Jump to content

So.. Starfield...


Recommended Posts

  • 2 weeks later...
Posted (edited)
On 9/22/2023 at 11:50 AM, t.ara said:

THAT sentence i´d really like to understand...

HDT-SMP doesn't need only animate accessories.

 

What you could do is use an invisible default model from the game for interactivity with the game world. Then have your own model and animations in your own format, which you animate with HDT-SMP and pass onto the engine as a triangle soup. Instead of just hair, clothes, boobs and genitals it can do animation for the whole model.

 

Easier said than done, especially with inverse kinematics, but it should be possible.

Edited by PinkyAndTheBrain
Posted (edited)

So after hours of playing it I abort it. 

 

That game has Bugs (many of it) and it is boring like hell. 

 

Even Elite Dangerous makes more fun to play. 

 

It's generic crap with many holes and Bugs. 

 

Even No Man's Sky makes more fun to Play. 

 

Or Cyberpunk 2077 Was more fun at Release and every Mission make me want to play more even with the Bugs on release. 

 

 

 

But starfield? It's boring and the Mission are the same. 

 

Flight in space boring. 

 

Fights in space easy like hell. 

 

And what idiot make from a simple Energie System mit 3 Bars like in elite that crap 6 Bar system in starfield? 

 

Why that Bad copy that is not to use blind in a fight. 

 

On Planets? Why Set on a crap engine that can not use of a full Planet? 

 

 

 

But Bethesda think it's crap engine is top of the line! 

 

Even that engine can not make vehicle to work. 

 

A other engine would make All of it better. 

 

But Tod liar howard think He has a super engine and starfield is a game of the next Generation. 

 

Yeah next Generation of crap. 

I think he doesnt ever see and play a game other his own games. 

 

 

When I look to cyberpunk or baldurs gate or jedi survivor.

These are games of the next Generation but never ever  starfield. 

Boring buggy crap! 

That's starfield 

 

 

Even the brutal hard dwarf fortress makes more fun! 

Edited by Liriel-666
Posted
12 hours ago, Liriel-666 said:

So after hours of playing it I abort it. 

 

That game has Bugs (many of it) and it is boring like hell. 

Yup, I agree 100%. After you play the full campaign, and do all you want to do, it gets to be repetitive, and tedious. Maybe it wouldn't be as much if you could keep your stuff, or if there was more content; But no, there's very little actual content, and a shit ton of open nothingness.

 

I went back to FO4 and started building a settlement to rival Diamond City, on the Red Rocket Truck Stop; Just to see how many people I could cram in there, and I've already hit 42. Lots more fun than the empty nothingness of SF.

Posted (edited)
On 10/2/2023 at 6:51 PM, PinkyAndTheBrain said:

HDT-SMP doesn't need only animate accessories.

 

What you could do is use an invisible default model from the game for interactivity with the game world. Then have your own model and animations in your own format, which you animate with HDT-SMP and pass onto the engine as a triangle soup. Instead of just hair, clothes, boobs and genitals it can do animation for the whole model.

 

Easier said than done, especially with inverse kinematics, but it should be possible.

And for which reason should I use SMP in this game (SMP is a crap  simple hack to simmulate a gravity in compare with "grown up engine´s physic engine, which also slowers the power of the whole game-engine) an extra "physics sidechain hack?

The physics-engine is inside of the game, bethesda´s turn to make this work also for modding.

 

Edited by t.ara
Posted

 

"Lovely to see the modding tools coming together."....

 

Nifscope is one important part for bringing assets back into their game, no doubt...but the use of that is not adding sexual content into the game.

You can create new containers and lootable objects, create new clutter with probably new collision...(if it is able to read collision and spend all the parameters).

Nifscope never showed exactly everything of the gamebryo-file´s content , it worked but it´s access is limited and focussed on global and main functionallity at all.

