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Posted

I understand, if I remember there was a issue with the global calm effect causing problems, which is why it was removed. There use to be one with either defeat or submit, for get which one now and it got removed cause of problems.

 

I totally get what you are saying though and if it can be done it makes sense. I was only letting you know how I believe it works right now and why it works that way. In the future it might change and great if it does.

Posted

You can test the Calm feature in SL Utilities, add the calm effect; it kinda works, and kinda doesn't. The Cry/Stagger feature in SL-Utilities adds nice immersion to victim. Would be nice to have a victory effect as well.  

 

My guess in all this combat rape stuff, (been bouncing between Defeat and Submit for over a year -- ) is a simple DA plugin that does one thing: "All Down" (both followers and character), gets you gang raped before blackout to a DA (and Defeat) quest. No need for struggle bars as that ship sailed when your character got their ass kicked. Defeat Simplified would also use all of Goubo's awesome animation/immersion work during the DA event..

 

Maybe "Defeat Simplified" can be configured now, just too many options to make sense of it all, and some features start to 'cross-purpose' one another, or other very relevant mods.  

 

I guess this is a suggestion: Add a Simplified Defeat (DA plugin) option at top of main menu. Lean and streamlined plugin, that includes Goubo's most immersive features hand-picked and pre-configured.   Click once and go.

Posted (edited)

ok so im pretty new to the whole mod community thing. i can get the ques for rape, but nothing happens. the character will strip off the enemys equitment, and then just stand there. no promts, no cues, no further options than the initiation  of rob rape tie up etc. effectivly the sex scenes are not activating.

 

ok and lastly...and im pretty sure this is a dumb question...

i dislike using the keyboard and mouse for the interface, do the sexlab support joystick controllers?

Edited by N0ctem
Posted

ok so im pretty new to the whole mod community thing. i can get the ques for rape, but nothing happens. the character will strip off the enemys equitment, and then just stand there. no promts, no cues, no further options than the initiation  of rob rape tie up etc. effectivly the sex scenes are not activating.

 

ok and lastly...and im pretty sure this is a dumb question...

i dislike using the keyboard and mouse for the interface, do the sexlab support joystick controllers?

 

Does sex happen with other mods?

 

As for the controller I have no idea but I doubt it was designed for it, since most people who have a PC use keyboard is mouse.

Posted

Could someone help me out, sometimes when i enter animations im out line and whenever i send a companion to start an animation their aways reallly far out of line im not sure how to fix this ive tried to use the hotkeys for sexlab and move them around but i cant seem to get it right is there any simple way to fix this? and also sometimes it seems the animation is in line but the penis is just wrong so I've tried changing size of it and see what works the best but does anyone have a size to recommend using for all schlongs ? (On SoS)

Posted

ok so im pretty new to the whole mod community thing. i can get the ques for rape, but nothing happens. the character will strip off the enemys equitment, and then just stand there. no promts, no cues, no further options than the initiation of rob rape tie up etc. effectivly the sex scenes are not activating.

 

ok and lastly...and im pretty sure this is a dumb question...

i dislike using the keyboard and mouse for the interface, do the sexlab support joystick controllers?

Defeat used to work with a Controller, I haven't been able to play Skyrim for about 4 months, but used a Controller successfully with Defeat, I don't think that would have been changed, you should be able to.

Posted

I have a problem. I've been defeated by a random bandit and the MCM option is configured to "steal" the itens. The problem is that the bandit get out alive and I don't know a way how to find it, the quest Get your gear back doesn't start cause I have mod that started other event after Defeat. Is there any way I can find him or just using console and itens ID to recover it?

Posted

I have a problem. I've been defeated by a random bandit and the MCM option is configured to "steal" the itens. The problem is that the bandit get out alive and I don't know a way how to find it, the quest Get your gear back doesn't start cause I have mod that started other event after Defeat. Is there any way I can find him or just using console and itens ID to recover it?

 

It should be listed as a quest in your quest menu, just click on it and it should give you a map icon of where the bandit is. If the quest didn't start because of a conflict with another mod then, yeah you will likely just have to console the items back.

