pornfox96 Posted May 20, 2024 Posted May 20, 2024 I'm having an issue where when I go to SLAL in my MCM, it doesn't give me any options at all. Like, it's blank. I'm using MO2 and PandoraBehaviorEngine+ instead of FNIS.
UsernameTaken666 Posted May 20, 2024 Posted May 20, 2024 52 minutes ago, pornfox96 said: I'm having an issue where when I go to SLAL in my MCM, it doesn't give me any options at all. Like, it's blank. I'm using MO2 and PandoraBehaviorEngine+ instead of FNIS. Ask the Pandora authors.
OsmelMC Posted May 20, 2024 Author Posted May 20, 2024 6 hours ago, Someone92 said: Have you installed JContainers? I have to remember include on the next version some pop-up warning for when the dependencies are missing. A missing or outdated JContainer is the reason of the 80% of the help comments.
OsmelMC Posted May 20, 2024 Author Posted May 20, 2024 By the way I haven't released an official update after the v1.6 but the version on the GitHub server is better than the one released. Is just that I haven't time to work on the canines issue that was reported by @MadMansGun and I don't want to release a new version without that.
Yinkyla Posted May 25, 2024 Posted May 25, 2024 On 5/19/2024 at 8:40 PM, pornfox96 said: I'm having an issue where when I go to SLAL in my MCM, it doesn't give me any options at all. Like, it's blank. I'm using MO2 and PandoraBehaviorEngine+ instead of FNIS. have you been able to fix this?
Swe-DivX Posted June 6, 2024 Posted June 6, 2024 Im trying to find a bug, when i using this version Animation Loader i get stuck at about 1780 human animations(debug sexlab console), and it will not register all animations. When i use the updated LE version on AE i can register about 3400 animations. One difference is LE version only use one Animation Function. Can it be that Sexlab stops the registration when one of them is done?
OsmelMC Posted June 6, 2024 Author Posted June 6, 2024 (edited) 6 hours ago, Swe-DivX said: Im trying to find a bug, when i using this version Animation Loader i get stuck at about 1780 human animations(debug sexlab console), and it will not register all animations. When i use the updated LE version on AE i can register about 3400 animations. One difference is LE version only use one Animation Function. Can it be that Sexlab stops the registration when one of them is done? I have only 1351 human animations and 1034 creature animations. Wish to know where you got 3400 to do that test. Anyway the released version probably have some bugs that were already fixed in the version that is available on the GitHub server. I will appreciate if you could try with that and let me know. Between other things the GitHub version let you register each animation package independent what's can be faster if you are just trying to update one Author. Also have some fixes related with the registration and the animation count. Don't think the amount of functions make the difference the goal of split the function is keep the creature registration independent from the human registration in case the SLAL automatic registration be enabled or the "Allow Creature Animations" option on the SexLab be toggled. SexLab treat them separately (for a good reason) and the old function had some issues with that. I will compare your scripts for clue's and probably adopt so of your changes (not the third party Mods registration in that case I prefer just make it's JSON files like i did once with the Devious Device animations) Edited June 6, 2024 by OsmelMC
deathlyhill Posted June 8, 2024 Posted June 8, 2024 I have a issue where I do all the normal things and everything but it doesn't add the animation to sexlab
LynErso666 Posted June 21, 2024 Posted June 21, 2024 I have JContainers SKSE 2.2.4 SSE (SAE) 1.6.1130 and no matter what load order I try, how many new games I install or when I install this The MCM is blank as hell and this just doesnt seem to function at all.
LynErso666 Posted June 21, 2024 Posted June 21, 2024 (edited) On 5/20/2024 at 7:37 AM, OsmelMC said: By the way I haven't released an official update after the v1.6 but the version on the GitHub server is better than the one released. Is just that I haven't time to work on the canines issue that was reported by @MadMansGun and I don't want to release a new version without that. Well sweeeet Would luv to see it ☺ But that github project doesn't seem to be downloadable from github Edited June 21, 2024 by LynErso666
LynErso666 Posted June 21, 2024 Posted June 21, 2024 On 5/25/2024 at 6:33 AM, Yinkyla said: have you been able to fix this? On 5/19/2024 at 8:40 PM, pornfox96 said: I'm having an issue where when I go to SLAL in my MCM, it doesn't give me any options at all. Like, it's blank. I'm using MO2 and PandoraBehaviorEngine+ instead of FNIS. Lol I think I found ur solution too. If you have thousands and thousands of animations installed, try waiting in the blank-azz MCM for a couple minutes IRL. Trust me
OsmelMC Posted June 21, 2024 Author Posted June 21, 2024 6 hours ago, LynErso666 said: Lol I think I found ur solution too. If you have thousands and thousands of animations installed, try waiting in the blank-azz MCM for a couple minutes IRL. Trust me The packages take takes some time to show up in the MCM but if you feel that is taking too much time maybe the "Papyrus Tweaks NG" can help you with the speed . 7 hours ago, LynErso666 said: Well sweeeet Would luv to see it ☺ But that github project doesn't seem to be downloadable from github The download option of the GitHub usually is hidden on the phones. You will have to enable the Desktop option on the explorer of your cellphone or download it with a PC. The new version on the GitHub now also warning you if something is wrong with the SexLab or the JContainer 2
LynErso666 Posted June 22, 2024 Posted June 22, 2024 (edited) 10 hours ago, OsmelMC said: The packages take takes some time to show up in the MCM but if you feel that is taking too much time maybe the "Papyrus Tweaks NG" can help you with the speed . The download option of the GitHub usually is hidden on the phones. You will have to enable the Desktop option on the explorer of your cellphone or download it with a PC. The new version on the GitHub now also warning you if something is wrong with the SexLab or the JContainer Whaaaat thanks for telling me about that Papyrus Tweaks NG mod, and much luv for your amazing amazing AMAZING work! And dam, thaz awesome I'll definitely test it out in desktop mode, would luv to give it a run. Edited June 22, 2024 by LynErso666
pornfox96 Posted June 27, 2024 Posted June 27, 2024 On 5/25/2024 at 8:33 AM, Yinkyla said: have you been able to fix this? Unfortunately not
toyik41732 Posted July 22, 2024 Posted July 22, 2024 FYI, it's not a JContainers bug, it's a "you just need to wait a crazy amt of time for it to show up" problem.
