DocClox Posted October 11, 2023 Posted October 11, 2023 2 hours ago, Wandering_Mania said: Well, you have every right to that opinion; But I'm just going to have to disagree with it. Because I 100% agree with almost everything said in that video. Honestly, I'm not sure what scope there is for disagreement. I mean ragebait youtube posts are a recognized (if somewhat shitty) way for a 'tuber to try and monetize their channel, and given the way Microsoft have positioned Starfield as a weapon in their ongoing console war with Sony, if someone at Sony hasn't got all their pet PR firms and influencers working full out to rubbish the game, then that person honestly needs to be fired and replaced with someone that is physically capable of pulling their head out of their own arse. I mean it's great that you find this particular post so validates your own opinion, but that doesn't really change anything else. 3 hours ago, Wandering_Mania said: *Yes, I have actually had this happen to me. Suffice to say I reported the dude for it, and the police seemingly already had a file on him, and told me plain that: "It wasn't the first time he's done something like that". OK, that seems a bit of a non sequitur there. Please tell me that wasn't a veiled threat aimed at me based and on some imagined stalking you think I might be engaged in? Because I am genuinely unsure where you're going with this line of discussion.
Z0mBieP00Nani Posted October 11, 2023 Author Posted October 11, 2023 56 minutes ago, Miauzi said: Yup - but then "Bugdesta" would have to completely change their programmers ... because how can it be that a small group of "amateurs" managed to implement actually functioning vehicles for Fallout-NV in their spare time ... but the profit-making company with a three-digit million budget in "StarField" - which in fact has the same "engine" - did not? (this is exactly what the liar Mr. Todd H. wants to distract from in his stories). I've been playing the game since the early release was available and I have to say, over all there are a lot of things that just make the game seem rushed. Numerous bugs, but also system that feels incomplete or rushed, for example, space suits, Todd said something about having to wear specific suits to counteract certain environments but he they "decided that would be too complicated for users so they changed it to what it is now"... REALLY Todd?... "Too complex for users"?... No, I think they couldn't get that system the way they wanted so they simplified it enough to get the game ready for release, that's what that sounds like to me. My thoughts on space suits is that they should be able to block out certain hazards entirely (and I think I mentioned this in an earlier post but I don't remember), for example all suits should be able to block out radiation, since that would be a commonly encountered hazard in space, and they should give immunity to toxic gas hazards and weapons, because, you know, it's and air tight hermetically sealed environment with it's own oxygen supply.. the only things you should have to worry about are extremely hot and extremely cold environments, and maybe corrosive environments, but you should be able to find or modify suits that give immunity to those hazards as well. Another things with suits is, while I'm not opposed to the whole oxygen/CO2 system, you should at least get an old school stamina bar for when you are not wearing the suit in a breathable atmosphere or have the helmet off, but those are just my thoughts anyway. Hopefully we will at least get a submersible vehicle of some kind to explore underwater environments. 2
Miauzi Posted October 11, 2023 Posted October 11, 2023 Vor 31 Minuten sagte Z0mBieP00Nani: Ich spiele das Spiel, seit es die frühe Veröffentlichung gab, und ich muss sagen, dass es im Großen und Ganzen viele Dinge gibt, die das Spiel einfach gehetzt wirken lassen. Zahlreiche Bugs, aber auch ein System, das sich unvollständig oder überstürzt anfühlt, zum Beispiel Raumanzüge. Todd sagte etwas darüber, dass man bestimmte Anzüge tragen müsse, um bestimmten Umgebungen entgegenzuwirken, aber er „entschied, dass das für Benutzer zu kompliziert wäre, also haben sie es in das geändert, was es ist.