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Posted

 

I have a question regarding undressing, is it possible to somehow make pc during rape scene keep some part of her clothes, like animal ears which are uneqiped whenever scene occurs.

Look in the MCM menus for the Sexlab Framework, you can set which slots are undressed for sex with differences between what is removed for "regular" vs "aggressive" sex. That means you just need to find the "slot" that the ears use and set it not to be removed.

 

Alternatively and preferably, you can edit the mod which adds those ears and add a keyword with the text "SexlabNoStrip" to the mod and then add that keyword to every item in that mod you'd like to see left in place during sex. With a keyword containing that text on an item the Sexlab Framework will not remove it regardless of which slot it is in, it is something I did to the NewMiller mods so that the girls won't shed their jewelry (especially the intimate jewelry with piercings) just to have sex.

 

 

Interesting second way, WaxenFigure - thank you for sharing it.

I've been using the first one and b3lisario's SkyUI - show armor slots has been a great help so far.

Posted

 

 

I have a question regarding undressing, is it possible to somehow make pc during rape scene keep some part of her clothes, like animal ears which are uneqiped whenever scene occurs.

Look in the MCM menus for the Sexlab Framework, you can set which slots are undressed for sex with differences between what is removed for "regular" vs "aggressive" sex. That means you just need to find the "slot" that the ears use and set it not to be removed.

 

Alternatively and preferably, you can edit the mod which adds those ears and add a keyword with the text "SexlabNoStrip" to the mod and then add that keyword to every item in that mod you'd like to see left in place during sex. With a keyword containing that text on an item the Sexlab Framework will not remove it regardless of which slot it is in, it is something I did to the NewMiller mods so that the girls won't shed their jewelry (especially the intimate jewelry with piercings) just to have sex.

 

 

Interesting second way, WaxenFigure - thank you for sharing it.

I've been using the first one and b3lisario's SkyUI - show armor slots has been a great help so far.

 

The second way works far better since you can be sure that other things that ought to be removed if they occupy the same slot will still be removed.

Posted

For some reason when my character tried to rape the sleeping woman he undressed her but just stood there for a bit before the game crashed. Is there any idea as to why this happend?

 

Does sex happen when the PC is the victim or with other mods?

Posted

Having some fun with this mod, but i got a little problem.

When my character goes down against some draugrs and one starts to rape her, the others pull out their weapons again and start to kill my char.

Any fix for that?

 

(I found Sexslab stop combat, but that makes the other draugrs then go away and don't take turn, when the first one is finished. So that's a solution for not getting killed, but it stops then somehow the rape scenario after the first draugr) 

 

PS: Is this mod somehow conflicting with Sexlab Aroused Creatures and that causing the problem?

 

It shouldn't be doing that, all the enemies should be calmed when it happens. Unless they was just to far away but I have not seen that happen for some time. It use to be a bug some time back but was fixed in one of the previous updates.

 

It could be a conflict.

Posted

 

For some reason when my character tried to rape the sleeping woman he undressed her but just stood there for a bit before the game crashed. Is there any idea as to why this happend?

 

Does sex happen when the PC is the victim or with other mods?

 

 

pc as a victim after being defeated in combat.

Posted

I have recently reinstalled skyrim  and downloaded all the newer versions for my mods which includes defeat also. I love that this mod gives you ability to grab victims and then tie them up, that gives me a bit more immersivenes because I don't like go killing everybody if it isn't necessary (target is bandit leader? Why of course I'm going to slaughter every living thing in fort just because they stand between me and him....).

But now I have ran into a bit of problem. After reinstalling everything I have encounter some kind of bug with "grabbing". Whenever I try to grab my victim, it will kill him instead of knocking down (and then body just floats in air just above the ground). Can anyone help me with that?

By the way, animation works fine it just kills people. I've tried grabbing Sofia follower and she was knocked down as supposed to but then again, she was essential follower.

 

Edit: I've managed to knock down one bandit from companions mission to hunt down escaped criminal but when he was down and I wanted to tie him up, after animation ended he just stood still with his mouth covered with cloth then I could grab him again and if failed he would attack me. Please help me with this, I cant even run npc knockout overhaul for some reason - mcm is there but it just doesn't work... So I don't have any replacement for defeat knockout system :(

Try to start new game and test there. If there would be all working, then your issue can be caused by not correct reinstall. Also holding action button may cause instant kill instead of knockdown.

Posted

 

Try to start new game and test there. If there would be all working, then your issue can be caused by not correct reinstall. Also holding action button may cause instant kill instead of knockdown.

