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Posted
17 hours ago, Lamiroir said:

Sooooo...i need to play it all over again? ? I dont know the commands for reseting this exactly Quest to pop up again.

 

I had to go back to a prior save. Make sure you are saving often when playing this mod as many of the quests have stuck points where things can break. 

Posted
1 hour ago, cerebus300 said:

I had to go back to a prior save. Make sure you are saving often when playing this mod as many of the quests have stuck points where things can break. 

Ok. Yeah, i should save often, needed to load a save where i just started everything xD. But thank you for your replys! :)

 

Posted
30 minutes ago, SilentOption said:

I have an issue I disable the multiple breast thing but somehow my game seems kept the setting after she went to sleep.

see pictuure

20220529095757_1.jpg

20220529095141_1.jpg

This is an MME problem, not BAC. Probably get more help asking in their thread.

Posted
1 hour ago, SilentOption said:

I have an issue I disable the multiple breast thing but somehow my game seems kept the setting after she went to sleep.

as stated above, this is MME not BAC. However, the multibreasts are armors called 4TITS, 6TITS, or 8TITS. So, if you do player.inv in the console and find an item named like that (8TITS in your case), you can just remove it wirh player.removeitem <id> 1

Posted
16 minutes ago, botticelli said:

as stated above, this is MME not BAC. However, the multibreasts are armors called 4TITS, 6TITS, or 8TITS. So, if you do player.inv in the console and find an item named like that (8TITS in your case), you can just remove it wirh player.removeitem <id> 1

thanks

Posted

Just putzing around and noticed that my character is wearing "Bell and Ring (Big - 44 & 45 & 47)" Is it supposed to be wearing all 3 at the same time? Just curious.

Posted (edited)
56 minutes ago, jayce113 said:

Just putzing around and noticed that my character is wearing "Bell and Ring (Big - 44 & 45 & 47)" Is it supposed to be wearing all 3 at the same time? Just curious.

yes. These are combos in case you equip someting else in one of these slots, so that they do not get partially removed. 44 = DD gag slot, 45 = DD collar slot, 47 = DD cross pole slot. So, as long as you are not pinned to a DD cross pole wearing a gag and a collar, you'll still have a bell collar and the ring.

Edited by botticelli
Posted (edited)

Without spoiling into anything how do you trigger the hidden quest in Markarth's Abandon House? I couldn't find that location near the Altar

Edited by SilentOption
Posted

I cant seem to make this mod running. I will launch and load any game normally, but the second the message "Bac start" apears, its instant CTD. It can be both new save or old save, same thing happens every time. I am pretty much clueless and an idiot a top of that. I suspect that it might be clashing with one of many other mods, but I cant tell which one it is. If you guys have any ideas, I will hear them out, I am probably doing something very stupid. If it helps at all, I included the crash file.

Crash_2022_5_30_15-17-20.txt

Posted (edited)
2 hours ago, capt.99 said:

I cant seem to make this mod running. I will launch and load any game normally, but the second the message "Bac start" apears, its instant CTD. It can be both new save or old save, same thing happens every time. I am pretty much clueless and an idiot a top of that. I suspect that it might be clashing with one of many other mods, but I cant tell which one it is. If you guys have any ideas, I will hear them out, I am probably doing something very stupid. If it helps at all, I included the crash file.

Crash_2022_5_30_15-17-20.txt 30.41 kB · 0 downloads

Could you post a papyrus.log? The crash dump doesn't help that much.

 

***EDIT*** Hammerheart crashes on startup probably because it's not able to fille the furniture aliases. Either you have the wrong ZaZ version or the ZaZpatch.esp mixes things up. What's that supposed to do? ZaZ 8.0+ doesn't need a patch.

Edited by botticelli
Posted
On 5/25/2022 at 6:43 PM, DivineDefiance said:

 on progressing the quests if its broken you can use "save funclist 1" find the the quest you are doing in there and then get its id, then do player player.sqs {Quest ID} there should be a bunch of stages that have a 1 or 0 on them, to progress the quest I recommend going one stage at a time otherwise it can break really easily the final command is
"setstage  (quest ID) (ID of stage you want to advance to e.g. 200)"

Thanks so much. This is really useful information that I've never come across in all my years of playing this game with mods.