 

 

 

Yes, what do we need else?...New idles for sex-scenes?...Ouuhhh , that´s bad! LL modding is based on a hack for the animation system and you´ll need to get access to that either.  Existing stuff from older games you wont get. Not FNIS and not NEMESIS. One the one hand, this is well, because both come with lot of downsides for a serious work for idles hacked into an existing game-engine. My guess is, that a long time will be nothing... And in some month or years maybe there may be one, which will get a tool to work...bethesda is not interested to support explict sex inside of their games, so do not await an open animation engine, which can be additionally added with new idles. Modders do not also have the technical preconditions to create professional animations. This part of the game will become the overall problem.

At least will the interface of such a tool, combined with the chance to add new content of animations, made by different people take seriously a whole while...and face-animation is here still not involved...

 

 

Structure of all files are more complexer, the overview of files is simply more bad and you need to have MUCH MORE place on the drives to mod this game at all.  This time I guess we will not get suiting exporters for different 3D-software, so you also need to wait for a matching adaptive tool for different software..yes! Old known tools like that is NIF-ex/importer for autodesk-software/blender/....(...). And this is not everything...you need working import in any case to get a solid interface-use.

 

 

This bethesda-gameplay modding seems to reach with this game´s structure the top of complexity, no doubt. Actual modders and content-creators could at once get a job in the industry with ease.

 

 

 

 

Posted
1 hour ago, t.ara said:

 

„Schön zu sehen, wie die Modding-Tools zusammenkommen.“

 

Nifscope ist zweifellos ein wichtiger Teil, um Vermögenswerte wieder in ihr Spiel zu bringen ... aber die Verwendung dieser Funktion fügt dem Spiel keine sexuellen Inhalte hinzu.

Sie können neue Container und plünderbare Objekte erstellen, neues Durcheinander mit wahrscheinlich neuer Kollision erzeugen ... (sofern es in der Lage ist, Kollisionen zu lesen und alle Parameter auszugeben).

Nifscope hat nie genau den gesamten Inhalt der Gamebryo-Datei angezeigt, es hat funktioniert, aber der Zugriff ist begrenzt und konzentriert sich überhaupt auf globale und Hauptfunktionen.

 

 

 

Ja, was brauchen wir noch?...Neue Leerzeichen für Sexszenen?...Ouuhhh, das ist schlecht! LL-Modding basiert auf einem Hack für das Animationssystem und Sie müssen auch Zugriff darauf erhalten. Vorhandene Inhalte aus älteren Spielen erhalten Sie nicht. Nicht FNIS und nicht NEMESIS. Einerseits ist das gut so, denn beide bringen bei einer ernsthaften Arbeit für Idles, die in eine bestehende Spiel-Engine gehackt werden, viele Nachteile mit sich. Ich schätze, dass es auf lange Sicht nichts mehr geben wird ... Und in einigen Monaten oder Jahren wird es vielleicht eines geben, das ein Werkzeug zum Laufen bringt ... Bethesda ist nicht daran interessiert, expliziten Sex in ihren Spielen zu unterstützen, also Erwarten Sie nicht eine offene Animations-Engine, die zusätzlich mit neuen Leerläufen ergänzt werden kann. Auch Modder verfügen nicht über die technischen Voraussetzungen, um professionelle Animationen zu erstellen. Dieser Teil des Spiels wird zum Gesamtproblem.

Zumindest wird die Benutzeroberfläche eines solchen Tools, kombiniert mit der Möglichkeit, neue Inhalte von Animationen hinzuzufügen, die von verschiedenen Leuten erstellt wurden, eine ganze Weile in Anspruch nehmen ... und Gesichtsanimationen sind hier immer noch nicht im Spiel ...

 

 

Die Struktur aller Dateien ist komplexer, die Dateiübersicht ist einfach schlechter und man muss VIEL MEHR Platz auf den Laufwerken haben, um dieses Spiel überhaupt modifizieren zu können. Dieses Mal werden wir vermutlich keine passenden Exporter für unterschiedliche 3D-Software bekommen, Sie müssen also auch auf ein passendes adaptives Tool für unterschiedliche Software warten. Ja! Ein altbekanntes Tool wie dieses ist NIF-ex/importer für autodesk-software/blender/....(...). Und das ist noch nicht alles ... Sie benötigen auf jeden Fall einen funktionierenden Import, um eine solide Schnittstellennutzung zu erhalten.

