t.ara Posted September 14, 2023 Posted September 14, 2023 (edited) The overall problem of this game is that the not matching adds and clips (official tease-trailer) do offer a dramatical difference in compare with the gameplay. That´s of course creating all the controverse discussion between fanboys (her/she/him/he...and ....) and the "haters"(her/she/him/he...and ....) . A fifth part of those videos are adds where bethesda simply is honored by their older games, which brought them success (BACK, btw. they nearly died as a company of gamecreators). The next few shots are then the start of the spaceship with custom cam directory, which ingame is not possible to see. The speaker (her/she) is promissing to have an adventure in space in which you are casting centered. And there´s no further take-off visible-instead you see the starfield logo again for a next 1/5 of the cut of the whole clip. The clip shows high class textures, mostly rendered in the highest possible game-resolution, which is okay. But that´s simply nothing about the gameplay of this game. Logos at the end and at the top always make 2/5 of the whole sort of clips for the game´s adds. Some clip-adds even show only a planet-silouhette with a nearby sun up to more than the half of the clip...the last clip also is mostly mentioning the bethesda´s successful stuff of the past which NOT should belong into a clip made for this new game.....it is sadly NOT APPEARING LIKE AN UNIVERSE, TODD !!! (i´m sorry - the game can not transport THAT ILLUSION which you wanted to create here!!! ..., that´s sadly WANTED , but again: you could sadly not reach that (by using the creation engine and some small improvements) and by the way the mechanics now are inside. How shall that game get a serious character, if planets are only PICTURES and if the gamer becomes always interrupted by loading screens??? There´s no feel of flying over planets, around orbits and so on and so forth.... While the impressions always are focussed on a game with galaxies with 3D star-systems inside of them, it appears and let me believe that the game is using seriously the space and planets like truthful sky-bodies. But in between it´s known during gameplay that all this is not "working" like in reality, which is very, very disapointing and which is a very deep cut between the real game-mechanic (loading-sequences as a bridge between different rooms (we call that cells) and the arrival onto a "planet", which means to be a larger own "open", but flat world for the gameplay on planets with their invisible borders. And this nobody has been expected from this game. Also not the FANBOYS. But those do play the game as a shooter. And why have foreign creatures always to become KILLED? Is that a standard way of communitation??? Along all of this I mean this game has no potential. It has missing mechanics. It basically got drastically reduced with those loading sequences and cells and bordered flatten- worlds, right after finding out the edges of the engine, I´m sure. And this is exactly the problem which this game has. It´s sold BIGGER as it is really. And now it has to live with it. Bethesda has to live with this sad FACT: Edited September 14, 2023 by t.ara 1
Travestea Posted September 14, 2023 Posted September 14, 2023 (edited) On the topic of "invisible borders", I've not run into a single one yet in my 60 hours of gameplay and I've spent a lot of time walking around on planets. Out of curiosity, I just tested it out. I had to run at full sprint, nonstop, in one direction, for 9 minutes before I hit a wall. Since the ship lands in what I assume is the middle, it'd take 18 minutes in a nonstop sprint to get from one side to the other. You basically have to purposely go looking for them to hit them. There's just not enough on planets, and foot travel is too cumbersome, to warrant going that far from your ship when you land. I think some people just fell for No Man's Sky hype all over again. I went in expecting Fallout in space and I got Fallout in space, but without as much depth and world design as I would have liked. Never expected full open space and seamless transitions like No Man's Sky; mostly because I know they don't have the tech at Bethesda to actually do that. I mean it took them this long to get ladders working, and even then it's only one specific scenario where they do. I don't think I've seen a usable ladder outside of ships. I don't understand how some folks still take Bethesda's marketing at its word when they've exaggerated stuff so much over the years that it's a meme. Edited September 14, 2023 by Travestea 1
