shiagwen Posted June 19, 2016 Posted June 19, 2016 Does anybody know from where the laying and sitting animations came between and at the end of the rape ? is it an animation mod ?
destaice Posted June 19, 2016 Posted June 19, 2016 Not sure if this has already posted as there's 500+ pages. But what makes a character "moral."? When prostituting a captured NPC a moral character will refuse and sometimes attack the character and or call for guards if available. But there isn't any info on what makes a character moral. I understand somebody like a guard would be moral, or citizens in town, but the dark brotherhood? I tried to prostitute a bandit to them and they began attacking me. There really doesn't seem to be a way to figure out whether or not an NPC is moral. And NPCs who you would assume are not moral end up being moral instead. Additionally, the stormcloaks and imperials will began attacking a tried up victim of the opposing faction.
TamaChan Posted June 20, 2016 Posted June 20, 2016 Not sure if this has already posted as there's 500+ pages. But what makes a character "moral."? When prostituting a captured NPC a moral character will refuse and sometimes attack the character and or call for guards if available. But there isn't any info on what makes a character moral. I understand somebody like a guard would be moral, or citizens in town, but the dark brotherhood? I tried to prostitute a bandit to them and they began attacking me. There really doesn't seem to be a way to figure out whether or not an NPC is moral. And NPCs who you would assume are not moral end up being moral instead. Additionally, the stormcloaks and imperials will began attacking a tried up victim of the opposing faction. There is a value all npcs have. I think it has 0-3. It is the "moral value". If it is set to 3, then they won't do anything bad(like killing innocent people, stealing, etc.) If it is set to 0, then they will do anything. You can check the moral value of an npc in xedit/ck.
InsanityFactor Posted June 20, 2016 Posted June 20, 2016 So is there a way to rob tied NPCs anymore? I originally thought that undress meant I could just go to their inventory after undressing the NPC and take their armor, but after undressing an NPC, the inventory option in the Tied Up menu does not show the armor I just stripped off them. However if I pickpocket the tied NPC the undressed armor appears there; I'm shit at pickpocketing so that's not gonna work. Can someone tell me if this how its supposed to work, and if it is, a workaround to keep an NPC permanently stripped? I used to just rob an NPC of everything but shoes and they would stay that way, but now after reloading the cell where the NPC is, they reequip everything.
wulfgear09 Posted June 20, 2016 Posted June 20, 2016 Does anybody know from where the laying and sitting animations came between and at the end of the rape ? is it an animation mod ? Only other place i have seen them is in Estrus .
mx2k Posted June 20, 2016 Posted June 20, 2016 Hello, facing a small issue with Defeat NPC redressing. Using latest Defeat and SL versions. All victim redress options properly set. Probably asked many times in this thread, but search didn't answer my questions yet. a) Sometimes NPC does not redress when I use raep button the 2nd time in a row, or generally on any NPC still naked. Seems SL or Defeat assume "npc state: naked" when starting the anims, thus equipping "naked" instead of "armor" after anim. Already used the Cleaning functions implemented in Defeat, but those only seem to affect other stuff stored by Defeat and not the data what a given NPC was wearing. How to fix this on NPCs who still have their original cloth in inventory but do not want to put it on after the anims? I hope it can be done via console. Please name required console commands to use and/or files to edit. Does maybe a simple kill / revive loop fix it? I have some NPCs from mods, whose mods got broken over time and don't show follower dialog options to access inventory anymore. Since I installed Defeat can access them via Defeat Inventory option during knockdown effect active. Now I put in new cloth to wear and I take their current cloth from inventory to make sure they will wear the new cloth with no conflicts. This does not seem to work at all. NPC is staying naked forever and does not put on any armor. They refuse to wear new armor. They also refuse to wear their old armor again after I put it back via Defeat inventory access. Any solutions?
reikiri Posted June 20, 2016 Posted June 20, 2016 Can someone upload 5.3.2 version? http://www.loverslab.com/topic/19941-sexlab-defeat/?p=1587827 <-- somebody said somebody did.
reikiri Posted June 20, 2016 Posted June 20, 2016 Hello, facing a small issue with Defeat NPC redressing. Using latest Defeat and SL versions. All victim redress options properly set. Probably asked many times in this thread, but search didn't answer my questions yet. a) Sometimes NPC does not redress when I use raep button the 2nd time in a row, or generally on any NPC still naked. Seems SL or Defeat assume "npc state: naked" when starting the anims, thus equipping "naked" instead of "armor" after anim. Already used the Cleaning functions implemented in Defeat, but those only seem to affect other stuff stored by Defeat and not the data what a given NPC was wearing. How to fix this on NPCs who still have their original cloth in inventory but do not want to put it on after the anims? I hope it can be done via console. Please name required console commands to use and/or files to edit. Does maybe a simple kill / revive loop fix it? I have some NPCs from mods, whose mods got broken over time and don't show follower dialog options to access inventory anymore. Since I installed Defeat can access them via Defeat Inventory option during knockdown effect active. Now I put in new cloth to wear and I take their current cloth from inventory to make sure they will wear the new cloth with no conflicts. This does not seem to work at all. NPC is staying naked forever and does not put on any armor. They refuse to wear new armor. They also refuse to wear their old armor again after I put it back via Defeat inventory access. Any solutions? This may or may not work depending on what exactly causes them to refuse wearing the items. If it's some mod actively stripping them, you'll have to deal with that mod. Otherwise though... - One option, use EFF to recruit the npc temporarily, to get inventory management - Other option, using console: 1) go to 1st person view so it's easier to target the npc. turn to look at the npc. 2) open console 3) click on npc. you should see their reference on top of console window. If not, use mouse scrollwheel to scan through targets until you find the npc. 4) if you know specific object reference you want the npc to wear, use console command: equipitem 88888888 where the 88888888 is the item reference number. If you don't know the number, but the npc has it in inventory, use the console command: showinventory to show list of all items in that npc's inventory, along with their reference numbers. then use the equipitem command to equip the item.
