WCSC Posted May 8, 2025 Posted May 8, 2025 13 hours ago, no_way said: Just a bunch of anims from Billy and babo’s SLAL packs. Cant see any clear pattern or reason why. i noticed it cause I wasn’t getting any troll 3 or 4 person scenes despite having the anims in packs so went to check and found they were getting skipped Might be a silly question, but do you have "Creature animations" box ticked in Sexlab Framework > Animations ?
no_way Posted May 9, 2025 Posted May 9, 2025 19 hours ago, WCSC said: Might be a silly question, but do you have "Creature animations" box ticked in Sexlab Framework > Animations ? Ha yes... There's tons of creature animations that get registered, just theres a whole bunch getting skipped for no reason I can tell of.
no_way Posted May 9, 2025 Posted May 9, 2025 On 5/5/2025 at 12:43 PM, PippinTom said: The only anims SLAL skips for me are those rejected by SL due to them being flagged (manually, by me) as ignored/excluded/toggledOFF (or something like that - can't check exact name ATM). Yeah no I've got tons getting skipped that I've checked off to register in SLAL and have not manually toggled off in SL
AYYYYYYYYYYY69 Posted May 12, 2025 Posted May 12, 2025 (edited) Some creature animations just don't register at all. Even using the trouble shot options in general, multiple saves, test and characters. Just the standard Sexlab ones, and yes i have ticked Creature animations in Sexlab. Ironically is the same ones, as the user up there in my case i only use Babo's ones. Edited May 12, 2025 by AYYYYYYYYYYY69
Anon0000 Posted June 24, 2025 Posted June 24, 2025 (edited) At my wit's end trying to get creature animations to register in SE. Creature animations toggled on in SL 1.63 b9, tried both SLAL 1.6 and 1.8 from the animation slots thread, tried 1.8's Run All stuff, tried the JSON options, disabling all animations + re-registering/rebuilding then enabling and re-resigtering/rebuilding again, making sure JContainers and Net Script Framework's up to date, tried the DynamicAnimationReplacer 32,000 animation version, using SSE Engine Fixes, making sure Defeat was disabled, tried adding the +3,000 animation slots mod, made sure I was using FNIS XXL with the appropriate options selected, ran Nemesis multiple times. They absolutely will not register. I'm completely stumped. Edited June 24, 2025 by Anon0000
MadMansGun Posted June 24, 2025 Posted June 24, 2025 6 hours ago, Anon0000 said: . Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs. 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 6 hours ago, Anon0000 said: ran Nemesis multiple times not creature compatible, use pandora if you must have those stupid combat mods. 6 hours ago, Anon0000 said: SL 1.63 wrong version if your game is up to date, both "SE" and AE are using the AE exe, and therefor you need to use AE mods.
Anon0000 Posted June 24, 2025 Posted June 24, 2025 (edited) On 6/24/2025 at 9:34 AM, MadMansGun said: not creature compatible, use pandora if you must have those stupid combat mods. wrong version if your game is up to date, both "SE" and AE are using the AE exe, and therefor you need to use AE mods. Using SE 1.597 and the respective versions of the mods compatible with it. Had "Allow Creature Animations" enabled, turned off Creature Gender already, FNIS Creature Pack installed/de-installed/re-installed several times with hkx compatibility ran, tried step 8 and it's sub-steps multiple times. Had to use Nemesis because Pandora refuses to use some XP32 animations I wanted for some reason (even with the patch for xp32 installed), will try with Pandora to see if anything changes. Edit: Ran Pandora and did step 8 + substeps again, still no creature registration (human works fine). Tried it with just FNIS and no Nemesis or Pandora, still nothing. Double-checked JContainer's version too. Edit 2: Finally figured out my issue, I'm an idiot who forgot to grab the SLSB conversions. Edited June 29, 2025 by Anon0000
Tagger187 Posted July 22, 2025 Posted July 22, 2025 uiextension not working for me is there a alternative to selct the animations?
Tagger187 Posted July 23, 2025 Posted July 23, 2025 perhaps do you guys know why sexlab tools not working probably? because everytime i want to switch to an anmation it automaticly switches back tot he defeault animation"
POLE7645 Posted August 8, 2025 Posted August 8, 2025 I think I may have a problem. No matter what I do, I can't get any animation to register. Even after rebuilding and re-registering, using the "count animation" function still gives me 0 (even though they are said to be registered previously).
Zherneboh008 Posted September 7, 2025 Posted September 7, 2025 On 8/7/2025 at 8:04 PM, POLE7645 said: I think I may have a problem. No matter what I do, I can't get any animation to register. Even after rebuilding and re-registering, using the "count animation" function still gives me 0 (even though they are said to be registered previously). Same, no clue why
TheRightDoorIsNotTheLeft Posted January 14 Posted January 14 Does this work with the AE version of SexLab? I've registered animations in the MCM, but it seems like some of the mods I've registered... don't register. Maybe a problem on my end. I don't know. Just wanted to make sure.
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