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Posted

I am having a really really really really rough time with this. It seems that every time I try to surrender or force a target to submit it either doesn't work or something overrides it and forces the combat to continue, resulting in death on either side. Of course, it might not help that I have Frost with me. That horse attacks everything in sight.

 

Hah! ... well I got it to work that once at least, with my follower as well... now if only I could let Frost get in on the action. He seems a little left out >.> :P

 

Having some trouble with the three-ways too. I had them working fine earlier but now when I ask my follower if they want a 3 way, I get asked if I want to use the bed or not, the scene doesnt happen and the partner just walks off.

Posted

 

 

well, version 11JAN14 doesnt have that problem (but it's getting too old for some other mods depending on it, so ...)

 

It also used a very different system for calculating viable targets (and had other problems as i recall). All recent versions of Submit that has used this new method have all had this problem for me, and considdering the test i just did, i simply can't explain why. Apparently it's not a mod conclict (unless it's incompatible with SkyUI or the Unofficial patches, but i very much doubt that, extremely so).

 

So if it's not a mod conflict (which i guess it isen't, given the bare-bones test i just did), then what on earth could it be? Why is this only happening to some of us, and not at all to others..

 

 

All i can think to test at this point is trying to delete my Skyrim.ini file and trying one last time. Maybe some ini edit i've made could be it!? I'll attempt this, but i don't hold out much hope for it working.

 

EDIT: Not even a little bit. Renaming my Skyrim.ini to Zblurrrrgh.ini and letting the game generate a new one did nothing (except make me play it at an unacceptable FOV of 65 or so, blech! No member of the PC-gaming master race should have to be subjected to that!).

 

 

I've been having the same problem and tried something similar. I made a backup of my Data folder before I installed any mods and I restored my game to vanilla. I was able to get Submit working normally by installing the following to my new vanilla data folder:

 

 

Load Order:

Sexlab.esm

SkyUI.esp

CustomizableCamera.esp

SexlabSubmit.esp

 

Sexlab Framework = v1.39

Sexlab Submit = 20JAN14

 

This setup consistently played the submit scenes correctly. A hiccup here or there, but ultimately it worked.

 

I was then able to BREAK sexlab submit by doing the following:

Copy the "scripts" folder from my disabled main data directory over the scripts folder in the new vanilla directory. This immediately broke sexlab submit. So the issue is something to do with a script in the data>scripts folder.

 

I have a hunch that the new Sexlab 1.47 framework adds or changes a script in this folder and Sexlab Submit doesn't like it. Or it could be the 1.07 version of SKSE needed by Sexlab 1.47 to run. Or I may just have another mod that screwed with a script and I have to find out which.

 

I'm going to try a few things and see if I can figure it out. But it's definitely a script issue.

 

EDIT:

After another vanilla install, I reinstalled Sexlab framework 1.47 and Sexlab Submit 09FEB14 and it worked just fine. So it doesn't look like the new framework or SKSE will break sexlab submit (good news). Whatever is messing with the scripts is from another mod. I guess I'll reinstall them 1 by 1 until I find the one that breaks it.

 

There are probably multiple mods that will pose this kind of conflict. But apparently just disabling them isn't enough. You'd have to actually find and remove the scripts they put in the data folder as well.

Posted

Here's what I've found from a fresh install as far as submissions not working.

 

Using Sexlab Framework 1.39, submissions for both NPC's and Creatures work, but not always consistently. Sometimes you have to attempt to submit multiple times. And sometimes it won't let you submit until you kill some enemies off and only leave a few alive. But it is possible to submit at least.

Using Sexlab Framework 1.47, submissions for NPC's appear to function properly, but submissions for Creatures do not. So it looks like Sexlab Framework 1.47 will partially break this mod. I guess something about the scripts needs to get tweaked to make them compatible?

SKSE v1.07 didn't appear to break anything by itself.

I was using the 20Jan14 version of SexlabSubmit in both cases, by the way.

 

Right now it looks like the best combination for this mod is to use Sexlab Framework v1.39 and SexlabSubmit 20Jan14.

It's not much, but hopefully this will help some people who are having trouble. :-/

Posted

 

I am not real good at reading papyrus yet but I noticed a few things in the log.

 

1) You have a number of errors with OBIS.

2) The troll is entering a schlongless state because one can't be found and following it is a error about not being a ally of a none faction stack.

3) You have a ton of warnings right at the end of your log just before your crash.(assuming this log is from a crash) The last 3 pages of the papyrus is nothing but warnings about

warning: Replacing native function

followed by a lot of different things. But they are all related to

zzEstrusUtil.