OsmelMC Posted July 22, 2024 Author Posted July 22, 2024 (edited) 7 hours ago, toyik41732 said: FYI, it's not a JContainers bug, it's a "you just need to wait a crazy amt of time for it to show up" problem. The version on the GitHub server let you know if there is some problem with the dependencies like JContainer. If take too long, try with the "Papyrus Tweaks NG" and it's option to speed up the scripts. Edited July 22, 2024 by OsmelMC 1
toyik41732 Posted July 23, 2024 Posted July 23, 2024 15 hours ago, OsmelMC said: The version on the GitHub server let you know if there is some problem with the dependencies like JContainer. If take too long, try with the "Papyrus Tweaks NG" and it's option to speed up the scripts. Thanks for the tip, i'll give a try.
WCSC Posted July 23, 2024 Posted July 23, 2024 Do you have a link where this version of loader is on GitHub? When I search I just find documents but no mod to download...
OsmelMC Posted July 23, 2024 Author Posted July 23, 2024 9 minutes ago, WCSC said: Do you have a link where this version of loader is on GitHub? When I search I just find documents but no mod to download... The link is on this first page and the GitHub server doesn't show the download button on the cellphone so you have to open it with a PC or use the View as PC option on the Chrome of the cellphone
Guest Posted August 1, 2024 Posted August 1, 2024 HI, need some help. SLAL just created a single JSON in data//SLAnims//JSON I have correct version of Jcontainer (2.2.9) and SKSE.ç I tried to uninstall animation packs and install them again after installing SLAL 1.6 (previously I ussed an older version) but did nothing. On game start I can install sexlab and registry 110 animations. By adding ZAZ animation pack (on his MCM option) I get 130. Enabling all and registering thourgh SLAL MCM option gives another 7 (from DF_Spank, I supose). Anyone knows how can I Make SLAL to generate the rest of the JSONs? Anything else I can try? Thanks.
OsmelMC Posted August 2, 2024 Author Posted August 2, 2024 On 8/1/2024 at 5:33 AM, try again. said: HI, need some help. SLAL just created a single JSON in data//SLAnims//JSON I have correct version of Jcontainer (2.2.9) and SKSE.ç I tried to uninstall animation packs and install them again after installing SLAL 1.6 (previously I ussed an older version) but did nothing. On game start I can install sexlab and registry 110 animations. By adding ZAZ animation pack (on his MCM option) I get 130. Enabling all and registering thourgh SLAL MCM option gives another 7 (from DF_Spank, I supose). Anyone knows how can I Make SLAL to generate the rest of the JSONs? Anything else I can try? Thanks. Unless you be an animation author you don't have to generate any JSON file. All the animations pack that comes for SLAL already include they own JSON files that SLAL will automatically detect and read after open it's MCM. The detected packages will be displayed after few seconds as pages on the SLAL MCM and there you can choose the animations to register. Make sure of use some Mod manager like Vortex or MO2 to install the animations otherwise they files can end in a wrong address and SLAL won't be able to detect them.
Guest Posted August 4, 2024 Posted August 4, 2024 On 8/2/2024 at 7:14 PM, OsmelMC said: Unless you be an animation author you don't have to generate any JSON file. All the animations pack that comes for SLAL already include they own JSON files that SLAL will automatically detect and read after open it's MCM. The detected packages will be displayed after few seconds as pages on the SLAL MCM and there you can choose the animations to register. Make sure of use some Mod manager like Vortex or MO2 to install the animations otherwise they files can end in a wrong address and SLAL won't be able to detect them. Thanks! Already solved this problem. It was due to a misunderstanding on how SLAL works.
Aerynwolf Posted August 17, 2024 Posted August 17, 2024 I don't really understand. I downloaded the SLanimloader-master and it has a folder in it called setup, with the exact same SLAL 1.6 SE .zip that I downloaded from this page. Is there something I'm missing?
babavoi Posted August 18, 2024 Posted August 18, 2024 (edited) hey that some hour i try to make this work for the zaz pack but impossible to work i dont know why i have the 2 installed and i see them in mcm menu but the modpack is not in the menue of anim loader so its dont work i tryied a lot of thing to make this work but impossible actually i have anim loader donwload on mo2 and the file of the modpack in my skyrim folder like its says and i even tryed to download the pack with mo2 but nothing work i see the zaz pack like a actual mod but not in anim loader any idea ??? Edited August 18, 2024 by babavoi
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