OpheliaComplex Posted September 9, 2023 Posted September 9, 2023 I'm pretty excited, animation system is revamped and needs to be RE/cracked which will probably take quite some time, but has potential. Cloth and hair physics natively (fk yea). A lot of the plugin/form internals carry over from FO4/FO76 meaning there will be quick progress on both native plugins and there will probably be a functioning xEdit way before even the CK is out. UI is still flash (ugh), but at least UI mod knowledge should carry over to a large extent from skyrim. Graphically looks way better than FO4. Quite some work before a new sexlab can pop up though ?
DocClox Posted September 9, 2023 Posted September 9, 2023 Ive been switching between Skyrim and Starfield all week. I keep trying to Boost in Skyrimn! In Starfield, just finished the main story for the first time. That was ... something. Certainly miles better than the Skyrim "right, you killed Alduin, now take your souvenir Shout and piss off back to Tamriel". I thought it worked very well indeed. Not sure about the NG+. One the one hand I was hoping to be someone else for a second run. I mean I can anyway, just not using NG+. On the other, the new ship you get as a reward seems a bit overpowered.
Wandering_Mania Posted September 9, 2023 Posted September 9, 2023 7 hours ago, DocClox said: One the one hand I was hoping to be someone else for a second run. I mean I can anyway, just not using NG+. I know Mass Effect let you change up the 'career path', class, and background, but even that one was the 'Odd man out' on that. But, and I can't believe your making me do this; But it makes perfect sense that NG+ doesn't let you redefine who you are for it. It was that character with that history, and those traits that made 'the journey' to get that far; Not some other character with different traits/history.
DocClox Posted September 10, 2023 Posted September 10, 2023 8 hours ago, Wandering_Mania said: But, and I can't believe your making me do this; But it makes perfect sense that NG+ doesn't let you redefine who you are for it. It was that character with that history, and those traits that made 'the journey' to get that far; Not some other character with different traits/history. Yeah. I mean it works the way they say it works. It's just going to make having multiple characters a bit more expensive if you need to run them through the main story a time or three before they get good in some area. It's not a big deal. I will say that this second run is turning out a lot more fun than the first. Partly it's that I'm not trying to rush the main story (I wanted to get through it before it got spoiled too badly) and partly it;s because I'm playing it now the way I always play Bethesda games, letting myself get sidetracked and running hither and yon all as the mood takes me. Maybe I'm just finally starting to get how the game is suppose to be played.
isee Posted September 10, 2023 Posted September 10, 2023 (edited) Yeah NG+ is kind of a trap, an interesting trap but a trap nonetheless. Like always in a Bethesda game the real draw are the side quests and faction quests. I think my favorite faction was the UC vanguard storyline because that swiftly went in a direction I wasn't expecting and really enjoyed. NG+ does a weird thing to you where you start to feel disconnected from the world. It doesn't help that the main quest and NG+ is seemingly the best way to level up. Rebalancing XP or maybe even just allowing for an additional one or two perk points per level would fix a lot of that I think. Also realized the other day that I was doing stealth entirely wrong. The game never tells you this, but wearing a space suit is classified like wearing heavy armor in oblivion, making it near impossible to sneak in. Like how are you suppose to sneak on a planet without oxygen? It's just weird how little any of the systems are documented in game. There is a lot of basic stuff the game never bothers to teach you about. Like you can boost pack horizontally if you bind an extra alternate key for jump. Thus saving your ankles and also travel time by pressing that instead of shooting straight back up again and praying for a large rock to land on. Edited September 10, 2023 by isee Added an extra comment.