“ ist jetzt“ ... WIRKLICH Todd? ... „Zu komplex für Benutzer“? so hört sich das für mich an. Meine Meinung zu Raumanzügen ist, dass sie in der Lage sein sollten, bestimmte Gefahren vollständig abzuschirmen (und ich glaube, ich habe dies in einem früheren Beitrag erwähnt, erinnere mich aber nicht), zum Beispiel sollten alle Anzüge seitdem Strahlung abschirmen können wäre eine häufig anzutreffende Gefahr im Weltraum, und sie sollten Immunität gegen Gefahren durch giftige Gase und Waffen bieten, denn es handelt sich, wie Sie wissen, um eine luftdichte, hermetisch abgeschlossene Umgebung mit eigener Sauerstoffversorgung. Die einzigen Dinge, über die Sie sich Sorgen machen sollten, sind: Extrem heiße und extrem kalte Umgebungen und möglicherweise korrosive Umgebungen, aber Sie sollten in der Lage sein, Anzüge zu finden oder zu modifizieren, die auch gegen diese Gefahren immun sind. Eine weitere Sache mit Anzügen ist, dass ich zwar nicht gegen das gesamte Sauerstoff-/CO2-System bin, man sich aber zumindest einen Old-School-Ausdauerbalken besorgen sollte, wenn man den Anzug nicht in einer atmungsaktiven Atmosphäre trägt oder den Helm abgenommen hat, aber diese sind sowieso nur meine Gedanken. Hoffentlich bekommen wir zumindest eine Art Tauchfahrzeug, um Unterwasserumgebungen zu erkunden. There is NO underwater environment ... the sea is a 2D surface on which you "glide" as a spaceman. I have "explored" at least 10 seas ... probably even 15 ... why I did that? -> to get a complete (sellable) dataset about a planet - you need hand-scanning of ALL the animals (the "fauna") besides the raw materials and the "flora" (the plants). And on a planet with an ocean or large sea this means in 9 out of 10 cases -> 1-2 animal species to be found "in" the sea. A sea into which they can NOT freeze ... because there is only the 2D water surface and somehow "embedded" in it the animal specimens to be scanned. Since such a planet usually also has an oxygen atmosphere ... the spacesuit is quasi switched off - i.e. there is NO protection against the dangers from the water ... like: - massive bacterial infection - massive cold damage - at +10°C water temperature you simply freeze to death! - massive radioactive damage As a rule, you die 5-10 sec after "entering" the water surface - about 2/3 of all oceans I have "explored" are so deadly! Since you can't land on the ocean ... you have to laboriously click on the planet map in orbit until you get a "biome" with the addition "coast". But where is the coast - that is, in which direction do I have to go after landing my spaceship in order to get to the beach? There isn't even a compass! ? But of course - it's a great game that's a lot of fun. *sarcasm* 1
Wandering_Mania Posted October 11, 2023 Posted October 11, 2023 6 hours ago, DocClox said: OK, that seems a bit of a non sequitur there. Please tell me that wasn't a veiled threat aimed at me based and on some imagined stalking you think I might be engaged in? Because I am genuinely unsure where you're going with this line of discussion. Yes, that dude threatened me. No, there was no threat aimed at you. It was just a 'somewhat sidetracked story' used as as part of the example of 'free will'. No more no less. 6 hours ago, DocClox said: Honestly, I'm not sure what scope there is for disagreement. I mean ragebait youtube posts are a recognized (if somewhat shitty) way for a 'tuber to try and monetize their channel, and given the way Microsoft have positioned Starfield as a weapon in their ongoing console war with Sony, if someone at Sony hasn't got all their pet PR firms and influencers working full out to rubbish the game, then that person honestly needs to be fired and replaced with someone that is physically capable of pulling their head out of their own arse. I mean it's great that you find this particular post so validates your own opinion, but that doesn't really change anything else. Well not everything is about the 'MS v Sony' debate. I mean yes, Sony was trying to move in to snatch up Zenimax. And yes, MS got there first. But to say that 'every bit of public criticism against the game is manufactured by Sony'? Well I publicly criticize the game, and Sony hasn't given me a dime. Hell, no one has for that matter. And I'm broke as a joke that's told by Amy Schumer. It's not all about Sony, it's about a bad game, that is bad. BGS really messed up on this one, and all the hatred it's getting is well deserved. 1
DocClox Posted October 11, 2023 Posted October 11, 2023 Just now, Wandering_Mania said: No, there was no threat aimed at you. Good. Because you were kind of vague on the context there. And I don't like feeling threatened any more than you do. Just now, Wandering_Mania said: But to say that 'every bit of public criticism against the game is manufactured by Sony'? I'm afraid you're going to have to remind me where I said that 'every bit of public criticism against the game is manufactured by Sony'? I mean you put in quotes, therefore I must have said it, right? Only I'm fairly sure I said no such thing. Help me out here. Just now, Wandering_Mania said: Well I publicly criticize the game Yes, I noticed. Just now, Wandering_Mania said: it's about a bad game, that is bad So what then? You're on a crusade to force everyone to accept the objective truth of your opinion, and you're not going to stop until everyone agrees with you? Or is it more about a game you don't like for reasons that seem perfectly valid to you?
