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Posted
18 minutes ago, Arastal said:

well the issue im running into is that i dont even get the quest to talk to paul so when i talk to him he says nothing and cant start the mod also i get an error at the begging of the game saying emerg starting blacksmith scene or something 1/40 and then stops at 40/40 so im out of ideas on how to get this mod to work and asmuch as id love to use the actual converted version of the mod here I can cause my game crashes after I exit recemenu and dont know how to fix it other than resaving in ck and optimizing the assets so I'm out of ideas

If MCM is running, try HAMMERHEART 100->0 in the Debug menu

Posted (edited)
2 hours ago, botticelli said:

If MCM is running, try HAMMERHEART 100->0 in the Debug menu

I'll try it after I figure out how to get the game to start again

 

Edit: HAMMERHEART is not a command so the esp broke after I re-save do it maybe? So the gane doesn't start if I don't re-save and if I do the mod doesn't work so I'm not sure what to do I've been trying to use this mod for months even on my old mod load out and still doesn't work on the new one like damn but anyways everything appears to be functional except the quest I can change mootations that wasn't a thing I can do in my old mod load out so that's nice but now the quests don't work so its kinda like bruh since the mod doesn't really have a function other then another morph mod

 

 

Edit edit: ok found what you where talking about I tried it and after I left the menu I ctd

Edited by Arastal
Posted (edited)

Can someone who got bac working send a pic of their load order and mod list it might be a way for me to fix mine

Edited by Arastal
Posted

OK so I disabled LazyTools just in case. I updated to the newest iteration of BAC. Still a CTD when being sent to Coldharbor.  The log does show some errors thrown in BAC if you'd like to take a peep. Appreciate your time!

Papyrus.0.log

Posted (edited)
44 minutes ago, jayce113 said:

OK so I disabled LazyTools just in case. I updated to the newest iteration of BAC. Still a CTD when being sent to Coldharbor.  The log does show some errors thrown in BAC if you'd like to take a peep. Appreciate your time!

Papyrus.0.log 508.2 kB · 1 download

Well I'm not some guru but I'm pretty sure this isnt supposes to happen

 

 

stack:
	[SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124
[06/02/2022 - 08:46:16AM] MME_Storage: Triggered getMilkMaximum() for actor Cow 32
[06/02/2022 - 08:46:16AM] BAC: Watchdog::Pain - Prob is 10.469116 because MilkLevel:10.674261 and painPoint59.200001
[06/02/2022 - 08:46:16AM] BAC: Watchdog::Pain - Recalc MooFactor is5
[06/02/2022 - 08:46:20AM] Error: Array index 5 is out of range (0-4)
stack

 

No clue how but value recieved from the moo thing went higher than it was suppoed to I doubt this is what cause the crash cause it happeded a good couple of seconds earlier than the crash itself but just though I would point this out

 

Also how did you activate papyrus logging I set the values to log in my skyrim.ini vbut the logging still doesnt work I need to to try to see why my game refuses to do anuthing when this mod is installed

Edited by Arastal
Posted
40 minutes ago, jayce113 said:

OK so I disabled LazyTools just in case. I updated to the newest iteration of BAC. Still a CTD when being sent to Coldharbor.  The log does show some errors thrown in BAC if you'd like to take a peep. Appreciate your time!

Papyrus.0.log 508.2 kB · 0 downloads

Hmm. Last BAC error in there is one minute from end. That was an error in MCM that has nothing to do with Coldharbour. The only foreign objects in Coldharbour are the Minotaur and his axe. Without starting the dialog, try coc baccoldharbourstables in the console. If that results also in a CTD, it has something to do with the minotaur nesh (/data/meshes/bac/minotaur/...). Something must be there because if it were missing, you'd only see those big red-framed exclamation marks.

Posted (edited)
10 minutes ago, Arastal said:

Also how did you activate papyrus logging I set the values to log in my skyrim.ini vbut the logging still doesnt work I need to to try to see why my game refuses to do anuthing when this mod is installed

in the skyrim.ini in your Documents\My Games\Skyrim folder change

[Papyrus]

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Edited by botticelli
Posted
30 minutes ago, botticelli said:

Hmm. Last BAC error in there is one minute from end. That was an error in MCM that has nothing to do with Coldharbour. The only foreign objects in Coldharbour are the Minotaur and his axe. Without starting the dialog, try coc baccoldharbourstables in the console. If that results also in a CTD, it has something to do with the minotaur nesh (/data/meshes/bac/minotaur/...). Something must be there because if it were missing, you'd only see those big red-framed exclamation marks.

OK I did a little testing. coc baccoldharbourstables DOES give a CTD. BUT, I tested the NPC's for the quest. Hugh can be summoned without an issue, BUT Mandy, if I summon her causes a CTD so something is off with Mandy's NPC mesh I think. Is Mandy in the stable where you pop into coldharbour? Which mesh set is Mandy's?

Posted (edited)
36 minutes ago, jayce113 said:

OK I did a little testing. coc baccoldharbourstables DOES give a CTD. BUT, I tested the NPC's for the quest. Hugh can be summoned without an issue, BUT Mandy, if I summon her causes a CTD so something is off with Mandy's NPC mesh I think. Is Mandy in the stable where you pop into coldharbour? Which mesh set is Mandy's?

