Coopervane Posted April 9, 2014 Posted April 9, 2014 well, version 11JAN14 doesnt have that problem (but it's getting too old for some other mods depending on it, so ...) It also used a very different system for calculating viable targets (and had other problems as i recall). All recent versions of Submit that has used this new method have all had this problem for me, and considdering the test i just did, i simply can't explain why. Apparently it's not a mod conclict (unless it's incompatible with SkyUI or the Unofficial patches, but i very much doubt that, extremely so). So if it's not a mod conflict (which i guess it isen't, given the bare-bones test i just did), then what on earth could it be? Why is this only happening to some of us, and not at all to others.. All i can think to test at this point is trying to delete my Skyrim.ini file and trying one last time. Maybe some ini edit i've made could be it!? I'll attempt this, but i don't hold out much hope for it working. EDIT: Not even a little bit. Renaming my Skyrim.ini to Zblurrrrgh.ini and letting the game generate a new one did nothing (except make me play it at an unacceptable FOV of 65 or so, blech! No member of the PC-gaming master race should have to be subjected to that!).
wwrsticuffelic Posted April 9, 2014 Posted April 9, 2014 I started a new character today and since then I've been having the "still in combat" issue, although it's a bit inconsistent. Against humans, submitting SOMETIMES works normally. Against creatures, submitting SOMETIMES pretends that it's going to work normally, then doesn't - the "you attempt to surrender message" pops up, PC stands with hands up, gets knocked down by an invisible person, then just kind of stands there awkwardly for a moment before regaining control. Creatures then ignore me for a while. In all other cases (ie. 99% of the time) submitting simply doesn't work - the enemy (human or creature) stops attacking for a moment, then I get the "still in combat" message and they resume attacking... and this applies to the surrender hotkey as well as deathproof surrender. It was working fine on my previous character, though, which is odd. Is it possible this has something to do with installation during playthrough versus the mod already being installed when you create your character? I installed the mod halfway through a playthrough on my previous character, and didn't have this problem. Here's a papyrus log of me trying to surrender to a wolf by mashing numpad 7, and eventually getting killed. I'm running quite a few mods, for the record. I don't know of any easy way to list them, if someone could tell me how that'd be great Papyrus.0_wwrsticuffelic.log.zip
srayesmanll Posted April 9, 2014 Posted April 9, 2014 I started a new character today and since then I've been having the "still in combat" issue, although it's a bit inconsistent. Against humans, submitting SOMETIMES works normally. Against creatures, submitting SOMETIMES pretends that it's going to work normally, then doesn't - the "you attempt to surrender message" pops up, PC stands with hands up, gets knocked down by an invisible person, then just kind of stands there awkwardly for a moment before regaining control. Creatures then ignore me for a while. In all other cases (ie. 99% of the time) submitting simply doesn't work - the enemy (human or creature) stops attacking for a moment, then I get the "still in combat" message and they resume attacking... and this applies to the surrender hotkey as well as deathproof surrender. It was working fine on my previous character, though, which is odd. Is it possible this has something to do with installation during playthrough versus the mod already being installed when you create your character? I installed the mod halfway through a playthrough on my previous character, and didn't have this problem. Here's a papyrus log of me trying to surrender to a wolf by mashing numpad 7, and eventually getting killed. I'm running quite a few mods, for the record. I don't know of any easy way to list them, if someone could tell me how that'd be great I am by no means a papyrus expert, but doing a text search within that log found absolutely no errors posted by submit (nothing contained "submit" or "_sl", which are what you should find if submit caused the error). Are you sure this is the correct log? However, I see buttloads of errors related to other mods. Looks like mods removed or just many mods errors. I see errors for the SSS mod (AG12's basically dead Slavery mod), zzEstrus (Estrus, Estrus Chaurus, or both), hdtHighHeel, _ae_framework (Estrus Chaurus), "Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded." - Wet& Cold maybe?, "Cloaks - No Imperial.esp" - Cloaks of Skyrim (alternate file), "XFLMain.esm" - no clue, etc. I would try on a clean save with nothing but sexlab (and all of it's prerequisites - FNIS, SkyUI, etc), Alternate Start, and just Submit, and see if the problem occurs then. If you have Mod Organizer, you can easily set this up so you don't lose your current playthrough. Judging by the lack of submit errors in the log and the amount of others errors, I really think this save is borked, although someone more familiar with Papyrus logs may have better info.