Wandering_Mania Posted October 12, 2023 Posted October 12, 2023 1 hour ago, DocClox said: I'm afraid you're going to have to remind me where I said that 'every bit of public criticism against the game is manufactured by Sony'? I mean you put in quotes, therefore I must have said it, right? Only I'm fairly sure I said no such thing. Help me out here. Actually a quote marking would be this " , and what I put it in was two apostrophes the single ' marking. Meaning you didn't say that exactly, but it is what I interpreted your meaning to be. Did I explain that clear enough? Because I know my explanations can be a bit confusing in themselves. But it isn't too uncommon of a usage. But here is what I interpreted as such: 8 hours ago, DocClox said: I mean ragebait youtube posts are a recognized (if somewhat shitty) way for a 'tuber to try and monetize their channel, and given the way Microsoft have positioned Starfield as a weapon in their ongoing console war with Sony, if someone at Sony hasn't got all their pet PR firms and influencers working full out to rubbish the game, then that person honestly needs to be fired and replaced with someone that is physically capable of pulling their head out of their own arse. I can't really see what other meaning there was to be taken from that. 1 hour ago, DocClox said: So what then? You're on a crusade to force everyone to accept the objective truth of your opinion, and you're not going to stop until everyone agrees with you? Not at all. I'm just stating my opinions on the matter. And I tend to be quite an 'outspoken loudmouth'. If I got a problem with something, or someone, I will speak out against it/them, and it/they will know that I have a grievance with it/them. And on a side note; I'm not saying at all that I have a problem with you, because I don't. But if you require further explanation of what I meant, I will gladly explain further such as I did. In fact, I'd much rather people ask for further explanation, such as you did, over just putting words in my mouth and telling me that I said something I didn't. So, thank you for asking.
DocClox Posted October 12, 2023 Posted October 12, 2023 (edited) 7 hours ago, Wandering_Mania said: I can't really see what other meaning there was to be taken from that. You can't see a difference between "Sony has a financial incentive to stir up anti-Starfield sentiment" and "Wandering_Mania is personally being paid by Sony to dislike Starfield"? Seriously? 7 hours ago, Wandering_Mania said: And on a side note; I'm not saying at all that I have a problem with you, because I don't Fair enough. I don't have one with you, either. And I get it, I really do. No one hated harder on Fallout 4 when it first came out than I did. All for what I'll still maintain now were good reasons. But you get to a point where you look at some of the criticisms of the game, and realize how your anger about the game has led you being less than charitable about some of its features. There are mechanisms in Skyrim that I will happily defend as valid gameplay compromises for instance, whereas a similar mechanism in Fallout 4 would have been just another example of how shit the entire game was. The thing is, it wasn't a bad game. Flawed, certainly, but let's face it - I've got 700 hours in the game and have written mods for it. And when you look back at a game from that perspective, after the initial anger has worn off, you can see that it's not that bad of a game. Edited October 12, 2023 by DocClox 1
Wandering_Mania Posted October 12, 2023 Posted October 12, 2023 3 hours ago, DocClox said: You can't see a difference between "Sony has a financial incentive to stir up anti-Starfield sentiment" and "Wandering_Mania is personally being paid by Sony to dislike Starfield"? Seriously? Yes, Sony may have one, but to say that they are 'actively engaging in it' is pure speculation. And as I said before, I ain't paid by no one. I wish I was, Gods do I wish I was; Because if I was, I might have enough money to actually have a life. But as it stands now, all I have is a technical form of 'undeath'; I ain't a corpse, but I have no 'life' whatsoever, no matter what prefix you want to put on it. 3 hours ago, DocClox said: And I get it, I really do. No one hated harder on Fallout 4 when it first came out than I did. All for what I'll still maintain now were good reasons. But you get to a point where you look at some of the criticisms of the game, and realize how your anger about the game has led you being less than charitable about some of its features. There are mechanisms in Skyrim that I will happily defend as valid gameplay compromises for instance, whereas a similar mechanism in Fallout 4 would have been just another example of how shit the entire game was. The thing is, it wasn't a bad game. Flawed, certainly, but let's face it - I've got 700 hours in the game and have written mods for it. And when you look back at a game from that perspective, after the initial anger has worn off, you can see that it's not that bad of a game. Hell, I still have issues with FO4. But it is true, it isn't a bad game, but some things in it could have been done better. But I do still like it overall. But Starfield... It's just lots of empty space in the 'great black sea', with almost no game in it. And the little parts that do have some game play, like the quests, get real old real fast, because there's just not enough of them, and far too much load screen and walking spam between.
