Andrelo Posted October 29, 2014 Posted October 29, 2014 What to do if character (after all defeat actions ended) sitting on ground and doesn't move, I have no control, character do not getting up and enemies killing her ? PS: I have tried to reinstall Defeat, and after that I get this bug. Before reinstalling it worked. Reinstalling againg does not help. Even cleaning with SaveTool does not help.
thingwhatsqueaks Posted October 29, 2014 Posted October 29, 2014 So this question has probably already been asked (given that this topic is ~300 pgs long) but if I am experiencing a problem similar to what is described here (i.e. bandits are no longer hostile; I suspect an assault scene got interrupted) then the 'Clean' button in the MCM should sort this out, yes? Yes the "Clean" button should take care of that. Now a question for you? Suspecting that it might do so, why the hell did you post here on the forum and wait for minutes to days for an answer instead of trying it in game (minutes to check)? Not trying to criticize but I suspect you need to be more actively experimental, remember to save your game before trying anything but go ahead and try things, if they work as you like then you've gained and if they fail you only have to back up to the save before you made the change. Noted. Thanks for the response.
lindah Posted October 29, 2014 Posted October 29, 2014 What to do if character (after all defeat actions ended) sitting on ground and doesn't move, I have no control, character do not getting up and enemies killing her ? PS: I have tried to reinstall Defeat, and after that I get this bug. Before reinstalling it worked. Reinstalling againg does not help. Even cleaning with SaveTool does not help. yeah i get that too all the time
enkephalin07 Posted October 29, 2014 Posted October 29, 2014 I keep getting notices that NPCs who couldn't have broken free have broken free. One I untied myself and watched her run away, the others didn't survive my compansions' onslaught after getting tied up. Companions don't seem to recognize when an NPC is in a bleedout state, not since I turned off Companions - Agressors because the timing of their rapes was so terrible. Even if that combat ended, we're still in hostile territory on a dangerous mission, so keep it under your codpiece!
Bad Dog Posted October 29, 2014 Posted October 29, 2014 RE the comments on "clean" a few posts up, I just discovered it works to unfreeze or reset things in situations I hadn't tried it... Like, I frequently had a freeze on waking up in an in (character asleep, innkeeper comes and watches, but character never wakes up) and discovered "clean" works there. So a good thing to try. I'm thinking maybe you (Goubo) should allow binding "clean" to a key. Make it a convenient "reset and go on" key. Obviously, better to fix every bug, but given how squirrelly Skyrim is, that may never be possible. Next best thing would be to reduce the consequences of a glitch.
gooser Posted October 29, 2014 Posted October 29, 2014 RE the comments on "clean" a few posts up, I just discovered it works to unfreeze or reset things in situations I hadn't tried it... Like, I frequently had a freeze on waking up in an in (character asleep, innkeeper comes and watches, but character never wakes up) and discovered "clean" works there. So a good thing to try. I'm thinking maybe you (Goubo) should allow binding "clean" to a key. Make it a convenient "reset and go on" key. Obviously, better to fix every bug, but given how squirrelly Skyrim is, that may never be possible. Next best thing would be to reduce the consequences of a glitch. It is bound to a key - indirectly. If you look at the General Setttings tab->Option key (it defaults to the zero key on the main keyboard). That, in game brings up a quick panel to do things in game without having to go into MCM, including cleanup.
DeepSam Posted October 30, 2014 Posted October 30, 2014 Sorry if this has been asked (big thread) but: I have a problem where when a scene ends my character is stuck sitting on the ground (the animation is sitting with an arm over her stomach, slightly bent forward) unable to move or take any action. The grace period ends and the enemies around then just happily kill me while I'm unable to move or act. There have been times when enemies became distracted and I was stuck sitting for several minutes while they were fighting other creatures. From what I understand I'm supposed to have a chance to run away with the Trauma option enabled. Am I doing something wrong or not understanding some aspect?
nutluck Posted October 30, 2014 Posted October 30, 2014 Sorry if this has been asked (big thread) but: I have a problem where when a scene ends my character is stuck sitting on the ground (the animation is sitting with an arm over her stomach, slightly bent forward) unable to move or take any action. The grace period ends and the enemies around then just happily kill me while I'm unable to move or act. There have been times when enemies became distracted and I was stuck sitting for several minutes while they were fighting other creatures. From what I understand I'm supposed to have a chance to run away with the Trauma option enabled. Am I doing something wrong or not understanding some aspect? After a few seconds the bar same as the one for when you get first down should appear. You hit the movement keys back and forth to fill up the bar, same as the resist to stand up. Then you can run away. If the bar is not appearing then something is wrong.