Zillier Posted April 9, 2014 Posted April 9, 2014 Not certain If this is an issue or not but after I am done been used I am able to escape and get a weapon from a dead bandit and kill the one that raped me but he only has my gold where did my stuff go? anyone going to give me a hand or point me to the right page number? it says on Player Surrender (Stolen gear will also be on that NPC) but for me it is not
wwrsticuffelic Posted April 10, 2014 Posted April 10, 2014 I started a new character today and since then I've been having the "still in combat" issue, although it's a bit inconsistent. Against humans, submitting SOMETIMES works normally. Against creatures, submitting SOMETIMES pretends that it's going to work normally, then doesn't - the "you attempt to surrender message" pops up, PC stands with hands up, gets knocked down by an invisible person, then just kind of stands there awkwardly for a moment before regaining control. Creatures then ignore me for a while. In all other cases (ie. 99% of the time) submitting simply doesn't work - the enemy (human or creature) stops attacking for a moment, then I get the "still in combat" message and they resume attacking... and this applies to the surrender hotkey as well as deathproof surrender. It was working fine on my previous character, though, which is odd. Is it possible this has something to do with installation during playthrough versus the mod already being installed when you create your character? I installed the mod halfway through a playthrough on my previous character, and didn't have this problem. Here's a papyrus log of me trying to surrender to a wolf by mashing numpad 7, and eventually getting killed. I'm running quite a few mods, for the record. I don't know of any easy way to list them, if someone could tell me how that'd be great I am by no means a papyrus expert, but doing a text search within that log found absolutely no errors posted by submit (nothing contained "submit" or "_sl", which are what you should find if submit caused the error). Are you sure this is the correct log? However, I see buttloads of errors related to other mods. Looks like mods removed or just many mods errors. I see errors for the SSS mod (AG12's basically dead Slavery mod), zzEstrus (Estrus, Estrus Chaurus, or both), hdtHighHeel, _ae_framework (Estrus Chaurus), "Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded." - Wet& Cold maybe?, "Cloaks - No Imperial.esp" - Cloaks of Skyrim (alternate file), "XFLMain.esm" - no clue, etc. I would try on a clean save with nothing but sexlab (and all of it's prerequisites - FNIS, SkyUI, etc), Alternate Start, and just Submit, and see if the problem occurs then. If you have Mod Organizer, you can easily set this up so you don't lose your current playthrough. Judging by the lack of submit errors in the log and the amount of others errors, I really think this save is borked, although someone more familiar with Papyrus logs may have better info. I think you might be right, it looks like I may have mixed it up with another log (somehow??). Most of those "errors" are normal compatibility checks from other mods though, for the record. Let me try again... Papyrus.0_attempt2.log.zip
tursii Posted April 10, 2014 Posted April 10, 2014 First time poster here, over all i greatly enjoy the mod, though with the most recent versions i found myself a little disheartened. It seems there are now restrictions on M/M animations so there are only a handful to go through, as opposed to the full 16-20 for a standard M/F couple. I was just wondering if there could be a possibility to revert back to haveing all sex animations being usable for all couples regardless of their orientation? Perhaps add an option for it? I know this is probably more of a nitpick and personal wish over an actual important bug, but i just miss the variety there used to be in the older versions of this mod. :Update: found out that my request was unneccisary, it turns out the different branches of dialouge are what give different animations, so they are still there, but you have to click on a different one to get them for m/m where there are more default m/f animations from the first option. Love the mod:3
Lyman the Lunatic Posted April 10, 2014 Posted April 10, 2014 Got it to work for a time, Used AFT so I can bring 5 followers. Can't submit properly because only 1 followers can submit at max. At 1 time, the mod still can't tell gender so my char. is raped by a woman (MCM set to hetro) So the other followers, although stripped naked, still keep fighting.
The_Virus Posted April 10, 2014 Posted April 10, 2014 I just started having problems with the NPC dialogue. The options when speaking to non combatant to initiate in sex is no longer there. I can't think of anything I have done that might effect this, when it was working in the first place.
wwrsticuffelic Posted April 11, 2014 Posted April 11, 2014 I just started having problems with the NPC dialogue. The options when speaking to non combatant to initiate in sex is no longer there. I can't think of anything I have done that might effect this, when it was working in the first place. i had this problem when i started a new female character. it was because my character was set to 'heterosexual' by default and i was only talking to women
Findus48 Posted April 12, 2014 Posted April 12, 2014 This is a great mod and ive just started using it, but just a few minutes ago i encountered a bug, whenever i got raped by trolls (i think it may be any animal :/) my game just crashed, i tried redoing it many times with same result... i know it works with falmers, draugs and humans. i would love to get this mod to work with the creatures... else i migth have to go back to defeat
nutluck Posted April 12, 2014 Posted April 12, 2014 This is a great mod and ive just started using it, but just a few minutes ago i encountered a bug, whenever i got raped by trolls (i think it may be any animal :/) my game just crashed, i tried redoing it many times with same result... i know it works with falmers, draugs and humans. i would love to get this mod to work with the creatures... else i migth have to go back to defeat If it crashed that sounds more like you have a issue with the trolls and not this mod. Either way doing it again with the papyrus running and then posting your papyrus up as a zip file or in a spoiler tag would like help point to the cause.
