Jump to content

Recommended Posts

Posted

are sexlab defead and ssexlab submit the same mod..?

No they are no the same mod. But they are both combat sex mods.

Posted

 

are sexlab defead and ssexlab submit the same mod..?

No they are no the same mod. But they are both combat sex mods.

 

if i instal submit instead of defead there would be no problem whit m crunent save?

Posted

 

 

are sexlab defead and ssexlab submit the same mod..?

No they are no the same mod. But they are both combat sex mods.

 

if i instal submit instead of defead there would be no problem whit m crunent save?

 

 

Anytime you remove a mod you had installed on a save there is a chance a small one but a chance it can screw up.

 

But you can use Defeat and Submit at the same time. Just choose each mod to do different things. Yes they both handle PC as victim of combat rape and allow the PC to be the aggressor in combat rape. But Defeat adds things like NPC on NPC combat rape, while Submit adds social seduction features.

 

So you can use both safely and get more options from it, just make sure to not use both for PC as victim for example at the same time as that can cause conflict. You can set it up to even use both there but I honestly don't recommend that.

Posted

i lost the dialog to talk - where i can do sex and increase the friendship +1 or so :'/

 

e: on jarls i get the dialog, but not on other npcs

 

Check the dialogue setting in submit MCM, by default it goes to use sexlab sexuality but if you want it to appear on all NPC's it should be set to both.

 

Posted

thank you, i will check that now ;]

did not remember there was a option, lol^^

 

e: nice, it work again ;}

bet, i do not saw it, coz it was to adjust with a slider^^

really missed that dialog ;s

Posted

Somehow when my character is bound after the sex, I can control her freely in her bound state......anyone have any idea why?

Posted

Somehow when my character is bound after the sex, I can control her freely in her bound state......anyone have any idea why?

 

that i had too, but i did not test it again, so i do not know if it still there ;o

and then it was impossible to unlock the inventory option etc

Posted
My game lags terribly with this mod active (it takes about 1min to activate after getting in-game), drops down from about 40+fps to <10fps...

Also, the rape shout that I use on NPCs don't really work, I see the blue shockwave thing, and NPC will fall onto the floor, but nothing happens after that? I've used it like 20 times and it didn't do anything, I've set the success chance to be ridiculously high in MCM just for testing purposes.

What's going on?

 

Posted

Hi all, i put the speech option to maximum 25% and also combat to 25% but nothing, the target surrended but theres no dialogue or anything, any idea, tyvm.

Posted

Fine work! I have been playing around with it and the features are really, really impressive. Thanks for the effort!

 

I was wondering (and sorry if this has been asked before...)

 

Are there plans to allow the player to bind and gag submitted NPCs? It would open up interesting possibilities for crime, especially house burglary.

 

Also, would it be possible to have the player / followers sent to a bandit lair or appropriate faction base once captured so they have to make their escape from there? I was told in another thread that Defeat did this, but it does not leave the player bound.

 

Thanks for your time, and this mod!

Posted

I'm having two issues which I've seen before in this thread.

 

The first issue is that the actual shout that makes people submit doesn't work about 80% of the time. The shout never actually comes out. It also causes extreme lag until I hit the hotkey to shout again.

 

The second issue is when my character is bound after submitting, the character falls over in a laying position. It then spams the chance roll messages which do nothing as I have no means from which to escape even though my lockpicking skill is over 120. The actual binds become some strange long yellow object instead of the standard hand binds. I have Zaz Animations installed if that makes any difference.

 

 

I have Defeat installed as well, but I have the victim module off right now so it isn't interfering either. Submit is the only active combat mod in my mod set.

Posted

Have you tried using the Submit key to work free of your bindings? Because that's how you're supposed to do it.

 

I was able to break the bindings doing that but it caused my FPS to drop to 1 for about 10 seconds. I also don't yet know why the bindings are being removed and replaced with that yellow line (it looks vaguely like a rope straight out of Half-Life 1).

Posted

I just recently have discovered this mod and immediately it became one of my must have mods. But after this new sexlab framework and also your updates I got weird bugs. First every time when I want to start normal scene which is initiated by conversation, my character which is female got strap-on and start to act as male. If I choose to change their roles, my character stays in that position and npc change role but after also npc stay in new position and both don't advance further. Same issue I had with previous version of framework and submit... This happens if I choose option "I am for anything".

 

Posted

You might want to make a note on the front page about uninstalling the mod - one must make sure deathproof is completely disabled before uninstalling, or their character becomes permanently incapable of dying! Script cleaners won't fix that, either.

Posted

I'm having a bit of a problem.

The submit hotkey at times just completely stops doing anything at all.

And right now it hasn't done anything for a while. I just press it and not even an attempt to surrender is made. (Usually when it does work, attackers stop attacking for a moment, before they either accept my surrender or I get a "You are still in combat" message. Now neither of those happens.)

Is there anything I can do to fix this?

Posted

Thanks for the update dkatryl, thats what I wished for ^-^

 

However, you still get fully stripped before the bound animation beguns, not sure if wanted or not.

Posted

You might want to make a note on the front page about uninstalling the mod - one must make sure deathproof is completely disabled before uninstalling, or their character becomes permanently incapable of dying! Script cleaners won't fix that, either.

Good point!

Posted

Thanks for the update dkatryl, thats what I wished for ^-^

 

However, you still get fully stripped before the bound animation beguns, not sure if wanted or not.

It was intended, since nominally that is when you would be robbed, so even if you technically don't have the gear stolen, I was stripping you to simulate that.

 

But, I suppose at this point, since I no longer have any penalty if you don't have gear theft turned on, then I can probably just leave you in whatever state you were in the end.

 

Unless you have the gear stealing option turned on, in which case, yeah, stripped down due to no more loot! :P

Posted

Sorry wasn't able to help bug test for you this time, been busy with RL the past few days.

 

Glad to see the next version out already hopefully everything works perfectly. :)

Posted

good mod, but is not working for me. Don't sumit agains normal human npc. I must say really did a mess with submit versions and submit + pb, maybe that is the reason. But thinks mods should have a self clean or be inmune to versions.

Posted

 

Thanks for the update dkatryl, thats what I wished for ^-^

 

However, you still get fully stripped before the bound animation beguns, not sure if wanted or not.

It was intended, since nominally that is when you would be robbed, so even if you technically don't have the gear stolen, I was stripping you to simulate that.

 

But, I suppose at this point, since I no longer have any penalty if you don't have gear theft turned on, then I can probably just leave you in whatever state you were in the end.

 

Unless you have the gear stealing option turned on, in which case, yeah, stripped down due to no more loot! :P

 

 

I see! You already came in my direction a lot with the latest update, so thanks for that!

 

Actually in love with your mod, and the dialogue options when talking to a normal NPC make me chuckle quite a bit with the voice overs its having.

I guess thats one of the awesome parts if you have a game that is voiced by barely 10 different ppl :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...