Now THAT is strange. Mandy is a regular cow and she uses the highlandcow mesh like any other. I just copied a cow and gave her a voice and some dialogue. Yes, she is there when you pop in there.

 

image.png.c220cbe620697b8140adcc78253eb556.png

She has her own race as a copy from the CowRace since the race needs to have keyword ActorTypeNPC in order to be able to talk.

 

And before anyone asks: That cannot be female because Bethesda forgot to enable cow skeleton for females. If I set sex to female, she simply crumbles into a heap.

 

Did anyone else who entered Coldharbour stables experience any problems with Mandy???

Edited by botticelli
Posted (edited)
1 hour ago, botticelli said:

Now THAT is strange. Mandy is a regular cow and she uses the highlandcow mesh like any other. I just copied a cow and gave her a voice and some dialogue. Yes, she is there when you pop in there.

 

image.png.c220cbe620697b8140adcc78253eb556.png

She has her own race as a copy from the CowRace since the race needs to have keyword ActorTypeNPC in order to be able to talk.

 

And before anyone asks: That cannot be female because Bethesda forgot to enable cow skeleton for females. If I set sex to female, she simply crumbles into a heap.

 

Did anyone else who entered Coldharbour stables experience any problems with Mandy???

Hmm, I started to randomly summer the different NPC Cows listed in the help file and they all pop up without issues, but when I try Mandy CTD... I'm honestly at a loss as to what could be causing it. Papyrus doesn't show anything, probably because it CTDs before a msg can be recorded. I'll see about disabling any animal related mods I have loaded to see if it is causing a conflict.

 

***UPDATE***

Found the culprit mod. Animal SOS mod. I'm not sure WHY exactly, but disabling that mod allows me to do a player.placeatme for Mandy and she shoes up without a CTD.

Edited by jayce113
Posted
5 hours ago, botticelli said:

in the skyrim.ini in your Documents\My Games\Skyrim folder change

[Papyrus]

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

no i have that and i dont have the papurus folder even withat i still dont have the logs i have papyrus installed so im really unsure as to why

 

 

Posted
3 hours ago, jayce113 said:

Hmm, I started to randomly summer the different NPC Cows listed in the help file and they all pop up without issues, but when I try Mandy CTD... I'm honestly at a loss as to what could be causing it. Papyrus doesn't show anything, probably because it CTDs before a msg can be recorded. I'll see about disabling any animal related mods I have loaded to see if it is causing a conflict.

 

***UPDATE***

Found the culprit mod. Animal SOS mod. I'm not sure WHY exactly, but disabling that mod allows me to do a player.placeatme for Mandy and she shoes up without a CTD.

try abc its better than sos plus its still updated

Posted
7 minutes ago, Arastal said:

no i have that and i dont have the papurus folder even withat i still dont have the logs i have papyrus installed so im really unsure as to why

 

My folder structure under My Games looks like this

  • My Games
    • Skyrim
      • Skyrim.ini ; <- here you need to set the values from the post above
      • ...
      • Logs ; <- in here the logs appear...
        • Papyrus0.log ; ... like this
        • ...
Posted (edited)
24 minutes ago, botticelli said:

 

My folder structure under My Games looks like this

  • My Games
    • Skyrim
      • Skyrim.ini ; <- here you need to set the values from the post above
      • ...
      • Logs ; <- in here the logs appear...
        • Papyrus0.log ; ... like this
        • ...

I mean I know what its supposed to look like and I know how to do it since ive done it like a billion times but for some reason it just hasnt been working right dont know why but ive had nothing but issues on my new load order well not exactly bac is the only bugged mod I have but its also the reason I cant play the game so I dont really know if anything else has issues

 

Edit: so I found the file that mo2 uses for somereaons I had to go to the profiles folder and edit but whatever anyways ima semd the log in a sec

Edited by Arastal
Posted
[06/02/2022 - 12:32:55PM] Error:  (3901E41C): cannot start scene because its parent quest was not running.
stack:
    [ (3901E41C)].Scene.Start() - "<native>" Line ?
    [bac_unowned (3901DE47)].bac_unowned.reloadQuest() - "bac_unowned.psc" Line 279
    [alias PlayerRef on quest bac_main (39001D90)].bac_alias.OnPlayerLoadGame() - "bac_alias.psc" Line 25
 
 
 
Posted (edited)
2 hours ago, Arastal said:
[06/02/2022 - 12:32:55PM] Error:  (3901E41C): cannot start scene because its parent quest was not running.
stack:
    [ (3901E41C)].Scene.Start() - "<native>" Line ?
    [bac_unowned (3901DE47)].bac_unowned.reloadQuest() - "bac_unowned.psc" Line 279
    [alias PlayerRef on quest bac_main (39001D90)].bac_alias.OnPlayerLoadGame() - "bac_alias.psc" Line 25
 
