donttouchmethere Posted September 10, 2022 Posted September 10, 2022 17 hours ago, demon7942 said: Ich hab die Datei extrahiert mit Express zip. Hoffe das ich das soweit richtig gemacht hab. Jetzt alles was ich da blau markiert habe, das soll ich in das Verzeichnis Skyrim/Data verschieben? Grundsätzlich: Ja. Noch besser: Mach zuerst ein Backup von Skyrim/data. Einfach den ganzen Ordner als Zip Datei komprimieren. Empfehlung: Für rar, 7z und zip Dateien empfehle ich https://www.7-zip.de/ Danach noch den ZAP 9.2 Patch auf die gleiche Weise installieren (die ZAP 9.2 esp ist nicht notwendig) 15 hours ago, Mamango said: Ah, i'm using LE and NMM ZAP 9 Mod files aren't configured right to be installed reliable with a Mod Manager. Atm you will need to install the ZAP 9 files manually into Skyrim/Data. Don't forget to uninstall all ZAP 8+ framework related mods in NMM before you manually install ZAP 9. Means ZAP 8+ and all mods that overwrote parts of it need to be uninstalled first.
bnub345 Posted September 10, 2022 Posted September 10, 2022 ZAP 9 works fine with a mod manager. I wouldn't manual install unless you know exactly what you're doing, otherwise you end up with many GBs of data stuck in your skyrim directory. Mod Organizer 2 and presumably Vortex work perfectly well, NMM is outdated and buggy and no one should be using it any more. As for things on my end of the SE port, my internet went to shit on Friday and is still barely functional. I can hardly load this page, no way I can upload/download any ZAP stuff. If it doesn't get better I'll have to call my ISP Monday, which is usually a pain in the ass.
t.ara Posted September 10, 2022 Author Posted September 10, 2022 49 minutes ago, bnub345 said: ZAP 9 works fine with a mod manager. I wouldn't manual install unless you know exactly what you're doing, otherwise you end up with many GBs of data stuck in your skyrim directory. Mod Organizer 2 and presumably Vortex work perfectly well, NMM is outdated and buggy and no one should be using it any more. As for things on my end of the SE port, my internet went to shit on Friday and is still barely functional. I can hardly load this page, no way I can upload/download any ZAP stuff. If it doesn't get better I'll have to call my ISP Monday, which is usually a pain in the ass. Hi:-) Do not worry if necessary and you have the Bodyslide cloth really ready, we can somehow find a solution...I can also upload the whole mod for you somewhere....no question;-)))
t.ara Posted September 10, 2022 Author Posted September 10, 2022 3 hours ago, Mamango said: Can you write what exact files i need to delete? Yes, you want to go to the animation folder-it´s under skyrim-data-MESHES-actor-character : animtions .....there are the ZAP 7/8/9 folders with the actual animations and their FNIS-txt-files....delete them and replace them with those from the download....as soon that is fine, we go to back to the "character"-folder and open the behavior-folder as well-and there you want to replace now the FNIS behavior files of ZAP with the new ones-you can delete them and overwrite them or replace them with the ones of the download...then run FNIS and you´re done.
Xuvish Posted September 10, 2022 Posted September 10, 2022 I get following error when I run Loot. How do I fix? ZaZAnimationPack.esm Error: FNIS_ZaZAnimationPack_List.txt is not installed. Animations of mod wont be added in the FNIS list and wont be work in game. Before install through Wrye Bash Bain you should choise 'Override Skips' option for archive of this mod in the 'Installers' tab.
demon7942 Posted September 11, 2022 Posted September 11, 2022 10 hours ago, donttouchmethere said: Grundsätzlich: Ja. Noch besser: Mach zuerst ein Backup von Skyrim/data. Einfach den ganzen Ordner als Zip Datei komprimieren. Empfehlung: Für rar, 7z und zip Dateien empfehle ich https://www.7-zip.de/ Danach noch den ZAP 9.2 Patch auf die gleiche Weise installieren (die ZAP 9.2 esp ist nicht notwendig) ZAP 9 Mod files aren't configured right to be installed reliable with a Mod Manager. Atm you will need to install the ZAP 9 files manually into Skyrim/Data. Don't forget to uninstall all ZAP 8+ framework related mods in NMM before you manually install ZAP 9. Means ZAP 8+ and all mods that overwrote parts of it need to be uninstalled first. Ich hab eine Kopie vom Ordner Skyrim/Data auf mein Desktop erstellt und ihn in "Data.zip" komprimiert. Reicht das? Oder soll ich denn Orginal Ordner lieber direkt aus dem Skyrim Verzeichnis nochmal in "Data.7z" komprimieren?