Miauzi Posted September 14, 2023 Posted September 14, 2023 2 hours ago, t.ara said: Das Gesamtproblem dieses Spiels besteht darin, dass die nicht übereinstimmenden Ergänzungen und Clips (offizieller Tease-Trailer) einen dramatischen Unterschied im Vergleich zum Gameplay bieten. Das führt natürlich zu all den kontroversen Diskussionen zwischen Fanboys (sie/sie/ihm/er...und ...) und den „Hassern“ (sie/sie/ihm/er...und ...) ). Ein fünfter Teil dieser Videos sind Ergänzungen, in denen Bethesda einfach ihre älteren Spiele ehrt, die ihnen Erfolg beschert haben (BACK, übrigens, sie wären als Unternehmen von Spieleentwicklern fast gestorben). Die nächsten Aufnahmen zeigen dann den Start des Raumschiffs mit benutzerdefiniertem Kameraverzeichnis, das im Spiel nicht sichtbar ist. Der Sprecher (sie/sie) verspricht ein Abenteuer im Weltraum, in dem Sie sich auf die Besetzung konzentrieren. Und es ist kein weiterer Start zu sehen – stattdessen sieht man für ein weiteres Fünftel des Ausschnitts des gesamten Clips wieder das Starfield-Logo. Der Clip zeigt hochwertige Texturen, größtenteils in der höchstmöglichen Spielauflösung gerendert, was in Ordnung ist. Aber das ist einfach nichts am Gameplay dieses Spiels. Logos am Ende und oben machen immer 2/5 der gesamten Art von Clips für die Spielzusätze aus. Einige Clip-Einfügungen zeigen sogar nur eine Planetensilhouette mit einer nahen Sonne bis zu mehr als der Hälfte des Clips ... der letzte Clip erwähnt auch hauptsächlich die erfolgreichen Sachen der Bethesda aus der Vergangenheit, die NICHT in einen Clip gehören sollten für dieses neue Spiel gemacht.....es sieht leider NICHT WIE EIN UNIVERSUM AUS, TODD !!! (Es tut mir leid - das Spiel kann DIE ILLUSION, die du hier erschaffen wolltest, nicht transportieren!!! ..., das ist leider GEWOLLT, aber noch einmal: Das konntest du leider nicht erreichen (durch die Verwendung der Erstellungs-Engine und einiger kleiner Verbesserungen) und übrigens, die Mechanik ist jetzt drin. Wie soll das Spiel einen ernsten Charakter bekommen, wenn Planeten nur BILDER sind und der Spieler ständig durch Ladebildschirme unterbrochen wird??? Es gibt kein Gefühl, über Planeten zu fliegen, herum Umlaufbahnen und so weiter und so fort ... Während sich die Eindrücke immer auf ein Spiel mit Galaxien mit 3D-Sternensystemen in ihrem Inneren konzentrieren, scheint es und lässt mich glauben, dass das Spiel den Weltraum und die Planeten ernsthaft als reale Himmelskörper nutzt. Aber zwischendurch merkt man während des Spiels, dass das alles nicht so „funktioniert“ wie in der Realität, was sehr, sehr enttäuschend ist und einen sehr tiefen Schnitt zwischen der eigentlichen Spielmechanik (Ladesequenzen als Brücke zwischen verschiedenen Räumen) darstellt (wir nennen das Zellen) und die Ankunft auf einem „Planeten“, was bedeutet, eine größere eigene „offene“, aber flache Welt für das Gameplay auf Planeten mit ihren unsichtbaren Grenzen zu sein. Und das hat niemand von diesem Spiel erwartet. Auch nicht die FANBOYS. Aber die spielen das Spiel als Shooter. Und warum müssen fremde Kreaturen immer GETÖTET werden? Ist das eine Standardform der Kommunikation??? Zusammenfassend meine ich, dass dieses Spiel kein Potenzial hat. Es fehlt die Mechanik. Mit diesen Ladesequenzen und Zellen und umrandeten Flatten-Welten wurde es im Grunde genommen drastisch reduziert, da bin ich mir sicher, direkt nachdem ich die Ränder der Engine herausgefunden hatte. Und genau das ist das Problem, das dieses Spiel hat. Es wird GRÖSSER verkauft, als es wirklich ist. Und nun muss es damit leben. Bethesda muss mit dieser traurigen Tatsache leben: And the more background knowledge you have as a player about natural sciences (like astronomy or geography) and real space travel ... the more the attempt at immersion fails - because it feels so infinitely wrong. It starts with the "big" things you cite: If, for