DocClox Posted October 12, 2023 Posted October 12, 2023 11 minutes ago, Wandering_Mania said: Yes, Sony may have one, but to say that they are 'actively engaging in it' is pure speculation. "Actively engaging" is your term, but yeah, OK. It's speculation. They might have decided to just let Microsoft's latest challenge in the console wars go unchallenged. But I know that if I was a Sony exec, I'd want to do everything I could to damage Starfield, because doing so limits the number of Playstation users who might otherwise migrate to PC or XBox. It'#s good business strategy, and if they're not doing it, someone needs firing. But hey, maybe Sony are more ethical than I give them credit for. I mean it's not like they once put rootkits on all their audio CDs so they could backdoor the computer of anyone using it to play music or anything... 17 minutes ago, Wandering_Mania said: And as I said before, I ain't paid by no one And as I said before, I never said you did. Perhaps we can mark this particular point as asked and answered? 18 minutes ago, Wandering_Mania said: But Starfield... It's just lots of empty space in the 'great black sea', with almost no game in it. And the little parts that do have some game play, like the quests, get real old real fast, because there's just not enough of them, and far too much load screen and walking spam between. That doesn't sound like that game I've been playing, at all. But like you say, you're entitled to your opinion. Me, I think that sometimes if you keep banging on about a topic, you get to the point of diminishing returns. People read the same old points on the same old topic, roll their eyes, and stop taking anything you say seriously. You can keep on and on about it and end up entrenching resistance to your opinions, or you decide you've said all you need to say and give your points a chance to sink in and maybe have an effect on your audience. And on that note, I think I'll take my own advice and bow out of this discussion. Respect to you, and I'll talk to you later. 2
fred200 Posted October 12, 2023 Posted October 12, 2023 (edited) According to Steam, I have 183 hours played in Starfield. Level 48. I have not finished the main Quests, and I don't expect to any time soon. I am enjoying the game, and it has less bugs than any other Bethesda game I have played. By reference, I have over 4,000 hours in Skyrim and somewhat less in Fallout 4. My choices on where to put my play time are Baldur's Gate 3. Cyberpunk 2.0 and DLC, or Starfield. I have chosen Starfield, for now. Looking forward to Starfield mods - and my girl in a jar. Edited October 12, 2023 by fred200 add hours 2
Catwheezle Posted October 13, 2023 Posted October 13, 2023 (edited) I believe the main reason they don't have flying or riding or driving is because their world surfaces are not contiguous. They're made up of smallish (4km?) squares. If you land and walk in any direction for a couple of km, you hit an invisible wall. This isn't too obvious when you're at walking speed, but at driving or flying speed, it's tiny. It would be a challenging task to sew these together with a load screen between each, placing the player at the relevant part along the edge of the next tile, and making it work when you're tiling a sphere so tiles wouldn't be aligned on a grid, and might not be perfectly square. For the player it'd be super annoying, hitting a load screen every couple of miles, or even three in quick succession if you were going diagonally near some corners. It'd be a big lift to get No Man's Sky style roaming, sadly. Edited October 13, 2023 by Catwheezle
Miauzi Posted October 13, 2023 Posted October 13, 2023 Vor 3 Stunden sagte Catwheezle: Ich glaube, der Hauptgrund dafür, dass sie weder fliegen noch reiten oder fahren können, liegt darin, dass ihre Weltoberflächen nicht aneinandergrenzen. Sie bestehen aus kleineren (4 km?) Quadraten. Wenn Sie landen und ein paar Kilometer in eine beliebige Richtung laufen, stoßen Sie auf eine unsichtbare Wand. Dies ist bei Schrittgeschwindigkeit nicht allzu offensichtlich, aber bei Fahr- oder Fluggeschwindigkeit ist es winzig. Es wäre eine anspruchsvolle Aufgabe, diese mit einem Ladebildschirm dazwischen zusammenzufügen, den Spieler an der relevanten Stelle entlang der Kante des nächsten Plättchens zu platzieren und dafür zu sorgen, dass es beim Kacheln einer Kugel funktioniert, sodass die Plättchen nicht ausgerichtet wären auf einem Raster und ist möglicherweise nicht perfekt quadratisch. Für den Spieler wäre es sehr nervig, alle paar Meilen einen Ladebildschirm zu sehen, oder sogar drei schnell hintereinander, wenn man diagonal in die Nähe einiger Kurven fährt. Leider wäre es eine große Herausforderung, No Man's Sky zum Roaming zu bringen. Nevertheless, you cannot drive through dense forests with a buggy, and many types of terrain have quite large rocks that you have to drive around. More than 2-3 times the running speed is usually not possible. And when you reach the map border ... you get a message on the screen ... that doesn't happen automatically. And the geodesic "distortions" in terms of squares on a spherical surface ... sorry, with such small areas (like the landing zones) the deviations are in the metre range.
