DonQuiWho Posted June 22, 2024 Posted June 22, 2024 (edited) 16 hours ago, AndrewLRG said: Could you also enable "Enable Log" option in Defeat MCM, page "Misc Options"? Please turn it on, then try to equip DDs using "TEST Devices" and upload that log. "Enable Log" option will write down more info. I forgot to mention that earlier. Log file does not show any script errors when Defeats post-assault event is triggering, so that's good. During the last game session It shows that Defeat did equip "Red Leather Paw Bondage Mittens" on "Callisto". Hi again Enabled the Defeat log and have tried again a few times The player gets festooned with DDs, and the logs seem to show that there is an attempt made to equip a follower. However, no items are equipped, and the follower equip seems to stop there, with no attempt to add anything to the second follower Can't find anything in/on the follower to indicate that anything was equipped/added to inventory Attached are two successive logs, the earlier being 1, and the most recent being 0 Hope that helps provide some clues as to the cause of this mystery .... DQW Papyrus.0.log Papyrus.1.log +++++++++ UPDATE ++++++++ I think I've sussed it!. The follower shown in the log is called 'Callisto'. The currently 'following' followers are 'Choronis' and 'Erika' (Erika is the Boss Follower in SL++) Neither 'Choronis', nor Erika, are being equipped with anything DD, despite them being the ones defeated in the Embershard battle I looked about for 'Callisto', but eventually just 'summoned' to the Sleeping Giant her using the iAFT 'summon all' command, and she rolled up, trussed up like a turkey - see pic So the mechanic does seem to work, but it doesn't seem to necessarily choose the correct target(s) I had this happen with another mod, Sexy Adventures, where a 'gangrape' in the Sleeping Giant' also 'dragged in' a remote follower, trussed up elsewhere, not by actually bringing them to the event, but by treating them as if they had been part of it, this being obvious from the post event application of a tattoo to the remote NPC The mod author cured that by adding some sort of proximity(?) or other check that excluded those followers who were not part of the main event So why the 'addon' is selecting Callisto or what choice criteria may be being used, I have no idea, especially as she was waiting/parked somewhere else, either as I had told to 'wait', or had been captured by some other mod - FWIW, she's not in the FSM enslaved list, nor the PAHE or DOM lists. She might even have been off plying her trade, under TDF, to make some cash for me on the side I hope that helps to nail this one, especially as following followers can at times go astray and aren't necessarily going to be part of a Defeat Event! DQW +++++++++++ UPDATE 2 ++++++++++ FWIW, Kimy has some sort of mechanism in Cursed Loot that keeps tabs on 2 of the PC's close current followers, these being able to be seen in the MCM, and are the two that get picked up for follower involving events. It might be some sort of check on changing cells or similar. She also has an option in MCM's Debug / whatever section fo 'Fix' Current Followers if any they seem to have been 'dropped off the radar' etc. Might be worth having a look there to see if it provides an easy way of doing that for you DQW Edited June 22, 2024 by DonQuiWho
AndrewLRG Posted June 22, 2024 Posted June 22, 2024 4 hours ago, DonQuiWho said: So why the 'addon' is selecting Callisto or what choice criteria may be being used, I have no idea, especially as she was waiting/parked somewhere else, either as I had told to 'wait', or had been captured by some other mod - FWIW, she's not in the FSM enslaved list, nor the PAHE or DOM lists. She might even have been off plying her trade, under TDF, to make some cash for me on the side Ah, and there's the source of the problem. Dynamic Defeat does not support multiple followers. It equips devices on your first active follower. Callisto was probably the first follower you recruited. You did not dismiss her and even though Callisto was not with you she still counts as "current" follower. I'll add multiple follower support, proximity check and whether follower is enslaved by Zaz mechanics. I wanted to avoid mechanic used by Cursed Loot to scan for nearby followers, but it might be the best solution. There's an option to make a SKSE plugin, that scans for followers, but LE, SE and AE need separate plugins, and I only can do it for LE. 2
