PippinTom Posted August 18, 2024 Posted August 18, 2024 3 hours ago, babavoi said: hey that some hour i try to make this work for the zaz pack but impossible to work i dont know why i have the 2 installed and i see them in mcm menu but the modpack is not in the menue of anim loader so its dont work i tryied a lot of thing to make this work but impossible actually i have anim loader donwload on mo2 and the file of the modpack in my skyrim folder like its says and i even tryed to download the pack with mo2 but nothing work i see the zaz pack like a actual mod but not in anim loader any idea ??? SLAL is for SLAL packs, ZAP is not a SLAL pack.
babavoi Posted August 19, 2024 Posted August 19, 2024 21 hours ago, PippinTom said: SLAL is for SLAL packs, ZAP is not a SLAL pack. well thank you i'm really dumb but now i have a other problem i make SLAL work with one pack and and i just DL sexlab arounsed and now my SLAL just disapear any idea ??
PippinTom Posted August 20, 2024 Posted August 20, 2024 (edited) On 8/19/2024 at 7:59 PM, babavoi said: i just DL sexlab arounsed and now my SLAL just disapear any idea ?? Follow instructions found on (whatever fork/variant of) SL aroused you have downloaded - I suspect you omitted at least one step... Not sure what do you mean by "disappear" but that's not the proper thread to dwell into it - obviously SLAL unrelated. Edited August 20, 2024 by PippinTom
libertyordeath Posted September 28, 2024 Posted September 28, 2024 (edited) So, i had a bright idea: There's all those little known tags animstages can have. And there's animations - especially GBs - that imply actors cumming at different stages. But there's no effects - either you have the sexlab default, with all cumfx applying at animation end, or you run seperate orgasm, which just makes actors cum randomly, regardless of animation. So, is there maybe a tag in SLAL i can use to make individual actors cum when it fits the animation stage? I looked at the reference specs. Just kidding: This is loverslab. Proper API specs LOL? "Just read the sourcecode". Oh come on! Why are you telling me to go fuck myself? Because that's what "Read the sourcecode" means. Anyways, checked out the source and it turns out: Yes, there is such a tag. "add_cum" and "cumsrc". Horray? Solution found. Just have to do it all myself - again, as usual for LL. So i pick a group anim that would be a perfect fit, look at the JSON and modify it like this: { "stages": [ { "id": "Anubs_riekling4p_A1_S1" }, { "id": "Anubs_riekling4p_A1_S2", "add_cum": 1, "cumsrc": 1 }, { "id": "Anubs_riekling4p_A1_S3", "add_cum": 1, "cumsrc": 1 }, { "id": "Anubs_riekling4p_A1_S4", "add_cum": 1, "cumsrc": 1 }, { "id": "Anubs_riekling4p_A1_S5", "add_cum": 1, "cumsrc": 1 }, { "id": "Anubs_riekling4p_A1_S6", "add_cum": 1, "cumsrc": 1 } ], "type": "Female" }, Save file. Switch to Skyrim. Reload and apply JSON tags. Let's see: Nothing? Rebuild Animregistry. Try again? Nothing! Am i missing something important here, or is this another broken feature in the SL ecosystem? Edited September 28, 2024 by libertyordeath
OsmelMC Posted September 28, 2024 Author Posted September 28, 2024 (edited) 33 minutes ago, libertyordeath said: Rebuild Animregistry. Try again? Nothing! Am i missing something important here, or is this another broken feature in the SL ecosystem? You will need my SLU+ or the last SexLab Framework for AE. And remove the SLSO. My SLU+ and probably the last version of SexLab Framework comes with the orgasm condition that check if the animation allow it or not for the source actor on that scene. SLSO remove that condition in favor of it's own orgasm conditions that's doesn't include that. You also should remove the global cum of the animation or hi will cum at any stage. Without cum source the cum will be allowed for everyone. The cum also depends of the amount of enjoyment of the actor that should be at least 100. So doesn't means that will cum at that stage, only means that the actor will hold the cum until the allowed stage if the separate cum option is enabled and the actor reach the 100 enjoyment before that stage or in that stage. Edited September 28, 2024 by OsmelMC 1
libertyordeath Posted September 28, 2024 Posted September 28, 2024 1 hour ago, OsmelMC said: You also should remove the global cum of the animation or hi will cum at any stage. Without cum source the cum will be allowed for everyone. The cum also depends of the amount of enjoyment of the actor that should be at least 100. So doesn't means that will cum at that stage, only means that the actor will hold the cum until the allowed stage if the separate cum option is enabled and the actor reach the 100 enjoyment before that stage or in that stage. If the seperate orgasm option in SL is disabled, will this trigger cum at the exact defined stages? Or will it disable the per-stage feature and only use cum at final stage? Because if the seperate orgasm option in SL is required, this whole feature is useless to me: The reason i considered this feature to have "scripted climax" according to animation stage and actor - not random climax based on enjoyment.
