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Posted

Fantastic work here, but I'm having some issues with my companion. When they assault other npc's it works fine but when it comes to the part where they are supposed to be assaulted the aggressor will approach my companion and then they will stare at each other, neither actor will strip nor will any animations begin to play.

Posted

What is the Quest ID for the "Post Assault robbed Event quest??"

 

I had a bandit rob my gear.  Then he has disappeared  off the map.  The quest marker is still there, and I can walk in a circle round and through it.  But there is no NPC to fight and kill to get my gear back.  

I did not loose anything important.  So I'd like to just end this quest and move on.

I did change the option in the MCM to "recover your gear in 3 days or less" but it is not removing the quest from my journal.

And now it seems that other NPCs will no longer rob my character.

 

anyone know how to end current quest without the Quest ID??

 

thanks!

Posted

For some reason when my character tried to rape the sleeping woman he undressed her but just stood there for a bit before the game crashed. Is there any idea as to why this happend?

Posted

You people arguing whether it's more realistic for a creature to rape its prey than to accept a surrender and then rape the prey are funny.

 

Screw what's realistic. What gets more creature-on-PC action into the game, that's what I want to know.

Posted

some ppl want a immersive feel and somethings like animals accepting or understanding surrender just break it. you or i could have fun with that feature, it doesnt bother me, but other ppl would just find it too unbelievable i guess. different strokes and all that.

Posted

If you want "realistic", somebody do a surrender animation where instead of raising hands the PC turns around and offers bottom; or maybe for canine/feline species rolls onto his/her back. That would stay within animal behavior while still allowing the sex to happen.

Posted

You people arguing whether it's more realistic for a creature to rape its prey than to accept a surrender and then rape the prey are funny.

 

Screw what's realistic. What gets more creature-on-PC action into the game, that's what I want to know.

 

It's more about play styles. From your comments you seem to be more interested in some animal on human porn (apologies if I've misunderstood your meaning) whereas in my play style it's an act of failure and probably a prelude to death (unless there's a handy ledge you can hop to before that sabrecat finishes you off afterwards).

 

Each to their own, no?

 

If you want "realistic", somebody do a surrender animation where instead of raising hands the PC turns around and offers bottom; or maybe for canine/feline species rolls onto his/her back. That would stay within animal behavior while still allowing the sex to happen.

 

That's a good idea and would work well

Posted

For some reason when my character tried to rape the sleeping woman he undressed her but just stood there for a bit before the game crashed. Is there any idea as to why this happend?

It's common SexLab(or even Skyrim) issue. Try to reload last save and try again. Second time it works fine usually.

 

What is the Quest ID for the "Post Assault robbed Event quest??"

 

I had a bandit rob my gear.  Then he has disappeared  off the map.  The quest marker is still there, and I can walk in a circle round and through it.  But there is no NPC to fight and kill to get my gear back.  

I did not loose anything important.  So I'd like to just end this quest and move on.

I did change the option in the MCM to "recover your gear in 3 days or less" but it is not removing the quest from my journal.

And now it seems that other NPCs will no longer rob my character.

 

anyone know how to end current quest without the Quest ID??

 

thanks!

Try to use sqt command in console. It shows all active quests.

Posted

Nevertheless it implies sentience and possibly a hatred for the living so I don't see a problem with a surrender or robbing. I don't see that the source of that sentience (spirit or soul if you prefer) makes any difference

 

They are absolutely sentient to a degree. Most of the Draugr in Skyrim were Dragon Priest worshippers (note the constant taunting in Dragon language) that were buried with their master and they eternally worship the priests even in death. Check out an in-game book called "Among the Draugr". It's an account by a Mages Guild researcher who found out that they do some sort of life-force transfer through their worship, and then regenerate their life-force when they sleep. They also function as guardians of the tomb (obviously).

 

The Elder Scrolls has extremely deep lore and if you ever have questions regarding the nature of something in the world, chances are there's an in-game book that either directly addresses it, or at least gives hints.

Posted

What determines if grip attempt will succeed or not? Because ususally I get information my grip wasn't good. It's not like the victim resisted but simply my grip attempt failed.

Posted

What determines if grip attempt will succeed or not? Because ususally I get information my grip wasn't good. It's not like the victim resisted but simply my grip attempt failed.

This message usually pops if the grab animation can't be played, for example, if target is sitting.

Posted

 

What determines if grip attempt will succeed or not? Because ususally I get information my grip wasn't good. It's not like the victim resisted but simply my grip attempt failed.

This message usually pops if the grab animation can't be played, for example, if target is sitting.

 

That is interesting because in my case it pops when target is moving, staying, talking, eating, fighting with me. It pops when I'm seaking, moving, in front of a target, behind it...

Posted

 

That is interesting because in my case it pops when target is moving, staying, talking, eating, fighting with me. It pops when I'm seaking, moving, in front of a target, behind it...

 

 

 

 

same here, 

I always stagger the enemy before grabbing them to increase my chances

1 out of 5 grab attempts. 1 is resisted other 4 says failed grabs :(

Posted

 

 

What determines if grip attempt will succeed or not? Because ususally I get information my grip wasn't good. It's not like the victim resisted but simply my grip attempt failed.