Posted

just found why i had some nudists in the academy

 

 

JrNuway.jpg

 

 

first thougt my perkus patch was mess up, but no difference without, same without any mod, then i load an older save

 

 

5LFJhVP.jpg

 

 

and eureka

 

 

gxhGBzU.jpg

 

 

 

in fact, they didn't made it safely to saarthal, and redress option was desactivated

 

 

 

jwtuqfE.jpg

 

 

 

 

Posted

I have two problems: the first is that when i surrender to enemies, they start stripping the character and game crashes.
The second is that when the ccharaccter gets raped, after a few secconds of the animation, the enemy who is raping the character gets thrown away...

 

EDIT: looks like npcs got bugged, now it works good

Posted

Hello, I have the latest version installed with DAYMOYL installed, and for the most part it works. Still I get the "necromatic healing" menu in-game far too frequently than I prefer. Any ideas how to tweak the settings so Defeat actually kicks in more often????

 

I've attached screenshot of the menu that I am referring to (where you have to decide between using a Black Soul Gem, a Dragon Soul, or Leave it to chance), plus screenhots of the MCM menus where I think the relevant settings are made.

 

Thanks!

 

 

post-76197-0-93651000-1418242706_thumb.jpg

post-76197-0-78128500-1418242710_thumb.jpg

post-76197-0-91218800-1418242719_thumb.jpg

Posted

I am having a problem with my character grabbing npc's, it worked fine for awhile then just stopped working. I will occasionally get resisted but most of the time get the message your grab was not successful or something like that. The threshold system doesn't seem to work either as they always die. The part where I am the victim works fine its just when I try to grab npc. I have reran fnis , tried reinstalling mod nothing will make this part of the mod work for me anymore.

Posted

Hello, I have the latest version installed with DAYMOYL installed, and for the most part it works. Still I get the "necromatic healing" menu in-game far too frequently than I prefer. Any ideas how to tweak the settings so Defeat actually kicks in more often????

 

I've attached screenshot of the menu that I am referring to (where you have to decide between using a Black Soul Gem, a Dragon Soul, or Leave it to chance), plus screenhots of the MCM menus where I think the relevant settings are made.

 

Thanks!

 

Here are my settings, I can't say they are the best to use but they seem to work for me.

 

post-340916-0-28490700-1418250164_thumb.jpgpost-340916-0-43812500-1418250168_thumb.jpgpost-340916-0-66563000-1418250172_thumb.jpgpost-340916-0-04330700-1418250177_thumb.jpg

Posted

 

I have a problem. I've been defeated by a random bandit and the MCM option is configured to "steal" the itens. The problem is that the bandit get out alive and I don't know a way how to find it, the quest Get your gear back doesn't start cause I have mod that started other event after Defeat. Is there any way I can find him or just using console and itens ID to recover it?

 

It should be listed as a quest in your quest menu, just click on it and it should give you a map icon of where the bandit is. If the quest didn't start because of a conflict with another mod then, yeah you will likely just have to console the items back.

 

Really, but the quest doesn't start. I use DAYMOYL and after Defeat, trigger another quest and the bandits is gone.

Posted

Yeah there has been some issues with DAYMOYL I know, keep in mind the current beta is the first one to use DAYMOYL so it still has some bugs that need to be worked out. I would for now just turn off stealing if you use DAYMOYL, least until the next update which hopefully fixes any bugs.

Posted

Hello, I have the latest version installed with DAYMOYL installed, and for the most part it works. Still I get the "necromatic healing" menu in-game far too frequently than I prefer. Any ideas how to tweak the settings so Defeat actually kicks in more often????

 

I've attached screenshot of the menu that I am referring to (where you have to decide between using a Black Soul Gem, a Dragon Soul, or Leave it to chance), plus screenhots of the MCM menus where I think the relevant settings are made.

 

Thanks!

It looks like your setting is as Defeat favorable as it can get. Does the Defeat slider in DA's MCM actually go to 100? I forgot, if it does go for it I think they are weight sliders rather than %. I usually set necro to 0 which disable it altogether, but that might not be what you want.

Posted

Hey all.  I'm having a problem where, when one NPC tries to rape another after defeating them, the game crashes.  So far, neither TES5Edit nor LOOT has yielded any useful data in regards to this problem.  Has this turned up before for anybody?