example, you "hover" with your ship "above" the earth - you are in such a high orbit - that you can see the TOTAL planet as a "disc/sphere" from the cockpit window. In reality, you have to travel almost 1/3 of the distance between the Earth and the Moon to be able to see it similarly. And from this position you start the landing approach? Of course, the impression of real space travel can never be created here - because the ship would have to be in a similarly low orbit as the current ISS. But then, when you look at the surface from the cockpit, you also see how the planet's surface passes underneath you - right up to the day-night cycle! When NASA's cooperation is advertised ... I expect exactly such a game mechanic. And continues over many small things: You walk over a (habitable) planet to "explore" aka "scan" it. So far so good - but the temperature you get seems to be a "general average". Most blatant for me -> standing in the polar region - below me SNOW-and-ICE ... in front of me FROZEN WATER and the scanner says something like PLUS 21°Celsius ... an early summer day! I have now "explored" about 30-35 moons or planets ... always the same "average temperature" - which then becomes especially bullshit - when you are on a moon WITHOUT atmosphere and change from the day to the night side. My father was a teacher for astronomy - together we watched the moon landings of Apollo 11 to 18 - experienced the drama of Apollo 13 and so on. Already at the age of 7 I knew - that on the surface of the moon IN the sun it can get up to 130°C hot ... AND on the other hand on the night side up to MINUS 150°C! But of course the majority of players don't care at all. They want NOTHING of a real cosmos in a computer game - that would be a "simulation". The thin layer of the "illusion" is completely sufficient for them to feel like they are in a "cosmos" and don't you dare point to the places where the "varnish" is already peeling off - then they sometimes say "Get lost if you don't like the game". As you said - it's enough for them that it's a (badly made) shooter - just "Wild West" in space. Here too, as in Fallout or Skyrim, there are 10 times more bandits/pirates than normal colonists - so the game idea is "don't mess around - shoot them". 3
Wandering_Mania Posted September 15, 2023 Posted September 15, 2023 5 hours ago, Miauzi said: And continues over many small things: You walk over a (habitable) planet to "explore" aka "scan" it. So far so good - but the temperature you get seems to be a "general average". Most blatant for me -> standing in the polar region - below me SNOW-and-ICE ... in front of me FROZEN WATER and the scanner says something like PLUS 21°Celsius ... an early summer day! I have now "explored" about 30-35 moons or planets ... always the same "average temperature" - which then becomes especially bullshit - when you are on a moon WITHOUT atmosphere and change from the day to the night side. My father was a teacher for astronomy - together we watched the moon landings of Apollo 11 to 18 - experienced the drama of Apollo 13 and so on. Already at the age of 7 I knew - that on the surface of the moon IN the sun it can get up to 130°C hot ... AND on the other hand on the night side up to MINUS 150°C! While I will admit that's true. But with BGS's systems that they have in place, it's really just not possible. And I'll give you an example; When I was doing the 'Vanguard questline', it has you go to the first planet that had a major attack of Terrormorphs. The second I stepped foot on that planet, I was hit almost instantly, with the 'Frostbite' condition, that got progressively worse the entire mission. And by the end of it, I had something like 'Stage 2 hypothermia' and was crippled every time I moved. And that planet isn't even close to those extreme -150°C temps. So to have every planet having that kind of condition, would mean that they needed to boost the protection of the space suits. Thus making the player, and the NPCs a lot more difficult to kill. And they weren't trying to make a 'souls-like' game with an OP player. So that is, what I am guessing, something that just could not be simulated, because of the way the spacesuits act as armor and environmental protection.