This message usually pops if the grab animation can't be played, for example, if target is sitting.

 

That is interesting because in my case it pops when target is moving, staying, talking, eating, fighting with me. It pops when I'm seaking, moving, in front of a target, behind it...

 

I only say what I see in code. If you see message "You did not successfully grabbed your victim.", then there was something wrong with attempt to play animation. If you see other message, like "Resisted!", then victim resisted your grab attempt.

Resist type depends on options in mcm. "Threshold" option simply check if the health of victim is lower than threshold, and if victim is not seeing you and you not in combat, then grab attempt will be always succesfull. "Resist" option is more complicated, it depends on health and stamina of victim, your stamina, combat and sneaking status, your position(behind or infront), level of both victim and aggressor.

Posted

 

 

 

What determines if grip attempt will succeed or not? Because ususally I get information my grip wasn't good. It's not like the victim resisted but simply my grip attempt failed.

This message usually pops if the grab animation can't be played, for example, if target is sitting.

 

That is interesting because in my case it pops when target is moving, staying, talking, eating, fighting with me. It pops when I'm seaking, moving, in front of a target, behind it...

 

I only say what I see in code. If you see message "You did not successfully grabbed your victim.", then there was something wrong with attempt to play animation. If you see other message, like "Resisted!", then victim resisted your grab attempt.

Resist type depends on options in mcm. "Threshold" option simply check if the health of victim is lower than threshold, and if victim is not seeing you and you not in combat, then grab attempt will be always succesfull. "Resist" option is more complicated, it depends on health and stamina of victim, your stamina, combat and sneaking status, your position(behind or infront), level of both victim and aggressor.

 

So it seems that there is something wrong with attempt to play animation all the time ;/

Posted

Having some fun with this mod, but i got a little problem.
When my character goes down against some draugrs and one starts to rape her, the others pull out their weapons again and start to kill my char.

Any fix for that?
 

(I found Sexslab stop combat, but that makes the other draugrs then go away and don't take turn, when the first one is finished. So that's a solution for not getting killed, but it stops then somehow the rape scenario after the first draugr) 

 

PS: Is this mod somehow conflicting with Sexlab Aroused Creatures and that causing the problem?

Posted

Having a little trouble with the update. I'm upgrading from an old version of Sexlab Defeat. It worked, but when in-game and when my PC is supposed to be "knocked down" it doesn't knock her down, or start any animation (I ran FNIS and LOOT). The same goes when attempting to surrender. The HUD disappears for a couple seconds then reappears and the AIs turn hostile again

 

 

Update/Fixed: Started a new game as suggested in previous post's works. Sorry for the spam

Posted

Hi

I have a problem,when i finish the install which all instructions i launch the game but after 1 min, it stopped.

I need known why it stopped and what is the soluce?

Thanks.

Posted

Hi

I have a problem,when i finish the install which all instructions i launch the game but after 1 min, it stopped.

I need known why it stopped and what is the soluce?

Thanks.

Stoped ? How it stopped ?

Posted (edited)

I have recently reinstalled skyrim  and downloaded all the newer versions for my mods which includes defeat also. I love that this mod gives you ability to grab victims and then tie them up, that gives me a bit more immersivenes because I don't like go killing everybody if it isn't necessary (target is bandit leader? Why of course I'm going to slaughter every living thing in fort just because they stand between me and him....).

But now I have ran into a bit of problem. After reinstalling everything I have encounter some kind of bug with "grabbing". Whenever I try to grab my victim, it will kill him instead of knocking down (and then body just floats in air just above the ground). Can anyone help me with that?

By the way, animation works fine it just kills people. I've tried grabbing Sofia follower and she was knocked down as supposed to but then again, she was essential follower.

 

Edit: I've managed to knock down one bandit from companions mission to hunt down escaped criminal but when he was down and I wanted to tie him up, after animation ended he just stood still with his mouth covered with cloth then I could grab him again and if failed he would attack me. Please help me with this, I cant even run npc knockout overhaul for some reason - mcm is there but it just doesn't work... So I don't have any replacement for defeat knockout system :(

Edited by lt5ive
Posted

I have a question regarding undressing, is it possible to somehow make pc during rape scene keep some part of her clothes, like animal ears which are uneqiped whenever scene occurs.

Posted

I have a question regarding undressing, is it possible to somehow make pc during rape scene keep some part of her clothes, like animal ears which are uneqiped whenever scene occurs.

Look in the MCM menus for the Sexlab Framework, you can set which slots are undressed for sex with differences between what is removed for "regular" vs "aggressive" sex. That means you just need to find the "slot" that the ears use and set it not to be removed.

 

Alternatively and preferably, you can edit the mod which adds those ears and add a keyword with the text "SexlabNoStrip" to the mod and then add that keyword to every item in that mod you'd like to see left in place during sex. With a keyword containing that text on an item the Sexlab Framework will not remove it regardless of which slot it is in, it is something I did to the NewMiller mods so that the girls won't shed their jewelry (especially the intimate jewelry with piercings) just to have sex.

Posted

Cool, it helped but I have another problem, perhaps related to this mod, namely I'm experiencing skyrim crash after third rape in the row, i'm a bit clueless what is casing the event, could you please help me on this?

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