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Posted

Can someone help me please, I have installed sex labs and a few animations as well as this mod and everything it said was required. However no matter what I do this mod does not show up in my Mod Config menu only under my mods in game it's driving me crazy i've been at this for hours i'm completely new to skyrim and modding it 

Posted (edited)
12 hours ago, MrsKramer said:

Can someone help me please, I have installed sex labs and a few animations as well as this mod and everything it said was required. However no matter what I do this mod does not show up in my Mod Config menu only under my mods in game it's driving me crazy i've been at this for hours i'm completely new to skyrim and modding it 

In general the Mods with MCM should go first on the plugin's load order and for that reason you shouldn't flag them as ESL. If you are going to flag it as ESL you should also flag it as ESM to make sure that still be loaded first.

 

 

 

Edited by OsmelMC
Posted
5 hours ago, OsmelMC said:

In general the Mods with MCM should go first on the plugin's load order and for that reason you shouldn't flag them as ESL. If you are going to flag it as ESL you should also flag it as ESM to make sure that still be loaded first.

 

 

 

its showing up now but says i have 0 anims FNIS run says different

Posted
16 hours ago, MrsKramer said:

its showing up now but says i have 0 anims FNIS run says different

Make sure that you have at least one animation pack made for SLAL. The animation pack with be showed at your left panel on the MCM as pages with each one of the animations you can register.

 

 

 

  • 1 month later...
Posted
1 hour ago, Jgoftl said:

I don't know why, but when I run this vs the original version, animations are always slower to register with this version than the other.

I’ve never used the other, only this one. As long as they register *shrug*. It works for me.

Posted
20 hours ago, Jgoftl said:

I don't know why, but when I run this vs the original version, animations are always slower to register with this version than the other.

 

I don't think so, the original one register everything two times if you have the creatures enabled.

 

You can be objective unless you be testing one and then the other and both cases resetting the animation register first and without change anything else at least a complete of times.

 

There are many things that can temporarily delay the process and some of them aren't even related with the SexLab. By other side different versions of SexLab Framework or SLU+ can have more or less delay on the register process. Almost all the delay is caused by the SexLab in self. This Mod only read the JSON files of the animations to import them to the SexLab, using the SexLab functions.

 

 

Posted

My current version on development already allow me register independent, each animation pack. That is a lot faster if you are just updating some animation pack.

 

But I haven't solved the @MadMansGun request about the canine animations yet so I can't release it.

  • 2 weeks later...
Posted

hello!
 need a little help with this, my situation is the following:
I have installed animations for SLAL, but only the human animations are shown in sexlab, not the creature animations, I have installed "FNISCreature" and obviously patched with FNIS, and in Sexlab, the option of creature animations is enabled, I don't understand why the creature animations are not shown in sexlab animations and the human ones are there, as if they didn't register, any creature animations (Anubis, Billy, more nasty critters), are not added to sexlab. All requirements are in place

Clearly we can see that everything is well installed, or so I think, and above it marks that animations of creatures are registered:

Spoiler

00001.png.688be3247ff263a67c0a05582d8258ef.png


But they are not reflected in the Sexlab animations tab @_@ 
 

Spoiler

00003.png.5ff616a528eec1e11a5c836426b80634.png


and yes, they are enabled in SLALs
 

Spoiler

00002.png.9fbf4fd3d5238315fc20c8de3d147eba.png


If I did something wrong, please explain why, I don't understand what's going on 😵‍💫

Posted
On 1/14/2024 at 4:17 AM, CharlyNeko said:

hello!
 need a little help with this, my situation is the following:
I have installed animations for SLAL, but only the human animations are shown in sexlab, not the creature animations, I have installed "FNISCreature" and obviously patched with FNIS, and in Sexlab, the option of creature animations is enabled, I don't understand why the creature animations are not shown in sexlab animations and the human ones are there, as if they didn't register, any creature animations (Anubis, Billy, more nasty critters), are not added to sexlab. All requirements are in place

Clearly we can see that everything is well installed, or so I think, and above it marks that animations of creatures are registered:

  Hide contents

00001.png.688be3247ff263a67c0a05582d8258ef.png


But they are not reflected in the Sexlab animations tab @_@ 
 

  Hide contents

00003.png.5ff616a528eec1e11a5c836426b80634.png


and yes, they are enabled in SLALs
 

  Hide contents

00002.png.9fbf4fd3d5238315fc20c8de3d147eba.png


If I did something wrong, please explain why, I don't understand what's going on 😵‍💫

 

Everything seems to be fine. 

 

The usual is check if you have the "Allow Creature" option enabled on the "Animation Settings" ("Ajustes Generales") page. But you have more than 200 creature animations registered so that should be fine.

 

If you want to see the full list of Creature Animations registered on SexLab, you should go to the "Toggle Animations" ("Activar Animaciones") page and on the top of that page where said "Ver" choose "Creature Animations" instead of "Activar Animaciones" because that list only show the Human animations.

 

 

If you see that the Creature Animations on the Toggle Animations page don't show some of the animations enabled on the "SL Animation Load" make sure of hit the Register Animations option on the General Settings page of the SL Animation Load.