Miauzi Posted September 15, 2023 Posted September 15, 2023 16 minutes ago, Wandering_Mania said: Obwohl ich zugeben muss, dass das wahr ist. Aber mit den Systemen von BGS ist das einfach nicht möglich. Und ich gebe Ihnen ein Beispiel; Als ich die „Vanguard“-Questreihe durchführte, musste man zum ersten Planeten gehen, der einen großen Angriff von Terrormorphs erlebte. Als ich diesen Planeten betrat, wurde ich fast augenblicklich von der „Frostbite“-Erkrankung heimgesucht, die sich während der gesamten Mission immer weiter verschlimmerte. Und am Ende hatte ich so etwas wie „Unterkühlung der Stufe 2“ und war jedes Mal verkrüppelt, wenn ich mich bewegte. Und auf diesem Planeten herrschen nicht einmal annähernd die extremen Temperaturen von -150 °C. Wenn also jeder Planet einen solchen Zustand hätte, müssten sie den Schutz der Raumanzüge verstärken. Dies macht es viel schwieriger, den Spieler und die NPCs zu töten. Und sie versuchten nicht, ein „Seelen-ähnliches“ Spiel mit einem OP-Spieler zu machen. Das ist also, was ich vermute, etwas, das aufgrund der Art und Weise, wie die Raumanzüge als Panzerung und Umweltschutz dienen, einfach nicht simuliert werden konnte. I'm on Mars right now - the last body I'm exploring in the Sol system ... I just came from Pluto - it was almost -250°C there. I have lung problems not because of the cold there - but because I got infected with spores in a cave -> in spite of the spacesuit. The spacesuit protects you from VACUUM but NOT from a small gas or spore cloud. I would be protected from such a thing even in a primitive helmet diving suit from the end of the 19th century ... that's what the moon travellers of "H. G. Wells" wore during their exploration. I don't really care what problems or limitations this "engine" has ... if I promote a SFi game with NASA staff you at least suggest the appearance of realism ... I used to think. My God - how bad must NASA be - that they gave themselves up for this inferior rubbish? 2
Wandering_Mania Posted September 15, 2023 Posted September 15, 2023 1 hour ago, Miauzi said: My God - how bad must NASA be - that they gave themselves up for this inferior rubbish? You seem to forget that NASA is also apart of the long standing 'UFO coverups' that have been going on since the 1940's, and the US Government has only just recently admitted to doing. They have gone a lot lower before, and I suspect, will continue to do so. So I think you just gave NASA far too much credit in the first place, just an opinion.
Varithina Posted September 15, 2023 Posted September 15, 2023 On 9/13/2023 at 4:43 PM, Wolfstorm321 said: I also read it came with a plethora of bugs, so many that is unacceptable for a AAA studio. Every AAA game released has come riddled with bugs, the only difference between the various developers and studios doing these releases is how quickly they take to try/do fix them. And the four or five people I normally watch who do game play videos are all pretty much saying, that yes there are bugs, but there are not that many of them, though most are not too far into the game at this point, so that could change later on as they get further into the game.
misterpipes Posted September 15, 2023 Posted September 15, 2023 15 hours ago, Travestea said: Since the ship lands in what I assume is the middle In nearly 200 hours of play time (opps, how did that happen, dammit brain) which I've mostly spent 100%ing system surveys, I can say you don't land in the middle. You seem to land at one of a number of predifined landing sites, some of which are quite close to the edge. Like only 5 minutes sprint away.