Findus48 Posted April 12, 2014 Posted April 12, 2014 This is a great mod and ive just started using it, but just a few minutes ago i encountered a bug, whenever i got raped by trolls (i think it may be any animal :/) my game just crashed, i tried redoing it many times with same result... i know it works with falmers, draugs and humans. i would love to get this mod to work with the creatures... else i migth have to go back to defeat If it crashed that sounds more like you have a issue with the trolls and not this mod. Either way doing it again with the papyrus running and then posting your papyrus up as a zip file or in a spoiler tag would like help point to the cause. ehmmmmm... i am quite noob at this stuff. how do i run papyrus... :/
nutluck Posted April 12, 2014 Posted April 12, 2014 ehmmmmm... i am quite noob at this stuff. how do i run papyrus... :/ A copy and paste from a web site explaining how. 1. First, Enable Papyrus Logging by opening your Skyrim.ini file located at [YourWindowsUsername]\Documents\My Games\Skyrim\Skyrim.ini 2. Find the [Papyrus] heading (or if it doesn't exist, create it at the end of the file) and add the following: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation = 1 Now, Papyrus is enabled! Now what? 3. Enter your game. If it crashes to desktop, hopefully it will log the errors you've encountered. If this is the case skip ahead a bit to step 5. 4. Play the game for a while. When it starts lagging up or giving you problems, open console by hitting the ~ key (or `, depending on how you look at it) and type 'dps' without the quotes. This will dump a log file to your My Games/Skyrim directory. 5. Open up [YourWindowsUsername]\Documents\My Games\Skyrim\Logs\Script\Papyrus0.log (the newest log will always be appended with a 0)
larvae Posted April 13, 2014 Posted April 13, 2014 Hi ! thanks for this really cool mod.I have a problem with my follower, i can say to him the stuff about consensual "play" like we're on road for a while etc, then select any sub dialog (with him answering, very funny ) But as we finaly "decide" what we wanna do, he just agree with speaking then, nothing, in fact. No strip, no sexual stuff, we just don't move (nor be stick). As i know i have the good mods installed, but... they don't seem to wanna trigger.After more tries, happen that any consensual try do nothing in my case, i have try men and women friendly npc, guards, merchants, noone of them will move after accepting stuff.I have try to arange my mod list as well as possible but as i can tell this shouldn't be so bad. BOSS say me that everything is green, well assorted etc... (two non recognised mods but they don't change much, except stats on weapons, so i may assume that don't conflict anithing.) Other problem, when i grab someone while sneaking, and succes, i have the good animation showing me grabing the target and knoking down, than crash and back to desktop, no papyrus seem to be created either, so i'm a bit lost :/ Does someone please have an idea of what i'm doing wrong?
Findus48 Posted April 13, 2014 Posted April 13, 2014 ehmmmmm... i am quite noob at this stuff. how do i run papyrus... :/ A copy and paste from a web site explaining how. 1. First, Enable Papyrus Logging by opening your Skyrim.ini file located at [YourWindowsUsername]\Documents\My Games\Skyrim\Skyrim.ini 2. Find the [Papyrus] heading (or if it doesn't exist, create it at the end of the file) and add the following: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation = 1 Now, Papyrus is enabled! Now what? 3. Enter your game. If it crashes to desktop, hopefully it will log the errors you've encountered. If this is the case skip ahead a bit to step 5. 4. Play the game for a while. When it starts lagging up or giving you problems, open console by hitting the ~ key (or `, depending on how you look at it) and type 'dps' without the quotes. This will dump a log file to your My Games/Skyrim directory. 5. Open up [YourWindowsUsername]\Documents\My Games\Skyrim\Logs\Script\Papyrus0.log (the newest log will always be appended with a 0 Ok thanks for the help here you go Papyrus.0.zip
nutluck Posted April 13, 2014 Posted April 13, 2014 I am not real good at reading papyrus yet but I noticed a few things in the log. 1) You have a number of errors with OBIS. 2) The troll is entering a schlongless state because one can't be found and following it is a error about not being a ally of a none faction stack. 3) You have a ton of warnings right at the end of your log just before your crash.(assuming this log is from a crash) The last 3 pages of the papyrus is nothing but warnings about warning: Replacing native function followed by a lot of different things. But they are all related to zzEstrusUtil. Hopefully someone a lot better at reading these than I can come by and help you out. I am still learning to read them myself.