t.ara Posted September 11, 2022 Author Posted September 11, 2022 (edited) 10 hours ago, Xuvish said: I get following error when I run Loot. How do I fix? ZaZAnimationPack.esm Error: FNIS_ZaZAnimationPack_List.txt is not installed. Animations of mod wont be added in the FNIS list and wont be work in game. Before install through Wrye Bash Bain you should choise 'Override Skips' option for archive of this mod in the 'Installers' tab. Question here is: what you have done before all this happened? a) delete the mod completely....check the folders that it has been deleted completely b) download the last single file from media.fire c) drag the 7z-file with the mouse into the whyre-bash installer-window (Bain) d) install the mod e) go to whyre-bash´s load order pluging-window, set the esm as active f) run Fnis, run Bodyslide g) ready h) don ´t check or start loot here-not necessary-WB is showing the mod esm at it ´s correct place-mostly the last esm-file, before the esp-files come i) if you want to go into the depth of wyre bash, please read the guide of that software-there are lot of options and functions, which I can not discuss here and which are not necessary for a simple mod-installation p.s. that Fnis txt-file is for generating the behavior-files of a mod and same time it is used for FNIS to generate the behavior-files, which is containing animation-idles, which want to be added and translated into the game, like sexLab and also some other animation-mods do that. This file is, after those behaviors are created, still used by FNIS which needs to generate the animation-behavior-files. And ZAP uses 3 different behavior-files (4 in between) for being able to create such an amount of animations, named additionally as 7, 8 and 9. Inside of each of those animation-lists are those txt-files housing. Question now is, which one shall be missing ???????? Those one, which is named by loot is not PART of ZAP 9. I only can imagine you have a version 6 or 7 installed for now. As soon you make edits inside of an installed mod, which is under the control of Wyre Bash, it is detecting those changes. By crc-check so such like. So this change is a reason maybe for LOOT to ask if this edited/older version of ZAP (6-7???) at first hand is being better to become archieved...that ´s maybe what has been happening here. Edited September 11, 2022 by t.ara
t.ara Posted September 11, 2022 Author Posted September 11, 2022 4 hours ago, demon7942 said: Ich hab eine Kopie vom Ordner Skyrim/Data auf mein Desktop erstellt und ihn in "Data.zip" komprimiert. Reicht das? Oder soll ich denn Orginal Ordner lieber direkt aus dem Skyrim Verzeichnis nochmal in "Data.7z" komprimieren? Eine Spiel-Kopie: keine zipper benutzen, das ist doof: das Spiel befindet sich doch in einem Ordner und einige spielstände und eine weitere INI datei, die die Spieleinstellungen beinhaltet sind unter USER-game- des Computers zu finden... Also, den gesamten SKYRIM-ordner-der wohl unter steam-apps irgendwo steht schön brav anklicken und dann kopieren, zum Beispiel auf eine andere SSD /HHD. Da macht man vor einer installation eines kritischen Mods, den man manuell installieren möchte-eine skyrim-kopie schadet nicht und ist zum probieren ideal. Wenn windows dann mit der kopie fertig ist, hast du das spiel praktisch zweimal auf dem rechner-allerdings kann das spiel nur auf den festgelegten spielstände-ordner und seine ini-datei zurückgreifen !!!-ich habe z. B skyrim doppelt, einmal als UUNP-HDT und dann nochmal als eine version mit einem SE-CBBE HDT-body...beide nutzen die gleichen spielstände und einstellungen....das kann durchaus sinnvoll sein... Weiter oben im thread habe ich erklärt, wie man manuell sinnvoll installiert. Ich würde abraten, die ordnerstruktur von ZAP9 direkt als "kopieren in die unterverzeichnisse" auszuführen-bestehende odrner und inhalte dürfen dabei nämlich nicht verändert oder gelöscht werden und zusätzliche ordner müssen erstellt werden, die es zuvor noch nicht gab. Weiterhin muss zap dann auch als mod aktiviert werden-das geschieht dann wohl doch eher durch einen mod-manager in diesem fall. Nicht so viel fragen, spiel sichern und los...erfahrungen sammeln ist hier wohl zunächst das wichtigste, noch vorm erfolgreichen spielen, anschließend.
Mamango Posted September 11, 2022 Posted September 11, 2022 13 hours ago, t.ara said: Yes, you want to go to the animation folder-it´s under skyrim-data-MESHES-actor-character : animtions .....there are the ZAP 7/8/9 folders with the actual animations and their FNIS-txt-files....delete them and replace them with those from the download....as soon that is fine, we go to back to the "character"-folder and open the behavior-folder as well-and there you want to replace now the FNIS behavior files of ZAP with the new ones-you can delete them and overwrite them or replace them with the ones of the download...then run FNIS and you´re done. Thank you! It sees i had 2 extra folders (ZaZAnimationPack and ZaZAnimationPack+)
t.ara Posted September 13, 2022 Author Posted September 13, 2022 ZAP with SKYRIM SE: after using a bed with the real-time-sleeping (official bethesda-animation) inside of a bed, the character´s eyes keep close...this is really bad as in this case this function I can not offer inside of SE-which is another bad surprising aspect using skyrim se. In between the list of odd aspects of SE is here sadly becoming longer.