Wandering_Mania Posted September 10, 2023 Posted September 10, 2023 2 hours ago, isee said: It's just weird how little any of the systems are documented in game. Your tellin' me. I'm still trying to figure out how not to make my ship into a literal maze; Because it seems to add doors and ladders at seemingly random positions. With no way to tell what is actually going to be connected. And no way to rotate the hab-moduals. Plus there are some seemingly missing structure pieces, like for the Stroud-Eclund set, the 'Aft Bottom Cap' to name one. 1
robert_d_negro Posted September 10, 2023 Posted September 10, 2023 so after 10 days of gaming i come to the conclusion, its a bad game. so bad even that mods are not going to safe it (hopefully i am wrong) example: one of my fav quests in skyrim is when some npc sends/orders thugs to kill you... they usually come with 2-4 people and they dont care where u are, they can attack you even inside the city alerting guards, forcing npcs to run away or fight, some quest givers may die... chaos breaks loose in starfield every npc sits at his desk 24/7 and waits for you to talk to them, they dont have routines, they dont talk to each other... and i think bethadsa build their game with this in mind, since there are almost no bars or meeting spots where they could go to... most of the npcs also dont have homes... still they could disappear in buildings every evening or riding the train. the few clubs or shops who have important npcs in them are "permanent guests"... they dont go home, they sit or dance there the hole game. the ai is not done, its cyberpunk lvl bad - it forced me to avoid everything that happens in jamison/akila city and only use fast travel. why should some1 bother to overhaul an npc that he is going to see only 2-3 times in a playthrough - where is the nazeem of starfield, huge step back from fallout 4 regarding ai... lets not even talk aobut skyrim in space
Nhymie Posted September 10, 2023 Posted September 10, 2023 43 minutes ago, Wandering_Mania said: Your tellin' me. I'm still trying to figure out how not to make my ship into a literal maze; Because it seems to add doors and ladders at seemingly random positions. With no way to tell what is actually going to be connected. And no way to rotate the hab-moduals. Plus there are some seemingly missing structure pieces, like for the Stroud-Eclund set, the 'Aft Bottom Cap' to name one. The trick that worked for me was to use the 1X1 companionway to create a unique ladder and build around that
Wandering_Mania Posted September 10, 2023 Posted September 10, 2023 14 minutes ago, robert_d_negro said: since there are almost no bars There are bars, coffee shops, restaurants, and other meeting places; But you are right they don't have the 'Radiant AI' that they have had since 'TES IV: Oblivion'. 18 minutes ago, robert_d_negro said: the few clubs or shops who have important npcs in them are "permanent guests"... they dont go home Yup, shops are open all the time. With the same person tending to them all the time. Some shops have 2 sales people, and there are no 'shift rotations' (like Merna's shop in FO4) which would be more realistic. I mean for a game that took close to 10 years in development, from a studio that claims that they 'Pride themselves on the little details', they sure 'screwed the pooch' on this game.
Wandering_Mania Posted September 10, 2023 Posted September 10, 2023 6 minutes ago, Nhymie said: The trick that worked for me was to use the 1X1 companionway to create a unique ladder and build around that Well, I did that for my Bridge access. But as for the rest of it, well, it places ladders and doors in the most bizarre locations. Like to get to my workshop and armory: I have to go through the 3rd deck's computer core. Up a ladder into the 2nd deck battle stations. Walk to the all-in-one unit. Down a ladder into the living quarters. Walk to the captain's cabin. Then up a ladder to the mess hall. And the armory and workshop are connected on either side of that. Suffice to say that it don't like connecting entire decks, and drops ladders in random places. And without separating every single unit with a companion way, you have no idea where it's going to put doors. I really wish/hope some mod can/will be made to give a bit more control over that so called "ship builder" element, if it can even so be called that; Because as far as I would go, is call it a 'Maze builder'.