  • 2 weeks later...
Posted

SL Animation Loader is not showing up in my MCM. I'm trying to figure it out but I'm coming up short. I read something about ESP, ESL and ESM but I have no idea what that's supposed to mean exactly. What steps do I have to take.

Posted
14 hours ago, Unknown1945 said:

SL Animation Loader is not showing up in my MCM. I'm trying to figure it out but I'm coming up short. I read something about ESP, ESL and ESM but I have no idea what that's supposed to mean exactly. What steps do I have to take.

The "MCM Helper" is supposed to prevent this but it can't be flagged as ESL or will be the same.

 

 

 

By other side:

You can open the Wye Bash or the SSEEdit to flag the ESP file of the "SL Animation Loaded" as ESM.

With the Wye Bash just find it on the list, make right click over it and choose the option on the menu to convert it into ESM.

With the SSEEditor find it on the list and on the top of the mod info page you can find one section for the flags where you can mark it as ESM.

(I can't remember the details and I can't check right now)

 

But if isn't flagged as ESL you can just place it upper on the load list. Flag it as ESM is to force it to load sooner than the rest of the Mods and work's even if is also flagged as ESL.  

The alternative is change the file extension from ESP to ESL that is like flag it as ESM+ESL but I don't recommend it.

  • 2 weeks later...
Posted (edited)

So I have a problem I haven't seen before. I have the following animations downloaded: BakaFactory, Leito, Babo, Billy, KomAnim, AnubC+H, and FunnyBizz.

However in the MCM the only animations that show up are Babo, Billy, and FunnyBizz.

I have all the requirements listed for SLAL and SexLab so idk where I went wrong. I also of course have animation limit crash fix as well as SSE engine fixes, if those have anything to do with it.

 

Edit: I should also mention I'm on SSE or 1.5.97

 

 

Edited by MentallyUmStable
Posted
3 minutes ago, MentallyUmStable said:

So I have a problem I haven't seen before. I have the following animations downloaded: BakaFactory, Leito, Babo, Billy, KomAnim, AnubC+H, and FunnyBizz.

However in the MCM the only animations that show up are Babo, Billy, and FunnyBizz.

I have all the requirements listed for SLAL and SexLab so idk where I went wrong. I also of course have animation limit crash fix as well as SSE engine fixes, if those have anything to do with it.

 

 

 

 

First, were you don't see them? Because if is on the SL Animations Loader MCM is because something is wrong with the animation package or the "JContainer" Mod if you are on Steam probably your Skyrim was updated recently and you need a new version of the Mods with DLL files like "JContainer".

 

If you don't see the animations on the SexLab MCM is probably because you already reached the animation limit of SexLab. In which case you can use the "SexLab sslAnimationSlots 2000" Mod 

Posted
On 2/7/2024 at 10:48 AM, OsmelMC said:

 

 

First, were you don't see them? Because if is on the SL Animations Loader MCM is because something is wrong with the animation package or the "JContainer" Mod if you are on Steam probably your Skyrim was updated recently and you need a new version of the Mods with DLL files like "JContainer".

 

If you don't see the animations on the SexLab MCM is probably because you already reached the animation limit of SexLab. In which case you can use the "SexLab sslAnimationSlots 2000" Mod 

Yes in the SL Animation Loader MCM only a few animations are showing up. SexLab says it's registering about 600 animations and even after downloading the 2000 anim slots mod the other animation packs don't show up in SL Animation Loader MCM.

 

I put my game back to 1.5.97 by downloading the files to go from 1.6.117 to 1.6.64 (or whatever the numbers are, I don't remember) then used the BestOfBothWorlds downgrade patcher on Nexus + Backported Extended ESL Support (BEES) to go from there to 1.5.97. 

 

I'm not sure if that process means I need a new or different version of JContainers, but I just downloaded the one for 1.5.97. 

Posted (edited)

How long does SLAL take to register animations on average? cause when I click on "register animations" it says "registering"... but nothing happens after waiting a few minutes.

 

NVM it took like 10 minutes to register 453 animations. In LE I could register more than 900 animations in a few seconds.

Edited by CrazySloth
Posted
3 hours ago, CrazySloth said:

How long does SLAL take to register animations on average? cause when I click on "register animations" it says "registering"... but nothing happens after waiting a few minutes.

 

NVM it took like 10 minutes to register 453 animations. In LE I could register more than 900 animations in a few seconds.

The delays are mostly on the SexLab Framework. But the real difference between SE and LE is that on SE most of the Papyrus functions are linked to the Frame Rate.

 

On SE is recommended to use the "Papyrus Tweak NG" configured with the option to speed up the scripts enabled. 

  • 4 weeks later...
Posted

first of all. @OsmelMC thank you for your continued contributions . GJ! (n_n)b

 

anyway. anyone know if it's possible to reload the list of already selected animations of a previous game?

 

I don't mind waiting for the register. but having to go between 10-20 animation packs to choose only the animations I like every time I restart. is killing me XD

Posted (edited)
53 minutes ago, elfdrow said:

first of all. @OsmelMC thank you for your continued contributions . GJ! (n_n)b

 

anyway. anyone know if it's possible to reload the list of already selected animations of a previous game?