Posted

I was able to progress pretty far with all this (waves in the air incoherently) but other mods made things a bit too complicated (more incoherent waving).

When I started I found it very hard for my PC to advance into cowness, and I have a feeling this was because she didn't need to be milked on the pumps as orgasms spilled most of the milk away. Than around stage 4, the milk production increased so much that pumps were needed much more, and so the progressing went much more quickly.

When at stage 15 or so, the milk production is pretty much so huge that it is hard to do anything else.

 

Should I just have my cow run around leaking all of the time or should the milk production be at a 2, maybe 3 milking sessions tops needed per day?

Another option may be that I kinda suck at playing as a helpless victim all of the time, I am willing to accept that answer too.

Posted

I'm having a problem that I think might be related to BAC:

 

image.thumb.png.2bbd875988c518d8c7f4be61909639d9.png

I have everything installed... the only thing different is that I'm currently experimenting with the Anniversary Edition. Has anyone else seen this when using AE, and has anyone found a solution?

Posted
2 minutes ago, evilbom said:

texture or mesh missing ? Build Bodyslide ?

Everything is built in bodyslide, no textures or meshes are missing. The nude body in the abandoned prison (LAL) appears normally. It's only after arriving in Skyrim proper that I cannot see the torso, and only after removing clothes.

Posted (edited)
1 hour ago, MysticDaedra said:

Everything is built in bodyslide, no textures or meshes are missing. The nude body in the abandoned prison (LAL) appears normally. It's only after arriving in Skyrim proper that I cannot see the torso, and only after removing clothes.

...and she is already a cow? and has breast stretches, cellulite/ass stretches and belly stretches but no fur? Because else this would look different since the fur starts at the extremities. I didn't create a new tats archive, so the slavetats are still the same....

Edited by botticelli
Posted
1 hour ago, evilbom said:

No, parts of the body, mostly the torso, are invisible when my character is naked. Outfits appear normally.

2 hours ago, botticelli said:

...and she is already a cow? and has breast stretches, cellulite/ass stretches and belly stretches but no fur? Because else this would look different since the fur starts at the extremities. I didn't create a new tats archive, so the slavetats are still the same....

This is before she becomes a cow. Also, it appears that levelup potions don't work in AE, as those didn't seem to do anything. Later tonight I'll try uninstalling BAC and try again, just in case it isn't related, but I have a hunch that it is. And I think it is due to AE, perhaps something not the same with one of the updated SKSE64 plugins or something.

Posted

I'm not sure what's going on, but the tail just doesn't seem to be showing up in the right place.  Previously, it showed up in the same place, but had a long stretched piece from the rear down to where the small tail part is showing in this picture.

 

I've tried using the HDT tails, and that seems to get rid of the long stretch part running from the rear to the ground.  But I can't seem to get it to display properly.  I'm guessing it's something in my load order, but I haven't been able to figure it out.

 

Any suggestions?

 

 

ScreenShot0.png

loadorder.txt

Posted

What are you supposed to do after collecting the recipe for the cure? I dont know what to do with the ingredients.

Posted
10 hours ago, MysticDaedra said:

I'm having a problem that I think might be related to BAC:

 

 

Spoiler

image.thumb.png.2bbd875988c518d8c7f4be61909639d9.png

 

I have everything installed... the only thing different is that I'm currently experimenting with the Anniversary Edition. Has anyone else seen this when using AE, and has anyone found a solution?

In case anyone else experiences the same and can't figure it out... this was caused by setting iMorphBodyMode=1 in skee.ini. Don't do that lol. Just leave it at 0, which is "additive scaling". Problem solved!

Posted (edited)
3 hours ago, sivb1 said:

What are you supposed to do after collecting the recipe for the cure? I dont know what to do with the ingredients.

go to a tanning rack and make a scroll, then use that on another cow. You need 3 of those (and 3 other cows) to get a response from Molag Bal.

Edited by botticelli
Posted

Does BAC still require SLIF for things like pelvis widening and whatnot? I'm currently attempting an AE build, and given how ancient SLIF is at this point... I'd rather not use it if possible.

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