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ZaZ Animation Pack (ZAP)


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Posted
5 hours ago, t.ara said:

? but that ´s not something difficult...simply standing only.

Maybe not difficult (for you!) but still a great idle. I really like it. 

Posted

So every time I get into a furniture I get the message 
 

zbfFurnitureScript cannot find tracking spell


Obviously Im doing something wrong but I cant figure out what. I used the full 9.2 install from mediafire so i shouldn't be missing anything. Have I overlooked something? I've checked and I dont seem to have any other furniture mods enabled.

Posted
5 hours ago, Petardo8 said:

So every time I get into a furniture I get the message 
 

zbfFurnitureScript cannot find tracking spell


Obviously Im doing something wrong but I cant figure out what. I used the full 9.2 install from mediafire so i shouldn't be missing anything. Have I overlooked something? I've checked and I dont seem to have any other furniture mods enabled.

Who is spending that message?...I also want that...no, joking only...I have no idea about your installation-I guess you have a different mod in use, which is influencing zap in a for me never seen before very new way.  ZAP has furniture-related scripts but only optional and if there ´s something missing, it means the pack is again not installed correctly...can ´t believe that. A spell is depending on the connection between the script itself, the furniture assets which may become equipped and the suiting esm-file.- all this has to work together-you can look, if you have switched the zap-esp off-which I mentioned in the download description. May be you have loaded zap 9 twice.

Posted

Some edits (made: inside of Bodyslide) on this hairs of YunDao_HDT (sleeperw) ..can be simply exchanged, if wanted: more straight, more symmetric-can be compared with some pics more higher.

 

 

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sleeperw.nif

Posted

Variants of the dark fruity tree-design...12 trees in two different leaf-variants change the tamriel world with ease...

Some different Ground-textures added....

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Posted

I'm not sure what's going on but my game crashes every time I hover over certain items from the mod in my inventory, any idea what might be causing this?

Posted
1 hour ago, Argent67 said:

I'm not sure what's going on but my game crashes every time I hover over certain items from the mod in my inventory, any idea what might be causing this?

SKYRIM SE?

Posted
2 hours ago, t.ara said:

SKYRIM SE?

 No, Skyrim LE

 

Also bodyslide gave me this error message while building the morphs, I'm not sure if it's related to this issue though

Screenshot 2022-09-16 174231.png

Posted (edited)
1 hour ago, Argent67 said:

 No, Skyrim LE

 

Also bodyslide gave me this error message while building the morphs, I'm not sure if it's related to this issue though

Screenshot 2022-09-16 174231.png

No, no other idea. BS errors you can ignore so far. But your other error is quite hard. If ZAP got installed correctly it is working fine...you got problems - not solvable from here. That ´s not ZAP.

Edited by t.ara
Posted (edited)
3 hours ago, t.ara said:

No, no other idea. BS errors you can ignore so far. But your other error is quite hard. If ZAP got installed correctly it is working fine...you got problems - not solvable from here. That ´s not ZAP.

I see, well it's not really a big deal, I was guessing there was a problem with world model for certain items not loading correctly, I installed it through Vortex so I'll try uninstalling it an reinstall it manually, if the the issue persists then it's cool, I'm actually more interested in the CK recourses, as I'm making a paradise halls themed hideout for my playthrough, but wanted to see the new outfits haha 
Oh btw the assets are amazing! thank you for sharing this mod!



Edit: I've found a solution, the problem was with world models, the meshes weren't loading correctly and resulted in a CTD, and I think Vortex was to blame for this, so I went on the creation kit, made a small plugin and manually removed the meshes from the items that I know caused the crash, it's working fine now :) 

Edited by Argent67
Posted
8 hours ago, vigdis said:

That corset dress is to die for :P 

I want one. 

 

Easy and finally available; In ZAP 9 , Name is:  zbf Hobbleskirt moveable ! (makes you walk slow-speed only)

Posted
5 hours ago, Jappa123 said:

Hi, any update on SE conversion? No update from @bnub345 for while :) 

 

Yes, I can understand your question-no I did not listen something about him yet. I wanted him to be ready with the clothing conversion, which is not easy to do-specially the breast-ropes are really very difficult to create-I tried that more than 4 times only with BAD results. Other stuff can be made sometimes by the built-in-routine of BODYSLIDE for a conversion. I suggested to convert to CBBE PHYSICS from the beginning. I wanted him to release the pack for his work on it. I suggest to wait some weeks and if then nothing is going forward, I will do that by myself. Okay?

Posted
15 hours ago, Crazy Natalie said:

Finally found time to install this today and gave it a go.  What outstanding work.  Just I thought I was done with Skyrim too.  Thank you, it was well worth the wait,

Thank you Nathalie, I aggree with you and I hope you will have lot of fun with this new possibilites:-)

Posted
16 minutes ago, t.ara said:

Easy and finally available; In ZAP 9 , Name is:  zbf Hobbleskirt moveable ! (makes you walk slow-speed only)

Aha! Thank you :) 

It's actually called: "zbf hobble dress moving" 

 

Posted

Finally I got a workaround to keep the quality of bethesda´s originals (which is not easy with the existing tools):

 

wrHouseWind05 / -05a ...this version has the muddy wall-plaster

 

Was FUN-I will do some more now:-) -for relaxing....

 

 

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Posted

I've seen comments from a few players about trouble with the whipping scene not starting with ZAP 9 (triggered with the function WhipPlayer in zbfSlaveActions).  I noticed a difference in the zbfSlaveWhip package in ZAP 9, compared to ZAP 7 and ZAP 8.  If that change is intentional, just ignore this, but I thought it might explain the problem they were having.

 

Spoiler

In ZAP 8 and earlier, Value 1 was PlayerRef.  In ZAP 9, it's a reference to a crux (as shown in this image).

 

image.png

 

Posted
2 hours ago, HexBolt8 said:

I've seen comments from a few players about trouble with the whipping scene not starting with ZAP 9 (triggered with the function WhipPlayer in zbfSlaveActions).  I noticed a difference in the zbfSlaveWhip package in ZAP 9, compared to ZAP 7 and ZAP 8.  If that change is intentional, just ignore this, but I thought it might explain the problem they were having.

 

  Hide contents

In ZAP 8 and earlier, Value 1 was PlayerRef.  In ZAP 9, it's a reference to a crux (as shown in this image).

 

image.png

 

Hi, I did not touch that-maybe MUSJE did that...no idea so far....if you like we can change that again-or make it more better...

Posted

Some new stuff will come tomorrow-tonight I want to play little:-)))

 

BanneredMare->>>edited versions (BM is one step longer and has a second entrance-this one has only one entrance-door), mirrored, with socket and with also a second floor...

And the "Bannered Mare" has been created by another creator, btw:-))) - original file has an small gap in the roof...

Unbenannt.JPG

Unbenannt2.JPG

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