 

Hopefully someone a lot better at reading these than I can come by and help you out. I am still learning to read them myself

 

Okay thanks for the help :). i uninstalled Obis and now it seems to be working. Many thanks for the help :D

 

 

Those error from obis are not really what makes your game crash. they debug for the modder and are harmless for skyrim what you need to worry about are these types of error:

 

 

[None].critterFish.disableAndDelete() - "Critter.psc

[04/13/2014 - 05:48:56PM] warning: Property mainQuest on script SpawnRandomActor attached to  (00107CAF) cannot be initialized because the script no longer contains that property

 

These are error that spamming your papyrus logs from the start ?? Are you running ASIS and OBIS at the same time ??

 

And what is your mod load order this is also important.

Posted

This is a nice mod but it seems to have some ... issues. One of the main ones is that the stop combat thing seems bugged. I keep getting told I'm "still in combat." It's worked better getting targets to submit rather than submitting myself.

 

Another big issue I've noticed is duplicating items. If you rape your victim immediately rather than loot them you get an option to take their stuff, then after the sex scene is done they re-equip their stuff, giving you an opportunity to loot them again.

 

Not trying to bitch or be a downer, I really love this. Just trying to report issues.

Posted

can anyone confirm mcm menu for this mod no longer working for the newest sexlab v1.5.1 ?? Submit mcm menu never shows up anymore i still get the dialog to show up when talking to npc but i cannot change any part of it.

Posted

can anyone confirm mcm menu for this mod no longer working for the newest sexlab v1.5.1 ?? Submit mcm menu never shows up anymore i still get the dialog to show up when talking to npc but i cannot change any part of it.

Open console and enter "setStage SKI_ConfigManagerInstance 1".

 

That will cause the MCM menus to be rebuilt and should fix the missing menu. It is a problem with the MCM Menu code and not this mod.

Posted

I don't know if has been suggested before, but what about a voyeur dialog? The chosen two or three NPCs go on the action while the PC watches and likes. Could have a hard test of speech to convince them. Would be nice to see Aela, Serana and Mjoll on it.

Posted

The mod seems to be working mostly as intended and I like the idea behind it.  To be truthful, the main reason I've installed it is to give me the opportunity to capture foes and strip them of their possessions before letting them go, but I'm getting CTDs whenever I try to save my game after a foe successfully submits.  That and when I try to choose the option to turn them in for bounty work... the game will crash just from that.  Are there any known mod conflicts that might be causing this that others have already found solutions for?

 

Update: Found out what was conflicting with this mod!   Simply removed: www.nexusmods.com/skyrim/mods/27371  Now everything is working fine.  Good stuff. :)

Posted

Would it be possible to add an option to have the guard simply despawn the captives you turn in (or teleport them elsewhere and kill them out of sight, if simply removing them would cause problems)? I know that it doesn't make any practical difference, but it just feels like a waste of time to drag a prisoner all the way to town if the guard is just going to execute them on the spot. If they disappear instead, I can just pretend that they were imprisoned (or at least convicted and then executed).

Posted

Would it be possible to add an option to have the guard simply despawn the captives you turn in (or teleport them elsewhere and kill them out of sight, if simply removing them would cause problems)? I know that it doesn't make any practical difference, but it just feels like a waste of time to drag a prisoner all the way to town if the guard is just going to execute them on the spot. If they disappear instead, I can just pretend that they were imprisoned (or at least convicted and then executed).

 

I like that idea a lot.  Maybe set it in the script that once a captive is handed over to a guard, the captive is then lead to the closest instance to help not break immersion and on the other side they're deleted.  And if the guard is out in the middle of nowhere, the captive is forced to sit down or become bound with a timer before deletion, giving the player ample time to walk away without seeing them disappear from reality.

Posted

So... Does this mod work with sexlab 1.52? Can't seem to get any animations going... Diaglog works fine, so does robbing, but other features no so much

 

Posted

I can't seem to get the MCM to reappear even with the console command.  The module is installed, and I see the dialogue options pop up.  I guess for now I just have to hope it doesn't screw anything up.

 

Also, none of the dialogue seems to ever work - I'm not seeing the rolls made, and the results are never positive.

Posted

For me, the hotkey is not working at all. When auto submitting, the NPC starts punching me a few time, grabs my gold and then my character just stands up like nothing happened. 

Posted

The hot key works for me to auto-surrender. But auto-submit dont work (yes it is checked and is human npc). After dead the game keeps forever showing the character kneel position. With creatures , no animation (yes is checked in sexlab) , i get full life and continue happely fighting.

 

I tested in a new game and works good, so the issue must be related to a variable somewhere from the old submit. Any workaround.

 

Thanks.

Posted

Just as a FYI, Dkatryl said after the last update he was going to be taking some time off from modding and stuff to focus on playing and RL. He hasn't even been on the site since the start of the month. So it might be a bit before this gets updated to the latest version of sexlab. Just saying.

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