South8028 Posted October 14, 2023 Posted October 14, 2023 On 10/7/2023 at 9:18 PM, Popo07 said: I don't see why there's a need to have photo realistic graphics in videogames. Skyrim/Fo4 was a happy medium for me. Personally I would rather they spend those resources on actual gameplay, but that's just my opinion. There is no photorealism in any of the bgs games. Today, only 4 game engines are capable of handling production quality. Unreal Engine, Unity, CryEngine, Source.
t.ara Posted October 14, 2023 Posted October 14, 2023 (edited) 11 hours ago, Catwheezle said: I believe the main reason they don't have flying or riding or driving is because their world surfaces are not contiguous. They're made up of smallish (4km?) squares. If you land and walk in any direction for a couple of km, you hit an invisible wall. This isn't too obvious when you're at walking speed, but at driving or flying speed, it's tiny. It would be a challenging task to sew these together with a load screen between each, placing the player at the relevant part along the edge of the next tile, and making it work when you're tiling a sphere so tiles wouldn't be aligned on a grid, and might not be perfectly square. For the player it'd be super annoying, hitting a load screen every couple of miles, or even three in quick succession if you were going diagonally near some corners. It'd be a big lift to get No Man's Sky style roaming, sadly. Bethesda formed another shooter by using a most worse concept, which is technically not working, respective for their engine. They would have for best used the older FO4 engine and produce a nice medieval game with effective functionality , coming as an online successor (Role Play), instead to serve and support the game-beginners (this game is addressed to very young audience only!). It´s nearly unbelievable, that herewith they make their money, and this shows again, how NARROW and hard the market of the game industry is, today. I´m very happy not to depend on this pressure of developing such stuff, keep hold smiling and then broadcast another gameplay like this. It´s quite an uncomfortable job these days, beeing a vidogame-company with tons of other companies , sharing the market with each others. So this is the result of playing steam-games. Steam is collecting the information of the behavior of the gamer. And this product is the answer. It is the outspoken statistical result of the game-consumers. Some serious people above 30 may not, yes twice!, may not any longer follow to this route!!! Edited October 14, 2023 by t.ara
t.ara Posted October 14, 2023 Posted October 14, 2023 (edited) 4 hours ago, South8028 said: There is no photorealism in any of the bgs games. Today, only 4 game engines are capable of handling production quality. Unreal Engine, Unity, CryEngine, Source. But we do not need photo-realism games. A game has to work and spend entertainment. And if it can reach people of a wide range of age, too, it is a game with depth. The depth in this game I do not see. And it´s not implanted by using the whole universe, which has been a nice try. And this engines do seriously offer more access to their content, more easier, compared with the creation-engine. This experience I made some few weeks ago (UE4). Without any sort of different tools-simply out of the box!!! Edited October 14, 2023 by t.ara 1