DonQuiWho Posted June 22, 2024 Posted June 22, 2024 1 hour ago, AndrewLRG said: Ah, and there's the source of the problem. Dynamic Defeat does not support multiple followers. It equips devices on your first active follower. Callisto was probably the first follower you recruited. You did not dismiss her and even though Callisto was not with you she still counts as "current" follower. I'll add multiple follower support, proximity check and whether follower is enslaved by Zaz mechanics. I wanted to avoid mechanic used by Cursed Loot to scan for nearby followers, but it might be the best solution. There's an option to make a SKSE plugin, that scans for followers, but LE, SE and AE need separate plugins, and I only can do it for LE. Thank you very much. Glad that we've got the issue nailed down! I'm sure that there will be someone else out there who can help you to 'convert/translate' that to SSE Maybe @Bane Master him or her self, who has made such a good job of making the addon work in SSE in the first place(!), or possibly @Herowynne , who seems to be a 'linguistic expert' on that sort of issue? DQW 1
AndrewLRG Posted June 22, 2024 Posted June 22, 2024 37 minutes ago, DonQuiWho said: Thank you very much. Glad that we've got the issue nailed down! I'm sure that there will be someone else out there who can help you to 'convert/translate' that to SSE Maybe @Bane Master him or her self, who has made such a good job of making the addon work in SSE in the first place(!), or possibly @Herowynne , who seems to be a 'linguistic expert' on that sort of issue? DQW If someone could direct me to a tutorial and ready-to-use plugin example similar to this one https://github.com/xanderdunn/skaar/wiki/SKSE%3A-Getting-Started but for SE and AE, that should be enough. 1
Herowynne Posted June 23, 2024 Posted June 23, 2024 2 hours ago, AndrewLRG said: If someone could direct me to a tutorial and ready-to-use plugin example similar to this one https://github.com/xanderdunn/skaar/wiki/SKSE%3A-Getting-Started but for SE and AE, that should be enough. Here is a GitHub repo with an SKSE template: https://github.com/SkyrimScripting/SKSE_Templates Here is a YouTube video that references that template: 2
serrat249 Posted June 30, 2024 Posted June 30, 2024 i didn't wanna bother, but my sldefeat worked fine at first, but some how it didn't want to work anymore, any time i surrender or get knocked (which is another things that almost never happen), the npc just talk a little and nothing happen, and they start killing me again, is there anyway i can fix this
WarsunGames Posted July 7, 2024 Posted July 7, 2024 OK figured it out. The whole ( What?! are you insane ?! Back off! ) in Defeat Go down to the bottom an click on NPC vs NPC Sexual Assault by NPCs UNcheck Sexuality. Apparently this is a filter. So if a NPC is not lesbian this hauls any actions against you.
MorningDance1997 Posted July 7, 2024 Posted July 7, 2024 Hey, I thought I installed everything correctly, but I just installed just sexlab, defeat, and its prerequisites, but skyrim wont boot up unless if I have defeat disabled, anyone know what to do?
MorningDance1997 Posted July 7, 2024 Posted July 7, 2024 Ok, I just realized that the current version of Defeat is for an older version of skyrim, specifically LE, anyone know an updated version?
Hex Bolt Posted July 7, 2024 Posted July 7, 2024 11 minutes ago, MorningDance1997 said: Ok, I just realized that the current version of Defeat is for an older version of skyrim, specifically LE, anyone know an updated version? Here 1
Sant69 Posted July 9, 2024 Posted July 9, 2024 (edited) Is there a way to set only the follower will get assaulted? like when you and your follower got know down you will be let aside(maybe get equited with DD) and the enemy will only assault the follower. Edited July 9, 2024 by Sant69
DonQuiWho Posted July 9, 2024 Posted July 9, 2024 2 hours ago, Sant69 said: Is there a way to set only the follower will get assaulted? like when you and your follower got know down you will be let aside(maybe get equited with DD) and the enemy will only assault the follower. Strangely, I had been thinking on asking the same thing. Would make playing as a male PC better, as DDs for Him are, no offence intended to the creators, a bit rubbish given their sort of being almost an afterthought DQW
Vets Posted July 9, 2024 Posted July 9, 2024 If your character is male you can enable player victim then enable "player can be knocked down by everyone" but disable "male allowed". Your character will now go into a knocked down state but then be ignored for your female followers.
