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ZaZ Animation Pack (ZAP)


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Posted

So I re did all the zaz and devious mods and the problem is still there. The crumbled up ball by the neck happens to be the same collar from the original 2 pictures. The black mass goes away when the collar is removed and comes back when you put it on.

Untitled3.png

Posted
37 minutes ago, VaunWolfe said:

So I re did all the zaz and devious mods and the problem is still there. The crumbled up ball by the neck happens to be the same collar from the original 2 pictures. The black mass goes away when the collar is removed and comes back when you put it on.

Untitled3.png

This means to be a not correct weighted mesh...this happens, if an physic´s depending asset is not boned correctly-mostly it appears together with smp-or pe-stuff, if not made correctly. The collar is mostly boned to the head and also it is boned to the spine....the spine is part of the skeleton-if it is not available, you maybe get this effect....it ´s probably the spine2 or the neck-bone....i did not create the collar as it is part of the DDassets, which i have integrated into ZAP. But for it´s flexibility between head and neck it is made to use two-bones and weighted such like to smoothly follow the skin.

As i can not imagine, that you play with a corrupt skeleton and all your other assets work fine, you can maybe try to open the collar with nifscope and click onto the mesh with the right-mouse-click and so you use the function to allow the software to overhaul the mesh-weighting...after that you store the collar again and look in game what is happening. I can ´t tell you if the collar is the problem as I do not play the UUNP version any more. I later can check out, if the collar is fine or not.

 

Posted
8 minutes ago, Crazy Natalie said:

Managed to download this today, but when it goes into Mod manager, it does this.  Anybody got any ideas? 

workheckno.jpg

That problem got solved some pages before-another on-top error of mod-organizers.

You can easily deinstall the pack again, clean all the folders of ZAP from the past then, manually, once start bodyslide for the new morphs (because you also deleted the bodyslide files manually after your mod organizer has hopefully done that job...run FNIS and then install the few folders of the download manually. If you got a single file version, you can UNzip it by using 7z and easily get the structure of ZAP inside of some folders. Then you simply COPY-PASTE the content into your dedicated/destination folders. After that you run Bodyslide and then FNIS. Then you can enjoy ZAP. Is really easy.

;-))

Posted

I got my first clothing conversion from SE to LE fully working together with my 3BBB set-up...this is for now everything experimental-but it seems to work..., at once I wanted this stuff with SMP-asset...so to be able to COMPARE SE with LE once more exactly.

Original mod came by COCO for SE, an LE version also exists. This one is overworked to be again compatible with LE and SMP, CBBE physics AND CBBE 3BBB. optional if I really wanted, the stuff for the 3BA body is also available, still an option, who knows....

 

 

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Posted (edited)
8 minutes ago, Crazy Natalie said:

Thanks.  I'll do a manual install :)

Yes, you will not regret that-and if not working, you can also delete the content manually-that ´s NO problem with zap...except the scripts...but olso those you will be able to find, if necessary by "date of the copy"...

When I experimented with the 3BBB body of coco inside of LE, I also did everything manually...i also exchanged the SMP-versions to get an overview, which one is the best for LE...there are some differences between the versions...and this PE SMP mixing of files, the setup by racemenu, the scripts-stuff so to get a switch between different types of bouncing of the BBL...the legs also are moving, which is really a nice feature..so manually is not bad...and if a mod is with fomod installer, you can read from the file-listing, what is happening inside of a mod-organizer.

Edited by t.ara
Posted (edited)

Here are some pics of SKYRIM SE with the original clothing and the CBBE 3BBB (SMP)-body, same clothing, same poses....same settings of the character....

Want my comment?...SMP is not working with collision, about 90% of all time the qipao-skirt is exactly clipping, into the body, into a leg...while going down it always is not working....clipping....the breasts are shaking against the arms and want to disappear under them....more logical here is that the pair is keeping against each others and stay upper the arms....which is working ideal only in OLDRIM....

At least is the face of the character looking too much like a doll-specially strange, as I mentioned: same skin, same body-slider settings-also inside of RACE-menu.

My game of SE has the last available update with the suiting last versions of physics/skeleton.

This is happening here inside of SE.

 

 

 

SkyrimSE 2022-09-21 18-25-20-05.jpg

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Edited by t.ara
Posted (edited)
1 hour ago, VaunWolfe said:

I fixed the collar. I took the collar mesh assets from devious devices assets.

Well done! 

I had the same problem, among others, but my solution was simpler: don't wear that collar.