 

 

Dieses Bethesda-Gameplay-Modding scheint mit der Struktur dieses Spiels zweifellos die Spitze der Komplexität zu erreichen. Echte Modder und Content-Ersteller könnten sofort problemlos einen Job in der Branche bekommen.

 

 

 

 

 

Thank you for presenting the problematic errors so comprehensively from the point of view of a mod author.

:classic_wub:

 

And with this starting point, a Mr. Todd H. is blathering about - that mod authors can design whole planets to their liking ... including both Skyrim and all of NIRN (!) in that space.

Yet you just have a geographical construction of the continent "Tamriel" ... but what about "Altmora" or even "Akavir"?


The current planet tool can't even create small streams - let alone rivers that extend over several maps aka landing zones.


So you will probably wait in vain for a TES world in this game!

?

Posted

Game's been out for a while now and i've been having a ton of fun with it and it does so many cool things. I also have a whole list of complaints to go with it as is the case with anything, more or less.

 

Some of my general complaints: (There are probably more if i nitpick like a moron but these are my main complaints)

 

1) Loading screens: Pretty common complaint, travel is too fragmented and even tho i haven't had a loading screen longer than 3 seconds max it still pulls me out of the experience a little bit. Most importantly some of the loading screens just feel unnecessary and weirdly placed like elevators. In Fallout 4 they hid loading screens behind the elevator going up and down but for some reason here it's like any other loading screen, no clue why. Same with boarding spaceships even tho you can see the world rendered while inside the ship.

 

2) Performance: Generally underwhelming, my PC is pretty much the best money can buy right now and it still somehow isn't enough for 90+ fps. I'm not a framerate junkie or anything but hearing Todd say that they have optimized the game and players just need to upgrade their hardware is pretty hilarious. Upgrade to what Todd? What's stronger than a 4090? No really tell me lmao. And on top of that they didn't ship it with DLSS 3 even tho AMD literally said they had no problems allowing Bethesda to add it.

 

3) Playing it too safe: This is kind of an esoteric one and relatively subjective but i feel like Bethesda has lost their edge somewhat. Sounds weird but let me explain, it feels like they're still trapped in a mindset where they can't let the player be truly awful or even evil. Most of the companions range from purely good to somewhat good. The crimson fleet and spacers don't truly feel like a evil entities who do the things the game tells us they do. I'm not complaining about this because i wanna be evil in game but because having genuinely awful and evil people in the game makes it feel more real and Bethesda has been lacking in that department for some time now.

 

4) No multiple companion support: I mean seriously wtf. We've had multi-follower mods for older games since how long now? It's clearly not a technical challenge.

 

5) No ground vehicles: I know Todd gave a reason for this and i say that reason is fucking stupid and they know it. It's a sci-fi space RPG set in the future where people have the tech to fold space and go massively FTL like it's no big deal yet somehow nobody cares to own a car? Nobody thought "Hey we could use some rovers stored in our ship's cargo bay so that when we land on some remote planet to mine shit we can just put everything on the rover" I mean seriously come on already. They better give us a vehicle DLC at some point.

 

6) Too many unkillable NPCs: Now i'm not some psycho that goes around killing everyone i see but instead of not letting people kill any NPC that has any quest attached to them they should've let us kill them and show us a list of "Quests Lost" in the top left side. Idk why they thought this much handholding is a good idea especially when the game absolutely does not hold your hand for most other things.

 

Now valid complaints is one thing, but somehow this game also brought out some absolute losers out the woodwork to bitch about some of the biggest non-issues and made up bullshit imaginable, i won't get into all that myself so i'll let good ol' Act Man to sum it up for me. Bro never misses with these videos fr.

 

 

Posted
2 hours ago, Mr. Otaku said:

Performance: Generally underwhelming, my PC is pretty much the best money can buy right now and it still somehow isn't enough for 90+ fps. I'm not a framerate junkie or anything but hearing Todd say that they have optimized the game and players just need to upgrade their hardware is pretty hilarious. Upgrade to what Todd? What's stronger than a 4090? No really tell me lmao. And on top of that they didn't ship it with DLSS 3 even tho AMD literally said they had no problems allowing Bethesda to add it.