PubliusNV Posted April 13, 2014 Posted April 13, 2014 Hi ! thanks for this really cool mod. I have a problem with my follower, i can say to him the stuff about consensual "play" like we're on road for a while etc, then select any sub dialog (with him answering, very funny ) But as we finaly "decide" what we wanna do, he just agree with speaking then, nothing, in fact. No strip, no sexual stuff, we just don't move (nor be stick). As i know i have the good mods installed, but... they don't seem to wanna trigger. After more tries, happen that any consensual try do nothing in my case, i have try men and women friendly npc, guards, merchants, noone of them will move after accepting stuff. I have try to arange my mod list as well as possible but as i can tell this shouldn't be so bad. BOSS say me that everything is green, well assorted etc... (two non recognised mods but they don't change much, except stats on weapons, so i may assume that don't conflict anithing.) Other problem, when i grab someone while sneaking, and succes, i have the good animation showing me grabing the target and knoking down, than crash and back to desktop, no papyrus seem to be created either, so i'm a bit lost :/ Does someone please have an idea of what i'm doing wrong? Are you sure you have all the required mods installed? And have you run the GenerateFNISforUsers tool?
Findus48 Posted April 13, 2014 Posted April 13, 2014 I am not real good at reading papyrus yet but I noticed a few things in the log. 1) You have a number of errors with OBIS. 2) The troll is entering a schlongless state because one can't be found and following it is a error about not being a ally of a none faction stack. 3) You have a ton of warnings right at the end of your log just before your crash.(assuming this log is from a crash) The last 3 pages of the papyrus is nothing but warnings about warning: Replacing native function followed by a lot of different things. But they are all related to zzEstrusUtil. Hopefully someone a lot better at reading these than I can come by and help you out. I am still learning to read them myself Okay thanks for the help . i uninstalled Obis and now it seems to be working. Many thanks for the help
forerunner777 Posted April 14, 2014 Posted April 14, 2014 I have been having a massive amount of trouble trying to get this towork.. the papyrus states all over the place that its unable to load any of the creature animations nor other animations... they worked before, now they don't, and back tracking was not an option because other mods didnt work before the update. [04/13/2014 - 10:32:52PM] Papyrus log opened (PC)[04/13/2014 - 10:32:52PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[04/13/2014 - 10:32:52PM] Memory page: 128 (min) 512 (max) 76800 (max total)[04/13/2014 - 10:33:02PM] Cannot open store for class "dlc1scwispwallscript", missing file?[04/13/2014 - 10:33:02PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Import()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Import()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Import()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Import()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary.AllowedCreature()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Export()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Export()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Export()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Export()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary.AllowedCreatureCombination()[04/13/2014 - 10:33:03PM] Cannot open store for class "RaceMenuLoad", missing file?[04/13/2014 - 10:33:03PM] Cannot open store for class "RaceMenuBase", missing file?[04/13/2014 - 10:33:03PM] Error: Unable to link "RaceMenuBase" - the parent of "RaceMenuSOSPlugin".[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSaveScales()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnCellLoaded()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.On3DLoaded()[04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActorBase_var used in RaceMenuSOSPlugin.On3DLoaded()[04/13/2014 - 10:33:03PM] ERROR: Unable to bind script RaceMenuSOSPlugin to RaceMenuSOS (1A000801) because their base types do not match and that's just part of what's happening.. first is seems like I will submit, then it CTD's. however, the humanoid activity works just fine.
nutluck Posted April 14, 2014 Posted April 14, 2014 Glad you got it working but sucks about OBIS. It is a nice mod.
