MaxPizza Posted December 5, 2014 Posted December 5, 2014 (edited) Hey guys, I'm sorry if I missed sth in this topic and my question is already answered, but my char wont be knocked down in any case. Not when my life falls below the threshold and not n cause of exhaustion etc. I checked everything in the menu and tried to reinstall and clean but it still doesn't work... hope u guys can help. Edited December 5, 2014 by MaxPizza
VicViperion Posted December 5, 2014 Posted December 5, 2014 After a player-victim scene my character is stuck in a sitting animation holding her belly. In only seems to happen against initially hostile targets. I've tried lots of settings but this still occurs. I installed the mod today, and this happened after my first assault by an NPC. Any idea what causes this/how to fix it other than reloading a save? I like the mod so far, but I don't want to be in danger of getting raped so hard my PC literally is stuck forever.
ugibber Posted December 6, 2014 Posted December 6, 2014 After a player-victim scene my character is stuck in a sitting animation holding her belly. In only seems to happen against initially hostile targets. I've tried lots of settings but this still occurs. I installed the mod today, and this happened after my first assault by an NPC. Any idea what causes this/how to fix it other than reloading a save? I like the mod so far, but I don't want to be in danger of getting raped so hard my PC literally is stuck forever. "- Escape The basic escape event, after the scene you need to fill the struggle bar to get up and run away ....." (click A/D or mouse buttons, depending on your presets)
Guest Posted December 6, 2014 Posted December 6, 2014 Things that I would like added to this mod: 1.) After defeat and you get raped instead the npc's should go back to there normal AI and roam. 2.) Vampires should bite you after they have won (as well as infect you). those are things I feel need to be added.
ZetsuboSeishin Posted December 6, 2014 Posted December 6, 2014 The NPC I raped always attacks me. Isnt there anyway to calm her down? So that she wont attack me the moment she sees me? NPC Name: Aela The Huntress.Also Appeasing does not work, nor does surrendering.
VicViperion Posted December 6, 2014 Posted December 6, 2014 After a player-victim scene my character is stuck in a sitting animation holding her belly. In only seems to happen against initially hostile targets. I've tried lots of settings but this still occurs. I installed the mod today, and this happened after my first assault by an NPC. Any idea what causes this/how to fix it other than reloading a save? I like the mod so far, but I don't want to be in danger of getting raped so hard my PC literally is stuck forever. "- Escape The basic escape event, after the scene you need to fill the struggle bar to get up and run away ....." (click A/D or mouse buttons, depending on your presets) Oh, I tried. It didn't work, at all. No struggle bar, nothing. I assume it was a glitch because when I got grabbed initially I struggled out no problem.
ugibber Posted December 6, 2014 Posted December 6, 2014 Try to disable all of the Post-Assault features except Escape. It should work
ShikiTheLost Posted December 7, 2014 Posted December 7, 2014 Try to disable all of the Post-Assault features except Escape. It should work I tried this. I see no struggle bar at all. Reverting to V4 fixed it for me.