libertyordeath Posted September 28, 2024 Posted September 28, 2024 Okay, so i tried installing SLU. And now SL Tools is broken, no matter how often i rebuild the registry and have SLT rebuild its list. Missing anims. Wrong anims being played, or the animselector simply refusing to switch anims. Also the per-stage cum feature isn't working here with seperate orgasm disabled. Neither does it work with seperate orgasm enabled, after letting actors fuck for 3 minutes and switching back and forth stages. I am rolling back and forgetting this whole idea. Already wasted 100 hours on offsets, only find out sexlab offset code is bugged. I am not wasting any more time on this clusterfuck of a framework. Likely will try OStim soon, and if i like it start a new game on that framework alone - creature support be damned.
深淵の神 Posted September 28, 2024 Posted September 28, 2024 9 minutes ago, libertyordeath said: SL Tools is broken No, it is not. PEBKAC
OsmelMC Posted September 28, 2024 Author Posted September 28, 2024 1 hour ago, libertyordeath said: If the seperate orgasm option in SL is disabled, will this trigger cum at the exact defined stages? Or will it disable the per-stage feature and only use cum at final stage? Because if the seperate orgasm option in SL is required, this whole feature is useless to me: The reason i considered this feature to have "scripted climax" according to animation stage and actor - not random climax based on enjoyment. When the "Separate Orgasm" option is Disabled, the actors only orgasm at the end of the animation and for i remember don't even care for the enjoyment. or the cum properties of the animation. When the "Separate Orgasm" option is Enabled the actors can orgasm at any of the allowed stages but require the Enjoyment. The Enjoyment function was made to cause at least one orgasm on the animation based on things like the animations tags for the type of sex scene, the relationship between the actors and the experience or lewdnest of the actors. So actors with more experience and lewdness can have and cause multiple orgasms on one scene. For that reason the cum properties don't force the orgasm, just said when is allowed, were and from who. For example in one scene stage where there are 3 actors but one of them is doing nothing except maybe looking, you don't want that actor cumming on that stage so you only allow the other Male actor settling the Cum Source. In most of the cases you probably dont want orgasms at the first stages. The Enjoyment prevent the actor cum each time the stage be called in case were mods like SLSO can roll back to a previous stage to prolong the scene until the orgasm conditions be fulfilled . 1
libertyordeath Posted September 28, 2024 Posted September 28, 2024 1 hour ago, OsmelMC said: When the "Separate Orgasm" option is Disabled, the actors only orgasm at the end of the animation and for i remember don't even care for the enjoyment. or the cum properties of the animation. . Alright, thank you for the detailed explanation. So in conclusion: The feature i'm looking for does not exist. The requirement (SLU) breaks SL Tools on my SL version (1.65) and setup. And now i have for the first time in my life seen Skyrim at 10 frames per second. It happened after pressing the "raise z-offset" key. Afterburner shows GPU at 20% usage and the mainthread at 70%. So it's the mother of papyrus spam bringing skyrim to a crawl - which shouldn't even be possible based on timebudget limitations. Whatever. I'm rolling back to how things were and forgetting this whole idea. End of story.