 
 

well i did skip the story to try and force the quests to load nad it partially worked i can talk t pual now bu the game crashes

i dont think it logs fast enough for it but ima try a new gamePapyrus.0.log alright got aone here

i dont know what script is breaking the game

 

stack:
    [alias PlayerRef on quest bac_PaulsEndeavour (350A7884)].bac_CollectItems.OnInit() - "bac_collectitems.psc" Line 13
[06/02/2022 - 02:58:31PM] Error: Cannot call GetItemCount() on a None object, aborting function call
stack:
    [alias PlayerRef2 on quest bac_PaulsEndeavour (350A7884)].bac_CollectItems.OnInit() - "bac_collectitems.psc" Line 13
[06/02/2022 - 02:58:31PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [alias PlayerRef on quest bac_PaulsEndeavour (350A7884)].bac_CollectItems.OnInit() - "bac_collectitems.psc" Line 13
[06/02/2022 - 02:58:31PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [alias PlayerRef2 on quest bac_PaulsEndeavour (350A7884)].bac_CollectItems.OnInit() - "bac_collectitems.psc" Line 13
Edited by Arastal
Posted (edited)

alright so i thought it was my mods and so i made a new profile with JUST the essentials that the mod ssays it needs and still same issue 

 

Alright so version 1.9d5 works but the last two ones to come out do not I'm looking around for the older versions to se where the mod stops qworking

 

Also I'm not the only one with this issue someone else said that it stopped being playable at 1.9f1

Edited by Arastal
Posted (edited)

oop mightve ficed it i think zaz was 7 and not 8 didnt notice there was a update for 8+ on the mod site just had to scroll  abit lol

 

well now i can play until i need to change something a script i noticed the breast poitions dont work maybe? actually lemme try it witht he original non edited conversion 

Edited by Arastal
Posted (edited)
1 hour ago, Arastal said:

oop mightve ficed it i think zaz was 7 and not 8 didnt notice there was a update for 8+ on the mod site just had to scroll  abit lol

 

well now i can play until i need to change something a script i noticed the breast poitions dont work maybe? actually lemme try it witht he original non edited conversion 

 

Also get the ZAZ Patch.

 

Spoiler

 

The packs of ZAP SE 8+ can be found here:

Select one of this Main packages:

***The meshes are for Skyrim LE CBBE and you will get floating breast's accessories if using CBBE SE or derivative.  Install and overwrite with bodyslide patch for CBBE SE and 3BA.

Patch with:

  • ZAZ 8.0+ rev3 hotfix patch.  Copy to skyrim se\data and enable in load list after ZAP, necessary for all ZAP 8+.
    • Added a patch for immortal hares and chickens

***Add-on for ZAP 8+: CBBE SE and 3BBB (3BA) bodyslides files.  Use it to overwrite ZAP 8+ CBBE.

ZAP 8.0+ CBBE SE and 3BA: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=871487

 

 

 

 

 

 

 

Edited by safado
Posted

Wow, Slow Metabolism + Pauls 'get fat' quest + a bodyslide preset where high weight is actually chubby can get pretty crazy. Almost feels weird to be running at full speed still.

 

realbigcow.png.d0c027278c91cd0f74570f4d20176cb4.png

Posted
3 hours ago, SilentOption said:

How do I start the "A Craftsman's Masterpiece" quest?

It starts automatically some time after House of Horrors and Nobody escapes from Cidhna Mine are complete and Being A Cow is running.

Posted
9 hours ago, Arastal said:

well i did skip the story to try and force the quests to load nad it partially worked i can talk t pual now bu the game crashes

i dont think it logs fast enough for it but ima try a new gamePapyrus.0.log alright got aone here

i dont know what script is breaking the game

 

stack:
    [alias PlayerRef on quest bac_PaulsEndeavour (350A7884)].bac_CollectItems.OnInit() - "bac_collectitems.psc" Line 13
[06/02/2022 - 02:58:31PM] Error: Cannot call GetItemCount() on a None object, aborting function call
stack:
    [alias PlayerRef2 on quest bac_PaulsEndeavour (350A7884)].bac_CollectItems.OnInit() - "bac_collectitems.psc" Line 13
[06/02/2022 - 02:58:31PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [alias PlayerRef on quest bac_PaulsEndeavour (350A7884)].bac_CollectItems.OnInit() - "bac_collectitems.psc" Line 13
[06/02/2022 - 02:58:31PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [alias PlayerRef2 on quest bac_PaulsEndeavour (350A7884)].bac_CollectItems.OnInit() - "bac_collectitems.psc" Line 13

It looks to me that you also might have some deprecated loose scripts lying around:

[06/02/2022 - 12:32:25PM] Error: Property MME_Milk on script bac_store attached to bac_main (39001D90) cannot be bound because <nullptr form> (3906D61F) is not the right type
[06/02/2022 - 12:32:25PM] Error: Property mme_milks on script bac_store attached to bac_main (39001D90) cannot be bound because <nullptr form> (3905C81C) is not the right type
[06/02/2022 - 12:32:25PM] WARNING: Property BACBlacksmithStorage on script bac_update attached to bac_main (39001D90) cannot be initialized because the script no longer contains that property

Those properties no longer exist and the scripts have been updated. But if you have the old versions as loose files, they will bug out.

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