South8028 Posted October 14, 2023 Posted October 14, 2023 (edited) 3 hours ago, t.ara said: But we do not need photo-realism games. A game has to work and spend entertainment. And if it can reach people of a wide range of age, too, it is a game with depth. The depth in this game I do not see. And it´s not implanted by using the whole universe, which has been a nice try. And this engines do seriously offer more access to their content, more easier, compared with the creation-engine. This experience I made some few weeks ago (UE4). Without any sort of different tools-simply out of the box!!! ue5 is used in film production. Production has replaced chrome key. (Virtual hall with walls with LED panels). On YouTube we see scenes with tens of billions of polygons. There are already ~1.5 billion poly body meshes with fine details. There is no point in textures anymore other than the diffusion texture. ue5 is mega cool. It is also impossible not to mention that with all this, the ue5 renderer is less demanding on your video card than the Starfield renderer. ) There's just a difference between making mods and being an indie developer. If you want to have fun rather than work, ue is not your choice. But I don’t like Starfield because of his demands regarding the picture. This game forces me to spend money on a new computer without giving me commensurate graphics quality in return. Edited October 14, 2023 by South8028 1
Z2ZZZ2Z Posted October 15, 2023 Posted October 15, 2023 On 10/14/2023 at 5:57 AM, South8028 said: ue5 is used in film production. Production has replaced chrome key. (Virtual hall with walls with LED panels). On YouTube we see scenes with tens of billions of polygons. There are already ~1.5 billion poly body meshes with fine details. There is no point in textures anymore other than the diffusion texture. ue5 is mega cool. It is also impossible not to mention that with all this, the ue5 renderer is less demanding on your video card than the Starfield renderer. ) There's just a difference between making mods and being an indie developer. If you want to have fun rather than work, ue is not your choice. But I don’t like Starfield because of his demands regarding the picture. This game forces me to spend money on a new computer without giving me commensurate graphics quality in return. Looking at the current list of UE5 games on gamerant, there is basically nothing out there that would be an open-world sandbox RPG besides a couple MMOs that claim to have ported to it. It's just too new for an open world RPG game dev cycle (particularly a sandbox one). The barely announced Cyberpunk 2077 v2 and the new Witcher games are the only ones that would be useful for modding. There are some rumors of new Mass Effect game on UE5 (and Mass Effect original series was not really open world, much less a sandbox), nothing confirmed in any way though. If TES6 ever actually comes out, it could use UE5, with a caveat that we had a trailer for it during E3 in 2018 and UE5 came out in 2022. B could still pivot to it. The current announcent is that it's using same engine as Starfield. You're going to need a decent raytracing graphics card if you want to play anything UE5 with satisfactory graphics, otherwise you're playing something with visuals from 2010 anyways (so equivalent of nvidia 3k series or better).
South8028 Posted October 15, 2023 Posted October 15, 2023 5 hours ago, Z2ZZZ2Z said: Looking at the current list of UE5 games on gamerant, there is basically nothing out there that would be an open-world sandbox RPG besides a couple MMOs that claim to have ported to it. It's just too new for an open world RPG game dev cycle (particularly a sandbox one). The barely announced Cyberpunk 2077 v2 and the new Witcher games are the only ones that would be useful for modding. There are some rumors of new Mass Effect game on UE5 (and Mass Effect original series was not really open world, much less a sandbox), nothing confirmed in any way though. If TES6 ever actually comes out, it could use UE5, with a caveat that we had a trailer for it during E3 in 2018 and UE5 came out in 2022. B could still pivot to it. The current announcent is that it's using same engine as Starfield. You're going to need a decent raytracing graphics card if you want to play anything UE5 with satisfactory graphics, otherwise you're playing something with visuals from 2010 anyways (so equivalent of nvidia 3k series or better). ue5 was announced in 20, in 22 a lot of people were working with ue5. There are a lot of videos on YouTube from 22. In 23 ue5 was updated to ue5.2. Auto-generation of worlds was added in version 5.2. Obviously rtx nvidea requires an rtx capable video card. But you don’t have to buy a top-end card for this. Even with rtx 2060 you can load a lot more hi poly scene in ue5 than with rtx 4090 in ce. ue5 has Nanite technology that compresses streaming. Geometry rendering is many times faster than in ce. Just try loading a scene with billions of polygons into Starfield. What is the maximum number of polygons the Starfield renderer can process in a scene? In fo4 it's probably ~100-150 million polygons. Import limit per mesh in fo4 ~88k polygons. Judging by the picture, the Starfield renderer is not too far from fo4.