Sant69 Posted July 13, 2024 Posted July 13, 2024 how do you set the post-assault event can be trigger without the assault on the player? like when you get defeated you will get robbed and then left for death
Vets Posted July 13, 2024 Posted July 13, 2024 13 hours ago, Sant69 said: how do you set the post-assault event can be trigger without the assault on the player? like when you get defeated you will get robbed and then left for death I'm pretty sure I just increased the chances of certain events the way I want. When the scenes with followers are complete my character then goes from the sitting defeated animation to a lying animation and then teleported to event.
DonQuiWho Posted July 13, 2024 Posted July 13, 2024 15 hours ago, Sant69 said: how do you set the post-assault event can be trigger without the assault on the player? like when you get defeated you will get robbed and then left for death Might depend on which version you are using too. Just in case you are using the one from the front page, look about 4 or 5 posts up to get Hexbolt's link to what is now probably the definitive, updated, version
Sant69 Posted July 14, 2024 Posted July 14, 2024 6 hours ago, Vets said: I'm pretty sure I just increased the chances of certain events the way I want. When the scenes with followers are complete my character then goes from the sitting defeated animation to a lying animation and then teleported to event. mis events worked, but the robbery seems to only happen after an assault.
Kingslayer101 Posted July 19, 2024 Posted July 19, 2024 Can you install Bane's Defeat SE over Baka's Defeat SE as in overwrite? I have the MCM ingame but its not installed ingame yet.
MoBai636 Posted July 21, 2024 Posted July 21, 2024 On 11/24/2021 at 4:59 PM, Bane Master said: Hi All, 大家好, Here is an updated version of Defeat based on the original Defeat 5.3.5 这是在原来的 Defeat 5.3.5 基础上更新的 Defeat 版本 This update is focused purely on fixing bugs in the original Defeat and does not add new features, therefore I am calling this version Defeat 5.3.6. 本次更新纯粹专注于修复原版 Defeat 中的 bug,并没有添加新功能,因此我将此版本称为 Defeat 5.3.6。 Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5 击败 5.3.6 是独立的,不需要击败 5.3.5 When updating to 18112023 you need to run 'Reconfigure' from the MCM and then run "Clean Up" from the MCM as well. 更新到 18112023 时,您需要从 MCM 运行“重新配置”,然后还从 MCM 运行“清理”。 ChangeLog Defeat V5.3.6 Bane 20032024 变更日志击败 V5.3.6 祸根 20032024 Compatibility Fix for Prison Overhaul Patched - Defeat will now suspend player events whilst imprisoned by POP 监狱大修的兼容性修复已修补 - 失败现在将暂停被 POP 监禁的玩家活动 Identified and fixed a root cause of multiple errors and hangs in the original Defeat code 识别并修复了多个错误的根本原因并在原始失败代码中挂起 Fixed compatibility for Bikini armour - MCM strip slots increased to 10 修复了比基尼盔甲的兼容性 - MCM 条带插槽增加至 10 个 Fixed a potential dialogue conflict with Submissive Lola: The Resubmission 修复了与顺从的萝拉:重新提交之间潜在的对话冲突 Fixed a cause of occasional hangs where the Aggressors don't initiate Assault dialogue with the player after Knockdown/Surrender 修复了攻击者在击倒/投降后不与玩家发起攻击对话的偶尔挂起的原因 Fixed Aggressors ignoring