It seemed something to do with HDT hair, but not always. Also, certain skirts would set the collar to freaking out, as well as behaving as if the skirts were a pair of heels. There certainly are some weird glitches, but it's hard to say just how much of it is due to individual set-ups. 

One thing we probably all have in common, is too many mods. 

Everything is a compromise: a balance between what we'd like, and what works well enough to accept. 

 

 

Edited by vigdis
Posted

I am not currently using hdt hair. And as for not wearing the collar kinda hard to do considering that for some reason the game likes to randomly equip some npcs with them. And to fix the problem it wasn't to hard. I just had to find the nifs I needed and change the names to match the ones in the game file then overwrite them.

Posted
9 hours ago, VaunWolfe said:

I fixed the collar. I took the collar mesh assets from devious devices assets.

Would you mind giving a path to that collar, and which files you replaced?

I seem to have the same problem with NPCs wearing collars that are only a black mess.

Posted (edited)

Texturproblem

Die hölzernen Gefängnisstüren haben alle die gleiche Textur

gut zu sehen bei meiner überarbeiteten Version von ME Training&Auction

 

Die Texturen der Türrahmen (darkwood) passen auch nicht wirklich ... ansonsten ist ME T&A richtig geil geworden

 

Schade,dass zaira ME für LE nicht weiter entwickelt... die Urversion war ja genial, nur der Trainer war am falschem Ort (kein Navmesh)

 

Texturproblem.thumb.jpg.f04accecf75a357a87e2da23f9957b7e.jpg

 

829199321_META1.jpg.477847761c7cae2194b58f734ffaf381.jpg

2143444328_META2.jpg.e3aeba7f377bcdc6e9f091b309b2177a.jpg

 

1421362524_META3.jpg.5593e724a53bf9b0ab7744342c8e5f4f.jpg

Edited by nameless701
Posted
30 minutes ago, VaunWolfe said:

That is how I fixed it. Hope it helps. Hope the mod author does not mind.

my collarPostureLeather fix.zip 448.94 kB · 0 downloads

Hi, why should I mind you help something to become fixed-I did not create that asset, it is an asset of DDassets from the past. I can have a look at that today and bring this with a next update. Stuff, which can be solved like this way is handy.

Posted (edited)
54 minutes ago, nameless701 said:

Texturproblem

Die hölzernen Gefängnisstüren haben alle die gleiche Textur

gut zu sehen bei meiner überarbeiteten Version von ME Training&Auction

 

Die Texturen der Türrahmen (darkwood) passen auch nicht wirklich ... ansonsten ist ME T&A richtig geil geworden

 

Schade,dass zaira ME für LE nicht weiter entwickelt... die Urversion war ja genial, nur der Trainer war am falschem Ort (kein Navmesh)

 

Texturproblem.thumb.jpg.f04accecf75a357a87e2da23f9957b7e.jpg

 

829199321_META1.jpg.477847761c7cae2194b58f734ffaf381.jpg

2143444328_META2.jpg.e3aeba7f377bcdc6e9f091b309b2177a.jpg

 

1421362524_META3.jpg.5593e724a53bf9b0ab7744342c8e5f4f.jpg

Ich seh´mir dieses Set nochmal an...vielleicht kann ich das noch etwas verbessern-damals waren das noch richtige Herausforderungen, diese Teile zu erstellen. Sind ja auch ein bischen "glatt" und sehr gerade, so insgesammt. Vielleicht mache ich das nochmal etwas passender zum Spiel. Wenn Du magst und mir den MOD mal ausleihst, könnte ich das sehr passend gestalten-ich kann Dir dann das Set auch erstmal für den MOD "mitgeben", so dass Du nicht auf das Update warten musst.-Ne navmesh kann ich auch anbieten...

Edited by t.ara
Posted (edited)

Ich kann aber erst am Nachmittag anfangen-heute Abend könnte ich dann damit fertig werden, dann hast Du die besprochenen DInge "im Kasten", fertig.

Ich würde die standart WHITERUN balken texture aufarbeiten und damit das Set anpassen..also diese BEAMS aus bannered MARE haben die passende TEXTURE, allerding unsauber/unscharf-da würde ich ansetzen....

Edited by t.ara
Posted
9 hours ago, vigdis said:

Well done! 

I had the same problem, among others, but my solution was simpler: don't wear that collar.

It seemed something to do with HDT hair, but not always. Also, certain skirts would set the collar to freaking out, as well as behaving as if the skirts were a pair of heels. There certainly are some weird glitches, but it's hard to say just how much of it is due to individual set-ups. 

One thing we probably all have in common, is too many mods. 

Everything is a compromise: a balance between what we'd like, and what works well enough to accept. 