Mez558 Posted December 7, 2014 Posted December 7, 2014 The NPC I raped always attacks me. Isnt there anyway to calm her down? So that she wont attack me the moment she sees me? NPC Name: Aela The Huntress. Also Appeasing does not work, nor does surrendering. Odd that someone you raped would then hate you, you would think she would be flattered by the fact you forced yourself upon and into her... Doesn't she realise it's a compliment? /Sarcasm off The menu has an option to turn off both Animosity and Crime, I personally feel they should both be left on but the author has allowed the player to rape with impunity, if they so feel the need to. If you want to have sex with companions I suggest Lovers Comfort Appeasing is only useful if you're not the attacker. Not sure why surrendering doesn't work for you, have you tried to rebind the key? K is used but a few other mods, including SL. I use the keypad -
Skyrimfloo Posted December 7, 2014 Posted December 7, 2014 I'm getting an "issue" that I'm not really sure of how to handle or fix. I'm not even sure if it's just a game thing, because I think it also happens with Death Alternative in non-rape situations, but let's see if somebody can give me some tips. Basically, enemies don't rape my character, like EVER, if there's anything else alive around. For example, if a sabre cat gets my character to bleeding status and there's a deer in the horizon, it will run to attack that one instead of trigger a sex scene. It also happens with humans, but I didn't check extensively with them because fortunately they don't usually attack deers on sight. While I understand that a sabre cat wouldn't really rape humans, and even so it would attack me and my companions before getting down to "business", I think that it's excessive as well as boring, for the mod's purposes, to have it go after a whole pack of deers running half a kilometer away after getting me bleeding. I've tried setting the scenarios to Original and No Transition, but this doesn't really have any effect. My companions get down with me if applicable, but it seems like the enemies jump into combat with other targets before any sex scene is triggered. As I said, I'm not even sure if this is an issue with the mod, or simply a game limitation, but I don't think it's normal. Is there any possible solution, or configuration "trick" to make agressors not trigger new attack scenes for a while after getting their rape targets down?
Bad Dog Posted December 7, 2014 Posted December 7, 2014 No, it's something about your setup. Creature attacks work. They can be tricky--either they hit so hard they kill you dead, or they do hardly any damage and you have to stand around working on your armor points while they whack you, until they finally get you down. But they work. Check your settings in Defeat AND Sexlab, re-do the FNIS step, make sure creature animations are actually in Sexlab, use Matchmaker to ensure the animations are working, etc etc.
Skyrimfloo Posted December 7, 2014 Posted December 7, 2014 No no, animations work alright, the problem I'm getting is that enemies kick my ass and then just go kill something else if there's the chance. There's nothing that indicates that they got stuck on the animations or something like that. If a monster gets me on bleedout and there isn't any other valid target around, they do trigger the sex scene. It just feels like the mod is considering of higher priority to kill anything on sight (even if they're very far) than sex. As I said, I wouldn't complain if they were attacking things that were sufficiently close, but I've seen a sabre cat defeat me and then just go running almost 100 metres away to kill some deers. I doubt this is an issue of the mod itself, it seems to me that something like this wouldn't be overlooked, but I wonder if it happens to somebody else. Since I use Death Alternative, I'm wondering if the issue is that this other one isn't "calming" the agressors properly, or something like that. I haven't used that mod for long, so I might be overlooking things, but to be honest, this isn't a rare issue to me, I've been having this problem with Defeat for a long time (believe I already asked about it months ago, but then I stopped playing Skyrim for a while).
nutluck Posted December 7, 2014 Posted December 7, 2014 @Skyrimfloo If things are nearby to what ever has taken you down and is also hostile too them, then they will fight it. I have seen it happen but rarely most times there is nothing else in range, at least that has been my experience.
nutluck Posted December 7, 2014 Posted December 7, 2014 A 100 meters seems really far, I don't think that has anything to do with Defeat though. Since defeat doesn't do anything with fighting, all defeat does it place a calm on the NPC's so they will trigger sex. Any combat is controlled by Skyrim it's self or other mods. Perhaps you have a mod that effects agro ranges? I ask because I have never had that happen with Defeat, least not at the ranges you are talking.
afa Posted December 7, 2014 Posted December 7, 2014 I have seen both happens, aggressor skip on starting animation to keep chasing other hostiles and have seen sex happens in the middle of a 3 way fight.
Skyrimfloo Posted December 7, 2014 Posted December 7, 2014 @Skyrimfloo If things are nearby to what ever has taken you down and is also hostile too them, then they will fight it. I have seen it happen but rarely most times there is nothing else in range, at least that has been my experience. I understand this, but at least for me it seems that there's something wrong with my game. Maybe I'm just mistaken or being too picky, of course. I know that predators in the game attack other creatures, for example deers, but I don't think it makes much sense that they would put off a rape scene to attack non-hostile creatures, even if there are right there where they defeated me. Of course, I'm considering the fact that we're using a mod to make animals behave in unnatural ways, I'd guess that a sabre cat would kill me, then the deer and then eat us both, without any romanticism involved, lol. But under the premise of this mod, I'd say that sex scenes should have priority over anything else except direct attacks, at least over attacking a friendly animal that is over 100 metres far. I don't have any mod that modifies combat, as far as I know, and I've checked with a minimal modlist to spot any incompatibilities, but I'm not really getting too consistent results. As I said, scenes do trigger, but agressors seem to scan an excessively large area searching for more enemies before engaging in any sex scenes.