t.ara Posted September 10, 2023 Posted September 10, 2023 25 minutes ago, robert_d_negro said: so after 10 days of gaming i come to the conclusion, its a bad game. so bad even that mods are not going to safe it (hopefully i am wrong) example: one of my fav quests in skyrim is when some npc sends/orders thugs to kill you... they usually come with 2-4 people and they dont care where u are, they can attack you even inside the city alerting guards, forcing npcs to run away or fight, some quest givers may die... chaos breaks loose in starfield every npc sits at his desk 24/7 and waits for you to talk to them, they dont have routines, they dont talk to each other... and i think bethadsa build their game with this in mind, since there are almost no bars or meeting spots where they could go to... most of the npcs also dont have homes... still they could disappear in buildings every evening or riding the train. the few clubs or shops who have important npcs in them are "permanent guests"... they dont go home, they sit or dance there the hole game. the ai is not done, its cyberpunk lvl bad - it forced me to avoid everything that happens in jamison/akila city and only use fast travel. why should some1 bother to overhaul an npc that he is going to see only 2-3 times in a playthrough - where is the nazeem of starfield, huge step back from fallout 4 regarding ai... lets not even talk aobut skyrim in space ..and this you mention is indeed not the end of all the "fall of starfield" and bethesda´s final corrision of reputation, which in between you can read and here everywhere. I also tested the game, found the typical "made by bethesda" with a higher quality of character-creation, particulary use of physics on hairs and clothing, which is available mostly since 2010 or earlier by using havok (bethesda used havok since years but always struggled to get it become integrated into the creation engine in a solid way) and again we do not see in mirrors the correct reflection of npc and the player´s character, we don´t also have vegetation´s collision, only collision are providing big trees and stones and the floorground and the buildings and clutter inside of it. Saving this all by a mod means again to add side-chain-techniques like another physic-computing for plants and grass (as long an enb can not solve that in a bad way). Other sad aspects are all discussed in clips all around. I´ve been on different planets which have little infrastructure on them: it´s all to me appearing "lost and created without energy-I´m at least sorry to say that". Dialogues are absurd-me, I do not care too much about that part, but others do. My impression is that todd howard has been a fanboy of this long year lasting project while he was leading all his crew into a more and more personal becoming caotic project. That´s the only way I think this all could happen this way. Bethesda lost it´s energy and it lost it´s fantasy for new game-creations. Lot of smaller studios in between produce far more professional games. The only nice aspect is the ongoing chance for the modding. In between I looked at the content-files and I came to the conclusion that also into this game I will not investigate my time. This title could have been created also with a very, very early stage of an old gamebryo-technology on a very old engine in a same way...while the developers always try to change the engine and need to use the next innovative techniques, they mostly struggle with new functionallities of technical aspects, instead to use an old known technology, which the could use AGAIN for a next game to come in a more precise way and with less bugs and issures. They mostly spent their time for this small parts of innovation about graphical aspects with very questionable and poor progress. While I liked my character creation and the body-related physics, I quickly felt this game can´t make me happy at all. And if that feeling is missing, I do not like to create mods for it. I´m still checking some features but I guess in some days I´ll deinstall the game for getting more place for other stuff.
FauxFurry Posted September 10, 2023 Posted September 10, 2023 1 hour ago, robert_d_negro said: so after 10 days of gaming i come to the conclusion, its a bad game. so bad even that mods are not going to safe it (hopefully i am wrong) example: one of my fav quests in skyrim is when some npc sends/orders thugs to kill you... they usually come with 2-4 people and they dont care where u are, they can attack you even inside the city alerting guards, forcing npcs to run away or fight, some quest givers may die... chaos breaks loose in starfield every npc sits at his desk 24/7 and waits for you to talk to them, they dont have routines, they dont talk to each other... and i think bethadsa build their game with this in mind, since there are almost no bars or meeting spots where they could go to... most of the npcs also dont have homes... still they could disappear in buildings every evening or riding the train. the few clubs or shops who have important npcs in them are "permanent guests"... they dont go home, they sit or dance there the hole game. the ai is not done, its cyberpunk lvl bad - it forced me to avoid everything that happens in jamison/akila city and only use fast travel. why should some1 bother to overhaul an npc that he is going to see only 2-3 times in a playthrough - where is the nazeem of starfield, huge step back from fallout 4 regarding ai... lets not even talk aobut skyrim in space How can this game not carve out a special place in your heart that no other piece of media could ever hope to fill?
t.ara Posted September 10, 2023 Posted September 10, 2023 (edited) 1 hour ago, FauxFurry said: How can this game not carve out a special place in your heart that no other piece of media could ever hope to fill? I´m pretty sure the mod-community will handle that. Yes, the most of us do need lot of love, cuddles, now. So not to stay lost in space..?.? Edited September 10, 2023 by t.ara 1
Wandering_Mania Posted September 10, 2023 Posted September 10, 2023 1 hour ago, FauxFurry said: How can this game not carve out a special place in your heart that no other piece of media could ever hope to fill? I can't say that's not funny as hell. But funny thing is that up until this game, and so far only this game, I have not seen a single one of these bugs; When normally, I'm running into the worst of the worst bugs, and no one believes that I saw them because no one can reproduce them. In truth, I haven't even seen a single bug the entire time I have played SF thus far. And I got to the 'point of no return' then started doing random side quests. And I've played it for about 58 hours so far on a single character.
