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Posted

Is there any reliable way to get rid of the Run Away! message after it bugs out?

 

I cleaned up Defeat a few times. Uninstalled it through the menu then reinstalled it.

 

I went through an extra rape unintentionally, that didn't clear it. Got gangraped by Forsworn courtesy of Deviously Helpless. And then surrendered to an afflicted just to try and get rid of it. Also slept for a day and just sat around walking for 30 minutes real time.

 

Now reloading an earlier save. But I don't really feel like reloading if it happens again.

Make a clean save from Defeat, unfortunately this is the only way I can think of to get rid of it.

Though does the Run Away! still get stuck in the last version? Or was it from an older version of the mod?

 

 

Latest. I got knocked down by a Thalmor mage and he had two turns. I get Run away! message and flee, heal, message disappears. Return to try and kill him but get knocked down again - another two turns I think. Run away! - repeat. Knocked down, groan, reload a quicksave but old Run away! message hadn't cleared when I reloaded and now it was stuck. I think that was how the events went. And unless I quit and loaded a different save, it would show up in other saves too.

Posted

 

What problems did adding PapryusUtil 2.2 fix? I'm just curious because from the start I've always had some weird bugs. Most were me having the wrong settings which conflicted with other mods. I think I got that sorted out but it would be good to know if anything I experience is a bug that this can fix or not.

 

So far things have been smooth, just the odd monster that won't pounce for the rape. Then again those were added from monster mod/immersive creatures so not sure what would happen with them.

 

 

It mainly fixes the CTD's in Deviously Helpless but I noticed a reproducible CTD in Defeat as well as after it kicked in after a DH session. AFAIK it won't fix any other glitches just the CTD's.

 

Bear in mind that I was testing DH not Defeat so the Defeat CTD could have been an after-effect from DH

 

Posted

I am not sure if this is placebo but i think i found a way to break sexlab defeat.

 

 

I currently use mod like better Vampires where you can reanimate any npc. Now when when i use the grab key on it they will fall normally on the floor like they do in bleed out state. This is good, but then i use activate on it and use rape option menu exit if the it takes too long i open the clean menu and exit the menu renter the clean menu and sometimes the animation trigger then here is what gets really funky the animation plays normally and exit but  suddenly my game start to act slow i save my game and then exit skyrim,my save game i just saved bloated from 7mb to 180 mb  But it only happens when i do the above.

 

 

Posted

Hello! I have some problems with this mod. In fact, my followers never get raped, but others NPC are normally raped while i activated all the options for my follower. Do you have some idea for that?

 

thanks you!

 

Sorry for my english.

Posted

CTDs, w/Defeat on the deed to be done, after strip  :(    Workin Girl worx still.

 

Clean saves

 

Lab 158b   SKSE 1.7.1  Defeat 5b3.2  FNIS 5.1.1 (or w/e latest is, IDK, got it last nite and ran it a bunch to make sure).  Anything I missed?

 

Anyone else still gettin CTD or did SKSE 1.7.1 fix it for ya?

 

May have to pick thru old vers to see if some older scripts mebbe need pulling by hand instead of just overwrite.

 

Posted

Could try replacing SL 1.58b PapyrusUtil script with 2.2 PapyrusUtil script. Seemed to clear CTD's when struggling for me.

Posted

Could try replacing SL 1.58b PapyrusUtil script with 2.2 PapyrusUtil script. Seemed to clear CTD's when struggling for me.

 

Couldn't find 2.2.  2.3 crashes still.  TY anyway.

 

Is there a "cleanup" button in Defeat 5b32?  Can't find one.   Cleaned Lab but no go.   :(

 

Posted

You can find PapyrusUtil 2.2 here: http://www.loverslab.com/files/download/484-papyrusutil/

 

Cleanup function is in general settings of the mcm menu, or you can use 0 hotkey (by default) to open a menu.

 

Hello! I have some problems with this mod. In fact, my followers never get raped, but others NPC are normally raped while i activated all the options for my follower. Do you have some idea for that?

 

thanks you!

 

Sorry for my english.

Make sure you have the right settings in NPC vs NPC, if enabled, last enemy option will prevent any aggression on your follower because of you, basically.

 

 

Can only agree.

Which leads to humble request could you take a look at Dirty Deeds anytime soon?   :lol:

I did not answer this:

Yes I'm progressing bit by bit, I'm having fun making some nice shit. ;)

The new prison system I'm making is far more stable than the old one and I know where I'm going with the mod so I'm progressing kinda fast. :)

I'll make a summary of what I'm doing in the mod's thread soon.