t.ara Posted September 15, 2023 Posted September 15, 2023 (edited) We think the game is not bad, we think it could be more immersive so to offer a more attraction for the gamer. And this attraction and fantastic idea is simply becoming transported by the product´s teaser-clips, which is not exactly representing the game. But there are of course lot of positive aspects and it also has not too many problems (bugs)...: The game seems to me to have the most complex creation-engine, which now supports a more detailed texture-quality, a more better physics-engine for character- skin & hair and clothing support and also i see progress coming made by using the actual animation-system (maybe it´s also still the havok-engine, which would be the most logical way for bethesda to go along their journey thru the years with their game developing). Also is the face-mimic a huge part of the animation-system here which maybe will get a bad part of creating a suiting animation-mod for this game at all-things like that seem to me very, very hard to become hacked, actually. By extracting the animation-folders, this question about an havok-animation-sytem- or just the use of another one, easily should be able to become answered. But face mimic animations, as long there is no automated interface which is able to quickly add "mood" to an animation-sequence, seems to me to be too complex for modding. It has been even for bethesda very difficult to use this new technique in a perfect way, which has been mentioned since some days...and as modding mostly has more worth tools or NO tools, this aspect will be hidden behind the big blackbox of this game, which modders will not be able to reach. While we were able to easily add some simple mood by using keywords on top of different situations, by using cloth or restraints inside of skyrim, the feature of the real face mimic is from my point of view (if coming with a havok system) much more problematic and much more difficult to handle. The aspects of loading screens also can not become bypassed by adding sexual pictures during the loading interruptions. Mods like that want to make the game for quite lot of users more interesting (guessing that described mod is made by bethesda themselves) but at the end of the day is the game how it is. Can´t become a top-seller and is a well made addition for scifi-fans. Bugs never came along for me, not here, not in rdr2 and also not in other games. Games are very, very complex and running errors are common. THis errors become mostly repaired by the engine again and if some few scenarios come together, suddenly there´s some phenomena appearing...this bugs can´t mostly being found. And other bugs can not be repaired for some basical reasons...that´s computer´s life, that´s BUGS LIFE ! Edited September 15, 2023 by t.ara
t.ara Posted September 15, 2023 Posted September 15, 2023 Will play little "Baldurs Gate 3" - just want to know what´s coming with the actual modern gameplay...
prinyo Posted September 18, 2023 Posted September 18, 2023 On 9/14/2023 at 5:24 PM, sila said: They said full support early next year. Full support for mods means the creation kit would be included. "built-in mod support (Creations)" means the payed mods (Creation Club) done by a handful of people. It doesn't have any direct impact on when the CK will be publicly released for everybody.
Miauzi Posted September 18, 2023 Posted September 18, 2023 Am 14.09.2023 um 17:24 Uhr sagten sie: Sie sagten Anfang nächsten Jahres volle Unterstützung zu. Volle Unterstützung für Mods bedeutet, dass das Creation Kit enthalten ist. Without wanting to offend you personally ... You have no idea what tools are needed to realise, for example, a sex animation between the avatars of the player and an NPC - the "Creation Kit" is the smallest part of it. I like to repeat myself ... experienced mod authors write about it here in this forum section - but people like you seem to either ignore it or the information given doesn't penetrate the brain!
sila Posted September 18, 2023 Posted September 18, 2023 (edited) 12 hours ago, Miauzi said: Without wanting to offend you personally ... You have no idea what tools are needed to realise, for example, a sex animation between the avatars of the player and an NPC - the "Creation Kit" is the smallest part of it. I like to repeat myself ... experienced mod authors write about it here in this forum section - but people like you seem to either ignore it or the information given doesn't penetrate the brain! Without wanting to offend you personally, I have plenty of idea what is needed. I didn't claim creation kit was the only or even biggest part. I said it was the starting point. And yes, I am *well aware* that you like to repeat yourself, because you do so in almost every thread I've looked at. 12 hours ago, prinyo said: "built-in mod support (Creations)" means the payed mods (Creation Club) done by a handful of people. It doesn't have any direct impact on when the CK will be publicly released for everybody. Yes, I am aware they are calling the paid mods creations now. I suppose you can argue that is all they meant by it, but I believe they meant mods in general when they said full support, otherwise that is a very misleading news post. Regardless, we already knew the creation kit will be out next year just not when. Edited September 18, 2023 by sila 2
FauxFurry Posted September 19, 2023 Posted September 19, 2023 Just for fun, here is an apples-to-oranges comparison video presented honestly as an intentionally pointless amusement rather than an indictment of one game or another due to their lack of features that the other game in another genre has that the opposite examined title does not.
