evilbom Posted May 19, 2022 Posted May 19, 2022 (edited) 3 hours ago, Dr.Lefse said: Looks like the nifs for the legs arent properly optimized for SSE resulting in the legs clipping through the ground. @evilbom Tried opening and saving in outfit studio just to test, and got a prompt if i wanted to "optimize the nifs for sse", clicked yes, rebuilt and it fixed the legs. I then ran everything under ShapeData through nif optimizer tool, and now its not clipping through the floor anymore. thank let me try ? tbh i'm never use outfit studio before fix hooves sink but got new problem head transform cause CTD ? some followers mod can apply head transform but missing some texture like her hair color is change and X cross in her face like missing facegen ? Spoiler 2 hours ago, squiffyrogue said: Paul has black face since last update. What could be wrong? SE i use vortex and my Paul look fine Spoiler 1 hour ago, jacobrox5656 said: Are new optionals in the mcm for se? Because I don't see them. i upload new version about fix script but you can wait a bit i try to fix feet hooves sink into ground 1 hour ago, squiffyrogue said: Well I'm glad you do lol ;D I'm using MO2, what could be wrong on my side? Nothing overwrites my bac and I do not use any male replacers, well except sos but that should be obvious try my new upload with clean install [i don't know about MO2 clean uninstall mod be like but in my Vortex i let program full deploy anything after uninstall to clean old file and install new one and deploy again] ------------------- Edited May 19, 2022 by evilbom
squiffyrogue Posted May 19, 2022 Posted May 19, 2022 (edited) Paul has black face since last update. What could be wrong? SE Edited May 19, 2022 by squiffyrogue
squiffyrogue Posted May 19, 2022 Posted May 19, 2022 1 hour ago, evilbom said: i use vortex and my Paul look fine Reveal hidden contents Well I'm glad you do lol ;D I'm using MO2, what could be wrong on my side? Nothing overwrites my bac and I do not use any male replacers, well except sos but that should be obvious
jacobrox5656 Posted May 19, 2022 Posted May 19, 2022 Are new optionals in the mcm for se? Because I don't see them.
fred200 Posted May 19, 2022 Posted May 19, 2022 The black face bug is so easy to fix, and hits so many mods, I never even report it. Open BAC in the CK, filter on bac, select actors. Highlight all bac NPCs. Hit ctl F4 and reply yes to export facegens. Close the CK. Your problem is fixed. ESP is not modified, so nothing to save. 1
Wut1969 Posted May 19, 2022 Posted May 19, 2022 6 hours ago, LatencyRemix said: On LE, Hoof 2a are invisible I noticed the same issue. Also; the heads of Paul and the hunters seem not to match with their bodies colourwise (but that could be my mods, and also, I had the same issue with the original BAC). Some other remarks; - my PC has a Speech at somewhere between 45 and 50 I think, and it takes an awful amount of Mooooo's before she can speak again. And this is only at the stage of Hooves 2A (stage 5 or 6?). - lactation increases a lot. If I'd look at it from a realistic standview (because Hucows are obviously... oh nevermind ) , and according to Mandy's lore, being milked twice a day should suffice. Personally I'd welcome sliders for both options, but I'll er.. bravely trot on anyway. And a last one; I have a lot of mods that mess with the difficulty of Skyrim and the hunters killed quite a lot of people in Riverwood, Falkreath, Whiterun and Kynesgrove. My PC had no chance in hurting them at all. I think they could be at a somewhat lower level, but at the same time, it could just be my setup.
squiffyrogue Posted May 19, 2022 Posted May 19, 2022 (edited) 41 minutes ago, fred200 said: The black face bug is so easy to fix, and hits so many mods, I never even report it. Open BAC in the CK, filter on bac, select actors. Highlight all bac NPCs. Hit ctl F4 and reply yes to export facegens. Close the CK. Your problem is fixed. ESP is not modified, so nothing to save. I do not have CK unfortunately and I can't get it anymore, looks like Nevermind, I got it. Thanks for the advise! Edited May 19, 2022 by squiffyrogue
Wut1969 Posted May 19, 2022 Posted May 19, 2022 Oh, and I wanted to tell that I just love the transform effects and texts. Really, really funny! When my PC doesn't have a tail because of MCM option, I wouldn't expect a tail comment. But honestly; the effects are so cool, it doesn't bother me a bit. ?
evilbom Posted May 19, 2022 Posted May 19, 2022 i upload new file about MCM new option and Feet Hooves Sink into Ground Fix if anything went wrong pls ping me ?
DewKiddo Posted May 19, 2022 Posted May 19, 2022 11 hours ago, botticelli said: b) did you restart bac_blacksmith as stated in the feature list? Fixed now, sorry about that..