t.ara Posted September 10, 2023 Posted September 10, 2023 Just now, Wandering_Mania said: I can't say that's not funny as hell. But funny thing is that up until this game, and so far only this game, I have not seen a single one of these bugs; When normally, I'm running into the worst of the worst bugs, and no one believes that I saw them because no one can reproduce them. In truth, I haven't even seen a single bug the entire time I have played SF thus far. And I got to the 'point of no return' then started doing random side quests. And I've played it for about 58 hours so far on a single character. This part is fun to look on youtube that clip with the both gamers. This is entertainment...but if you are ingame and...then it depends on your overall mood. If you like the game you´ll also live with bigger issures-you´ll gulp everything. Same is for the modders, which await the Creation-Kit. They have positioners inside of the engine...means that mods can create new content and the gamer can drop the stuff with the engine himself into areas, which offer this by a "creation-option". Some aspects really are better, compared with older games...but-äähhhh.
robert_d_negro Posted September 10, 2023 Posted September 10, 2023 (edited) 4 hours ago, FauxFurry said: How can this game not carve out a special place in your heart that no other piece of media could ever hope to fill? the special place in my heart was small and prepared for very little... todd said "skyrim in space" but i didnt even get fallout 4 in space, i expected almost nothing and still got disappointed there are other areas where they dropped the ball, a game of exploring new planets, does not offer you the element of water... when they started to create the game, everything should have gone full stop right then and there and tackle the problem... they just scrap everything and went on with it... atmospheric flight same problem. the smart watch that i only used once so far... must have been scraped too, no pipboy gameplay here, no smartphones, instead we get mounted intercoms at walls ! lol - they even created a standing and talking animation there, how cute whatever, my initial point is that the shortcomings of the game could have been carried by an working ai that keep the starfield galaxy alive in all areas, what they delivered can not be accepted, boredom and indifference setting in to quickly. Edited September 10, 2023 by robert_d_negro 1
Wandering_Mania Posted September 10, 2023 Posted September 10, 2023 6 hours ago, t.ara said: If you like the game you´ll also live with bigger issures-you´ll gulp everything. Well, that's not how it is with me, I see things for what they are, and I criticize everything I view as flawed to an 'unhealthy amount'. And I am not joking when I say that I have not seen a single bug yet. Though I have seen the game cause my CPU core temp max out at 100°C while just sitting in the inventory, or while crafting gun mods; Something that shouldn't happen at all when I have an 11th Gen i7. So suffice to say the optimization of SF is piss poor at best. And that's one of the largest issues the game can have, as I'm sure no one wants to cook their CPU simply from playing a game.
Wandering_Mania Posted September 10, 2023 Posted September 10, 2023 Well, speak of the devil and he appears... I ran into my first bug and it's one hell of a doozy. The quest 'Operation Starseed' can not be finished at all because: Spoiler After talking to, and siding with, F.D.R. if you have, or have not, gotten Amanirenas to stand down (I tried both options after the bug hit and had to reload); Every one turns hostile in a very short amount of time, making it so you can not talk to Ada Lovelace to get the Beagle's codes decrypted. So yeah, as I said, I run into the worst of the worst bugs. Don't know if anyone can reproduce this one, but it kinda pisses me off to lose out on the exp gain for going through all that just to have it break in the end.
Akaiku Posted September 11, 2023 Posted September 11, 2023 7 hours ago, Wandering_Mania said: Well, that's not how it is with me, I see things for what they are, and I criticize everything I view as flawed to an 'unhealthy amount'. And I am not joking when I say that I have not seen a single bug yet. Though I have seen the game cause my CPU core temp max out at 100°C while just sitting in the inventory, or while crafting gun mods; Something that shouldn't happen at all when I have an 11th Gen i7. So suffice to say the optimization of SF is piss poor at best. And that's one of the largest issues the game can have, as I'm sure no one wants to cook their CPU simply from playing a game. Have a better cooler. Or a frame limiter.