Wandering_Mania Posted September 19, 2023 Posted September 19, 2023 1 hour ago, FauxFurry said: Just for fun, here is an apples-to-oranges comparison video presented honestly as an intentionally pointless amusement rather than an indictment of one game or another due to their lack of features that the other game in another genre has that the opposite examined title does not. I'd like to see one with Starfield vs Empyrion. It would be a closer comparison with the custom ships, outposts/bases, and cities/faction owned locations. I mean is Empyrion so overshadowed by all these other space games that even 'One Man's Lie' has more visibility? Even though Empyrion is clearly better than all of them. And yeah, yeah... "Survival tag! Survival tag!" Forget about that. That is one element of it, not the entire game.
hhh7775 Posted September 20, 2023 Posted September 20, 2023 On 9/19/2023 at 3:50 AM, Wandering_Mania said: I'd like to see one with Starfield vs Empyrion. It would be a closer comparison with the custom ships, outposts/bases, and cities/faction owned locations. I mean is Empyrion so overshadowed by all these other space games that even 'One Man's Lie' has more visibility? Even though Empyrion is clearly better than all of them. And yeah, yeah... "Survival tag! Survival tag!" Forget about that. That is one element of it, not the entire game. I mean, NMS was one of the biggest public failures of an overhyped product on launch, so its pretty sensible that people know about it MUCH more than even say, Star Citizen. In the general publics eye, hell Star Citizen is only known for its controversies as well really I'd argue. I've never heard about Empyrion till literally this thread, so that likely just speaks to the fact that it either had little, or no marketing at all. Plus, it doesn't hurt that in the specific case of NMS it had a huge turn around, and with Star Citizen you still have people who believe it will actually be a finished game one day and not just a glorified pet project. I don't even think comparing NMS to Starfield is very good to be fair, and having bought NMS two years ago, I tried REALLY hard to get into it but just couldn't given how dull I found the base gameplay loop to be. If Starfield *had* attempted to emulate was NMS does to a greater scale, honestly I think I would have disliked it even more, but given its basically Oblivion and Fallout 4 rolled up together and put into space, that alone is enough for me to enjoy it, even if it is admittedly by most accounts simply a decent, to good game, as opposed to a great one like say, BG3 and some other releases we've had this year.
South8028 Posted September 20, 2023 Posted September 20, 2023 (edited) On 9/15/2023 at 5:52 PM, t.ara said: We think the game is not bad, we think it could be more immersive so to offer a more attraction for the gamer. And this attraction and fantastic idea is simply becoming transported by the product´s teaser-clips, which is not exactly representing the game. But there are of course lot of positive aspects and it also has not too many problems (bugs)...: The game seems to me to have the most complex creation-engine, which now supports a more detailed texture-quality, a more better physics-engine for character- skin & hair and clothing support and also i see progress coming made by using the actual animation-system (maybe it´s also still the havok-engine, which would be the most logical way for bethesda to go along their journey thru the years with their game developing). Also is the face-mimic a huge part of the animation-system here which maybe will get a bad part of creating a suiting animation-mod for this game at all-things like that seem to me very, very hard to become hacked, actually. By extracting the animation-folders, this question about an havok-animation-sytem- or just the use of another one, easily should be able to become answered. But face mimic animations, as long there is no automated interface which is able to quickly add "mood" to an animation-sequence, seems to me to be too complex for modding. It has been even for bethesda very difficult to use this new technique in a perfect way, which has been mentioned since some days...and as modding mostly has more worth tools or NO tools, this aspect will be hidden behind the big blackbox of this game, which modders will not be able to reach. While we were able to easily add some simple mood by using keywords on top of different situations, by using cloth or restraints inside of skyrim, the feature of the real face mimic is from my