Z0mBieP00Nani Posted October 16, 2023 Author Posted October 16, 2023 3 hours ago, DocClox said: I must admit, I collected that stuff religiously when I first played. Took me quite a while to accept that it was just random clutter with no real use. Fire extinguishers were another one. It's a habit from Fallout, no doubt. Honestly I'm a little surprised they didn't tap into that old resource system a little more, at least it was somewhat familiar, and not too unrealistic, at least as far as scraping electronics is concerned. I'll just put it this way, I've seen a YouTube video of someone shaving down an old plastic soda bottle into a fine plastic thread that they then used in their 3D printer, and if you look carefully at the work benches in Starfield you will notice some kindnof fabrication machine attached to it that looks a lot like a 3D printer, that your toon presumably loads raw resources into.
Miauzi Posted October 16, 2023 Posted October 16, 2023 Vor 2 Stunden sagte Z0mBieP00Nani: Es ist zweifellos eine Angewohnheit von Fallout. Ehrlich gesagt bin ich ein wenig überrascht, dass sie sich nicht noch ein wenig mehr mit diesem alten Ressourcensystem beschäftigt haben, zumindest war es einigermaßen vertraut und nicht allzu unrealistisch, zumindest was das Scraping von Elektronik betrifft. Ich sage es mal so: Ich habe ein YouTube-Video von jemandem gesehen, der eine alte Plastik-Limonadenflasche in einen feinen Plastikfaden zerschnitten hat, den er dann in seinem 3D-Drucker verwendet hat, und wenn man sich die Werkbänke in Starfield genau ansieht Sie werden feststellen, dass eine Art Fertigungsmaschine daran angeschlossen ist, die einem 3D-Drucker sehr ähnlich sieht und in den Ihr Toon vermutlich Rohstoffe lädt. Unlike in Fallout 4, you don't break things down into their basic materials in StarField. Where collecting "tank tape" in Boston still made sense ... because you could get "glue" and "fibreglass" from it ... in StarField you have to concentrate on the exploitation of the "planetary" flora and fauna. So you find - randomly generated and distributed - plant or animal species that supply the glue so urgently needed for "crafting" ... or you go to the next shop on "Akila" or "New Atlantis". But to make the whole thing really confusing ... for research and production (e.g. base building) more "complex" components are needed ... which can be found again and again among all the trash in the game. Who suspects that you will need "control rods" or "cold magnets" later in the game. Of course you can also produce these components ... but for that you need not only very rare raw materials but also a lot of skill points for the corresponding abilities. Moreover, you can only store all this stuff in special containers on your base. Well - a list would already help ... or a small visible "flag" ala "this item is a component that you will need later for complex research and manufacturing processes". A little hint: What you find when "robbing" destroyed guns or robots ... are really important things! and not scrap!
Z2ZZZ2Z Posted October 17, 2023 Posted October 17, 2023 On 10/15/2023 at 6:35 PM, South8028 said: ue5 was announced in 20, in 22 a lot of people were working with ue5. There are a lot of videos on YouTube from 22. In 23 ue5 was updated to ue5.2. Auto-generation of worlds was added in version 5.2. Obviously rtx nvidea requires an rtx capable video card. But you don’t have to buy a top-end card for this. Even with rtx 2060 you can load a lot more hi poly scene in ue5 than with rtx 4090 in ce. ue5 has Nanite technology that compresses streaming. Geometry rendering is many times faster than in ce. Just try loading a scene with billions of polygons into Starfield. What is the maximum number of polygons the Starfield renderer can process in a scene? In fo4 it's probably ~100-150 million polygons. Import limit per mesh in fo4 ~88k polygons. Judging by the picture, the Starfield renderer is not too far from fo4. I'm not saying that UE5 is not good. I'm just saying there is nothing out there yet that is in the same genre as Starfield and moddable, and it's not likely to appear anytime soon. People may have been "working" on stuff before its full release, but there is just nothing close. STALKER 2 I think is the nearest big title, and maybe it will wind up being like Garry's Mod but even that is like a year out. If you want to work with UE5, you might as well just download Lyra and have at it as an indie.