When I was seeing me 11th gen i7 core temp hover at the 90°C range, and hot the 'hardware throttle limit' of 100°C many times; I was told by just about every 'fanboi' under the sun on the Steam hub that "It is [my] fault because [my] rig sucks". Yeah... Umm, if an 11th gen i7 is being literally 'cooked to death' by this game, and only this game, there's no way that it's my fault. And very little could be considered 'better'.

 

2 hours ago, Mr. Otaku said:

Playing it too safe: This is kind of an esoteric one and relatively subjective but i feel like Bethesda has lost their edge somewhat. Sounds weird but let me explain, it feels like they're still trapped in a mindset where they can't let the player be truly awful or even evil. Most of the companions range from purely good to somewhat good. The crimson fleet and spacers don't truly feel like a evil entities who do the things the game tells us they do. I'm not complaining about this because i wanna be evil in game but because having genuinely awful and evil people in the game makes it feel more real and Bethesda has been lacking in that department for some time now.

Yeah, I've said it before and I'll say it again; BGS is the 'PG13' version of M rated game makers. And SF don't even have a logical reason for being 'M' rated. The ESRB has seemingly targeted BGS for the category of "You can't do shit".

 

2 hours ago, Mr. Otaku said:

Now valid complaints is one thing, but somehow this game also brought out some absolute losers out the woodwork to bitch about some of the biggest non-issues and made up bullshit imaginable

But it's also brought out some of the most blind, and braindead fanbois to boot. See the first point I made.

Posted (edited)
Vor 3 Stunden sagte Herr Otaku:

5) Keine Bodenfahrzeuge: Ich weiß, dass Todd einen Grund dafür genannt hat und ich sage, dieser Grund ist verdammt dumm und sie wissen es. Es handelt sich um ein Science-Fiction-Weltraum-Rollenspiel, das in der Zukunft spielt und in dem die Leute über die Technik verfügen, den Weltraum zu falten und massiv FTL zu betreiben, als wäre es keine große Sache, aber irgendwie interessiert sich niemand dafür, ein Auto zu besitzen? Niemand dachte: „Hey, wir könnten ein paar Rover gebrauchen, die im Frachtraum unseres Schiffs gelagert sind, damit wir, wenn wir auf einem abgelegenen Planeten landen, um Scheiße abzubauen, einfach alles auf den Rover laden können.“ Ich meine, das ist schon mal ernst. Sie geben uns besser irgendwann einen Fahrzeug-DLC.

 

Berechtigte Beschwerden sind zwar eine Sache, aber irgendwie hat dieses Spiel auch ein paar absolute Verlierer zum Vorschein gebracht, die über einige der größten Nicht-Probleme meckern und Blödsinn erfunden haben, den man sich nur vorstellen kann. Ich werde mich nicht selbst darauf einlassen, also lass ich es zu Guter alter Schauspieler, um es für mich zusammenzufassen. Bro verpasst mit diesen Videos nie etwas.

 

 

 

No ground vehicles ... because this "engine" simply can't do it!

Just take note - that it will never work.


If talented mod writers - who are represented on this I-Net site - can't create rolling cars for Skyrim even after years of work - then "buggy-desta" programmers will NOT be able to do it either!

DOT


Just as this "engine" cannot neatly handle objects like swimming, floating, rolling or flying.... not even the kites can be controlled DIRECTLY ... ask the "collision system".


So we are sold "walking" as the new "next generation" game mechanic.


Whoever gives a single cent to the statements of Todd Lügenbold H. ... is really beyond help!

 

---

 

I have already commented several times on this absolutely brain-dead plot to destroy the earth and the only "solution" of leaving more than 95% of the people there to certain death and rotting.

By the way, I have my own personal reasons why I strongly reject something like this!

