dkatryl Posted April 28, 2014 Author Posted April 28, 2014 Just doing some cursory looking at the current Framework, it looks like Ashal has deprecated some of the scripts, which has broken some of the functions I use. In particular, the ones that check for sentient/nonsentient creatures and if the player even has the option turned on. So yeah, definitely no ETA on any update, because I have to first go through and figure out what all has been broken when using the new Framework.
Dapper Dan Pomade Posted April 28, 2014 Posted April 28, 2014 Hey, glad to see you're back at modding again. Hope you enjoyed the break, I imagine the headaches will start back up soon
Lorelei Posted April 28, 2014 Posted April 28, 2014 I am just glad you are considering Updating this! So thank you ;]
nutluck Posted April 28, 2014 Posted April 28, 2014 Just doing some cursory looking at the current Framework, it looks like Ashal has deprecated some of the scripts, which has broken some of the functions I use. In particular, the ones that check for sentient/nonsentient creatures and if the player even has the option turned on. So yeah, definitely no ETA on any update, because I have to first go through and figure out what all has been broken when using the new Framework. No rush and hope you had fun doing other stuff on your break, which you totally earned.
cloudygaze Posted April 28, 2014 Posted April 28, 2014 Welcome back! Out of curiosity, do you know why whenever an oral animation (started through this mod) plays, it's the X-on-male version? It's really weird seeing everybody pretending to suck my female character's penis. I'm getting the feeling I've misplaced a file or ESP somewhere...
Pinute Posted April 29, 2014 Posted April 29, 2014 just did a quick test of your dialog with sexlab 1.54; it works just fine. I'm reporting this just in case someone is thinking about upgrading and would have a hard time, like I would, living without your dialog sex while you're working on the submission/domination parts. I wasn't able to test Serana because in this playthough I haven't yet started dawnguard.
dkatryl Posted April 29, 2014 Author Posted April 29, 2014 The only thing I noticed so far was an issue with regards to determining valid Sentient/NonSentient NPC's, and one of the checks I make is if you have the SL MCM option to use creatures, in addition to Submit's. The way I had originally done that was via a SL script that has been deprecated in recent builds, so I just had to find the new one (Which I have done). All of my other scripts compile, so I don't believe there are any other crazy SL hiccups to worry about. (Other than that one check, most of my Framework calls were pretty basic, vanilla functions) In other, hopefully good, news, in my most recent play test tonight, I ran into the "Still in combat!" issue which allowed me to trouble shoot it, and I think I have a nice workaround that allows it to still perform the intent of the original function (I momentarily pause ALL combat when you hit surrender, and if there are no valid actors for teh s3xx0rz, resume combat), but have that check ignored if you already had a round dirty bandit lovin'. So, yeah, I should be able to have an update in another few nights, after a bit more time to poke at things some more.
germanicus Posted April 29, 2014 Posted April 29, 2014 That's a good news DK. As it is good to see your avatar and your letters on the screen. Good to see you man. Let me just share with you one interesting info: Your version of the mod, SexLab Submit 11FEB14 2301, hadn't problem with aoutosubmit and submitting when pressing N7 key, although there was a line on the top of the screen - you are still in the combat.
reimmi2011 Posted April 29, 2014 Posted April 29, 2014 Is the problem with "you are still in combat" because i have 2 followers using amazing follower tweaks? it works when i do tcai in the console but then the 2nd follower doesn't get ravaged.
stclairstv Posted April 29, 2014 Posted April 29, 2014 was about to install and saw that you were gonna update this, should i wait and any ETA? Thanks for awesome mod
dkatryl Posted April 29, 2014 Author Posted April 29, 2014 was about to install and saw that you were gonna update this, should i wait and any ETA? Thanks for awesome mod I will probably update no later than this weekend. I think I fixed the worst of the "still in combat" issues, but I want to spend a few more nights poking at it. I have literally not touched anything Skyrim related, including my mod, in a couple months (the last update being mid Feb) so I first have to remember how/why I did some things!
nutluck Posted April 29, 2014 Posted April 29, 2014 was about to install and saw that you were gonna update this, should i wait and any ETA? Thanks for awesome mod I will probably update no later than this weekend. I think I fixed the worst of the "still in combat" issues, but I want to spend a few more nights poking at it. I have literally not touched anything Skyrim related, including my mod, in a couple months (the last update being mid Feb) so I first have to remember how/why I did some things! No worries you deserved and needed the break.