Skyrimfloo Posted December 7, 2014 Posted December 7, 2014 A 100 meters seems really far, I don't think that has anything to do with Defeat though. Since defeat doesn't do anything with fighting, all defeat does it place a calm on the NPC's so they will trigger sex. Any combat is controlled by Skyrim it's self or other mods. Perhaps you have a mod that effects agro ranges? I ask because I have never had that happen with Defeat, least not at the ranges you are talking. The only thing I can think about would be the modified tweaks to the .ini file for STEP core, but I don't think that's the cause, otherwise I'd have draugrs waking up from their tombs from two rooms earlier, and that didn't seem to happen. If Defeat applies a Calm effect before triggering a sex scene, then it looks like it didn't work, otherwise enemies wouldn't go kill more stuff, regardless of distance. Again, I'm not implying that the problem lies on this mod, but since it seems to be the only one affected, seems to me the best place to ask. Another though that occurs to me is that there might be a mod modifying the spells, so Calm isn't working anymore. For example, Perkus Maximus. Maybe the Calm effect that Defeat applies is just adding the spell to the agressor? I gotta check if PerMa does anything to Calm. EDIT: Well, it seems to be the same. Gotta keep diggin'.
nutluck Posted December 7, 2014 Posted December 7, 2014 Yes from my understanding it works like this and excuse me if I use the wrong terms. Since I am not positive on the correct terms. Once you go down into bleedout it triggers a calm effect on the creature towards you and only you. It will still be hostile towards other creatures or other creatures towards it. I say this because if you have it set so you and your follower have to be both down, the NPC's will stop attacking you but keep attacking your follower. So regardless if they get calmed towards you, if anything is in their agro range they will go fight it. Also keep in mind if you have a group of NPC's they react to each other. So even if one NPC is right over you, if his friend triggers on a nearby wolf he will also react to that trigger even if he himself was to far away. The calm effect is only put on those currently in combat with you. So if 3 bandits are attacking you and you go down, they get calmed towards you. But if a wolf is in agro range of one of the bandits they will all go kill said wolf. Calm effect is likely the wrong term but I am not sure what else to call it.
Skyrimfloo Posted December 7, 2014 Posted December 7, 2014 It seems to me that it would be more convenient to have them calmed "globally" so that they don't attack anybody even if they're hostile, unless they are harmed while in this state. Is there any need to keep them hostile towards other actors? It would make sense to me that if an enemy had the intention to rape you and had you and your partners defeated, they wouldn't bother going after anybody else.
nutluck Posted December 7, 2014 Posted December 7, 2014 If they was global calmed then you couldn't have the ability where they have to get down both your follower and your PC. Since the enemies would calm as soon as one went down. Same with NPC on NPC. You have 5 stormcloaks and 5 imperials, as soon as one went down they would all stop then. It would be less realistic. I understand your frustration but I prefer it the way it is because of the reasons I listed.