Edited by Miauzi
Posted
22 minutes ago, Miauzi said:

If talented mod writers - who are represented on this I-Net site - can't create rolling cars for Skyrim even after years of work - then "buggy-desta" programmers will NOT be able to do it either!

Well there was that one mod that added 'Working Carriages' (which I think was the name of it as well), that one patch by Bugthesda broke because of a broken navmesh. It got fixed, then abandon soon after, because it was far too much work to fix all that BGS fucked up along the paths.

 

So it is possible, it's just far too much work because Bugthesda can't even get their navmeshes and path-finding sorted. Or in other words, they are not as 'good' as everyone presents them to be.

Posted
Vor 22 Minuten sagte Wandering_Mania:

Nun, es gab diesen einen Mod, der „Working Carriages“ hinzufügte (was meiner Meinung nach auch der Name war), und diesen einen Patch von Bugthesda, der wegen eines kaputten Navmesh kaputt ging. Es wurde repariert und bald darauf aufgegeben, weil es viel zu viel Arbeit war, all das zu reparieren, was BGS entlang der Wege vermasselt hat.

 

Es ist also möglich , es ist einfach viel zu viel Arbeit, weil Bugthesda nicht einmal ihre Navmeshes und Wegfindung in Ordnung bringen kann. Oder mit anderen Worten: Sie sind nicht so „gut“, wie alle sie darstellen.

 

Just look at the car from S.L.U.T. - the mod that makes you a "pony delivery express".


I tried it out for a while - because I wanted to include it as a BDSM or fetish mod in my "Isekai" story.


Due to the factually non-existent driving behaviour of the car (which you pull as a pony) - I discarded the idea....


...and by the way I found the hints to the problems with "rolling wheels


in StarField you can find circular fields with a "rolling" irrigation system ... but always standing


but they wanted to stay with their old "engine" ... so there will be no rover for planetary exploration ... who wants to see and use something like that -> "Elite"

 

Spoiler

Elite_08.jpg.9fdd837ca4c0a598c129e14014b9bd38.jpg

Elite_10.jpg.fbd4a96d2a4f69767932abf9f407e5d8.jpg

 

 

Posted
1 hour ago, Miauzi said:

Just look at the car from S.L.U.T. - the mod that makes you a "pony delivery express".


I tried it out for a while - because I wanted to include it as a BDSM or fetish mod in my "Isekai" story.


Due to the factually non-existent driving behaviour of the car (which you pull as a pony) - I discarded the idea....

Well yeah, that would be because of 'improperly weighted objects'. But there is more than one 'fuck up' that BGS has made over the years with a lot of their games. But it does all boil down to the fact that BGS just aren't the greatest coders in the industry, and haven't been for a long while. I mean back when TES II: Daggerfall, or maybe even TES: Arena, they where doing some groundbreaking stuff. But once they repurposed the GameBryo engine they got stuck in a rut; Doing nothing more than shooting for the moon, and falling flat on their face with an ocean sized puddle.

 

And with Fallout 4, and now also Starfield; They are trying to capture the 'Mass Effect/BioWare magic' and failing in both attempts. With FO4, it was with the voiced MC (Main Character). With Starfield, it's the entire 'Space Exploration/SciFi theme'. And even at the end of SF, and in a specific NG+ "universe" the MC does have voiced lines; Which with SF, and it's somewhat, mediocre story, would have been fine to have a fully voiced MC. As it really don't force you into the whole "They took my baby!" kinda bullshit.

Posted
Vor 4 Minuten sagte Wandering_Mania:

Nun ja, das würde an „falsch gewichteten Objekten“ liegen. Aber es gibt mehr als einen Fehler, den BGS im Laufe der Jahre bei vielen seiner Spiele gemacht hat. Aber es läuft alles auf die Tatsache hinaus, dass BGS einfach nicht die besten Programmierer der Branche sind, und das schon seit langem nicht mehr. Ich meine, damals, als es TES II: Daggerfall oder vielleicht sogar TES: Arena gab, haben sie einige bahnbrechende Dinge gemacht. Doch als sie die GameBryo-Engine umfunktionierten, gerieten sie in Schwierigkeiten. Sie tun nichts anderes, als auf den Mond zu schießen und mit einer Pfütze in der Größe eines Ozeans auf ihr Gesicht zu fallen.