point of view (if coming with a havok system) much more problematic and much more difficult to handle. The aspects of loading screens also can not become bypassed by adding sexual pictures during the loading interruptions. Mods like that want to make the game for quite lot of users more interesting (guessing that described mod is made by bethesda themselves) but at the end of the day is the game how it is. Can´t become a top-seller and is a well made addition for scifi-fans. Bugs never came along for me, not here, not in rdr2 and also not in other games. Games are very, very complex and running errors are common. THis errors become mostly repaired by the engine again and if some few scenarios come together, suddenly there´s some phenomena appearing...this bugs can´t mostly being found. And other bugs can not be repaired for some basical reasons...that´s computer´s life, that´s BUGS LIFE ! Yes, Starfield uses havok, like in all the early games. The physics, judging by the code, has not changed, these are the same collisions as in Fo4. Havok animations have changed. Now the bone coordinate codes and metadata codes are divided into 2 files. Af - animation, afx - metadata. But the structure is the same as in hkx. The materials have not changed. These are bsLightingFx and bsEffectFx from fo4. The nif structure has changed a lot. I was able to open skeleton.nif in 3ds and the nif importer (f4ak package). But it is no longer possible to open the statics; it does not recognize the nodes. Edited September 21, 2023 by South8028
Wandering_Mania Posted September 20, 2023 Posted September 20, 2023 40 minutes ago, hhh7775 said: I've never heard about Empyrion till literally this thread, so that likely just speaks to the fact that it either had little, or no marketing at all. No, it really didn't. But anyone who's played it, myself included, could easily testify how good it is; And how much better it is than 'One Man's Lie', Starfield, and Star Citizen. I mean it really didn't need a lot of publicity, as word of mouth was doing just fine. If you want to take a look at it on Steam it's here. I mean it was doing stuff way better than any of the other 3, before the other 3 even released, well before 2 where released, and before one was even in the place of being called a "game" (obviously that'd be Star Citizen). I mean it's 'official release' date was in 2020, but it was in 'Early Access' for a long time before that; And it's still getting large content updates on the regular. The only real part(s) that it somewhat lacking is the player/NPC animations, and the overall weapon selection; But other than that it's got the game mechanics that run circles around most other games in the genre. 1
sila Posted September 20, 2023 Posted September 20, 2023 It seems nifskope is nearly done if this post is accurate: Lovely to see the modding tools coming together.
PinkyAndTheBrain Posted September 20, 2023 Posted September 20, 2023 On 9/14/2023 at 5:58 PM, Kargrin said: Looks like the new formats that Bethesda uses is hell to mod at least without tools. (according to the latest info from Hexabit's in discord) I suspect that if it's really necessary, a HDT-SMP approach could replace the entire Havok animation framework.
Kargrin Posted September 20, 2023 Posted September 20, 2023 1 hour ago, PinkyAndTheBrain said: I suspect that if it's really necessary, a HDT-SMP approach could replace the entire Havok animation framework. The havok physics will wait, but as good news, the updated version of Nifskope may be at hand: 1
DocClox Posted September 21, 2023 Posted September 21, 2023 glTF sounds like good news. An open format for 3d models that Blender already supports. We may yet escape from the tryranny of five year old 3DS Max installs.
t.ara Posted September 22, 2023 Posted September 22, 2023 On 9/21/2023 at 9:10 AM, DocClox said: glTF sounds like good news. An open format for 3d models that Blender already supports. We may yet escape from the tryranny of five year old 3DS Max installs. yeah, this will decrease the "modding - ready-to-want-team" around that game again once more.... ...
t.ara Posted September 22, 2023 Posted September 22, 2023 On 9/20/2023 at 11:18 PM, PinkyAndTheBrain said: I suspect that if it's really necessary, a HDT-SMP approach could replace the entire Havok animation framework. THAT sentence i´d really like to understand...
Kargrin Posted September 22, 2023 Posted September 22, 2023 (edited) The cook will begin Edited September 22, 2023 by Kargrin
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