shiagwen Posted June 22, 2016 Posted June 22, 2016 Why is the follower so much longer in bleedout mode than the character? How can this be avoided ? i put the slider for knock out from 60 to minimum 30 seconds, but it is definitely much longer than 30 seconds.The character has to fight alone, the follower comes up when the fight is over. Why do the followers not stand up when the character stands up, as it was in early versions ?
antoniut Posted June 22, 2016 Posted June 22, 2016 Hi ther. I have this two on a new game run: ERROR: Cannot call GetLeveledActorBase() on a None object, aborting function call stack: [DefeatSexCrimeQST (4E118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 17 ERROR: Cannot call HasKeywordString() on a None object, aborting function call stack: [DefeatSexCrimeQST (4E118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 18
Taven Posted June 22, 2016 Posted June 22, 2016 I'm having a bit of a problem, not a mod-breaking one, but a problem nonetheless... I can't seem to rape someone with my follower, even when I have 'Morality matters' unchecked. The thing is, I know that(I think so anyway) to rape someone with your follower, you have to hold the modifier key while using the action key while the crosshairs are on a defeated/tied up/unconscious person..but when I do that, no menu will show up..at all. Could it be that I'm using EFF, or maybe that I'm using a mod that modifies the follower I'm using? It's Derkeethus and this mod btw, without the retex.
Taven Posted June 22, 2016 Posted June 22, 2016 I'm having a bit of a problem, not a mod-breaking one, but a problem nonetheless... I can't seem to rape someone with my follower, even when I have 'Morality matters' unchecked. The thing is, I know that(I think so anyway) to rape someone with your follower, you have to hold the modifier key while using the action key while the crosshairs are on a defeated/tied up/unconscious person..but when I do that, no menu will show up..at all. Could it be that I'm using EFF, or maybe that I'm using a mod that modifies the follower I'm using? It's Derkeethus and this mod btw, without the retex. NEVERMIND! I didn't register him into defeat as my follower. xD
peabody446 Posted June 22, 2016 Posted June 22, 2016 Hi i am having a problem getting defeat to work with creatures they cannot knock me down and i cannot surrender to them, the animations work fine consensual but they just don't seem to be able to knock me down, any suggestions? Edit: Never mind i am just blind, for anyone having the same problem solution on page 502
rylasasin Posted June 22, 2016 Posted June 22, 2016 Small request, but could you add a feature that lets you turn in captured bandits/necros/vampires/forsworn/captured enemy soldiers (IE captured stormcloaks to imperials or vise versa) to guards/soldiers/thalmor (captured stormcloaks only) for a bounty? I would use SLsubmit's version, but the problem is I cannot really capture a person with Defeat (Which I find more immersive and intuitive than submit's) and then recapture them submit without it turning into a mess. I still use submit since it does have a lot of things outside of rape but yeah.
srayesmanll Posted June 23, 2016 Posted June 23, 2016 Small request, but could you add a feature that lets you turn in captured bandits/necros/vampires/forsworn/captured enemy soldiers (IE captured stormcloaks to imperials or vise versa) to guards/soldiers/thalmor (captured stormcloaks only) for a bounty? I would use SLsubmit's version, but the problem is I cannot really capture a person with Defeat (Which I find more immersive and intuitive than submit's) and then recapture them submit without it turning into a mess. I still use submit since it does have a lot of things outside of rape but yeah. Try reading the OP. There is a feature already to turn in captured NPCs (you can hand them over or prostitute them).
rixina09 Posted June 23, 2016 Posted June 23, 2016 During a sex scene with a tied up npc, the tied up npc near the end of the sex scene reverts back to the tied up pose. And secondly selecting rape & untie on a tied up npc from the pop up menu loops back and forth to the first page of the defeat pop up and no scene occurs. Papyrus.0.log loadorder.txt
Jacobwoodsons Posted June 23, 2016 Posted June 23, 2016 So I downloaded both this and the funnybiz animation pack to the data folder but nothing shows up in mcm and I can't seem to install them from Mod organizer. Help?