 

I don't mind waiting for the register. but having to go between 10-20 animation packs to choose only the animations I like every time I restart. is killing me XD

You can't but what I do is install all one time and once installed go to the Toggle Animations page of the SexLab MCM and disable those I don't like.

 

After do that with creatures and standard animations I go to the last page of the SexLab MCM and use the option to add the disabled animations to the Blacklist.

 

I don't remember if that also unregister the animations but once included on the Blacklist they not longer be registered even if are selected on the SL Animation Loaded. If wasn't unregistered you can Reset the Animation Registry to register all from zero and they will be exclude. The Blacklist is stored on a JSON file on the "SKSE/Plugins/SexLab" folder as "SuppressedAnimations.JSON" and is good idea keep a copy as backup in case of hit the option to clean the blacklist by mistake (I did it a complete of times).

 

 

 

 

By the way you shouldn't unregister or set the default animations on the Blacklist. The default animations are usually required by some Quest Scenes so remove them can break the progression of some Quests. The best alternative for the default animations is just Disable them in case you don't want to see them. The amount of animations allowed by Mods like FNIS or the limited slots of the animation register is not longer justification enough to remove the default animations, because there are Mods to expand both limits without issues beyond the current amount of animations available on LoversLab.

Edited by OsmelMC
Posted
2 hours ago, OsmelMC said:

You can't but what I do is install all one time and once installed go to the Toggle Animations page of the SexLab MCM and disable those I don't like.

 

After do that with creatures and standard animations I go to the last page of the SexLab MCM and use the option to add the disabled animations to the Blacklist.

 

I don't remember if that also unregister the animations but once included on the Blacklist they not longer be registered even if are selected on the SL Animation Loaded. If wasn't unregistered you can Reset the Animation Registry to register all from zero and they will be exclude. The Blacklist is stored on a JSON file on the "SKSE/Plugins/SexLab" folder as "SuppressedAnimations.JSON" and is good idea keep a copy as backup in case of hit the option to clean the blacklist by mistake (I did it a complete of times).

 

 

 

 

By the way you shouldn't unregister or set the default animations on the Blacklist. The default animations are usually required by some Quest Scenes so remove them can break the progression of some Quests. The best alternative for the default animations is just Disable them in case you don't want to see them. The amount of animations allowed by Mods like FNIS or the limited slots of the animation register is not longer justification enough to remove the default animations, because there are Mods to expand both limits without issues beyond the current amount of animations available on LoversLab.

thanks a lot. you just saved me hours of going through the same thing over and over again.

really... REALLY THANKS! XD

Posted
11 hours ago, elfdrow said:

thanks a lot. you just saved me hours of going through the same thing over and over again.

really... REALLY THANKS! XD

Another method is MCM Recorder - I have a recording of the enabled Animations I want with it, so it enables and registers those on a new game. Might need to try the method Osmel put above. Other advantage of MCM Recorder is that it will allow the application of settings form multiple mods at once :)

Posted
7 hours ago, ebbluminous said:

Another method is MCM Recorder - I have a recording of the enabled Animations I want with it, so it enables and registers those on a new game. Might need to try the method Osmel put above. Other advantage of MCM Recorder is that it will allow the application of settings form multiple mods at once :)

another good option. thanks (n_n)b

  • 1 month later...
Posted

I've encountered a problem I haven't seen before; this has worked reliably for many years, but on my 11070 rebuild SLAL doesn't detect any animation packs.  I have had Leito, Anub, and Funnybizness packs installed and generated through FNIS, but SLAL sees no animation categories or animations.  Clicking to enable all animations doesn't fail, but registering registers zero, and the count animations option shows 110 registered (stock) and 0 available.

 

Sexlab is able to play its stock animations in game, so the FNIS generation seems to be going fine.  How should I go about diagnosing this?  I'm playing on Linux under Steam Proton (GE 8-32) and ModOrganizer2. This has worked many times before, but it's plausible that there's something going on that's not SLAL's fault.

 

Posted
45 minutes ago, DamienVryce said:

I've encountered a problem I haven't seen before; this has worked reliably for many years, but on my 11070 rebuild SLAL doesn't detect any animation packs.  I have had Leito, Anub, and Funnybizness packs installed and generated through FNIS, but SLAL sees no animation categories or animations.  Clicking to enable all animations doesn't fail, but registering registers zero, and the count animations option shows 110 registered (stock) and 0 available.

 

Sexlab is able to play its stock animations in game, so the FNIS generation seems to be going fine.  How should I go about diagnosing this?  I'm playing on Linux under Steam Proton (GE 8-32) and ModOrganizer2. This has worked many times before, but it's plausible that there's something going on that's not SLAL's fault.

 

SLAL required the JContainer for the animation list.

 

Make sure that you have the right version of JContainer for your Skyrim version number.

Posted
36 minutes ago, OsmelMC said:

SLAL required the JContainer for the animation list.

 

Make sure that you have the right version of JContainer for your Skyrim version number.

Your psychic powers are impressive; I had an outdated JContainers.  Works now.

 

Thank you.

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