Wandering_Mania Posted September 11, 2023 Posted September 11, 2023 2 minutes ago, Akaiku said: Have a better cooler. Or a frame limiter. I have a liquid cooler, and got V-Sync turned on, with a capped at 60FPS all the time. But 10 seconds into playing and my CPU core temp spikes to about 90°C, then rises from there. As soon as I open the Esc menu, it drops almost instantly to the range of 65°C to 75°C. It's the unoptimized nature of the game itself that is the problem. Not my cooler, not my rig, not my settings, nothing that I have any 'direct control' over. Bethesda made the game run better for AMD users, as a lot of us Intel/NVIDIA users have sadly found out.
isee Posted September 11, 2023 Posted September 11, 2023 I mean I'm using an old 5800x3d that I got a while back on sale and I'm still getting temperature spikes from time to time. Despite their protests they didn't do much optimizing at all for even some AMD parts. I'd imagine only the 7 series works perfectly with it. Honestly I miss the days when everyone bragged about how well they could optimize something to work or how small they could get the file archives. It's almost like a lost art that most devs have given up on. Not realizing that having a 150 gig game on your hard drive is going to negatively affect your desire to keep it on said hard drive. Not to mention the whole mess with the data folder wanting to install itself on your core hardrive without your permission. Who in their right mind thought that was a good idea? Just because I keep photos there does not mean I want to install mods there. Or even the photos for that matter, just stay in one place, on one drive. I don't need some sort of data registry eating hydra on my computer!
reaper9789 Posted September 11, 2023 Posted September 11, 2023 Im sure this has been mentioned, I didnt read the whole thread. 2 things piss me off 1 the stall after entering a room where you have to push W multiple times to start moving again. 2 I cant just appear to a place that needs to be loaded into, I have to land at the stupid planet and walk 800 meters every fkn time. Ive been enjoying the game and i havent cheated yet, but its not better than FO4, they spent more time animating me entering the cockpit (that i will see 1000 times) than making the fast travel work properly. Why does everyone look so bad? Am I spoiled by the modders of FO4?
reaper9789 Posted September 11, 2023 Posted September 11, 2023 3 hours ago, Wandering_Mania said: I have a liquid cooler, and got V-Sync turned on, with a capped at 60FPS all the time. But 10 seconds into playing and my CPU core temp spikes to about 90°C, then rises from there. As soon as I open the Esc menu, it drops almost instantly to the range of 65°C to 75°C. It's the unoptimized nature of the game itself that is the problem. Not my cooler, not my rig, not my settings, nothing that I have any 'direct control' over. Bethesda made the game run better for AMD users, as a lot of us Intel/NVIDIA users have sadly found out. Is it an all in one cooler? if so, it probably has air/the thermal paste needs to be replaced, or it just sucks. Mine runs at 80c though and i have a full custom loop with 2-360mm radiators cooling both gpu and cpu. it still runs hot. (ryzen 9 7950x and rx6900xt)
Wandering_Mania Posted September 11, 2023 Posted September 11, 2023 5 hours ago, reaper9789 said: the stall after entering a room where you have to push W multiple times to start moving again. That's one thing that annoys the hell out of me as well. 5 hours ago, reaper9789 said: Is it an all in one cooler? if so, it probably has air/the thermal paste needs to be replaced, or it just sucks. Honestly, I don't really know. As this rig is a 'prefab' MSI Aegis RS 11TD-232US. 5 hours ago, reaper9789 said: Mine runs at 80c though and i have a full custom loop with 2-360mm radiators cooling both gpu and cpu. it still runs hot. (ryzen 9 7950x and rx6900xt) Actually I figured out the 'bulk of the problem. For some reason the MSI Center Frozer AI Cooling wasn't kicking the fans high enough with 'silent mode' running. Something I've never had a problem with before this game. So I bumped it to 'Performance mode', and it mostly stays around the mid to high 70's now. Though when I go into cities, like NA, it can still reach the hardware throttle limit sometimes.
t.ara Posted September 11, 2023 Posted September 11, 2023 (edited) Did i mention the starfield pronounce-problem? ? Extreme emotional stuff appears, if you feed youtube with the following search: "starfield pronounce" (this is btw. not only in usa a sensitive phenomena) And so, starfield became also part of this discussion, quite centered: the mod which wanted to remove the pronounce and which became uploaded on NEXUS caused the ban of the creator from NEXUS. This is from my perspective to stay ONLY with LOVERSLAB and not use the questionable NEXUS - page for mod-broadcasting. There needs to be more tolerance for minorities at all, but then ALSO in both directions in the end. ? To me, this parts of the game don´t matter me, but now I seem to understand why the humanoid characters of the game sometimes look undefinable with those rolling eyes and no brows and eye-lashes, sometimes. In future sex mods for this game, there has to be a first question: "what are you?" and not "who are you?". Edited September 11, 2023 by t.ara 1
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