germanicus Posted May 8, 2014 Posted May 8, 2014 It looks like my "so far all works fine" came to its end. Submitting using N7 key so far worked for Imperial, Redquard and Nord race, but it is not working with Wood elf race. I didn't add nothing new and all my setting are the same as with other races. When created Wood elf race and want to submit to the pack of wolfs, the N7 key didn't work. I checked my setting and auto submitting is on, support for creatures are set to "2", creature support in SL 1.55 is also enabled, restrict aggressive animations are disabled. Just as I said, all worked fine with those 3 races, but Wood elf is not working. Here is my log file, if it might help: Papyrus.0.rar
germanicus Posted May 8, 2014 Posted May 8, 2014 How to escape from enemy? I can't escpae When see the text in upper left corner "You can try to release now and escape" (or something like that) use N7 key and then run several meteres away from them.
Guest Posted May 8, 2014 Posted May 8, 2014 Well I've got a weird problem. went through and updated everything. Tried to do a clean save of my data however it just ctd on save or zoning. Turned on the mods and just went with it, everything works fine. Now here's my problem, started a new game because I know that eventually my old one will run into erros. However, submit isn't working... to a point. The fight will pause as I try to surrender but it'll pop up and say I'm still in combat. Nothing happens and if I move the combat resumes. Here's the kicker... it works correctly for draugrs and bandits. Any reason why it doesn't work for Wolves, Bears, etc...?
germanicus Posted May 8, 2014 Posted May 8, 2014 Natanus - enable creature support on player as victim to level 2 in sexlab submit. 2 = all creatures.
nutluck Posted May 8, 2014 Posted May 8, 2014 Natanus - enable creature support on player as victim to level 2 in sexlab submit. 2 = all creatures. Not to go off topic but man you change your avatar more than most women changes shoes.
germanicus Posted May 8, 2014 Posted May 8, 2014 LOL Nutluck. I'm experimenting with avatars since being looking for one that isn't boring or to much exposed and yet, very good for sight. So far, this little cutie elf is the "best thing that happened to me". LOL
Guest Posted May 8, 2014 Posted May 8, 2014 The thing is Creature set is on 2. Should note that Bandits work, however, having trouble with Devious Devices (Helpless) Mods. So that's another mod issue. (I'll have to post there about that one).
nutluck Posted May 8, 2014 Posted May 8, 2014 The thing is Creature set is on 2. Should note that Bandits work, however, having trouble with Devious Devices (Helpless) Mods. So that's another mod issue. (I'll have to post there about that one). You have likely done what I am about to suggest but it never hurts to be sure. You have those animations checked in sexlab menu and have them turned on in SLNC?
germanicus Posted May 8, 2014 Posted May 8, 2014 Anyhow, reinstalling the Submit mod solved my problem. I don't know why I had to do it since no new mods being installed in my game, and I just started with a new character with present mods and tweaks, but something got my game and now all works great again. here is the evidence. Wolf is taking my elf PC's virginity. (What a waste of virginity but had to do it to be sure that submitting to creatures works with this race). Cheers.
Guest Posted May 8, 2014 Posted May 8, 2014 LoL, that what I've been trying to do... really need a "Virgin Blood Texture" for just that reason. Maybe even a Sexlab reset virginity button. As for the SLNC... yes. Only thing I can think of is Victim / Dog-Horse Victim is conflicting. Having problems with no animations playing there as well.
germanicus Posted May 8, 2014 Posted May 8, 2014 Natan - what do you mean by horse victim? I'm using Match maker or Puppet master spells for having the sex with horse. As far I know there isn't such a thing being raped by horse except there is a mod on this forum ...(uh, can't remember the name of the mod) that makes horses and dogs rape you if they see you naked. Are you referring to that one?