FauxFurry Posted October 16, 2023 Posted October 16, 2023 On 10/11/2023 at 10:57 AM, Z0mBieP00Nani said: I've been playing the game since the early release was available and I have to say, over all there are a lot of things that just make the game seem rushed. Numerous bugs, but also system that feels incomplete or rushed, for example, space suits, Todd said something about having to wear specific suits to counteract certain environments but he they "decided that would be too complicated for users so they changed it to what it is now"... REALLY Todd?... "Too complex for users"?... No, I think they couldn't get that system the way they wanted so they simplified it enough to get the game ready for release, that's what that sounds like to me. My thoughts on space suits is that they should be able to block out certain hazards entirely (and I think I mentioned this in an earlier post but I don't remember), for example all suits should be able to block out radiation, since that would be a commonly encountered hazard in space, and they should give immunity to toxic gas hazards and weapons, because, you know, it's and air tight hermetically sealed environment with it's own oxygen supply.. the only things you should have to worry about are extremely hot and extremely cold environments, and maybe corrosive environments, but you should be able to find or modify suits that give immunity to those hazards as well. Another things with suits is, while I'm not opposed to the whole oxygen/CO2 system, you should at least get an old school stamina bar for when you are not wearing the suit in a breathable atmosphere or have the helmet off, but those are just my thoughts anyway. Hopefully we will at least get a submersible vehicle of some kind to explore underwater environments. For some bizarre reason, characters are fighting each other in hazardous environments with ballistic weapons and pointy objects so one of the things which could cause the player character to be exposed to the elements are direct combat damage to the space suit itself. A suit with bullet holes in it cease to provide an airtight seal, after all.
Miauzi Posted October 16, 2023 Posted October 16, 2023 Vor 7 Stunden sagte FauxFurry: Aus irgendeinem bizarren Grund kämpfen die Charaktere in gefährlichen Umgebungen mit ballistischen Waffen und spitzen Gegenständen gegeneinander. Eine der Ursachen, die dazu führen können, dass der Spielercharakter den Elementen ausgesetzt wird, sind direkte Kampfschäden am Raumanzug selbst. Ein Anzug mit Einschusslöchern bietet schließlich keine luftdichte Abdichtung mehr. A spacesuit with a single small hole ... and you are DEAD DEAD DEAD. That's what I learned even as a CHILD ... already in 1968 during the TV reports about the Apollo space flights ... In 1971 I was standing in an exhibition hall surrounded by original spaceships and equipment from Soviet space travel. Minute 3:24 ... Wostock 1 - the capsule in which the first man orbited the earth - yes, the slag on the heat shield is REAL Minute 5:27 ... the pressure suit of the Wostock space travellers - it also withstands the vacuum and is therefore a kind of SPACE SUIT. Why did I link the old amateur video? Because there is no other publicly accessible material on this epochal exhibition from 1971 in my home country! And ... because it was a different time ... the basic knowledge about space travel was something like "general knowledge" in my generation. Our generation practically went to the moon ... flew to the moon ... it was the very first live broadcasts across continents. Part of that is the fact ... that the spacesuit is ONE SINGLE pressure zone ... if I have a leak in the fingertip - I can either close it temporarily ... "armour tape" is an adequate remedy - or my air supply "moves" into the vacuum of space over time. That's why ballistic weapons are pretty much bullshit for such fights ... although they work quite well in vacuum ... if you protect the metal surfaces at the breech mechanism of the weapon against spontaneous welding (typical for high vacuum ... that's exactly what you have in space). Now you can imagine a spacesuit that can seal smaller holes itself ... something like that is even being worked on at the moment. But the supergau for the human brain - which still has a remnant of sanity - comes when fighting INSIDE spaceships and space stations. I have conquered 6 ships with classic assault rifles and "trench guns" ... fired hundreds of rounds INSIDE the ship ... did an aggregate or device or a porthole break somewhere or even a leak in the hull? No - of course not! How could there be ... this is a game and not a simulation ...? muhahaha 1
DocClox Posted October 16, 2023 Posted October 16, 2023 29 minutes ago, Miauzi said: A spacesuit with a single small hole ... and you are DEAD DEAD DEAD. Being naked in hard vacuum isn't DEAD DEAD DEAD. Admittedly, it's nose bleeds and collapsed lungs and probably ruptured ear drums, and it won't be long until you are DEAD DEAD DEAD ... but it doesn't happen all at once. So if you have a space suit with a small hole, there is, quite possibly, time to put a sealing patch over the hole. Not perfect, but might hold the air in until you can get inside.