 

Posted

 

Hello! I have some problems with this mod. In fact, my followers never get raped, but others NPC are normally raped while i activated all the options for my follower. Do you have some idea for that?

 

thanks you!

 

Sorry for my english.

Make sure you have the right settings in NPC vs NPC, if enabled, last enemy option will prevent any aggression on your follower because of you, basically.

I have been having this problem myself for a while.

Spent a while testing and changing the settings but nothing seems to happen with my companion. She kneels down hurt, but all the focus is on my character. No companion collateral during or after the attack on my character.

 

I do see (if it is a group of enemies), one might walk up to the companion, do a point animation at her and just stand there looking.

But I do not get any message of 'Bandit wants to rape Jenessa'. Seems to work with NPC characters though for some reason... kind of glad to see I'm not the only one experiencing that. xD

 

Thanks for the defeat mod Goubo! :3

 

Edit -

 

Through some testing I have found it seems to be something to do with companions for sure, just used a mod to recruit any NPC as a companion. They were also ignored by the enemy. But NPC's are fair game, so long as they are not a companion of the player.

 

Also if I dismiss my companion (so they are now an NPC and not a companion) they get assaulted.

Posted

When will your mod be ready enough for uploading translation files?

I'm asking since I send you my German translation und I hope it wasn't for nothing.

Posted

 

 

The resist, pray to the gods and something else part, sound like the submit options from SD+. So you're using the same submit hotkey for both mods.

I've tried using defeat with sanguine debauchery, and I just could not get these mods to play nice together, not even with the defeat settings suggested in the SD+ documentation. (which I suspect only applies to the 4.x version of defeat which doesn't use death alternative .) In the end I made the hard call to stop using SD+ and ditched DA as well, so I'm just using defeat.. and it works pretty well.

 

I think the mods would be compatible if defeat would have an option to keep using the old, threshhold or resist system of submitting. even when death alternative is installed. because this should avoid the incompatibility between SD+  and defeat+DA. But maybe I'm wrong, it's all just guesswork for me.

 

 

They are apparently from SD+ since another guy says so. (And I need to read through the whole thread before I answer)

 

But I got both mods to play well together with no issues.

 

Defeat is set to trigger 5% health normally and with DA to trigger at 75% of the time and with a higher priority than SD+.

 

I put SD+ to trigger from DA at 65%.

 

I got both of them to work fine together.

 

 

I have tried those settings as well. (and also without using any of the defeats own, threshhold/ resist triggers) and a lot of weird stuff would happen, defeat scenes would trigger, but after defeat was done, and sd+ was supposed to kick in, I'd just get knocked down and get back up forever. only hits above DA's large hit threshold would cause a blackout and trigger a SD+ scene. but maybe there was just something wrong with my installation of SD+. 

Maybe I'll start a new game with a fresh SD+ install to see if it makes a difference. 

 

 

 

The resist, pray to the gods and something else part, sound like the submit options from SD+. So you're using the same submit hotkey for both mods.

I've tried using defeat with sanguine debauchery, and I just could not get these mods to play nice together, not even with the defeat settings suggested in the SD+ documentation. (which I suspect only applies to the 4.x version of defeat which doesn't use death alternative .) In the end I made the hard call to stop using SD+ and ditched DA as well, so I'm just using defeat.. and it works pretty well.

 

I think the mods would be compatible if defeat would have an option to keep using the old, threshhold or resist system of submitting. even when death alternative is installed. because this should avoid the incompatibility between SD+  and defeat+DA. But maybe I'm wrong, it's all just guesswork for me.

 

You can use the Defeat knock down system with DA but as specified it can cause incompatibilities. (DA trigger + Defeat trigger x 2 etc...)

 

yes, I know incompatibilities can occur if you use both trigger mechanisms.

but I was suggesting, adding an option to use the old way of triggering defeat even when Death alternative is installed. so you're not forced to use DA for Defeat if you have it installed for other reasons. ok thinking about it, the same thing can prob. be achieved by setting the chance for defeat to 0% in DA.

Posted

Anyone using the latest version has gotten Ash Spawn trigger animation with Defeat?

Sexlab creature animation enabled, and match maker on them work, but can't get them to knock PC or follower down. I think it works in older version.

 

Oh and victim redress is still not working yet right?