VicViperion Posted December 7, 2014 Posted December 7, 2014 Try to disable all of the Post-Assault features except Escape. It should work I tried this. I see no struggle bar at all. Reverting to V4 fixed it for me. Try to disable all of the Post-Assault features except Escape. It should work After a player-victim scene my character is stuck in a sitting animation holding her belly. In only seems to happen against initially hostile targets. I've tried lots of settings but this still occurs. I installed the mod today, and this happened after my first assault by an NPC. Any idea what causes this/how to fix it other than reloading a save? I like the mod so far, but I don't want to be in danger of getting raped so hard my PC literally is stuck forever. "- Escape The basic escape event, after the scene you need to fill the struggle bar to get up and run away ....." (click A/D or mouse buttons, depending on your presets) Oh, I tried. It didn't work, at all. No struggle bar, nothing. I assume it was a glitch because when I got grabbed initially I struggled out no problem. There must be something bugged in the current version then, because it happened to me again. I never had Defeat before, only just tried it out, and the "stuck on the ground with no bar to get up" bug has happened to me twice already. Hopefully the dev of it can fix it.
nutluck Posted December 7, 2014 Posted December 7, 2014 @Vicviperion if you get stuck sometimes if you just push the jump bar it breaks you out of it. Though what you are talking about is a bug defeat had but was fixed in one of the previous editions not sure why you are getting the bug now. I have not seen that bug in a long time now. Have you tried disabling and re-enabling defeat? Perhaps something screwed up when it was being activated.
Alexandra The Nord Queen Posted December 7, 2014 Posted December 7, 2014 Defeat doesn't following the MCM config. When I use with DA together, Defeat starts and trigger only the Defeat Events, EVEN that in my config is DA Defeat chance is 100%. Whats wrong?
Mez558 Posted December 8, 2014 Posted December 8, 2014 Defeat doesn't following the MCM config. When I use with DA together, Defeat starts and trigger only the Defeat Events, EVEN that in my config is DA Defeat chance is 100%. Whats wrong? What settings do you have for Defeat and DA?
Skyrimfloo Posted December 8, 2014 Posted December 8, 2014 If they was global calmed then you couldn't have the ability where they have to get down both your follower and your PC. Since the enemies would calm as soon as one went down. Same with NPC on NPC. You have 5 stormcloaks and 5 imperials, as soon as one went down they would all stop then. It would be less realistic. I understand your frustration but I prefer it the way it is because of the reasons I listed. No, don't get me wrong, what I'm talking is about the different "scenarios" used in this mod. What you described makes perfect sense for the "All down" one and for NPC on NPC settings, but I don't think that would be necessary for the other ones. I understand your point, so don't consider my replies as whining but more as feedback. I'm not trying to bother anyone with complaints. This mod is awesome, and if this is the only issue I'll ever have, I'd consider me lucky. For example, for the "Original" setting, and also for the "All down" when your last ally is defeated, I believe it would make sense that they were calmed globally, since in theory your group was entirely defeated. Of course, that means that they would also cease hostilities to any third party that would be around: if you're being attacked by bandits and also by a wolf, for example, if the bandits defeated you and were "globally calmed" they'd stop attacking the beast... but that would last just until the wolf hit any of them and resume the fight, since there's already a setting that controls that. Also, it's not that common to be in a three-way fight in which all parties are hostile to each others. So, basically, the only problem you will have with a "global Calm" in this case is that the action will interrupt momentarily, only in the particular case of three-way fights, but would resume anyways because the non-calmed enemy would keep attacking. The benefits are that in any other fights your agressors won't run to attack irrelevant foes that most likely wouldn't even approach them (for example, you wouldn't have sabre cats running after deers, which aren't even hostile). In the case of the "No transition" scenario, it makes even more sense, since the idea is that the enemy that defeats you will rape you even if your companions are still fighting. Here I would simply calm that particulary enemy globally, and let the others continue the fight. I see this scenario more like a situation in which your agressor is too horny to keep fighting, and will try to rape you as soon as you're down, even if there's more people fighting around, and won't go back to fight unless he's personally attacked. Of course, all this would apply only on player versus NPC, since I understand that it wouldn't really be of much use between non-player characters. The idea would be to have this "global calm" applied only on the "Original" and "No transition" scenarios, and maybe on the "All out" one when you and your allies are defeated (using the original calm effect in the meantime so the already defeated characters aren't killed). And again, not trying to whine here at all, just give feedback. I've already understood that it isn't a bug nor an issue with my game, and I understand the reasons you described.
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