LewdA Posted April 29, 2014 Posted April 29, 2014 I love this mod but submitting is a thing that just doesn't happen i can submit 1/100 tries, i wish that if i wish to submit i can and instantly do so. not "still in combat"
dkatryl Posted April 29, 2014 Author Posted April 29, 2014 I love this mod but submitting is a thing that just doesn't happen i can submit 1/100 tries, i wish that if i wish to submit i can and instantly do so. not "still in combat" I would submit, for you reading pleasure, my posts just further up the page. I believe you will find them relevant to your interests.
pinky6225 Posted April 29, 2014 Posted April 29, 2014 I love this mod but submitting is a thing that just doesn't happen i can submit 1/100 tries, i wish that if i wish to submit i can and instantly do so. not "still in combat" I would submit, for you reading pleasure, my posts just further up the page. I believe you will find them relevant to your interests. Weird my PC is able to submit but then not able to equip weapons after getting free, saving and exiting skyrim to desk top and then re-loading the same save the problem goes away.
Kinky Posted April 29, 2014 Posted April 29, 2014 Speaking of updating why not add option for consensual sex to initiate 3some. I have 3 folowers at the moment they all like me a lot but i cant have 3some or i dont know how to initiate it. is there join us dialogue option that i never knew exists?
LewdA Posted April 29, 2014 Posted April 29, 2014 I love this mod but submitting is a thing that just doesn't happen i can submit 1/100 tries, i wish that if i wish to submit i can and instantly do so. not "still in combat" I would submit, for you reading pleasure, my posts just further up the page. I believe you will find them relevant to your interests. Ok, you are making an update/fix cool i cant wait
srayesmanll Posted April 30, 2014 Posted April 30, 2014 Speaking of updating why not add option for consensual sex to initiate 3some. I have 3 folowers at the moment they all like me a lot but i cant have 3some or i dont know how to initiate it. is there join us dialogue option that i never knew exists? Talk to the first NPC and if the seduction is successful, then have them follow you ( the "find a more private place" option), then talk to a second NPC. You'll get a "you look a little left out" type dialog. It still requires a seduction attempt (so you can fail) but if successful, then initiate sex immediately, or tell the second NPC to follow you. Then talk to either NPC and select the "this spot looks good" option, and you get the 3-way.
dkatryl Posted April 30, 2014 Author Posted April 30, 2014 Speaking of updating why not add option for consensual sex to initiate 3some. I have 3 folowers at the moment they all like me a lot but i cant have 3some or i dont know how to initiate it. is there join us dialogue option that i never knew exists? Talk to the first NPC and if the seduction is successful, then have them follow you ( the "find a more private place" option), then talk to a second NPC. You'll get a "you look a little left out" type dialog. It still requires a seduction attempt (so you can fail) but if successful, then initiate sex immediately, or tell the second NPC to follow you. Then talk to either NPC and select the "this spot looks good" option, and you get the 3-way. Bingo. I canned the nonconsensual player surrender 3-way because the only applicable animation was Devil's 3-way, and the chances of having 2+ bandits or whatever fighting you was pretty high, so it was basically Devil's 3-way all day, every day. So I went with them taking turns for variety's sake. Consensual, however, has had 3-ways for a long time, exactly as listed.
srayesmanll Posted April 30, 2014 Posted April 30, 2014 I would like to make 1 suggestion to the consensual 3-way. The sexuality check is nice (setting to hetero will prevent the seduction dialog from appear on same-sex NPC, etc), but prevents asking a same-sex partner for a 3way. For example, as a male with the hetero setting, I cannot ask a male to join in on a 3way with a female NPC. What I'd like to see is a option to bypass the sexuality setting when setting up a 3way. Not a major issue since I can temporarily change the setting to bi to try get a 3way going, but I hate having to change things back and forth in the MCM.