Posted

I've been using this mod for a couple days now, but there is one thing I do not like about it. Whenever I get an option to rape, the options are in a different language. There is probably a way to change this. Not sure if it is part of SexLab Defeat or on SexLab but if someone knows how could you please reply to this and help me change the language.

Posted

Bug encountered, possibly resolved.

 

On starting new games after the latest update, the quest "The Way of the Voice" refuses to start. Using coc to get to High Hrothgar revealed that the Greybeards were stuck in the floor in the T-pose. Furthermore, examining them with the console showed that they all possessed negative health. Using "resetai" and "resurrect" initially seemed to fix the problem by getting them up and moving, and let the quest start when I got to that point; however, the quest would fail to progress normally. I realized that even though "resurrect" was used on them, their health remained negative. Trying to heal them did not work. The only way to get them out of negative HP was to use "kill" on them (bringing them to their knees), then use Defeat's "Knocked Down" menu and repeatedly pressing "Revive." That eventually got them up to positive HP levels. The fact that a Defeat functionality was the only thing able to fix them makes me suspect this might be a bug with Defeat, but I don't have the expertise to track it down further than that. Also, I haven't been able to play through this new playthrough to test whether this fix works within the game's normal progression. I'll update once I get to that point.

Posted

The animations all seem to work fine, and I'm fairly obsessive about running FNIS. The T-pose seems to be a result of them spawning with no health and stuck in the floor, but still set to essential; the game doesn't tell them to perform any animations, so they default to the T-pose. The bug has nothing to do with the T-pose itself; the bug has to do with them spawning at negative health (which can only be affected for some reason by Defeat), and thus preventing the main quest from advancing.

Posted

i love Defeat+ Submit Combination as long as you know which one to disable..i play male and have both the player as victim disabled for both mods :3

 

 

very awesome ^_^

Posted

> Goubo

 

Thanks for the latest update.  Had a chance to try it and most things seem to work reasonably well.  Those that I'm struggling with are probably down to my getting mod settings askew, so I'll persevere with trying different combos for the moment

 

Have a couple of questions, though, if I may

 

1 - some time back you said that you had hoped to add code - which you thought might be easy LOL -  to allow paralysed NPCs to be treated as if in an equivalent state to the mod's bleedout, so as to avoid the player's NPC to have to then almost beat the paralysed NPC to death on the ground, while still paralysed, before the hotkey/activation options were available.  I wasn't sure from the version log if you had implemented that or not, but if that is now included, I can't make it work :shy:   Is that supposed to be there now, or maybe something still on the 'to do' list at this stage?  If the latter, I'm still hoping so, thanks! :D

 

2 - The ability that the PC player had in the first version of Defeat, to 'Bag and Carry' a sleeping/knocked down NPC, was great, even if it was only linked to release in the 'hideout' cells.  Is there any simple way to include some of the same code to allow transportation of NPCs to different places in this version?  I'd be happy with a sequence that had as little as 'Bag,Carry, and then Unbag, with the NPC then reappearing still in the mod's bleedout state' to allow the NPC to be played with elsewhere.  Is that possible at all?  It could create a small revolution in gameplay options

 

Further to that second question, I have noticed that some other mods that allow for an 'NPC Takeaway' seem to have problems crossing game area boundaries, eg Dread Prison and Paradise Halls both seem to 'lose' NPCs from some mods on trying to either 'walk them over', or use 'magic spells' to transport them accross, in game cell edges, out of the place in which they were 'spawned'.  I never had a problem like that with your original mod, so in the 'bagging/unbagging' process, did you do anything to the NPC state that gave them any 'permanence' outside of the game cell in which they were spawned?  Or was I just lucky in my choice of NPC? :P   Paradise Halls seems to have a stalled development, but I think that the Dread Prison chap would be more than pleased of any help that he can get in solving that issue - NPCs that resist that sort of magic should be unthinkeable! -  if it is something that you had encountered and overcome. 

 

EDIT : PS

 

I also meant to ask if there was any way to include an MCM option to change the length of game time - say a sliding scale up to an unlimited time - that NPCs are cuffed for?  Some of us might just want to keep our defeated NPCs out of circulation for a bit longer  ;)    And maybe also the number of sets of cuffs, and hence NPCs immobilised - appreciate that might be a bit harder, if it puts a bit of strain on the mod's monitoring scans, so it's less important by far

 

Kind Regards

 

DonKeyWho

 

Posted

It seems like sometimes when my character takes a big blow they die instantly and don't go into the down state. My threshold is 25% - 0%. Is there a way to prevent that. I'd rather not use Death Alternative. I find it buggy.