nutluck Posted April 14, 2014 Posted April 14, 2014 I have been having a massive amount of trouble trying to get this towork.. the papyrus states all over the place that its unable to load any of the creature animations nor other animations... they worked before, now they don't, and back tracking was not an option because other mods didnt work before the update. [04/13/2014 - 10:32:52PM] Papyrus log opened (PC) [04/13/2014 - 10:32:52PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [04/13/2014 - 10:32:52PM] Memory page: 128 (min) 512 (max) 76800 (max total) [04/13/2014 - 10:33:02PM] Cannot open store for class "dlc1scwispwallscript", missing file? [04/13/2014 - 10:33:02PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Import() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Import() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Import() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Import() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary.AllowedCreature() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Export() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Export() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Export() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Export() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary.AllowedCreatureCombination() [04/13/2014 - 10:33:03PM] Cannot open store for class "RaceMenuLoad", missing file? [04/13/2014 - 10:33:03PM] Cannot open store for class "RaceMenuBase", missing file? [04/13/2014 - 10:33:03PM] Error: Unable to link "RaceMenuBase" - the parent of "RaceMenuSOSPlugin". [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSaveScales() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnCellLoaded() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.On3DLoaded() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActorBase_var used in RaceMenuSOSPlugin.On3DLoaded() [04/13/2014 - 10:33:03PM] ERROR: Unable to bind script RaceMenuSOSPlugin to RaceMenuSOS (1A000801) because their base types do not match and that's just part of what's happening.. first is seems like I will submit, then it CTD's. however, the humanoid activity works just fine. Well yeah the error you are getting is likely the issue. My guess is you installed something incorrectly or your load order is out of whack.
forerunner777 Posted April 14, 2014 Posted April 14, 2014 I have been having a massive amount of trouble trying to get this towork.. the papyrus states all over the place that its unable to load any of the creature animations nor other animations... they worked before, now they don't, and back tracking was not an option because other mods didnt work before the update. [04/13/2014 - 10:32:52PM] Papyrus log opened (PC) [04/13/2014 - 10:32:52PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [04/13/2014 - 10:32:52PM] Memory page: 128 (min) 512 (max) 76800 (max total) [04/13/2014 - 10:33:02PM] Cannot open store for class "dlc1scwispwallscript", missing file? [04/13/2014 - 10:33:02PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Import() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Import() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Import() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Import() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary.AllowedCreature() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Export() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::Animations_var used in sslanimationlibrary._Export() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Export() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary._Export() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::CreatureAnimations_var used in sslanimationlibrary.AllowedCreatureCombination() [04/13/2014 - 10:33:03PM] Cannot open store for class "RaceMenuLoad", missing file? [04/13/2014 - 10:33:03PM] Cannot open store for class "RaceMenuBase", missing file? [04/13/2014 - 10:33:03PM] Error: Unable to link "RaceMenuBase" - the parent of "RaceMenuSOSPlugin". [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSaveScales() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.HandleErection() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnSliderChanged() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.OnCellLoaded() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActor_var used in RaceMenuSOSPlugin.On3DLoaded() [04/13/2014 - 10:33:03PM] ERROR: Failed to find variable ::_playerActorBase_var used in RaceMenuSOSPlugin.On3DLoaded() [04/13/2014 - 10:33:03PM] ERROR: Unable to bind script RaceMenuSOSPlugin to RaceMenuSOS (1A000801) because their base types do not match and that's just part of what's happening.. first is seems like I will submit, then it CTD's. however, the humanoid activity works just fine. Well yeah the error you are getting is likely the issue. My guess is you installed something incorrectly or your load order is out of whack. well there could be one other things since I had upgraded my skyrim to 1.9.32.0.8. and the load order was fine before. I'll be sure to feel you posted to see if anything changes.
BlacKaos Posted April 17, 2014 Posted April 17, 2014 I have 2 questions, when my char is bound, pressing the hotkey doesn't do anything. When it says I can attempt to escape, immediately the message saying about the bindings being greater than ever or something along those lines follows. I'm assuming this is the message I'm supposed 2 get when I fail to break out but I did not click my hotkey before that point. What am i missing? Also, is the "your still in combat" thing still around for everyone? Cuz I've read some posts on it still existing and I was wondering if there's any way I could get around it. As someone mentioned before the 11Jan version is fine but my problem is I cant get out of the bindings.
PubliusNV Posted April 18, 2014 Posted April 18, 2014 If you check the "Submit + Devious Devices Progression" mod thread, you can find that the creator of that mod, MixedUpJim, has attempted to fix a couple of bugs in Submit and has made his fixed version available for download. I haven't tried it (yet), but other users are reporting that it does seem to fix the "still in combat" bug.
dje34 Posted April 18, 2014 Posted April 18, 2014 Hey, dkatryl ! I dunno if you are still around but I really wanted to say another THANK YOU!!!! for the awesome job you did with this mod ! It is really improving my rp ! Cheers !
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now