CaptainJ03 Posted September 13, 2022 Posted September 13, 2022 On 9/10/2022 at 8:31 AM, t.ara said: About 1-2MB are necessary to produce the world-space of my zap-world. The whole esm has about 4MB. If now I delete the world, you have won 2-3MB. Make that GigaBytes... On 9/10/2022 at 8:31 AM, t.ara said: I had computers with a 980gtx and an i5 in the past and SKYRIM ran perfectly well. 8 year old i5 with a 750 GTX ? On 9/10/2022 at 8:31 AM, t.ara said: Tweaking problems have been mentioned little higher inside of this thread. Thank you - I've missed that, because the first pages of this thread are "Mega sucks" and "Upload somewhere else" Now that I've installed SKSE Plugin Preloader and ENBoost the ZAP World still stutters, but doesn't crash anymore. Enough of my complaining, back to your mod: The HDT Earrings are ace, I absolutely love them! I always was discontent with the 'dangling' DD soulgem piercings, because as soon as your body axis changes, they still point to your belly and ignore gravity. Not so with your earrings, even in Sexlab scenes they keep dangling ??
Guest Posted September 13, 2022 Posted September 13, 2022 (edited) FNIS ERROR, MISSING ANIMATION FILES (CBBE VERSION) INSTALLATION METHOD: multiple files for some reason with the installation it says it's missing these animations with 421 warnings...... once in game I loaded into the test zone and the majority of the furnitures dispay T-pose, except for some of the older ones. Here's the FNIS Log: https://justpaste.it/95avr Edited September 13, 2022 by 83ilotzent
t.ara Posted September 13, 2022 Author Posted September 13, 2022 2 hours ago, 83ilotzent said: FNIS ERROR, MISSING ANIMATION FILES (CBBE VERSION) INSTALLATION METHOD: multiple files for some reason with the installation it says it's missing these animations with 421 warnings...... once in game I loaded into the test zone and the majority of the furnitures dispay T-pose, except for some of the older ones. Here's the FNIS Log: https://justpaste.it/95avr The mod manager probably did not overinstall the last version, whcih you had installed before....I would delete everything and then do it again, as soon your folders are empty of all zap-stuff. And before installing this mod, run fnis again. An installation with a mod-manager should be fine, then. If existing data is mixed with the new one, the files maybe do not all get a renew. If the mod is fully new installed, there´s no other way to get a working zap. After installation, fnis has to be error-free. And then you run bodyslide as well. I can only suggest to take a single-file download version 9.2, which is now all-inclusive updates.
t.ara Posted September 13, 2022 Author Posted September 13, 2022 (edited) 2 hours ago, CaptainJ03 said: Make that GigaBytes... 8 year old i5 with a 750 GTX ? Thank you - I've missed that, because the first pages of this thread are "Mega sucks" and "Upload somewhere else" Now that I've installed SKSE Plugin Preloader and ENBoost the ZAP World still stutters, but doesn't crash anymore. Enough of my complaining, back to your mod: The HDT Earrings are ace, I absolutely love them! I always was discontent with the 'dangling' DD soulgem piercings, because as soon as your body axis changes, they still point to your belly and ignore gravity. Not so with your earrings, even in Sexlab scenes they keep dangling ?? The i5 is a pretty much perfect processor...one of the best, which has been made by intel...very efficient and energy friendly. With that one you can also use a 1080gtx to get little more power onto the graphics. But it´s setup is suiting best for win7-not higher.... Edited September 13, 2022 by t.ara 1
t.ara Posted September 13, 2022 Author Posted September 13, 2022 Once more I worked on a tree-model-this time I guess it is really a fine addition-I´ll create different models, this is a first one. After lot of trimming I got the ideal leaf-color. And this time it comes with a "reflexion" setting for the leafs...three different textures work together and it WORKS. I try to add 12 models in this style. Can ´t get enough of that one. A new Bannered Mare Pole Dance is using zap´s smp-ropes....I have to create those also in different textures-everything is available in the next update....and in that city-mod, which I wanted to create. 2
t.ara Posted September 14, 2022 Author Posted September 14, 2022 12 new tress (smaller to higher, single-, dual- and triple branches) added and two grass-models with fine textures for some fills on plateaus-where normally no grass can be...(pics do not show all the tree models) 1
t.ara Posted September 14, 2022 Author Posted September 14, 2022 "Let´s dance (together".....)?!?!-better not!! While the guard showed his sex-appeal at the pole and deformed his animalic body, I caressed him little with the whip...I could not rresist...LOL... I am sure he felt nothing under his chain...cloth....inside of the bannered mare the same dance is little more moderate looking...(I did not touch any sort of items)-I only took out the whip.