 

Und mit Fallout 4 und jetzt auch Starfield; Sie versuchen, die „Mass Effect/BioWare-Magie“ einzufangen, scheitern jedoch bei beiden Versuchen. Bei FO4 war es mit dem stimmhaften MC (Hauptfigur). Bei Starfield handelt es sich um das gesamte „Weltraumforschung/SciFi-Thema“. Und selbst am Ende von SF und in einem bestimmten NG+-„Universum“ hat der MC stimmhafte Zeilen; Was bei SF, und die Geschichte ist eher mittelmäßig, in Ordnung gewesen wäre, wenn es einen komplett vertonten MC gegeben hätte. Da es einen wirklich nicht dazu zwingt, das ganze „Sie haben mein Baby genommen!“ zu erzählen. Irgendwie Blödsinn.

 

I first got into "Morrowind" and became addicted to the TES universe ... and only came to modding games in the first place.


From my point of view, Starfield has nothing whatsoever to do with "scientific fiction" - I will deliberately not go into details now.


The "voiced player" never really bothered me - except for those hysterical "where's my baby?" actions.


As I enjoyed other things - I could easily ignore these "fits".


In my blog story - in which I play a pre-war Chinese agent ... who was (unintentionally) reborn as a Synth in the Institute - I can make wonderful use of these hysterical scenes.

Thanks to the possibility implemented in the game to change one's face by surgery ... my half-Korean became -> Nora.


But optical adaptation alone is not enough ... that's why the conversations about the "missing child" turn out so strangely.


Hint: My reborn agent (who escaped from the institute) knows who Shaun really is ... without Shaun's DNA she wouldn't even exist


All this can be done if you find enough substance in a game ... in StarField I don't find a single gram of it

 

Posted
2 hours ago, Wandering_Mania said:

When I was seeing me 11th gen i7 core temp hover at the 90°C range, and hot the 'hardware throttle limit' of 100°C many times; I was told by just about every 'fanboi' under the sun on the Steam hub that "It is [my] fault because [my] rig sucks". Yeah... Umm, if an 11th gen i7 is being literally 'cooked to death' by this game, and only this game, there's no way that it's my fault. And very little could be considered 'better'.

Yeah they really botched the optimization big time. In my case it helps that i have the AC running and i have a sick ass liquid cooling system so i don't experience temp issues like that but man they didn't even try it seems. Benchmarking shows that most of the ultra settings look identical to high anyway so they just left uncompressed assets lying around everywhere.

 

2 hours ago, Wandering_Mania said:

Yeah, I've said it before and I'll say it again; BGS is the 'PG13' version of M rated game makers. And SF don't even have a logical reason for being 'M' rated. The ESRB has seemingly targeted BGS for the category of "You can't do shit".

From what i know ESRB did it because of in game drugs and all that, stupid i know. Still tho this is the same company that created TES and it's insane lore, they're the last company i would expect to go this safe. I don't know wtf is going through their minds, i mean clearly it's not a financially motivated decision given how ESRB is rating them so why not create some gripping narratives with real friction?

 

3 hours ago, Wandering_Mania said:

But it's also brought out some of the most blind, and braindead fanbois to boot. See the first point I made.

Yeah basically, both camps need to stop being retards and chill the fuck out.

 

2 hours ago, Miauzi said:

If talented mod writers - who are represented on this I-Net site - can't create rolling cars for Skyrim even after years of work - then "buggy-desta" programmers will NOT be able to do it either!

I mean tbf tho there's a lot of difference between the creation engine they used for Skyrim and the one they're using now. They did spaceship flight and 0G physics (which look insanely good btw) so i don't think it's an engine problem.

 

From the recent interview with Todd we know that the game was originally meant to have features that they nerfed the hell out of because they thought players would get annoyed by them (why would they think this? I don't fucking know) so i would bet that they thought about vehicles but decided to not have it because players won't stop to look at every single crack in the rock or something. They better be gearing up for a vehicle dlc tho or i'm gonna lose it lmao. That or someone mod it into the game.

