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Posted

I am also having the issue with the bac_blacksmith after the 1.9f update (on both 1.9f and 1.9f1) I have done the reset and updated the setstage as per the instructions however the 'chair' that you are supposed to sit in instantly appears and disappears.

Posted
13 minutes ago, qawsedrftg765 said:

I am also having the issue with the bac_blacksmith after the 1.9f update (on both 1.9f and 1.9f1) I have done the reset and updated the setstage as per the instructions however the 'chair' that you are supposed to sit in instantly appears and disappears.

 

Yep, that is exactly what is happening to me.

Posted
8 hours ago, cerebus300 said:

Okay, here is what I get. It looks like the bacFurniture id is not one of the furniture ids but is the same as all the NPC ids. I ran it again just after engaging Paul in the quest and he told me to go and sit down for the nosering. The id for bacfurniture is still the same as in the pictures.  Also, I have the most up to date version of zaz animations 8.0+ v3.7.

You know about F12 screenshot key in Steam?

 

Anyway. Drop the attached script into data\scripts and try again. It should print some extra messages in the console when trying to enable the furniture.

bacblacksmithquest.pex

Posted
6 hours ago, Dartista said:

Is it possible to get an option for the automatic camera adjusting script. I've found that it frequently overwrites Custom Camera's vertical selection/

I'll check for "Customizable Camera.esp" installed and then skip the resetting. But: CC does a fixed setting. With that and a growing cow, you'll end up with the camera at your hip in the worst case and need to adjust manually. My script adjusts camera height to actual cow size...

Posted
3 hours ago, cerebus300 said:

 

Yep, that is exactly what is happening to me.

 

In this case, it always helped me to talk to Paul again. After the second conversation, my furniture no longer disappeared.

Posted

I've just finished with the voice pack for the latest v1.9F1 of Being a Cow Alternate Version.

 

More info and download here:

 

Here are some Sample Voices:

 

 

Posted
5 hours ago, botticelli said:

You know about F12 screenshot key in Steam?

 

Anyway. Drop the attached script into data\scripts and try again. It should print some extra messages in the console when trying to enable the furniture.

bacblacksmithquest.pex 8.93 kB · 3 downloads

Nope, I didn't know about that. I'll try to remember that if I have a reason for screenshots in the future. I'm sure that I will forget by the time that I have reason to. ?I'll give this a shot and report back.

Posted
2 hours ago, Executaball said:

I've just finished with the voice pack for the latest v1.9F1 of Being a Cow Alternate Version.

 

More info and download here:

 

Oh, this is perfect. It might make me replay the whole mod again. I'm really surprised at how much I'm enjoying this mod. Once I realized that I could tailor the metamorphosis to suit my tastes, this has been awesome, and I will probably have it a permanent part of my load going forward.

Posted (edited)
3 hours ago, Executaball said:

I've just finished with the voice pack for the latest v1.9F1 of Being a Cow Alternate Version

That' great - however, if I install them, my game CTDs without any log. Do I need to respect some other requirements? (LE version)

 

As a test, I then deinstalled it again (game runs) and put only one file (bac__quest_bac__quest_evil_0009a671_1.fuz) in the folder Data\Sound\Voice\bac.esp\MaleOldKindly => game CTD.

Edited by botticelli
Posted

Feedback: The pole dancing quest in the bannered mare takes far too long. waiting for every single NPC in the inn to come up one by one and give a tip to the player is infuriating, especially with those awful drum music playing, I probably heard it loop 15-25 times before it was over. It is a fine task but just takes too long.

Posted

So, curious, anyone have any "best practices" settings for MME for it to work best with BAC? Things like maximum breast size? The 9000 milk setting etc? Just curious what everyone else has theirs set to for the best results. Thanks!