t.ara Posted September 14, 2022 Author Posted September 14, 2022 BTW did I mentioned that the CBBE HDT ankle-size slider is not working for the CBBE feet and cause a GAP if used???- Nobody interested in that aspect?... I will create a correction-patch for the feet with next ZAP update as a PATCH for the CBBE HDT-BODY of Caliente. Shoes of different mods are also affected with that problem, as long there are feet inside which do also not follow to that slider setting/function. That ´s pity and a small mistake, as the CBBE HDT BODY is in common a really fine creation. If you want you can do that also now: The feet have to be placed into the caliente-bs-shapedata-calientebody-folder-this feet replace the original ones and work together with that ankle-slider! The old ones can be renamed and safed for a compare if wanted. All the generated cloth (shoes with feet inside, with visible ankles or more of the foot) have to become exchanged with the feet I made or you ave to edit your feet with the assets on them by yourself. If you do not use the ankle-slider, you can ignore this infos. Maybe there is a patch for this but my minidresses still do carry this error inside. I guess that this error is also for other stuff (shoe-heels-mods happening. The ZAP heels have been "repaired" and follow to the slider in the next update. The slider changes also might work correct with other third party overhauls of this problem because I attached the feet´s radius-differences directly to the body as a reference.-means it doesn ´t matter which working stuff you use for this repair. The last pic shows Saadia with not matching feet and shoes from the mini-dresses mod for CBBE-HDT. (Those would also need to get a repair !!) CalienteBodyFeet.nif 1
tayelion Posted September 15, 2022 Posted September 15, 2022 Oh my god, this mod is finally released? I'm so happy. I don't have the time to look at it now, but I'm really happy. Congratulations, T.Ara!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
t.ara Posted September 15, 2022 Author Posted September 15, 2022 45 minutes ago, tayelion said: Oh my god, this mod is finally released? I'm so happy. I don't have the time to look at it now, but I'm really happy. Congratulations, T.Ara!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank you, I hope you ´ll have your fun with it. No Question, that has been a promise and so it became real. Lot of work, endless new possibilities for skyrim. And not only sex-restraints and furnitures. Gameplay is not only sex, instead the area and scene all around has to be also suiting and beautiful and zap has those assets for that feature. As mentioned is the testworld not easy to use if you have no "ideal " setup-but that doesn´t mean too much as I will create some mods to get the stuff also inside of skyrim available. 1
t.ara Posted September 15, 2022 Author Posted September 15, 2022 Nice new dress in different texture-designs....quite fine for all poses. 1
kamonegi Posted September 16, 2022 Posted September 16, 2022 (edited) Apologies if that question has been answered somewhere on the previous pages. Does 9.0 also work with nemesis? I had no issues with ZAZ 8 but this one is throwing me an ERROR(1035): Missing required option File: FNIS_ZaZAnimationPack7_List.txt Line: 3349 Edit: NVM I found a workaround for it Edited September 16, 2022 by kamonegi
t.ara Posted September 17, 2022 Author Posted September 17, 2022 10 hours ago, kamonegi said: Apologies if that question has been answered somewhere on the previous pages. Does 9.0 also work with nemesis? I had no issues with ZAZ 8 but this one is throwing me an ERROR(1035): Missing required option File: FNIS_ZaZAnimationPack7_List.txt Line: 3349 Edit: NVM I found a workaround for it Why not-anyway do you have to take care of the different types of animations. I did not find for nemesis, how to implement aa-sets...It is offering this feature but I may think to complex about all of this. Officially I will not create a nemesis-version as it is going to confuse more and more-we have different bodies, in LE, now in SE once more different bodies, different physics....it ´s little too much to care all about that-at the last end, the user has to make the mod to suit to her/his preferences. As soon I start with that, my game is in whole not anymore compatible to others and so I can only share mods with my prefered changes, then. Pity, but I want to do some changes, later. Also on SSE. Some stuff is really interesting there, but I want it different.
crococat Posted September 17, 2022 Posted September 17, 2022 ZAP World is not compatible with Vampire Slave Den. It is in same location, so dungeon is not reachable, ZAP is entering before it. Wanted some life in ZAP world. It is beautiful but feels lonely.
meyi Posted September 17, 2022 Posted September 17, 2022 Got the ZAP 9.2 CBBE HDT Full version from mediafire link. Installed via Vortex. Tried running FNIS. Error(2026): Too many animations 502 (..\..\meshes\actors\character\animations\ZaZAnimationPack8\FNIS_ZaZAnimationPack8_List.txt): + ZazLMFAO_Shuffle_Loop ZazLMFAO_Shuffle.hkx I probably did something wrong, just not sure what. Help?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now