 

Hi, thanks for your answer but I tried new game already and same results. I also know about that holding action key thing, I even changed that action key to make sure that any other action does not interfere with it but with no results. 

 

As I said before, animation is there but for some reason I kill my grabbed victims although this isn't the only scenario. Sometimes when I do manage to tie up npc he stands right after being tied up and attacks me if I'm close enough. Also I managed to tie up not even essential npc now, but some of them triggers detected alarm for all other bandits or my followers attack those tied up npcs. 

There were instances when everything went well, although there are some delays in getting on their knees from knock down/stand still position after being tied up.

 

I've sorted load order with boss then with loot, Tes5edit didn't show any errors while I was checking it. I've tried to "fixscripinstances" with save game cleaner and still nothing.

Maybe there are some issue with other mods which I haven't found. I have installed those mods that worked with defeat perfectly before but there were some new ones also, like DCO and ENboost (which gave me some issues with vsinc being turned off). I've crated SKSE ini file to increase memory for first load to 512 and downloaded few animations like life like idle animations and alternative run with bow animation. But I don't see any reason why should they conflict with each other.

Posted

 

 

Try to start new game and test there. If there would be all working, then your issue can be caused by not correct reinstall. Also holding action button may cause instant kill instead of knockdown.

 

Hi, thanks for your answer but I tried new game already and same results. I also know about that holding action key thing, I even changed that action key to make sure that any other action does not interfere with it but with no results. 

 

As I said before, animation is there but for some reason I kill my grabbed victims although this isn't the only scenario. Sometimes when I do manage to tie up npc he stands right after being tied up and attacks me if I'm close enough. Also I managed to tie up not even essential npc now, but some of them triggers detected alarm for all other bandits or my followers attack those tied up npcs. 

There were instances when everything went well, although there are some delays in getting on their knees from knock down/stand still position after being tied up.

 

I've sorted load order with boss then with loot, Tes5edit didn't show any errors while I was checking it. I've tried to "fixscripinstances" with save game cleaner and still nothing.

Maybe there are some issue with other mods which I haven't found. I have installed those mods that worked with defeat perfectly before but there were some new ones also, like DCO and ENboost (which gave me some issues with vsinc being turned off). I've crated SKSE ini file to increase memory for first load to 512 and downloaded few animations like life like idle animations and alternative run with bow animation. But I don't see any reason why should they conflict with each other.

 

About alarm from tied up npcs, looks like they always trigger alarm if there are any other npcs around, even if they should not see you in shadows. Try to disable 'Crime' option in settings, it should help.

About instant kill, I dont know why this happens, this happens to me too sometime. I have look at code and instatant kill should happen if you hold action key for 3 seconds. Maybe it caused by some script lag.

Try also to run "Update FNIS Behavior", the animations issues often cause Defeat not working as it should.

Posted

Is there a way to include the surrender options for creatures as well?... I like using surrender option on my char instead of waiting for threshold when fighting humanoids... but I have to turn my health threshold rape options if not creatures kill me instead of a rape scene.... I know is a bit unrealistic but I would like this option added for creatures as well..

Posted

Just two questions / suggestions:

 

- Is it somehow possible to "deactivate" certain creatures from beeing used by Defeat? Turning their animations of just leads them to do nothing and they walk around peacefully after the player character beeing defeated.

 

- There are female versions of Falmer and Draugr, but they become male if they engange. Is there a way to let them use female animations or exclude them so they don't transmutate for some seconds?

Posted

Is there a way to include the surrender options for creatures as well?... I like using surrender option on my char instead of waiting for threshold when fighting humanoids... but I have to turn my health threshold rape options if not creatures kill me instead of a rape scene.... I know is a bit unrealistic but I would like this option added for creatures as well..

 

Read upthread. Short answer is no.

Posted

 

Is there a way to include the surrender options for creatures as well?... I like using surrender option on my char instead of waiting for threshold when fighting humanoids... but I have to turn my health threshold rape options if not creatures kill me instead of a rape scene.... I know is a bit unrealistic but I would like this option added for creatures as well..

 

Read upthread. Short answer is no.

 

Try Tame the beast of Skyrim on the Nexus also has a SEXLAB support on LOVERSLAB

Posted

I've never used DA, but have been kicking around whether to give it a try or not as there's a new version out. Has anyone used V6.0.1 with Defeat and were there any problems with it?

Posted

 

 

For some reason when my character tried to rape the sleeping woman he undressed her but just stood there for a bit before the game crashed. Is there any idea as to why this happend?

 

Does sex happen when the PC is the victim or with other mods?

 

pc as a victim after being defeated in combat.