Andrelo Posted October 30, 2014 Posted October 30, 2014 Sorry if this has been asked (big thread) but: I have a problem where when a scene ends my character is stuck sitting on the ground (the animation is sitting with an arm over her stomach, slightly bent forward) unable to move or take any action. The grace period ends and the enemies around then just happily kill me while I'm unable to move or act. There have been times when enemies became distracted and I was stuck sitting for several minutes while they were fighting other creatures. From what I understand I'm supposed to have a chance to run away with the Trauma option enabled. Am I doing something wrong or not understanding some aspect? After a few seconds the bar same as the one for when you get first down should appear. You hit the movement keys back and forth to fill up the bar, same as the resist to stand up. Then you can run away. If the bar is not appearing then something is wrong. I have the same problem now. Bar is appearing, but when it filled nothing changed, character still sitting on ground. I got this bug after I reinstalled Defeat and now I can't figure out how to fix it (save cleaning procedure does not help).
nutluck Posted October 30, 2014 Posted October 30, 2014 Yeah if you don't disable defeat first before uninstalling and reinstalling it can do that. You should be able to use the clean, then disable feature. then save exit, then remove defeat, log back in save the game with out defeat and then log back out and reinstall defeat and go back into the game and hopefully that will fix it. Only way I know of to fix that.
DeepSam Posted October 30, 2014 Posted October 30, 2014 This always happens, even in a brand new fresh game. Would save cleaning be necessary even then?
enkephalin07 Posted October 30, 2014 Posted October 30, 2014 Separate menus for sheathed/unsheathed makes it really fiddly to try to get the one you want, and frustrating when your kill crazy comrades won't stop midswing while you're putting away your weapon. The unsheathed menu only has two option, but why Revive? In the first place it seems cheap that you could do restoration without learning any skill or spell, and without spending any magicka or potions. And for what purpose? I've never seen any benefit from doing this; it just means I have to start all over whalloping them, and giving my friends another chance to gut him right when I have him where I want him. Is there some practical purpose for this yet to be implemented? Either way, merging it into one menu would make the gameplay smoother. If the player surrenders, they could be subject to the whims of their assailant, but if the player's opponent surrenders, why shouldn't that opponent be subject to the same? At least give a % chance for each option, in case he decides he dislikes those terms of surrender enough to face death instead. This would give illusionists with their fear effect an advantage, but doesn't that whole school deserve some advantages?
nutluck Posted October 30, 2014 Posted October 30, 2014 This always happens, even in a brand new fresh game. Would save cleaning be necessary even then? If it is happening on a new character then it is not a issue with the save. So clean saving wouldn't have a effect. Not sure what the problem is, maybe a mod conflict or something don't know.
Andrelo Posted October 30, 2014 Posted October 30, 2014 This always happens, even in a brand new fresh game. Would save cleaning be necessary even then? If it is happening on a new character then it is not a issue with the save. So clean saving wouldn't have a effect. Not sure what the problem is, maybe a mod conflict or something don't know. I can confirm this. I have tried on clear save, where defeat never been installed, and there I get the same bug. So, that means that it is not related to dirty save. (But Defeat worked well, until I reinstalled it ) This bug is somehow related to animations freezing. Sometimes aggressor can stuck in sex animation, and then he moves around in that pose. In this issue character stucks in sitting animation. What cause animation freezing I don't know. I found a way how to unstuck character from sitting animation: -switch to 1st person view (you can do that only when aggressors start attacking you, should pass around 10 seconds after you became sitiing) -press Jump button In 1st person view you will be able to move, but you will still in sitting pose. Pressing Jump will revert you to normal state. But this is not good solution, as most likely you will be immediately killed, because you can unstack yourself only when you are under attack and you have no time to escape.
Andrelo Posted October 30, 2014 Posted October 30, 2014 I found solution of this issue ! The solution is to Update FNIS Behavior. Even though the animations set still the same after reinstalling Defeat, the order of animations or animation's IDs(or something else) can change or I just run FNIS update after uninstall and not run it again after reinstall. And this was the reason why "stand up" animation was not playing ("undress" animation was not working too). After updating FNIS behavior all began to work.