Posted

 

Hello, I have the latest version installed with DAYMOYL installed, and for the most part it works. Still I get the "necromatic healing" menu in-game far too frequently than I prefer. Any ideas how to tweak the settings so Defeat actually kicks in more often????

 

I've attached screenshot of the menu that I am referring to (where you have to decide between using a Black Soul Gem, a Dragon Soul, or Leave it to chance), plus screenhots of the MCM menus where I think the relevant settings are made.

 

Thanks!

 

Here are my settings, I can't say they are the best to use but they seem to work for me.

 

attachicon.gifScreenShot5.jpgattachicon.gifScreenShot6.jpgattachicon.gifScreenShot7.jpgattachicon.gifScreenShot8.jpg

 

 

Hi Mez558. I thought if you use Defeat + DA you need to disable the Knock Down Way (Wound, Exhaustion, Stun) options in Defeat for regular results?

Posted

 

Hello, I have the latest version installed with DAYMOYL installed, and for the most part it works. Still I get the "necromatic healing" menu in-game far too frequently than I prefer. Any ideas how to tweak the settings so Defeat actually kicks in more often????

 

I've attached screenshot of the menu that I am referring to (where you have to decide between using a Black Soul Gem, a Dragon Soul, or Leave it to chance), plus screenhots of the MCM menus where I think the relevant settings are made.

 

Thanks!

It looks like your setting is as Defeat favorable as it can get. Does the Defeat slider in DA's MCM actually go to 100? I forgot, if it does go for it I think they are weight sliders rather than %. I usually set necro to 0 which disable it altogether, but that might not be what you want.

 

The sliders go from 0-99. I've tried setting necro to 0 for a while, but it still brings up the necromatic popup dialog...

Posted

 

Hi Mez558. I thought if you use Defeat + DA you need to disable the Knock Down Way (Wound, Exhaustion, Stun) options in Defeat for regular results?

 

 

You're probably right, I have a bad habit of just jumping into mods without reading things properly.

Although I would have thought wound would still be required but Exhaustion and Stun just add a small chance for Defeat to occur without DA.

 

Actually I think I probably suffer the same issue you do only I so rarely do anything but "Accept fate" with the necro healing window that it gets ignored. What I find is that, although it looks like DA has activated, after getting rid of the window it is a Defeat event that follows and not a DA one.

 

Hmmm, probably my settings are no better than yours :)

Posted

@Vicviperion if you get stuck sometimes if you just push the jump bar it breaks you out of it. Though what you are talking about is a bug defeat had but was fixed in one of the previous editions not sure why you are getting the bug now. I have not seen that bug in a long time now. Have you tried disabling and re-enabling defeat? Perhaps something screwed up when it was being activated.

 

 

Oh, I enable/re-enable it fairly often (because this is the sort of mod you don't show people when they ask to see your game :D) via the in-game mod menu. The bug must have returned though, because this is the first version of this mod I've ever had or used, so something must be mucked up somewhere. And yes, I've tried damn near every button when I get stuck. The only one that seems to work is the "Load last save" one. ;_;

Posted

 

@Vicviperion if you get stuck sometimes if you just push the jump bar it breaks you out of it. Though what you are talking about is a bug defeat had but was fixed in one of the previous editions not sure why you are getting the bug now. I have not seen that bug in a long time now. Have you tried disabling and re-enabling defeat? Perhaps something screwed up when it was being activated.

 

 

Oh, I enable/re-enable it fairly often (because this is the sort of mod you don't show people when they ask to see your game :D) via the in-game mod menu. The bug must have returned though, because this is the first version of this mod I've ever had or used, so something must be mucked up somewhere. And yes, I've tried damn near every button when I get stuck. The only one that seems to work is the "Load last save" one. ;_;

You can also try having sexlab cleanup or something like that. Forget exactly which one it is, but one of the sexlab buttons should break animations and clean things up. You can try that as well.

Posted

I found surrender to creature is not working in defeat.

Anybody has occurred this problem?

 

I believe it is set so you can't surrender to creatures only humaniods. To be honest I am not sure on the setting there.

 

I do know it doesn't work on animals but I thought it worked on things like trolls but i might be wrong. Ideally I would like to see it work on humaniods and smart creatures, trolls, reiklings, etc and have surrender not work on animals.

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