Guest Posted May 8, 2014 Posted May 8, 2014 Yeah it's the the add on to Victim. http://www.loverslab.com/topic/24459-lovers-victim-dogsnhorses/
nutluck Posted May 8, 2014 Posted May 8, 2014 LoL, that what I've been trying to do... really need a "Virgin Blood Texture" for just that reason. Maybe even a Sexlab reset virginity button. As for the SLNC... yes. Only thing I can think of is Victim / Dog-Horse Victim is conflicting. Having problems with no animations playing there as well. Could be that mod has not been updated in awhile and certain not with the new sexlab 1.5x series. It was a little buggy before. great idea but needed some more work, I wouldn't be surprised if it is broke and possible cuasing your problems, at the very least it isn't helping your problems.
germanicus Posted May 8, 2014 Posted May 8, 2014 Yeah it's the the add on to Victim. http://www.loverslab.com/topic/24459-lovers-victim-dogsnhorses/ Yeah, thanks, that is the one. But I'm not sure that the mod is compatible with SL 1.50+. Because, the author didn't mentioned that on the main page. So, I will wait until I'm convinced that it works with SL 1.55.
BlacKaos Posted May 8, 2014 Posted May 8, 2014 hello, once again I'll need to ask a question. everything works fine as of what I know except for one thing. After i submit, after the deed is done I'm supposed to be in the armbinder. Now the problem is that it says I can attempt to break free then immediately follows up with the message "your armbinders hold you tighter than any cuffs can" or something along those lines. I've had this before and I'm guessing it's got to do with one of my mods. Is there a solution to this or any idea which mod would cause it? I attached my papyrus log if it helps. I did a few other tests before so it is a bit long Thanks
dkatryl Posted May 9, 2014 Author Posted May 9, 2014 Most Recent Changes08MAY14 2323 After the Player Surrender scene is finished, the player will only be fully stripped if the "Steal Gear" option is turned on. Otherwise, they will now remain in whatever state they selected in the Framework MCM for victim stripping. After the Player Surrender scene is finished, immediately before they are bound, the hostile sentient actor that is designated to "Steal" the player's gear and/or gold will now move to stand directly in front of the player for a moment. This is to help in a large group scenario so the player has an idea of which actor has their stuff. Minor update. Will probably be the last update for a while.
germanicus Posted May 9, 2014 Posted May 9, 2014 DK - this is great change. I'm glad you made active armor stealer "visible" to the player so he/she can easily find him and recover her armor. great work man. Thank you.
WaxenFigure Posted May 9, 2014 Posted May 9, 2014 Have any of these changes broken the Serana option? (Just asking, I'm not in a position to test that right now).
dkatryl Posted May 9, 2014 Author Posted May 9, 2014 Have any of these changes broken the Serana option? (Just asking, I'm not in a position to test that right now). They shouldn't have, as that uses a separate quest that only exists in the Serana plugin. I didn't specifically test it, but unless I accidentally deleted the checks for the DLC in the dialogs, it should be fine.
Pavaux Posted May 9, 2014 Posted May 9, 2014 Can someone please briefly explain what 'death proof' surrender does? It seems to be the exact same as auto surrender in MCM menu. I also have the re-agro bug with almost all of my prisoners when somebody from the same factions attacks me. Even sneaking and sheathing weapons doesn't work, usually ending up in me killing them. Thank you.
nutluck Posted May 9, 2014 Posted May 9, 2014 Can someone please briefly explain what 'death proof' surrender does? It seems to be the exact same as auto surrender in MCM menu. I also have the re-agro bug with almost all of my prisoners when somebody from the same factions attacks me. Even sneaking and sheathing weapons doesn't work, usually ending up in me killing them. Thank you. Death proof is the auto surrender but it doesn't kick in until your character SHOULD have been killed. Then you surrender and it keeps you from getting killed.
WaxenFigure Posted May 9, 2014 Posted May 9, 2014 This conflicts with the Captured Dreams 2.5 Details or it didn't happen or at least you shouldn't have bothered posting. Or were you not hoping it could be fixed?
pinky6225 Posted May 9, 2014 Posted May 9, 2014 This conflicts with the Captured Dreams 2.5 Don't think it does dude as I have captured dreams (along with integrations and interaction DD mods) and i've not noticed an issue Also a 7 word bug report isn't very helpful if you've actually found a bug
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