NoirXiaoba Posted May 19, 2022 Posted May 19, 2022 I found out what's wrong with the 2nd phase intermittend hooves not showing up. The .nif files have typoes in their file names after being built with BodySlide, so they aren't called properly. You can fix it yourself by renaming the meshes in "\Data\Meshes\bac": Just remove the excess .nif in cowhooves03.nif.tri, cowhooves03.nif_0.nif and cowhooves03.nif_1.nif and they'll show up. 1
jayce113 Posted May 19, 2022 Posted May 19, 2022 (edited) 27 minutes ago, LetsTestThis said: I am probably missing something obvious but where would I find the SE conversion for 1.9F ? The main download button still only appears to have 1.9ESE but 1.9FLE for the main file. I don't think it has been officially ported just yet. *gives sad cow eyes at @evilbom* Edited May 19, 2022 by jayce113
botticelli Posted May 19, 2022 Author Posted May 19, 2022 (edited) Here is an updated version of the LE Bodyslide files for the semi hooves. I seemingsly didn't make that bloody mistake with the SE hooves. Being a Cow SemiHooves LE.7z Btw. The are now two outdated slider sets in data\CalienteTools\BodySlide: SliderSets\bac cowhooves02.osp plus entire folder ShapeData\bac cowhooves02 and possibly SliderSets\bac cowhooves03.osp plus entire folder ShapeData\bac cowhooves03 These need to be removed as they are replaces by the new semihooves. Edited May 19, 2022 by botticelli 2
Wut1969 Posted May 19, 2022 Posted May 19, 2022 Just now, NoirXiaoba said: I found out what's wrong with the 2nd phase intermittend hooves not showing up. The .nif files have typoes in their file names after being built with BodySlide, so they aren't called properly. You can fix it yourself by renaming the meshes in "\Data\Meshes\bac": Just remove the excess .nif in cowhooves03.nif.tri, cowhooves03.nif_0.nif and cowhooves03.nif_1.nif and they'll show up. Nice catch! ? For me they were in the override I created after the last BodySlide rebuild.
Kanutten Posted May 19, 2022 Posted May 19, 2022 To those of u with the patience to play this mod showbartermenu might extend that period.
botticelli Posted May 19, 2022 Author Posted May 19, 2022 7 hours ago, NoirXiaoba said: There's something else I wonder. Do you think it'd be possible to increase total milk capacity of a cow as soon as her udders grow in? Or are those hard linked to the milkmaid level? Tampering with MME's MilkMaximum value is futile because MME calculates it anew every now and then. There is another StorageUtil value called MME.MilkMaid.MilkMax.Scalefactor which defaults to 1 and is used to upscale the MilkMaximum. I'd add 0.5 per udder size to that (small = 0.5, regular = 1.0, big = 1.5), so as a rule, with regular udders, max milk production would double. For the moo dialogue: a) I added the option to assign a percentage of your Speechcraft value to additionaly reduce the number of moos required if it kicks in and b) I'll set that to trigger more rarely. As for the DD comments: I remember them being as annoyingly long sometimes but that could also have been Deviously Cursed Loot kicking in. 2
evilbom Posted May 19, 2022 Posted May 19, 2022 1 hour ago, LetsTestThis said: I am probably missing something obvious but where would I find the SE conversion for 1.9F ? The main download button still only appears to have 1.9ESE but 1.9FLE for the main file. 47 minutes ago, jayce113 said: I don't think it has been officially ported just yet. *gives sad cow eyes at @evilbom* check my post in page 1 ? @botticelli i have question did you use CCAS Mod ? because after i fix scripts for MCM new Option my ASLAL mod work correct but... CCAS start still in prison -__-" right now i'm not sure which new update or "Milk addict" cause this problem
jayce113 Posted May 19, 2022 Posted May 19, 2022 (edited) 4 minutes ago, evilbom said: check my post in page 1 ? @botticelli i have question did you use CCAS Mod ? because after i fix scripts for MCM new Option my ASLAL mod work correct but... CCAS start still in prison -__-" right now i'm not sure which new update or "Milk addict" cause this problem Well if you're gonna be all "on the ball" and uppity about it fine! ? About the CCAS, I'm not sure why, or what happened but a long time back CCAS just stopped working for me at all. If I chose any of the CCAS starts it just plops me back in the prison too. Edited May 19, 2022 by jayce113
LatencyRemix Posted May 19, 2022 Posted May 19, 2022 31 minutes ago, botticelli said: 7 hours ago, NoirXiaoba said: There's something else I wonder. Do you think it'd be possible to increase total milk capacity of a cow as soon as her udders grow in? Or are those hard linked to the milkmaid level? Tampering with MME's MilkMaximum value is futile because MME calculates it anew every now and then. There is another StorageUtil value called MME.MilkMaid.MilkMax.Scalefactor which defaults to 1 and is used to upscale the MilkMaximum. I'd add 0.5 per udder size to that (small = 0.5, regular = 1.0, big = 1.5), so as a rule, with regular udders, max milk production would double. I dont know how you could finagle it to work programing wise. But maybe you could try to hijack MME function for multi breast rows as that increases the overall milk cap per level up, Like with how chapjas mods effect the values. Also adding in a mutation to increase MME base value slider as that also increases milk produced. its maths its hard to work out. But as example breast value of 1 + 1 lactadic = 2 milk per hour vs base vale 4 + 1 lactid = 4 milk per hour. Some of my playthrus ive had it that cant be milked unles there is 300min milk or it just says thers not enough milk cant be milked now.