 

Well then it is not likely to be a animation or skeleton issue. Possible a mod conflict if it only happens when the NPC is asleep.

Posted

What about a Legspread pose for surrender to creature.... then It would make some sense and be immersive.... any creature would know what to do if a female spreads her legs in front of it :DDDDD

Posted

I've never used DA, but have been kicking around whether to give it a try or not as there's a new version out. Has anyone used V6.0.1 with Defeat and were there any problems with it?

 

Final EDIT: After testing this looks very promising, it seems to work perfectly with Defeat and no log spam either. It also works okay if you use the old Defeat Health Knockdown settings as well, so it's a perfect backstop to the problem of getting killed before Defeat could kick in. Doesn't cause any problem with Devious Captures either

Posted

Hey I was wondering if anyone else had this problem and could help me resolve it. After surrendering everything works fine until the animation is supposed to start then my pc and the npc stand inside each other and there is no animation and the scene stops and I go to the knock down position,and my console log says playing animation (")() . but if there is another attacker then the animations work fine, only the first attacker doesn't play an animation any ideas? I don't use death alternative or submit.

Posted

It seems like the mod works fine as all of the other prompts such as tying up and robbing work fine. But when I select rape my character will begin a small animation and then nothing will happen. I can still control my character like normal and it will appear as though nothing happened.

Posted

Hey I was wondering if anyone else had this problem and could help me resolve it. After surrendering everything works fine until the animation is supposed to start then my pc and the npc stand inside each other and there is no animation and the scene stops and I go to the knock down position,and my console log says playing animation (")() . but if there is another attacker then the animations work fine, only the first attacker doesn't play an animation any ideas? I don't use death alternative or submit.

It is known lag (at least I have it too) if you use "Simple" resist option, try set resist to "Strip", it should help.

Posted

I want to report a CTD issue that came in V5-3.3.

 

I went in a victim action and after escape form raper and got blocked with camera and pick up control (sometimes even with Tab or ESC, but not in this case), shortly after I clean it up with the clean button at MCM, I got into another action and just after strip count down ends, CTD.

 

There were many time of uncontrolable button blocking/locking issue at the current version of defeat (sometimes I have to wait more than 15 minutes to clear, and some of them don't even clear itself ), if I can't get rid them with clean button, what shall I do to continue?

Posted

Issue: Infinite Pause after Defeat Scene , that cannot be restored until resetting the script or reloading a save.


How to replicate:

Use alternate start mod, join Dark Brotherhood, attack anyone, surrender instantly, All scripts run beautifully, then after the scene is over, all other actors involved other than the PC randomly pause for all eternity.

Attempts to Fix:

 

Disabled all post scene settings but had no effect
Disabled all Death Alternative scripts, still no effect
Disabled all other mods except alternate start , still no effect.

Fixed By:

No fix, Used previous version of the script and works great except theres no Surrender function = \


Hope this can be resolved soon, love this script its excellent and the options are excellent, I like the fact that I get reports it works with My 2 Player Coop mod, been testing it with my updated version and want to make this work very smoothly with it.

Posted

Issue: Infinite Pause after Defeat Scene , that cannot be restored until resetting the script or reloading a save.

 

 

How to replicate:

 

Use alternate start mod, join Dark Brotherhood, attack anyone, surrender instantly, All scripts run beautifully, then after the scene is over, all other actors involved other than the PC randomly pause for all eternity.

 

Attempts to Fix:

 

Disabled all post scene settings but had no effect

Disabled all Death Alternative scripts, still no effect

Disabled all other mods except alternate start , still no effect.

 

Fixed By:

 

No fix, Used previous version of the script and works great except theres no Surrender function = \

 

 

Hope this can be resolved soon, love this script its excellent and the options are excellent, I like the fact that I get reports it works with My 2 Player Coop mod, been testing it with my updated version and want to make this work very smoothly with it.

 

Try switch both post-assault event to disable, I think thats the promblem to everything. I switch all in it to off and everythings okay again.

 

Posted

Since I upgraded to V5b3fixed, whenever I start a new game, I have to reinstall thru MCM. I remember a post here somewhere that addressed this. Don't remember where. 299 pages. Can you post where that is please?

Posted

Hi I am having a problem. Frenquetly, almost always, my followers kill the enemies that are in bleed out or knocked down, or even when I tie them, sometimes they kill them too. Also, it is frenquently that even when I use the thereshould in 30% to konck down a bandit he still don't fall after several hits and die without falling. Isn't there a simple way to knock down a enemy? I am using Amazing Follower Tweeks if that is a problem.

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