posted June 18, 2016 not sure if i did something wrong? i installed defeat everything works, decided to install simple slavery just now but it wont trigger the simple slavery post assault? is it because i've been playing without simple slavery for a while? edit- nevermind fixed it
rixina09 Posted June 19, 2016 Posted June 19, 2016 Is it possible to make it so npcs that are in an escape, trauma, exhausted or a tied up state not report crimes? Hate it when a tied up npc puts a 5 gold bounty on you for stealing that apple on that table.
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