South8028 Posted October 17, 2023 Posted October 17, 2023 2 hours ago, Z2ZZZ2Z said: I'm not saying that UE5 is not good. I'm just saying there is nothing out there yet that is in the same genre as Starfield and moddable, and it's not likely to appear anytime soon. People may have been "working" on stuff before its full release, but there is just nothing close. STALKER 2 I think is the nearest big title, and maybe it will wind up being like Garry's Mod but even that is like a year out. If you want to work with UE5, you might as well just download Lyra and have at it as an indie. No, I'll continue to use fo4 for now. If/when a ck for Starfield comes out with a tool pack with bgs exporter/hct for 3ds, I'll see what I can do in Starfield and maybe move to Starfield. I will only create scenes in ue5 if I work for money because it will take a lot of time.
Guest Posted November 5, 2023 Posted November 5, 2023 On 10/11/2023 at 12:57 PM, Z0mBieP00Nani said: Numerous bugs, but also system that feels incomplete or rushed, for example, space suits, Todd said something about having to wear specific suits to counteract certain environments but he they "decided that would be too complicated for users so they changed it to what it is now"... REALLY Todd?... "Too complex for users"?... No, I think they couldn't get that system the way they wanted so they simplified it enough to get the game ready for release, that's what that sounds like to me. I agree with you in this case, but I also agree with Toddler. If you check Reddit, you will notice the Bethesda playerbase is very dumb. Just look at the glorification of cabbages in r/skyrimmods. The playerbase celebrates mediocrity. They are satisfied with very little. And those who don't are afraid of speaking out, because being a little demanding is considered "toxic" or "entitled". The studio sees it and understand it have a pass to rush development. It is a win-win for them, because they can satisfy both players and executives, with less effort.
DocClox Posted November 5, 2023 Posted November 5, 2023 1 hour ago, Wolfstorm321 said: The studio sees it and understand it have a pass to rush development. It is a win-win for them, because they can satisfy both players and executives, with less effort. I think a lot of it is driven by focus groups. They pull a dozen bodies in, more or less at random, get them to sign NDAs, then turn them loose with a vertical slice somewhere and afterwards ask them for their reactions. All it takes is one or two of them to say "I didn't like having to change space suit all the time" and a feature gets cur, or at least scaleed back drastically. On the bright side, if there is a survival mode in the works. this will be a prime candidate for something to be added back into the game.
Varithina Posted November 5, 2023 Posted November 5, 2023 1 hour ago, DocClox said: On the bright side, if there is a survival mode in the works. this will be a prime candidate for something to be added back into the game. Assuming of course they do not bodge it up totally while trying to implement it, chances are when the ck comes out we will get a player made survival mode that will be far superior, similar to the both the fallout and skyrim versions where the mod versions are far better than the game provided one. 1
DocClox Posted November 5, 2023 Posted November 5, 2023 1 hour ago, Varithina said: Assuming of course they do not bodge it up totally while trying to implement it, chances are when the ck comes out we will get a player made survival mode that will be far superior, similar to the both the fallout and skyrim versions where the mod versions are far better than the game provided one. Point is, whoever makes it, the underpinnings are already there in the engine. That's a huge boost, and gives a good chance that we'll yet get to play the game as it was intended to be played 1
Varithina Posted November 6, 2023 Posted November 6, 2023 15 hours ago, DocClox said: Point is, whoever makes it, the underpinnings are already there in the engine. That's a huge boost, and gives a good chance that we'll yet get to play the game as it was intended to be played True, there again, not something I really care about that much, as I never play games in survival mode, I play games for fun, I have to bother about eat, sleep and such in real life, last thing I want to do is bother about that in game. 1
DocClox Posted November 6, 2023 Posted November 6, 2023 (edited) 3 hours ago, Varithina said: True, there again, not something I really care about that much, as I never play games in survival mode, I play games for fun, I have to bother about eat, sleep and such in real life, last thing I want to do is bother about that in game. Well yeah. If you're not interested, then you're not interested. Personally, I'm looking forward to the fuel management, if nothing else. I'm hoping it'll change the pace of the game for the better, and also turn outposts from overly complicated xp farms into something we need if we ever hope to reach the more distant stars. Edited November 6, 2023 by DocClox 2