Miauzi Posted October 16, 2023 Posted October 16, 2023 Vor 20 Minuten sagte DocClox: Nackt im harten Vakuum zu sein, ist nicht TOT, TOT, TOT. Zugegebenermaßen sind es Nasenbluten und kollabierte Lungen und wahrscheinlich geplatzte Trommelfelle, und es wird nicht lange dauern, bis Sie TOT, TOT, TOT sind ... aber es passiert nicht auf einmal. Wenn Sie also einen Raumanzug mit einem kleinen Loch haben, ist es durchaus möglich, einen Dichtungsflicken über das Loch zu kleben. Nicht perfekt, hält aber möglicherweise die Luft drin, bis Sie hineinkommen können. Didn't I write that about the gasket patch? Do you even read the posts you comment on? Human body in the vacuum of space -> death within 45 seconds You can choose what you die of FIRST! And what was the whole thing about? Well, the holes from the bullets of the space pirates have perforated your space suit in such a way ... that you get poison gas damage from the smokers. *muhahaha*
Z0mBieP00Nani Posted October 16, 2023 Author Posted October 16, 2023 11 hours ago, FauxFurry said: For some bizarre reason, characters are fighting each other in hazardous environments with ballistic weapons and pointy objects so one of the things which could cause the player character to be exposed to the elements are direct combat damage to the space suit itself. A suit with bullet holes in it cease to provide an airtight seal, after all. I was thinking about that too, honestly.. I could see something like that being implemented in a survival mode, and maybe you could use that "vacuum tape" you find laying around everywhere to try and seal things. Then it might be necessary to introduce some kind of degradation system though. Unless the suits are advanced enough that they are designed to seal around any holes or something, I don't know. There are a lot of things with Starfield that just don't make sense. 2
DocClox Posted October 16, 2023 Posted October 16, 2023 3 minutes ago, Z0mBieP00Nani said: maybe you could use that "vacuum tape" you find laying around everywhere I must admit, I collected that stuff religiously when I first played. Took me quite a while to accept that it was just random clutter with no real use. Fire extinguishers were another one.
Miauzi Posted October 16, 2023 Posted October 16, 2023 Vor 22 Minuten sagte Z0mBieP00Nani: Ehrlich gesagt habe ich auch darüber nachgedacht. Ich könnte mir vorstellen, dass so etwas in einem Überlebensmodus implementiert wird, und vielleicht könnte man das „Vakuumband“, das man überall herumliegt, verwenden, um zu versuchen, Dinge abzudichten. Dann könnte es jedoch notwendig sein, eine Art Degradationssystem einzuführen. Ich weiß es nicht, es sei denn, die Anzüge sind so weit entwickelt, dass sie Löcher oder ähnliches abdichten. Es gibt viele Dinge bei Starfield, die einfach keinen Sinn ergeben. in "German" we call this self-adhesive fabric tape -> "PANZER-Tape" And even the local fire brigade uses it for emergency repairs, e.g. of their chemical protection suits ... in case they get a leak In manned space flight, this material is also used as a preferred means of emergency repair to temporarily patch small leaks in the fuselage. It would also seal a small tear in a space suit for a short time. But of course it is NOT used to patch a bullet hole after a firefight! ? 1
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