Posted
12 minutes ago, Mr. Otaku said:

From the recent interview with Todd we know that the game was originally meant to have features that they nerfed the hell out of because they thought players would get annoyed by them (why would they think this? I don't fucking know) so i would bet that they thought about vehicles but decided to not have it because players won't stop to look at every single crack in the rock or something. They better be gearing up for a vehicle dlc tho or i'm gonna lose it lmao. That or someone mod it into the game.

 

 My guess is that they didn't add vehicles because it would trivialize Starfields shitty afflictions while exploring.

Posted
Vor 9 Minuten sagte Herr Otaku:

Aus dem jüngsten Interview mit Todd wissen wir, dass das Spiel ursprünglich Funktionen haben sollte, die sie völlig abgeschwächt haben, weil sie dachten, die Spieler würden sich darüber ärgern (warum sollten sie das denken? Ich weiß es verdammt noch mal nicht), also würde ich es tun Ich wette, dass sie über Fahrzeuge nachgedacht haben, sich aber dagegen entschieden haben, weil die Spieler nicht anhalten werden, um sich jeden einzelnen Riss im Fels anzusehen oder so etwas. Sie bereiten sich aber besser auf einen Fahrzeug-DLC vor, sonst verliere ich es, lmao. Das oder jemand hat es in das Spiel eingebaut.

 

Interview with Liar Baron Todd H. as a source of information?


Everything this guy says I now rate as a THREE LIES!


They have not toned down anything - they have not managed to achieve a reasonable balance and have simply deleted it ... but have been so dilettantish about it - that you get gitfgas damage from a noble gas source in a vacuum, for example.


See the problem with the HE3 fuel ... internal mechanics removed - the spaceship no longer consumes HE3 during grav-jumps - but all the loading screens have NOT been changed and continue to suggest something that is no longer in the game!


And with "Buggy-desta" they thought about a ground vehicle for maybe 1-2 seconds ... and discarded it - because they knew they would never make it work with this "engine".


Axo - in "Elite" the mining of the ground raw materials and their absorption is done by the buggy itself - no player has to get out!

Posted
2 minutes ago, Popo07 said:

My guess is that they didn't add vehicles because it would trivialize Starfields shitty afflictions while exploring.

I mean they could do afflictions with vehicles, if you drive through radioactive areas and you got no protection for it you get it or you get it inside a cave or something. The system itself already kinda feels trivial because they nerfed it in the first place, they need to either patch in the un-nerfed features or add a survival mode that enables those features at least.

 

4 minutes ago, Miauzi said:

Interview with Liar Baron Todd H. as a source of information?

I mean he did admit that they nerfed the all the features cause they thought players wouldn't like it so he's being honest about that. If he was lying he wouldn't admit to that.

 

In any case, here's hoping enough people get through to them and they revert all the features to their un-nerfed state or they release the survival mode which pretty much does the same.

Posted
1 hour ago, Mr. Otaku said:

Yeah they really botched the optimization big time. In my case it helps that i have the AC running and i have a sick ass liquid cooling system so i don't experience temp issues like that but man they didn't even try it seems. Benchmarking shows that most of the ultra settings look identical to high anyway so they just left uncompressed assets lying around everywhere.

I have 'Central Air' in my apartment, plus I reside in a 'colder mountain climate', plus I have a water/liquid cooled CPU, and it all still don't help much.

 

1 hour ago, Mr. Otaku said:

From what i know ESRB did it because of in game drugs and all that, stupid i know. Still tho this is the same company that created TES and it's insane lore, they're the last company i would expect to go this safe. I don't know wtf is going through their minds, i mean clearly it's not a financially motivated decision given how ESRB is rating them so why not create some gripping narratives with real friction?