Mr. Otaku Posted November 6, 2023 Posted November 6, 2023 5 hours ago, DocClox said: and also turn outposts from overly complicated xp farms into something we need if we ever hope to reach the more distant stars. And maybe also turn outposts into actual settlements where you can send a lot of people to work and live at to generate more resources and wealth. Also add farming to the mix for suitable planets. Also NPCs with weapons and combat related perks increasing the defense rating of settlements as they can better defend the area and NPCs with science perks also adding to higher performance to turrets, extractors and generators. Maybe also make attacks on settlements more likely the bigger it gets (both in size and yield) because it increases visibility to pirates and other opportunists, which would feed nicely into the need for better defensive measures. High risk high reward basically. They could've carried over the entire settlement system from Fallout 4 and improved upon it instead of trying to reinvent the wheel, they need to stop trying to fix what isn't broken and start thinking about expanding on what they already have. 1
Miauzi Posted November 6, 2023 Posted November 6, 2023 Vor 26 Minuten sagte Herr Otaku: Und vielleicht verwandeln Sie Außenposten auch in echte Siedlungen, in die Sie viele Menschen zum Arbeiten und Leben schicken können, um mehr Ressourcen und Wohlstand zu generieren. Fügen Sie der Mischung auch die Landwirtschaft hinzu, um geeignete Planeten zu finden. Außerdem erhöhen NPCs mit Waffen und kampfbezogenen Vorteilen die Verteidigungsbewertung von Siedlungen, da sie das Gebiet besser verteidigen können, und NPCs mit wissenschaftlichen Vorteilen tragen auch zu einer höheren Leistung von Geschütztürmen, Extraktoren und Generatoren bei. Möglicherweise werden auch Angriffe auf Siedlungen umso wahrscheinlicher, je größer sie werden (sowohl in der Größe als auch in der Ausbeute), weil dadurch die Sichtbarkeit für Piraten und andere Opportunisten erhöht wird, was sich positiv auf die Notwendigkeit besserer Verteidigungsmaßnahmen auswirken würde. Grundsätzlich hohes Risiko, hohe Belohnung. Sie hätten das gesamte Siedlungssystem aus Fallout 4 übernehmen und verbessern können, anstatt zu versuchen, das Rad neu zu erfinden. Sie müssen aufhören zu versuchen, das zu reparieren, was nicht kaputt ist, und darüber nachdenken, das zu erweitern, was sie bereits haben. Agriculture already exists... in the form of greenhouses ("Botany" skill) and animal enclosures ("Zoology" skill) Free fields? On planets with large herds of (sometimes aggressive) herbivores... without "enclosure" aka "fences" or "walls" nothing will work The irrigation system for the circular fields are purely “show events”. --- Why reinvent the settlement system? Should the colonists live in corrugated tin barracks... pump water using hand pumps? No matter - the junk (the settlement system) from "Fallout 4" can't be used in any meaningful way without mods... if you didn't use that as the basis for "StarFieled" - I see it positively
Mr. Otaku Posted November 6, 2023 Posted November 6, 2023 19 minutes ago, Miauzi said: Agriculture already exists... in the form of greenhouses ("Botany" skill) and animal enclosures ("Zoology" skill) Free fields? On planets with large herds of (sometimes aggressive) herbivores... without "enclosure" aka "fences" or "walls" nothing will work The irrigation system for the circular fields are purely “show events”. --- Why reinvent the settlement system? Should the colonists live in corrugated tin barracks... pump water using hand pumps? No matter - the junk (the settlement system) from "Fallout 4" can't be used in any meaningful way without mods... if you didn't use that as the basis for "StarFieled" - I see it positively Look i'm just spitballing ideas that i think will improve the experience.
---nikoli Posted April 27, 2024 Posted April 27, 2024 Yes, I know this isn't exactly on topic, but I've wasted 2 hours of my life trying to get the search engine AI's to understand. Is it possible to view the uv templates for Starfield meshes in NifSkope yet? So you can see what area(s) of the texture(s) the mesh is using? The AI search engines can't seem to comprehend that showing 10+ year old information for a different game that uses a different version of NifSkope isn't the information I'm looking for.
Djlegends Posted May 2, 2024 Posted May 2, 2024 On 4/27/2024 at 3:09 AM, ---nikoli said: Yes, I know this isn't exactly on topic, but I've wasted 2 hours of my life trying to get the search engine AI's to understand. Is it possible to view the uv templates for Starfield meshes in NifSkope yet? So you can see what area(s) of the texture(s) the mesh is using? The AI search engines can't seem to comprehend that showing 10+ year old information for a different game that uses a different version of NifSkope isn't the information I'm looking for. will need blender
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