botticelli Posted May 19, 2022 Author Posted May 19, 2022 (edited) 24 minutes ago, evilbom said: i have question did you use CCAS Mod ? because after i fix scripts for MCM new Option my ASLAL mod work correct but... CCAS start still in prison -__-" right now i'm not sure which new update or "Milk addict" cause this problem no. Is that some sort of alternate start? I use ASLAL, but the other one I've never heard of. 17 minutes ago, LatencyRemix said: I dont know how you could finagle it to work programing wise. But maybe you could try to hijack MME function for multi breast rows as that increases the overall milk cap per level up, Like with how chapjas mods effect the values. Also adding in a mutation to increase MME base value slider as that also increases milk produced. its maths its hard to work out. The base value slider is manipulated all the time with the lactation bursts and so on. Breast Rows is not an option since MME resets those also every now and then. The only way is the MME.MilkMaid.MilkMax.Scalefactor. I put it in 1.9F1. Let's try that out. Edited May 19, 2022 by botticelli
LatencyRemix Posted May 19, 2022 Posted May 19, 2022 5 minutes ago, botticelli said: The base value slider is manipulated all the time with the lactation bursts and so on I havent noticed that my base was changed, but the 2nd slider was changed. Just re seting up a new game but i will add a picture if it helps
botticelli Posted May 19, 2022 Author Posted May 19, 2022 (edited) 16 minutes ago, LatencyRemix said: I havent noticed that my base was changed, but the 2nd slider was changed. Just re seting up a new game but i will add a picture if it helps Correction: The base lactation is modified all the time. The base value is also prone to subsequent internal MME resets. The base mod is midified by breast enlargement potions. Both of these only effect milk volume fractionally. I'd need to double them or so and I don't know how MME will react to that. Also this would only mean a snapshot change. What we want to achieve here is a continuous raise of the maximum milk amount and for that the scale factor seems to be the correct value as in MME_storage.psc: float function calculateMilkLimit(actor akActor, float Level) global int BreastRows = getBreastRows(akActor) float BreastsPerRow = 2 float MilkBasevalue = StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.MilkMax.Basevalue", missing = 2) float MilkScalefactor = StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.MilkMax.Scalefactor", missing = 1) return (MilkBasevalue + Level*MilkScalefactor)*BreastRows*BreastsPerRow endfunction If I manipulate BreastRows instead, MME will equip MultiBreast armor which looks shitty on cows. It would have been nice to maipulate BreastsPerRow here. Edited May 19, 2022 by botticelli
evilbom Posted May 19, 2022 Posted May 19, 2022 1 hour ago, botticelli said: no. Is that some sort of alternate start? I use ASLAL, but the other one I've never heard of. The base value slider is manipulated all the time with the lactation bursts and so on. Breast Rows is not an option since MME resets those also every now and then. The only way is the MME.MilkMaid.MilkMax.Scalefactor. I put it in 1.9F1. Let's try that out. it about some loverslab mod alt start like parasite or sex stories but if you don't use it then nevermind it not a big deal anyway
jayce113 Posted May 19, 2022 Posted May 19, 2022 1 hour ago, evilbom said: it about some loverslab mod alt start like parasite or sex stories but if you don't use it then nevermind it not a big deal anyway If you ever manage to figure out how to get CCAS to work again PLEASE tell me. I have tried everything I can possibly think of.
Mad_Monty Posted May 19, 2022 Posted May 19, 2022 Hi. really liking this mod. I have finished the tears of a cow quest and auction. I believe that if you allowed player control or removed the stairs on the path during the parade part of the quest it would stop crashes due to AI path finding. I have a bug that the mod can't find the blacksmith quest data and keeps spamming me with attempts to find it. is this a common error? Also I think I might have bugged out the quests that Paul gives after the auction while trying to fix the blacksmith quest. Paul has returned to Riverwood and no longer gives quests. is there a way to reset this to be like how its supposed to work such as an event every 7 days depending on the slider? Any help would be appreciated .
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