My real question is; Why not just go 'balls to the wall', and include everything that was once 'behind the veil' in the foreground? I mean BGS is going to get hit with a bullshit, overly harsh, and meaningless ESRB rating anyway; And with the complete phaseout of 'in store retail distribution' almost here; Would it really be so bad if BGS got hit with an 'AO' rating for a 'fan targeted' TES/FO game? Steam will still carry it, any any 'console copies' can be sold directly by them on their online store. It's not too bad of a punishment any more to be hit with it, because there are now more options for sales than there were before.

 

Well except for in Australia, but only because their rating system don't have an 'AO' equivalent. As their top rating 'R18' is basically like an 'M' from the ESRB, which makes no sense anyway.

 

1 hour ago, Mr. Otaku said:

Yeah basically, both camps need to stop being retards and chill the fuck out.

50,000% agreed!

Posted
5 hours ago, Miauzi said:

 

No ground vehicles ... because this "engine" simply can't do it!

Just take note - that it will never work.


If talented mod writers - who are represented on this I-Net site - can't create rolling cars for Skyrim even after years of work - then "buggy-desta" programmers will NOT be able to do it either!

DOT


Just as this "engine" cannot neatly handle objects like swimming, floating, rolling or flying.... not even the kites can be controlled DIRECTLY ... ask the "collision system".


So we are sold "walking" as the new "next generation" game mechanic.


Whoever gives a single cent to the statements of Todd Lügenbold H. ... is really beyond help!

 

---

 

I have already commented several times on this absolutely brain-dead plot to destroy the earth and the only "solution" of leaving more than 95% of the people there to certain death and rotting.

By the way, I have my own personal reasons why I strongly reject something like this!

Fallout New Vegas: The Frontier says otherwise.

 

Posted (edited)
Vor 2 Stunden sagte FauxFurry:

Fallout New Vegas: The Frontier sagt etwas anderes.

 

 

https://www.nexusmods.com/newvegas/mods/68009

 

You should have included the link to the mod.


so they have achieved what neither "buggy-desta" nor "Obsidian" have managed to do? -> respect - I bow down deeply


but for me this still means -> we will NOT get a working ground vehicle in StarField ... at least not from the "developer" or the mod authors of LL.

?

 

edit:

well - when I started reading into the mod - the first thing I noticed ... the requirements are huge

Spoiler

How big is the Frontier?
Size wise, this is shaping up to be one of if not the largest mod released for New Vegas, and perhaps on any Bethesda game. The current asset size is above 25 gb. The ESM (The main plugin) is 250+ mbs, Our esm size is actually sitting at 760,000+ records, making the mod bigger than NV in that regard, and nearly as big as Fallout 3!

How big is the Frontier map or worldspace?
The Frontier is roughly the same size as the Mojave.
Complete map dimensions : 383x383 cells
Playable area : 64x64 cells
However combined with extra worldspaces, interiors and the like, overall size is much much larger. In technical terms, the Frontier main map is the max size create-able in the heightmap editor of the GECK.
The Frontier contains over 530 interiors, which is more than all of the vanilla game and DLCs combined!

 

second -> the discussion thread has been closed for 2 years and the mod is obviously in a complete rewrite

 

 

 

Edited by Miauzi
Posted
16 hours ago, Mr. Otaku said:

4) No multiple companion support: I mean seriously wtf. We've had multi-follower mods for older games since how long now? It's clearly not a technical challenge.

 

Balancing is tricky. I remember back in Fallout 3, I used a mod there to recruit four likely women from the Wasteland. I gave them decent armor and combat shotguns and they looked great. But then when combat started, I never got a look in! No sooner had someone said "boo" to me than they were dead.

 

So if you want to balance the game for that sort of team, you need to make the fights more challenging. But then that penalizes the player who likes to adventure solo, and that's probably not a good thing for a Bethesda game.

 

Now with multi-follower mods, this isn't generally a problem. You just load other mods to balance out the difficulty to suit your playstyle. This is why the players to use Inigo and Lucien and AFF and so forth also tend to be the ones playing at Legendary with various combat mods on top to make the game more challenging. But that's harder to do if the multi-follower option is baked into the base game.

 

'Least, that's what I've always assumed.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...