WCSC Posted June 23, 2016 Posted June 23, 2016 Anyone who's Defeat craps out on them, what are you doing to rejuvenate it? I used to be able to try a combo of Reconfig, or Clean Up. But that seems to not work right now. What is everyone doing with success? My Follower's no longer get raped should my character die and use the death camera to view the aftermath using "tfc" in the console and only unless i surrender, and when i don't surrender they just get killed instead of being assaulted
slygothmog Posted June 23, 2016 Posted June 23, 2016 Anyone who's Defeat craps out on them, what are you doing to rejuvenate it? I used to be able to try a combo of Reconfig, or Clean Up. But that seems to not work right now. What is everyone doing with success? My Follower's no longer get raped should my character die and use the death camera to view the aftermath using "tfc" in the console and only unless i surrender, and when i don't surrender they just get killed instead of being assaulted Use AFT to make your followers essential, then they kinda wont die on you, or if you are okay with them dying then up the health limit that they will go into bleed-out. When their health drops below that thresh-hold they will get knocked down and raped if the following conditions are met. Player is also knocked down or knocked out AND there is more than one aggressor around, if there is only one then they will rape the PC and ignore the follower. I have NPC and followers set to go into bleed-out if their health drops below 30% ..... works like a charm.
WCSC Posted June 23, 2016 Posted June 23, 2016 Anyone who's Defeat craps out on them, what are you doing to rejuvenate it? I used to be able to try a combo of Reconfig, or Clean Up. But that seems to not work right now. What is everyone doing with success? My Follower's no longer get raped should my character die and use the death camera to view the aftermath using "tfc" in the console and only unless i surrender, and when i don't surrender they just get killed instead of being assaulted Use AFT to make your followers essential, then they kinda wont die on you, or if you are okay with them dying then up the health limit that they will go into bleed-out. When their health drops below that thresh-hold they will get knocked down and raped if the following conditions are met. Player is also knocked down or knocked out AND there is more than one aggressor around, if there is only one then they will rape the PC and ignore the follower. I have NPC and followers set to go into bleed-out if their health drops below 30% ..... works like a charm. They will go to bleedout, but then the NPC's just kills them. I do have them at 35% Seems like I have to uninstall, then reinstall to try and get it to work again. It will work for a while then crap out again Anythign else improve this. knocked down on hit, or bleed out, or both?
rylasasin Posted June 23, 2016 Posted June 23, 2016 Small request, but could you add a feature that lets you turn in captured bandits/necros/vampires/forsworn/captured enemy soldiers (IE captured stormcloaks to imperials or vise versa) to guards/soldiers/thalmor (captured stormcloaks only) for a bounty? I would use SLsubmit's version, but the problem is I cannot really capture a person with Defeat (Which I find more immersive and intuitive than submit's) and then recapture them submit without it turning into a mess. I still use submit since it does have a lot of things outside of rape but yeah. Try reading the OP. There is a feature already to turn in captured NPCs (you can hand them over or prostitute them). Oh.... oops, I guess that makes me the goat. That being said... I've noticed that the defeat "handover cooldown" menu option doesn't seem to actually work. I set it to 0 or 1, yet it still requires 6 hours for it to cooldown.
WaxenFigure Posted June 23, 2016 Posted June 23, 2016 So I downloaded both this and the funnybiz animation pack to the data folder but nothing shows up in mcm and I can't seem to install them from Mod organizer. Help? Make sure you use the "Manual Install" option in MO and then make sure you select the appropriate subfolder of the mod you are installing and mark it as the "Data" folder so MO will install the mod properly. Do not count on MO finding the proper folder to mark as the "Data" folder, it has always done an extremely poor job of that.
shiagwen Posted June 23, 2016 Posted June 23, 2016 i would really like to know how to make the follower stand up when the pc stands up ! (after the pc gets raped, in original mode) i remember in some earlier versions you could do that with the hotkey, but not anymore.
lindazana Posted June 23, 2016 Posted June 23, 2016 Few little questions about this, sorry if they have already been asked, but 504 pages is just a bit much to dig through... 1: I'm using EFF. When a follower that is set as essential enters the bleedout state they stay there for around a minute. If I use the Defeat option to revive them, they stand up, but do nothing for the same amount of time they would have been bleeding out. Additionally, about half the time, when the bleedout animation ends, they stand up, and begin to wander back home unless I talk to them, then they remember they were following me. (Likely a complicated or niche problem, don't expect an easy solve for this) 2: Is there any way to make a follower stop attacking an NPC when they reach the staggered/bleedout threshold of HP? my followers seem to hit a lot harder than I do, and tear people apart when I'd rather have some fun with them first. 3: Is there any way to assault female creatures, rather than only be a victim of them? I have noticed that spriggans trigger the defeat menu when they are crouched down and healing, but rape had the text "invalid actor" come up. Reviving her did make her neutral to me, though... And last, small bug/feature, if you don't disable specific creature races for each section (player as victim, npc vs npc) they can and will assault you or others even if you have all the animations for that race all toggled off (Surprise falmer sex was a surprise)
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