 

 

If the error has to do with the collar, i will find that out...not too difficult. Specially I am astonished that zap´s collar and ddassets´s collar shall be different from each other...?!?!?...okay, we relax and we will see...

About DD and ZAP...both should be running aside without any sort of issures. Some questers have created mods, which do use both, side by side. At the moment, I do not have DD installed because I wanted to have a better overview and that ´s all. DD has a cute way to handle "fake-furnitures, also for NPCs. Not with such options, compared with ZAP, but the stuff is rock-solid also for the NPCs. And very easy to bring into that mod more of those furnitures-based on that framework. I promissed KIM (I) to help and create some stuff more ...But at the moment, I want at first to spend a WHITERUN-mod, which restyles that city to become interesting and also beautiful. I also am changing the house´s interieur a little. Like I did and do inside of the bannered mare. Those places can then be used to play free quest-mods with roleplay. Everywhere. Later I want to bring ZAP assets into the whole skyrim-world and into other cities as well. Aside of that I try to create some player´s homes...That ´s the plan-LOL

Posted
15 minutes ago, Alex2xChampion said:

Hi Tara, can you share your idle?

Yes, but that idle is a very simple standing with only very little moving and breathing. Just today I wanted to make it more complexer-specially the standing pose could become a longer animation with some changes so to get some new poses, to show the cute female forms from new perspectives. But yes, it has to be replaces with the standard idle...will work for both games at once. Do not wonder about the file size, it has some editor-options on my side.

mt_idle.HKX

Posted
2 hours ago, t.ara said:

Yes, but that idle is a very simple standing with only very little moving and breathing. Just today I wanted to make it more complexer-specially the standing pose could become a longer animation with some changes so to get some new poses, to show the cute female forms from new perspectives. But yes, it has to be replaces with the standard idle...will work for both games at once. Do not wonder about the file size, it has some editor-options on my side.

mt_idle.HKX 1.62 MB · 1 download

Wow ok, thank You. Keep up the good work!

Posted

@nameless701

here is your new Jail-Kit in WR-wood-style

I´ll add this also into ZAP 9 with the next update...

If one likes, take it and use it:-)))

 

What´s inside?...

 

-Ceiling Beam

-Wall Post (you can also use that for bondage-games with a ZAP marker ? ? ?

-Ceiling 256

-Ceiling 128

-Wall 128 / 256 / 256 in doorstyle

-Wall Door Frame

-one left and one right-hand door

 

 

(textures can be changed by a texture-replacer in CK easily)

CeilingBeam.JPG

SimpleWallPole.JPG

Ceiling256.JPG

Ceiling128.JPG

Wall128.JPG

Wall256.JPG

Wall256doorstylish.JPG

Doorframe.JPG

2Doors-L-R.JPG

ImperialJailKitWoodenStyle.7z

Posted
1 hour ago, Alex2xChampion said:

Wow ok, thank You. Keep up the good work!

? but that ´s not something difficult...simply standing only.

Posted

Quick question. Loot says "FNIS_ZaZAnimationPack_List.txt is not installed. Animations of mod wont be added in the FNIS list and wont be work in game. Before install through Wrye Bash Bain you should choise 'Override Skips' option for archive of this mod in the 'Installers' tab.". I notice there is those files but for 7,8,9. Now my question is should I try combine those files to make the missing file it wants or should I not do anything and it's just a loot error or should I download the file and just put it in. 

Posted
21 minutes ago, Thepotfairy said:

Quick question. Loot says "FNIS_ZaZAnimationPack_List.txt is not installed. Animations of mod wont be added in the FNIS list and wont be work in game. Before install through Wrye Bash Bain you should choise 'Override Skips' option for archive of this mod in the 'Installers' tab.". I notice there is those files but for 7,8,9. Now my question is should I try combine those files to make the missing file it wants or should I not do anything and it's just a loot error or should I download the file and just put it in. 

ZAP 8 and higher doesn ´t contain that FNIS....txt-file. That ´s from older versions, maybe 6 or 7.

LOOT is the LAST tool to ask for installation circumstances...my way of thinking.

More important here is if the ZAP 9 files found their way into the correct folders, means: is ZAP being installed in whole? If you have already installed it by your MOD MANAGER, you can additionally go into the ZAP -folders (after unzipping the mod) and search the files of the behaviors....under meshes, actor, character(s).....animation/behavior...then copy the files of ZAP and run FNIS afterwards. If FNIS has no error, you can play.

If you get further issures, please step back here inside of the thread-there has been discussed this some time ago.

 

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