Posted
3 hours ago, botticelli said:

That' great - however, if I install them, my game CTDs without any log. Do I need to respect some other requirements? (LE version)

 

As a test, I then deinstalled it again (game runs) and put only one file (bac__quest_bac__quest_evil_0009a671_1.fuz) in the folder Data\Sound\Voice\bac.esp\MaleOldKindly => game CTD.

 

Hm.. that is strange. I will try to fix it soon, thank you for finding the specific file, it will make it a lot easier.

Posted
7 minutes ago, Executaball said:

 

Hm.. that is strange. I will try to fix it soon, thank you for finding the specific file, it will make it a lot easier.

Doesn't seem to relate to that file. When I start a new game, it works. Only with an existing game, it wouldn't.

Posted
52 minutes ago, botticelli said:

Doesn't seem to relate to that file. When I start a new game, it works. Only with an existing game, it wouldn't.

 

That's strange... It's just audio files... There are no scripts or anything. I've never had a problem with adding it to a current save. 

I don't currently have an LE load order to test it in though. Are you using the bsa or did you unpack it into loose files?

Posted
8 minutes ago, Executaball said:

Are you using the bsa or did you unpack it into loose files?

If this helps, I added the BSA into my LE game and had no issues, neither with a new nor an already partly transformed character. NPC chatter plays perfectly fine. (Didn't test the quests, as I don't play them.)

Posted
10 hours ago, botticelli said:

I'll check for "Customizable Camera.esp" installed and then skip the resetting. But: CC does a fixed setting. With that and a growing cow, you'll end up with the camera at your hip in the worst case and need to adjust manually. My script adjusts camera height to actual cow size...

Hmm interesting, I wonder if my script some how got borked as it seems to jump around a lot on certain characters. Any way thanks for the the awesome mod.

Posted

I tried using the BACK Mootation option in order to use the Face Cow Eyes  Preset number 6 but it doesn't seem to work automatically. I have to use the Showracemenu Option in order to use that eye preset. Sample in the image below. Was it right for me to do that if not what stage was the eyes suppose to change?

20220524141231_1.jpg

20220524141228_1.jpg

Posted (edited)
26 minutes ago, SilentOption said:

I tried using the BACK Mootation option in order to use the Face Cow Eyes 

With the PC, that's only used once when she gets it. I'll make a note to apply any changes there also to the player character

 

3 hours ago, Executaball said:

Are you using the bsa or did you unpack it into loose files?

Loose files. I also found the issue which was only remotely related to your files. Since I'm currently working on BAC my version has changed since 1.9F1 and I ran into the "MCM quest gets too large" problem again. Any addition to the current game will render it unloadable - be it your sound files or - as I then tried - some changed textures. I had to move the Debug page from the first to the second menu in order to have it work properly again.

Edited by botticelli
Posted (edited)
58 minutes ago, botticelli said:

With the PC, that's only used once when she gets it. I'll make a note to apply any changes there also to the player character

 

 

What stage would that be the later stagers or early stages of cow development? She is at 33 % and loaded from an earlier game just to set Preset 7 for eyes is working automatically.

Edited by SilentOption
Posted
2 hours ago, squiffyrogue said:

Both semihooves not using Racemenu HH, any way  to fix them? SE

Assuming the correct offsets were set in the meshes, this would be due to improper or lack of conversion. CAO works GREAT for textures and whatnot, but it usually seems to not work very well with meshes. Build the new meshes in NIF Optimizer and HH should work (again, assuming the Racemenu HH offsets were set in the first place).

Posted
15 hours ago, Executaball said:

I've just finished with the voice pack for the latest v1.9F1 of Being a Cow Alternate Version.

 

More info and download here:

 

Here are some Sample Voices:

 

 

Wow!

This is very impressive, it's really mind blowing what synthesized voices can do these days. They sound slightly robotic still but its much much better than nothing.

 

The way the Argonian says 'butt' in the second example makes me giggle though.

Posted

Found a small dialogue bug in the mutation thoughts. The nose thought plays when the mouth changes and the mouth thought plays when the nose changes.

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