Alrarora Posted October 4, 2024 Posted October 4, 2024 Okay. I just discovered a feature that I have been looking for years. Usually I install Sexlab in the MCM, wait 30 seconds for it to complete. Then I go down to SLAL, enable all my animations than click register. Then I wait 1 - 2 minutes for the animations to register. Doing this every start is quite tedious and has been the main killer of many of my attempts to mod Skyrim. Having to do this every new start has always annoyed me. Especially when I only want to test a new mod. MCM Recorder made it a bit easier. But I still need to wait 1 - 2 minutes before I can start playing. Today, completely by accident, I discoverd that if you enable all your animations in SLAL before you install Sexlab, Sexlab will register all the animations automatically as its installing. The speed at which it does this is much faster than registering through SLAL. This feature is essential if you want to setup an automatic MCM for your start, why this isn't mentioned on the mods download post I don't understand. My younger self would have been incredibly appreciative of this information. Anyway, I hope my post can help some other frustrated soul out there! 3
OsmelMC Posted October 4, 2024 Author Posted October 4, 2024 3 hours ago, Alrarora said: Okay. I just discovered a feature that I have been looking for years. Usually I install Sexlab in the MCM, wait 30 seconds for it to complete. Then I go down to SLAL, enable all my animations than click register. Then I wait 1 - 2 minutes for the animations to register. Doing this every start is quite tedious and has been the main killer of many of my attempts to mod Skyrim. Having to do this every new start has always annoyed me. Especially when I only want to test a new mod. MCM Recorder made it a bit easier. But I still need to wait 1 - 2 minutes before I can start playing. Today, completely by accident, I discoverd that if you enable all your animations in SLAL before you install Sexlab, Sexlab will register all the animations automatically as its installing. The speed at which it does this is much faster than registering through SLAL. This feature is essential if you want to setup an automatic MCM for your start, why this isn't mentioned on the mods download post I don't understand. My younger self would have been incredibly appreciative of this information. Anyway, I hope my post can help some other frustrated soul out there! I usually keep one saved game at the start of the game with the just with the most basic mods (SexLab included) so I can use it for fast tests or in case of issues with another saved game. But based on what you are found, I will check the SLAL settings can be saved and automatically imported on a new game, so only have to install the SexLab and all the animation be registered. By the way the SexLab already install itself the next time you load the game after the Unbound quest is done so if you keep one saved game after the end of the Unbound quest without hit the Install option of the SexLab 10 seconds after load that saved game the SexLab will install itself
Scrat1201 Posted October 11, 2024 Posted October 11, 2024 On 9/28/2024 at 6:59 PM, libertyordeath said: Rebuild Animregistry. Try again? Nothing! Am i missing something important here, or is this another broken feature in the SL ecosystem? I made a fix for the SLU+ version which corrects the broken feature to apply cum an actor. You need to reapply the json settings from the SLAL MCM to make it work. sslBaseAnimation fix.7z 1
SecondaryType Posted October 16, 2024 Posted October 16, 2024 Hey all, I'm having a weird issue where SLAL won't register creature animations, despite having "Allow Creature Animations" enabled in SexLab's MCM menu. Any ideas what's wrong?
OsmelMC Posted October 17, 2024 Author Posted October 17, 2024 On 10/15/2024 at 8:45 PM, SecondaryType said: Hey all, I'm having a weird issue where SLAL won't register creature animations, despite having "Allow Creature Animations" enabled in SexLab's MCM menu. Any ideas what's wrong? Check the last page of the SexLab MCM for the status of the "FNIS Creatures" You need "FNIS Creatures" for the creature animations so if you are using Nemesis you have to search the steps to install the FNIS Creatures on Nemesis. In some cases the scripts for the version check of the "FNIS Creatures" mod comes broken and SexLab will be unable to detect it. So if you have the FNIS Creatures installed and SexLab show it as missing on the SexLab MCM last page you will have to find the fix for your version of FINS Creatures or use the papyrus compiler to recompile the scripts on the FNIS Creatures.
nabliab Posted January 5, 2025 Posted January 5, 2025 I tried reloading a new game, all animations show they are all ticked but registering them shows 0. Thoughts? I reinstalled over and tried a few times, no dice.
Connector196 Posted February 28, 2025 Posted February 28, 2025 For some reason, using this version of SLAL over the one posted by Daymarr takes a LOT longer to process all of my animations. Daymarr's version takes around 1-2 minutes while this one took around 6-7! This is also with Papyrus Tweaks NG (using SpeedUpNativeCalls = true with iMaxPapyrusOps = 2000)... Is there any other way for me to speed this up? If not, I might be moving back to Daymarr's version. It would be a hard decision, though, because this has what seems to be some pretty crucial fixes.
