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Posted

This is my first post, so first at all I must congratulate dkatryl for this awesome mod... Skyrim gaming is really much more immersive, now.

 

I have one sugestion to make it a bit more realistic and immersive, if you don't mind I take the liberty: make player's and companion's fate totally independent.

 

I noted that when player's caught, as her/his companion do. Same way, they only get free just when player does. Don't mind where they are, their situation, or their chances... they do it automatically when player does. I think that player and companion could be "separate targets" for hostil NPCs, so they can capture one of them, but they also must "work" in order to capture the second one, and don't get it like a "free capture, special offer 2x1". And, vice versa, when player gets free, still have the extra work to free her/his companion.

 

In addition, "separating" player's and companion's fate does open an interesting mini improvised quest: could create the situation where companion is captured, but not the player, who can avoid the aggro and get safe. In that case, player can receive a notification (i.e. through courier) asking her/him to go some place and pay a ransom -or try to rescue the bounded/enslaved companion without spend any septim... anyway, the sooner the better-.

 

Thanks for your patience, and excuse my poor english.

Posted

Does anyone know what causes the huge fps drop after using the submit shout? It usually lasts for about 20 seconds or so, but sometimes it's permanent until I relaunch Skyrim.

Posted

Thanks for the mod!

 

It works very well but I've encountered some sort of "bug". i will try to explain...

 

I'm playing with auto submit and "deathproof" enabled, submit whem health is 15% and 100% chance of submit. Creatures support and enabled the draugr animations.

 

The bug seems to start in Saarthal (sp?) when I encounter the first "draugr wight" and in battle if I get defeated and my health gets bellow "0" my character tries to submit, she gets her clothes and money removed (but not stolen!) and the draugr stops to attack me but then nothing more happens, no rape animations no nothing and I'm free to resume the fight, put the clothes back on and attack the draugr. Well the real problem starts after this. Still in Saarthal there is an alchemist lab a bit more ahead but when I try to use it the camera goes to third person as normal, and the animations plays normally too and I can see the alchemy menu but right after this my character "auto quit" the lab and unsheathe wathever weapon she has in the inventory (even if said weapon isn't equipped!) and this happens with every "station" on the game aftewards. cooking pots, archane enchanters... 

 

My solution for this was to disable the autosubmit option in the mod. i wonder if someone had a similar problem...

Posted

It looks like my "so far all works fine" came to its end. Submitting using N7 key so far worked for Imperial, Redquard and Nord race, but it is not working with Wood elf race. I didn't add nothing new and all my setting are the same as with other races. When created Wood elf race and want to submit to the pack of wolfs, the N7 key didn't work. I checked my setting and auto submitting is on, support for creatures are set to "2", creature support in SL 1.55 is also enabled, restrict aggressive animations are disabled. Just as I said, all worked fine with those 3 races, but Wood elf is not working.

 

Here is my log file, if it might help:

 

Papyrus.0.rar

Posted

How to escape from enemy?

I can't escpae

 

When see the text in upper left corner "You can try to release now and escape" (or something like that) use N7 key and then run several meteres away from them.

Posted

Well I've got a weird problem.

 

went through and updated everything.  Tried to do a clean save of my data however it just ctd on save or zoning.  Turned on the mods and just went with it, everything works fine.  Now here's my problem, started a new game because I know that eventually my old one will run into erros.  However, submit isn't working... to a point.  The fight will pause as I try to surrender but it'll pop up and say I'm still in combat.  Nothing happens and if I move the combat resumes.  Here's the kicker... it works correctly for draugrs and bandits.  Any reason why it doesn't work for Wolves, Bears, etc...?

Posted

Natanus - enable creature support on player as victim to level 2 in sexlab submit. 2 = all creatures.

 

Not to go off topic but man you change your avatar more than most women changes shoes. :P

Posted

LOL Nutluck. I'm experimenting with avatars since being looking for one that isn't boring or to much exposed and yet, very good for sight. So far, this little cutie elf is the "best thing that happened to me". LOL

Posted

The thing is Creature set is on 2.