followers until hit when the Player is downed 修复了攻击者忽略追随者直到玩家被击倒时被击中的问题 Fixed Surrender scenes hanging in Strugglebar state at the end of assaults 修复了攻击结束时挂在斗争吧状态的投降场景 Followers will no longer stand around looking bored during Surrender scenes 在投降场景中,追随者将不再站在周围看起来很无聊 Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved) 修复了导入或重新配置后 MCM 热键处于不一致状态的问题(现在还保存了自定义斗争栏颜色) Fixed Downed followers intervening as Witnesses 修复了被击倒的追随者作为见证人进行干预的问题 Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt) 修复了英文界面文件(sexlabdefeat_english.txt)中的一些链接错误和语法 Fixed a condition that could cause Followers to stop combat when the Player is Defeated 修复了当玩家被击败时可能导致追随者停止战斗的情况 Fixed the follower down first re-agro bug 修复了追随者第一次重新农业错误 Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties 修复了某些对话脚本片段中的编译错误并填充了许多空脚本属性 Fixed the Surrender key getting unbound issue 修复了投降键未绑定的问题 Fixed MCM Knockdown duration setting not working for followers 修复了 MCM 击倒持续时间设置对追随者不起作用的问题 Fixed Defeat's Essential Player function failing when in None Locations 修复了“击败”的基本玩家功能在“无位置”时失败的问题 Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File 整理了一些对话语法 - 主要在 DefeatPlayerQST 和重新生成的 SEQ 文件中 The motivation for doing this was to provide a more stable platform for AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content. 这样做的动机是为 AndrewLRG 优秀的 Dynamic Defeat 补丁提供一个更稳定的平台。我很高兴地说,他非常友善地提供了补丁的更新版本,该版本转发了我在 Defeat 5.3.6 中添加的修复程序,并提供了一些额外的 Dynamic Defeat 错误修复和内容。 Changelog Dynamic Defeat LRG Patch V1.6.3 (for Defeat Version 5.3.6) by AndrewLRG 更新日志动态击败 LRG 补丁 V1.6.3(针对击败版本 5.3.6),作者:AndrewLRG Updated to Defeat 5.3.6 20032024 with compatibility fix for Prison Overhaul Patched 更新至 Defeat 5.3.6 20032024,并修复了 Prison Overhaul 的兼容性补丁 Followers affected by Follower Slavery Mod (SFM) won't be teleported after equipping Devices and will resume activities defined by SFM; Thanks to DonQuiWho for suggestion and Bane Master for implementation; 受追随者奴役模式 (SFM) 影响的追随者在装备设备后不会被传送,并将恢复 SFM 定义的活动;感谢 DonQuiWho 的建议和 Bane Master 的实施; Modmakers can specify weapons that won't trigger defeat mechanisms (Player can't be knocked down by these weapons). This should increase compatibility with Zaz's whipping scenes and other mods that don't want Defeat to react on Player getting hit. Thanks to HexBolt8 for suggestion. 模组制作者可以指定不会触发失败机制的武器(玩家不会被这些武器击倒)。这应该会增加与扎兹的鞭打场景和其他不希望击败对玩家被击中做出反应的模组的兼容性。感谢 HexBolt8 的建议。 Added Follower Support for "(Devious Devices) Equip Devices" and "(Cursed Loot) Equip Devices" Post-assault events. When enabled Follower will also equip Devious Devices 添加了对“(狡诈设备)装备设备”和“(诅咒战利品)装备设备”攻击后事件的追随者支持。启用后,追随者还将装备 Devious 设备 Added a chance to trigger "Left for Dead" and "Rescued" Post-assault events after equipping Devices 添加了装备设备后触发“Left for Dead”和“Rescueed”袭击后事件的机会 Added some missing Devices to "equip list" (Bondage mittens, Yokes, Pear Plugs and others) 在“装备列表”中添加了一些缺失的设备(束缚手套、轭、梨塞等) Fixed an issue when "Device Colour" in MCM was shown incorrectly for some Devices after changing their Types; 修复了某些设备在更改类型后 MCM 中的“设备颜色”显示不正确的问题; New post-Assault Event: 'Equip random Devious Devices' (requires Devious Devices 5+ to be installed). Does not require Deviously Cursed Loot.esp. 