dkatryl Posted April 30, 2014 Author Posted April 30, 2014 Okay, pre-fix, I went to my usual Helgen stomping grounds, rounded up a handful of bandits and with my radius turned to the minimum of 25', and when I surrendered, the first couple would do their thing, but then it would do another search, but see something just outside of the 25' radius, and then triggered the "Still in combat" issue. Post-fix, repeat the same thing, and when it went to make the follow up check, the same bandit that was just outside the 25' radius now just wandered off, allowing it to properly transfer to the bound follow up. Increasing the radius to 500 allowed the 3rd bandit to join in on their turn. Increasing the radius to the max of 2000 allowed even more bandits to join in than were originally there. So that seemed to resolve that issue. Additionally, I went to another area that always has a bear for "creature" testing, and with the SL creature option turned off and/or Submit's creature option < 2, if I surrendered to the bear, it would momentarily go passive, but then re-agro, which is intended. However, if all applicable options to allow creature sex are turned on, then you properly surrender and get a bear boinking. In lieu of all of this, I changed the message from "You are still in combat!" to "Your opponent doesn't accept your surrender", because now it should only be triggered if you attempt to surrender and there are NO valid targets, regardless of combat state. So, I'll probably update here in a little bit, the changes were focused to a specific thing and responded well to testing, so I don't see any reason to sit on it.
dkatryl Posted April 30, 2014 Author Posted April 30, 2014 I would like to make 1 suggestion to the consensual 3-way. The sexuality check is nice (setting to hetero will prevent the seduction dialog from appear on same-sex NPC, etc), but prevents asking a same-sex partner for a 3way. For example, as a male with the hetero setting, I cannot ask a male to join in on a 3way with a female NPC. What I'd like to see is a option to bypass the sexuality setting when setting up a 3way. Not a major issue since I can temporarily change the setting to bi to try get a 3way going, but I hate having to change things back and forth in the MCM. For like the second partner, yeah, that probably makes sense, sure. Because if you're a hetero dude that already has some local hooch on the hook and you're waiting to slip 'em the old one eyed willy, then the only reason you'd be chatting up some dude before hand is if you're looking to get freaky with the lady. As opposed to just going through town, visit some vendor dude, want to see his wares, and accidentally ask him to show you his 'wares'.
Kinky Posted April 30, 2014 Posted April 30, 2014 Speaking of updating why not add option for consensual sex to initiate 3some. I have 3 folowers at the moment they all like me a lot but i cant have 3some or i dont know how to initiate it. is there join us dialogue option that i never knew exists? Talk to the first NPC and if the seduction is successful, then have them follow you ( the "find a more private place" option), then talk to a second NPC. You'll get a "you look a little left out" type dialog. It still requires a seduction attempt (so you can fail) but if successful, then initiate sex immediately, or tell the second NPC to follow you. Then talk to either NPC and select the "this spot looks good" option, and you get the 3-way. Bingo. I canned the nonconsensual player surrender 3-way because the only applicable animation was Devil's 3-way, and the chances of having 2+ bandits or whatever fighting you was pretty high, so it was basically Devil's 3-way all day, every day. So I went with them taking turns for variety's sake. Consensual, however, has had 3-ways for a long time, exactly as listed. Thats great. Its not in description so i never knew about it. Then what about this situation: I have 3 folowers we attack one opponent, he gets my hp low and i autosubmit. Whats the resolution to this situation? What i would like to see here is: 1. If my followers surrender as well, then Player Char and folowers get undressed and tied up, opponent rapes one at a time or if multiple opponents they pick characer that is not currently in sex act and wasnt raped already. 2. If only my pc surrender then followers should try to stop opponent from raping character... similar to what guards do and then fight continues between opponents and free characters untill either opponent is dead(combat over, everyone gets free) or untill followers are below 10% health and at that point they autosurrender get nude and tied up.
dkatryl Posted April 30, 2014 Author Posted April 30, 2014 Make no mistake. I have no intention of any massive reworks. I am simply making sure it will play nicely with the current Framework (5.4), and try to address some bugs that make the mod relatively unplayable to those that were experiencing them. Maybe a minor tweak here and there, sure, but that's pretty much the extent of it.
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