 

I don't use DA either.

 

It's one of those things that just happens from time to time, you've been hit so hard that you've either dropped to 0% in one hit or close to it and Defeat has not had a chance to kick in before the next blow hit you and finishes you off.

 

I had the same thing last night in Saathal where a Draugr Scourge was spawned and I'm only a level 13 character so I died outright a few times before I was able to kill it

 

Posted

When will your mod be ready enough for uploading translation files?

I'm asking since I send you my German translation und I hope it wasn't for nothing.

Not yet, some descriptions might change.

And why are you so impatient to make the german translation? Don't worry the time will come.

 

Bug encountered, possibly resolved.

 

On starting new games after the latest update, the quest "The Way of the Voice" refuses to start. Using coc to get to High Hrothgar revealed that the Greybeards were stuck in the floor in the T-pose. Furthermore, examining them with the console showed that they all possessed negative health. Using "resetai" and "resurrect" initially seemed to fix the problem by getting them up and moving, and let the quest start when I got to that point; however, the quest would fail to progress normally. I realized that even though "resurrect" was used on them, their health remained negative. Trying to heal them did not work. The only way to get them out of negative HP was to use "kill" on them (bringing them to their knees), then use Defeat's "Knocked Down" menu and repeatedly pressing "Revive." That eventually got them up to positive HP levels. The fact that a Defeat functionality was the only thing able to fix them makes me suspect this might be a bug with Defeat, but I don't have the expertise to track it down further than that. Also, I haven't been able to play through this new playthrough to test whether this fix works within the game's normal progression. I'll update once I get to that point.

Nothing to do with Defeat, Revive only put a little of HP on the NPC to make him get out of a bleedout state and remove any knock down spell from Defeat if there is one. 

 

[...]

1- Ha yes, I did not add such option because it is really bugged, try to start an animation Necro on a dead body you'll see how the ragdoll is bugged.

2- Reintegrate the bag mechanic could be a good idea yes, I'll think about it.

About your second question, that's really simple, when you put a NPC in the bag he is simply put in a cell waiting on the spot, when they are put in a prison cell with proper packages they will not go anywhere.

 

About the game time for Tie up I can't do that unfortunately, because it uses a package that last 5 hours, I'll find a way to make the tie up option work better someday.

 

Do Draugrs work with this mod? When I get rape by one it puts my player in the scene, but the draugr just stands there.

Yes they do.

 

I've been using this mod for a couple days now, but there is one thing I do not like about it. Whenever I get an option to rape, the options are in a different language. There is probably a way to change this. Not sure if it is part of SexLab Defeat or on SexLab but if someone knows how could you please reply to this and help me change the language.

Defeat is only in English for now.

 

Anyone using the latest version has gotten Ash Spawn trigger animation with Defeat?

Sexlab creature animation enabled, and match maker on them work, but can't get them to knock PC or follower down. I think it works in older version.

 

Oh and victim redress is still not working yet right?

I did not test anything dragonborn related, I did not even do the DLC yet... but if they are compatible with SL they should work.

 

Victim redress should work as long as the victim is not stripped of his clothes. (there is no redress for the player if you read the description of the option in MCM.)

 

It seems like sometimes when my character takes a big blow they die instantly and don't go into the down state. My threshold is 25% - 0%. Is there a way to prevent that. I'd rather not use Death Alternative. I find it buggy.

Yes I did not put any form of invulnerability, if your char is weak he'll get killed, I don't want to change that.

Posted

Finally managed to get the mod to work, but it wasn't pretty. There's definitely a serious incompatibility with another mod, but I lack the patience to discover which one. For anyone else having the same trouble as me, I nuked the Skyrim data directory from orbit and had steam reinstall it. Then took the opportunity to switch from NMM to Mod Organizer to add just the basic UNP and Sexlab mods then re-ran Defeat on a brand new game. Defeat now works, but it seems I have to set the health percentage rather high (50 percent) to prevent dying before Defeat can kick in (new game = level 1 with no skills). Haven't tried Death Alternative or the TIM (toggle immortality) console cheat yet -- I don't want to break Defeat now that I've got it working. Besides, that cheat doesn't play nice with some scripts.

Posted

Just a question (they are two questions, actually): what are the default buttons to resist the rape attempt? And how to struggle from bindings? Thanks!

Guest Noova
Posted

Just to check; "- Faction events " havent been implemented yet right?

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