power2me Posted October 30, 2014 Posted October 30, 2014 Hmm I'm having a sporadic problem which occurs when I want to adjust the actors position. The problem is that sometimes I ca not adjust anything I cant pick an actor nor can I adjust anything. I press "K" nothing happens I press a key to adjust something, say "L" and nothing happens sometimes it does let me though, that's the weird part. Any help would be most appreciated. Thanks for the cool mod and hopefully this issue can be resolved
Andrelo Posted October 30, 2014 Posted October 30, 2014 Hmm I'm having a sporadic problem which occurs when I want to adjust the actors position. The problem is that sometimes I ca not adjust anything I cant pick an actor nor can I adjust anything. I press "K" nothing happens I press a key to adjust something, say "L" and nothing happens sometimes it does let me though, that's the weird part. Any help would be most appreciated. Thanks for the cool mod and hopefully this issue can be resolved This is function of SexLab, not Defeat. I'm too not clearly understand how it works. But last time I tried it was working, it adjusts very slightly, so you should push "L" key and hold it for some time to see anything changes.
power2me Posted October 30, 2014 Posted October 30, 2014 Hmm I'm having a sporadic problem which occurs when I want to adjust the actors position. The problem is that sometimes I ca not adjust anything I cant pick an actor nor can I adjust anything. I press "K" nothing happens I press a key to adjust something, say "L" and nothing happens sometimes it does let me though, that's the weird part. Any help would be most appreciated. Thanks for the cool mod and hopefully this issue can be resolved This is function of SexLab, not Defeat. I'm too not clearly understand how it works. But last time I tried it was working, it adjusts very slightly, so you should push "L" key and hold it for some time to see anything changes. Thanks for the quick response andrelo1! Yeah I understand that it's a sexlab function. I tryed pressing longer and pressing multiple times but it never "kicks in" It just continues the animation I can not press any buttons to change anything tho, not even space key to continue the animation sequence. I may have to reinstall.... maybe everything LOL. I mean I used these functions with Defeat and it worked just fine earlier then now... nothing lol. Kinda squirrelly if you ask me... but then again stuff like this happens when you have 200+ mods lol ( Including everything from "Skyrim Mod Combiner" for textures). Sigh, I really didn't want to reinstall everything 8'-(
nutluck Posted October 31, 2014 Posted October 31, 2014 I found solution of this issue ! The solution is to Update FNIS Behavior. Even though the animations set still the same after reinstalling Defeat, the order of animations or animation's IDs(or something else) can change or I just run FNIS update after uninstall and not run it again after reinstall. And this was the reason why "stand up" animation was not playing ("undress" animation was not working too). After updating FNIS behavior all began to work. Yeah every time you install or uninstall or update anything with animations which includes Defeat you have to run FNIS again. I just assumed you had been doing that.
nutluck Posted October 31, 2014 Posted October 31, 2014 As was mentioned that is a sexlab issue not a defeat issue. You would get a lot better help asking about that problem on sexlab thread or starting a new thread in the tech support forum.
DeepSam Posted October 31, 2014 Posted October 31, 2014 I found solution of this issue ! The solution is to Update FNIS Behavior. Even though the animations set still the same after reinstalling Defeat, the order of animations or animation's IDs(or something else) can change or I just run FNIS update after uninstall and not run it again after reinstall. And this was the reason why "stand up" animation was not playing ("undress" animation was not working too). After updating FNIS behavior all began to work. Well done, this fixes it for me as well. Thanks.
Bad Dog Posted October 31, 2014 Posted October 31, 2014 Agree with the post above about merging the menus for weapons drawn/not drawn with a defeated opponent. They aren't so complicated that you couldn't merge them with no loss. Err, what I mean is, I think you should merge them. Yes please. Also, it would be nice if my followers would tie up the bad guys they are having their way with. Currently, they get so excited that they lose track of priorities and once they're satisfied, let the bad guys run off. If I particularly care about looting said bad guy, or not having them ambush me later, or if they're the chief and need killing, I have to chase them all over creation with them hollering "Death is highly overrated!" and cowering with their hands over their heads until I get close and then running off AGAIN.
Guest Posted October 31, 2014 Posted October 31, 2014 A small issue regarding followers, before the latest update they were triggered in the "companion collateral" option for player as victim settings. Since the August update they are now ignored completely when PC is assaulted. Its not that big of a deal just its a small letdown when I have nice followers and cannot get a group thing going, they just stare at me and laugh silently whilst my character is being plundered and they are untouched. Any ideas? running latest versions of SL, Defeat and FNIS
afa Posted October 31, 2014 Posted October 31, 2014 Try companion all down in the NPC vs NPC menu. Also consider increasing the health threshold for follower knock down.
azmodan22 Posted October 31, 2014 Posted October 31, 2014 For the followers to be knocked down with the player you much set the "scenario" to "Original" both for the player and the companions.
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