yacky91 Posted May 1, 2025 Posted May 1, 2025 On 9/28/2024 at 2:30 PM, OsmelMC said: You will need my SLU+ or the last SexLab Framework for AE. And remove the SLSO. My SLU+ and probably the last version of SexLab Framework comes with the orgasm condition that check if the animation allow it or not for the source actor on that scene. SLSO remove that condition in favor of it's own orgasm conditions that's doesn't include that. You also should remove the global cum of the animation or hi will cum at any stage. Without cum source the cum will be allowed for everyone. The cum also depends of the amount of enjoyment of the actor that should be at least 100. So doesn't means that will cum at that stage, only means that the actor will hold the cum until the allowed stage if the separate cum option is enabled and the actor reach the 100 enjoyment before that stage or in that stage. Started playing again trying out from 0, new mods and everything. While looking for SLAL I found this version of yours which seems to be better, but this SLSO issue caught my attention. I use SLSO along some dependencies for it such as the SLSO Voice Packs which adds custom voices in scenes. So do I have to remove SLSO to use your SLAL version along SL Util+? Sorry for kinda necroing this comment lol.
no_way Posted May 4, 2025 Posted May 4, 2025 Anyone else have an issue of this SLAL skipping animations that are ticked off to be registered? I don't know why but if I watch it work in the console its skipping stuff even if I've selected "enable all"
PippinTom Posted May 5, 2025 Posted May 5, 2025 20 hours ago, no_way said: Anyone else have an issue of this SLAL skipping animations that are ticked off to be registered? I don't know why but if I watch it work in the console its skipping stuff even if I've selected "enable all" The only anims SLAL skips for me are those rejected by SL due to them being flagged (manually, by me) as ignored/excluded/toggledOFF (or something like that - can't check exact name ATM).
no_way Posted May 6, 2025 Posted May 6, 2025 On 5/5/2025 at 12:43 PM, PippinTom said: The only anims SLAL skips for me are those rejected by SL due to them being flagged (manually, by me) as ignored/excluded/toggledOFF (or something like that - can't check exact name ATM). Yeah no thats not what's happening with me. It skips all the basic anims that I've flagged as inactive in SL MCM, but I check off all the billy and babo anims in SLAL and its skipping a bunch of them for no reason.
WCSC Posted May 6, 2025 Posted May 6, 2025 1 hour ago, no_way said: Yeah no thats not what's happening with me. It skips all the basic anims that I've flagged as inactive in SL MCM, but I check off all the billy and babo anims in SLAL and its skipping a bunch of them for no reason. What kind of animations?
Joes921 Posted May 7, 2025 Posted May 7, 2025 (edited) For me I used vortex to install all the animation mods but for some reason this mod doesn't pick up any of them it's just blank when I load up the game tried reinstalling a few times all the pre requirements but nothing seems to be being picked up despite installing and running FNIS first Edited May 7, 2025 by Joes921
no_way Posted May 7, 2025 Posted May 7, 2025 (edited) 20 hours ago, WCSC said: What kind of animations? Just a bunch of anims from Billy and babo’s SLAL packs. Cant see any clear pattern or reason why. i noticed it cause I wasn’t getting any troll 3 or 4 person scenes despite having the anims in packs so went to check and found they were getting skipped Edited May 7, 2025 by no_way
DovaBorn Posted May 7, 2025 Posted May 7, 2025 (edited) Im running newest GOG skyrim (1.6.1179) have newest compatible Sexlab (1.66b) and the newest (github version) of the SLAnimloader. When i enter the MCM menu of the Animloader the "OK" marks are present on "Sexlab Framework" and "PapyrusUtil" however the JContainets (which im using the newest GOG version available on Nexus) and i just does not register. Ive searched forums and havent found solution for that. Using the older versions of the Anim loader tends to noe register animations (infinite loading). Is there a specific version of Jcontainer im missing or is the SLanimation loader is not compatible with newest GOG version of Skyrim ? (also im istalling all mods, including animations with Vortex 1.13.7) Edit: ive managd to solve the problem with animations not loading Nevermind ive tweaked with it a little bit Ive installed SLAnimLoader-1.7.8 then override it with SLAnimLoader-1.8 and then did "Run all" with "Run All No Menu" and "DoneMessage" checked, the animations registered and are playing. Hope this helps anyone. Still little concerned with that JContainer fail with newest SLanimloader but at least it works now. Edited May 7, 2025 by DovaBorn
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