新的袭击后事件:“装备随机 Devious 设备”(需要安装 Devious 设备 5+)。不需要 Deviously Cursed Loot.esp。 Fixed an issue when Dynamic Defeat was not working with creatures; 修复了动态击败不适用于生物的问题; Fixed a small bug that could cause Devious Suit not be re-equipped; 修复了一个可能导致Devious Suit无法重新装备的小错误; Added a "creature toggle" option to disable/enable some Post-Assault events when defeated by creatures; (thanks to DonQuiWho for suggestion). Option can be found in Defeats MCM/Player Post-Assault page. 添加了“生物切换”选项,以在被生物击败时禁用/启用一些攻击后事件; (感谢 DonQuiWho 的建议)。选项可以在“击败 MCM/玩家攻击后”页面中找到。 Updated Defeat's import/export mechanics to include all added features. 更新了 Defeat 的导入/导出机制以包含所有添加的功能。 It should be possible to update a vanilla Defeat 5.3.5 game to Defeat 5.3.6 with or without the LRG Dynamic Defeat Patch but as ever, if you have problems, either clean your save or start a new game. 应该可以将普通的 Defeat 5.3.5 游戏更新为 Defeat 5.3.6,无论是否有 LRG Dynamic Defeat 补丁,但与以往一样,如果您遇到问题,请清理您的保存或开始新游戏。 Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions. 请注意,此版本的 Defeat 和 Dynamic Defeat 补丁与任何其他 Defeat 补丁或版本不兼容。 Thanks to DonQuiWho. Herowynne, Tlam99 and andbgame for taking the time to beta test Defeat 5.3.6 感谢 DonQuiWho。 Herowynne、Tlam99 和 andbgame 花时间进行 Beta 测试 击败 5.3.6 SL Defeat LE.5.3.6 Bane 20032024.7z 6.43 MB · 157 downloads SL Defeat SSE.5.3.6 Bane 20032024.7z 5.56 MB · 697 downloads Dynamic Defeat LRG Patch 1.6.3 for Bane 20032024.7z 254.42 kB · 454 downloads SL Defeat LE.5.3.6 Bane 20032024.7z 6.43 MB · 157 次下载SL Defeat SSE.5.3.6 Bane 20032024.7z 5.56 MB · 697 次下载Dynamic Defeat LRG Patch 1.6.3 for Bane 20032024.7z 254.42 kB · 454 次下载 thank you very much!!! 1
Kingslayer101 Posted July 21, 2024 Posted July 21, 2024 (edited) So I've tried triggering Defeat but I have combat mods like Valhala combat and Im getting ragdoll killed in one hit. It doesn't knock down. Edit: Ok so turning the Essential Bleedout setting off and on again fixed it? Weird. Edited July 21, 2024 by Kingslayer101
jayru Posted July 24, 2024 Posted July 24, 2024 I'm using the @banemaster defeat mod, and I cannot for the life of me get ALL of the 3p creature three/fourways to load no matter how much tag editing I do. Does anyone know why? When I use naked defeat they all load in perfectly fine...
Crocop777 Posted July 26, 2024 Posted July 26, 2024 The link to download Defeat for SE in the post seems dead
DonQuiWho Posted July 26, 2024 Posted July 26, 2024 13 minutes ago, Crocop777 said: The link to download Defeat for SE in the post seems dead See the link in Hexbolt's post of 8 July above for the most best up to date, well maintained, version of Defeat DQW 1
Crocop777 Posted July 26, 2024 Posted July 26, 2024 1 hour ago, DonQuiWho said: See the link in Hexbolt's post of 8 July above for the most best up to date, well maintained, version of Defeat DQW Thank you , this one works. It is hard to dig among all the pages. I wish Bane post his own version on a new thread , it will much easier to find it 1
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