 

Should note that Bandits work, however, having trouble with Devious Devices (Helpless) Mods. So that's another mod issue.  (I'll have to post there about that one).

Posted

The thing is Creature set is on 2.

 

Should note that Bandits work, however, having trouble with Devious Devices (Helpless) Mods. So that's another mod issue.  (I'll have to post there about that one).

 

You have likely done what I am about to suggest but it never hurts to be sure.

 

You have those animations checked in sexlab menu and have them turned on in SLNC?

Posted

Anyhow, reinstalling the Submit mod solved my problem. I don't know why I had to do it since no new mods being installed in my game, and I just started with a new character with present mods and tweaks, but something got my game and now all works great again. here is the evidence. Wolf is taking my elf PC's virginity. (What a waste of virginity  :D  but had to do it to be sure that submitting to creatures works with this race). Cheers.

 

post-179217-0-87405300-1399554914_thumb.jpg

Posted

LoL, that what I've been trying to do... really need a "Virgin Blood Texture" for just that reason.  Maybe even a Sexlab reset virginity button.

 

As for the SLNC... yes.  Only thing I can think of is Victim / Dog-Horse Victim is conflicting.  Having problems with no animations playing there as well.

Posted

Natan - what do you mean by horse victim? I'm using Match maker or Puppet master spells for having the sex with horse. As far I know there isn't such a thing being raped by horse except there is a mod on this forum ...(uh, can't remember the name of the mod) that makes horses and dogs rape you if they see you naked. Are you referring to that one?

Posted

LoL, that what I've been trying to do... really need a "Virgin Blood Texture" for just that reason.  Maybe even a Sexlab reset virginity button.

 

As for the SLNC... yes.  Only thing I can think of is Victim / Dog-Horse Victim is conflicting.  Having problems with no animations playing there as well.

 

Could be that mod has not been updated in awhile and certain not with the new sexlab 1.5x series. It was a little buggy before. great idea but needed some more work, I wouldn't be surprised if it is broke and possible cuasing your problems, at the very least it isn't helping your problems.

Posted

hello, 

 

once again I'll need to ask a question. 

everything works fine as of what I know except for one thing.

After i submit, after the deed is done I'm supposed to be in the armbinder. 

Now the problem is that it says I can attempt to break free then immediately follows up with the message "your armbinders hold you tighter than any cuffs can" or something along those lines. I've had this before and I'm guessing it's got to do with one of my mods. Is there a solution to this or any idea which mod would cause it?

 

I attached my papyrus log if it helps. I did a few other tests before so it is a bit long

Thanks

Posted

Most Recent Changes
08MAY14 2323

  • After the Player Surrender scene is finished, the player will only be fully stripped if the "Steal Gear" option is turned on.  Otherwise, they will now remain in whatever state they selected in the Framework MCM for victim stripping.
  • After the Player Surrender scene is finished, immediately before they are bound, the hostile sentient actor that is designated to "Steal" the player's gear and/or gold will now move to stand directly in front of the player for a moment.  This is to help in a large group scenario so the player has an idea of which actor has their stuff.

Minor update.  Will probably be the last update for a while.

Posted

DK - this is great change. I'm glad you made active armor stealer "visible" to the player so he/she can easily find him and recover her armor. great work man. Thank you.

Posted

Have any of these changes broken the Serana option? (Just asking, I'm not in a position to test that right now).

They shouldn't have, as that uses a separate quest that only exists in the Serana plugin.

 

I didn't specifically test it, but unless I accidentally deleted the checks for the DLC in the dialogs, it should be fine.

Posted

Can someone please briefly explain what 'death proof' surrender does? It seems to be the exact same as auto surrender in MCM menu.

 

I also have the re-agro bug with almost all of my prisoners when somebody from the same factions attacks me. Even sneaking and sheathing weapons doesn't work, usually ending up in me killing them. Thank you.

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