Keytargonian Posted May 21, 2022 Posted May 21, 2022 and before anyone inevitably asks yes, I have clean reinstalled it six times at this point yet somehow this persists...unless Vortex somehow borks the install I don't really see how it could be an install issue...who knows this is Bethesda stuff after all so it could entirely be plausible it's an .ini file somewhere I haven't edited the right way...which is to say unedited...
bob-777 Posted May 21, 2022 Posted May 21, 2022 2 hours ago, Dartista said: I got mine working. What problem are you having? It just sticks straight out. What files are you using? Im using vortex for install and it asks me about file conflicts as I install. In the past, I had to ignore the suggested order but now Im curious if that is the reason why.Â
jayce113 Posted May 21, 2022 Posted May 21, 2022 So a curiosity question and an oddity. Â Question: The mandatory mooing. Is this supposed to be randomish? Cause I'm having to spam a conversation for like 5 minutes before I get regular words. Makes moving through the quest a little more difficult, granted I LOVE the mandatory mooing, but still. Â Oddity: I HAD Cyrodilic Minotaurs installed for fun, but at one point during play through, one started to follow me around for some reason... Then after a while it eventually attacked me. I was about to think I was getting a boyfriend.
Dartista Posted May 21, 2022 Posted May 21, 2022 17 minutes ago, bob-777 said: It just sticks straight out. What files are you using? Im using vortex for install and it asks me about file conflicts as I install. In the past, I had to ignore the suggested order but now Im curious if that is the reason why. Im using the HDT-SMP file from the actual loverslab link. Not the HDT-SMP Conversion from evilblooms post I have it overwriting everything in Vortex.
Dartista Posted May 21, 2022 Posted May 21, 2022 (edited) So ive found with a speech of 50 and a cow level above 15 its almost impossible to talk to anyone. Is it possible to get a toggle for this or something please. Â Â Nevermind im dumb. Missed turning off no degrading got rid of it. Â Edited May 21, 2022 by Dartista Im dumb
bob-777 Posted May 21, 2022 Posted May 21, 2022 2 hours ago, Dartista said: Im using the HDT-SMP file from the actual loverslab link. Not the HDT-SMP Conversion from evilblooms post I have it overwriting everything in Vortex. Not 100% sure what I did but I solved it. Just did several clean installs and called it a day. Thanks for your help!
spideryuncle550 Posted May 21, 2022 Posted May 21, 2022 i have this problem where any breast based morphs from this mod dont register im on SE and using 3BBB with SLIF , MME morphs work so idk what's the issue if any one got an idea would appreciate the help. Â
botticelli Posted May 21, 2022 Author Posted May 21, 2022 8 hours ago, awire said: So i tried the new update in VR, sadly it still crashes on Paul upgrades, despite your fixes and me fixing the papyrusUtil installation. But the logs look a lot different now, maybe you can decern a cause from it ?  Papyrus.0.log 7.39 MB · 1 download You have loose versions of the scripts lying around, especially bacblacksmithquest.pex Spoiler [05/20/2022 - 10:58:42PM] ERROR: Property idxChair not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] warning: Assigning None to a non-object variable named "::temp2" stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property UseFurniture not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property AddingItem not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property TheItem not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property WhereToAdd not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property FactionRank not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Method EnableFurniture not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] setStageQ Type:Blacksmith, Stage:30 [05/20/2022 - 10:58:42PM] ERROR: Method EnableFurniture not found on bacblacksmithquest. Aborting call and returning None stack:    [bac_blacksmith (2800EA6E)].qf_bac_blacksmith_0500ea6e.Fragment_0() - "qf_bac_blacksmith_0500ea6e.psc" Line ? Â
botticelli Posted May 21, 2022 Author Posted May 21, 2022 3 hours ago, jayce113 said: Question: The mandatory mooing. Is this supposed to be randomish? Cause I'm having to spam a conversation for like 5 minutes before I get regular words. Makes moving through the quest a little more difficult, granted I LOVE the mandatory mooing, but still. There's a check whether to initiate the mooing which calculates like this: bool Function GetCanTalk() return bac_po3_access.randomFloat(0.00,99.99) > (BACActor.GetCowPhase(Game.GetPlayer()) * 2) || bac_Speech.GetValue() > bac_SpeechRandom.GetValue() EndFunction So it gets more often the more stages you have with base chance just a 2% chance in stage 1, 30% in stage 15 up to 80% in stage 40. The globals are computed like this: bac_speechRandom = bac_po3_access.randomFloat(0.00, 99.99) bac_speech = (SpeechCraft actor value - LevelOfDegradation) capped at 95.00 LevelOf Degradation = 2 per stage and 1 per extra mutation (max 119) Â So, worst case for stage 15 with extra mutations starting at stage 2 and Speechcraft 50 would be a base chance of 30% then a check against (50 - (2 *15 + 14)) = 6 which would need to be greater than the random value. So you only have a 6% chance (after the 30% kicked in) of getting through without mooing, in total, so basically you get through in 71.8% (70% because of the base chance and 1.8% is 6% from the rest), which I didn't think a bad score. Â Now, when the mooing kicks in, it starts with a very small chance (random between 0 and 1%) of ending immediately. This chance gets greater each moo and the increase base is customizable in MCM (That's the percentage of your Speechcraft used). Let's stick with the example of 50 Speechcraft and a setting of 10% resulting in 5 base. Then the addition to the CanTalk chance each moo is random (1 to 1 + 5 = 6) averaging in 3.5% giving you roughly a 10% chance after 3 moos, 20% after 6 moos, and so on. I know statistics is a bitch and if you are on an unlucky streak this can still take very long, but I didn't want fixed values in there. This dialogue is intended to be annoying. You can boost your Speechcraft with items or potions or whatsoever and it will impact the base chances in your favor. If, on the other hand, you've got some debuffs, well get rid of them.
NoirXiaoba Posted May 21, 2022 Posted May 21, 2022 12 minutes ago, botticelli said: You can boost your Speechcraft with items or potions or whatsoever and it will impact the base chances in your favor. If, on the other hand, you've got some debuffs, well get rid of them. This is actually fun, if you combine it with "Forced Milk Maid" or put Speechcraft potions into "Milk Addict". Imagine you try to stop the curse, because - let's say - you want to stop bovinification for roleplaying reasons, but the only way to achieve anything gives you lactacid in the process. Â Also, there's some debuffs for Speechcraft either in "MME" or in "Soulgem Oven III" (don't remember which) if you're a member of the Itty Bitty Titties Committee, because you're low on stored milk. Â The more I think about this functionality from a roleplaying point of view with my character probably being horrified and trying everything in her power to stop or slow the process down... this is devious! And I love it!
ManTown247 Posted May 21, 2022 Posted May 21, 2022 13 hours ago, LatencyRemix said: @botticelli  Hide contents This one is the one that changes the bast size of MME, So for extra mutation or along the ways of the capture how route  As you said in the other post about it, This one looks like it sets the multiplyer for how much milk capacity is stored, Im not sure if your new update for 1.9F1 will overwrite what was set from TheMilkMaid but or not. Not sure how it works out yet with the udder increase    These two alter the sliders for how much growth there is for MME level and how much size gain per milk level     Some idea/s suggestions  Hide contents With the new blended lactacid, is it meant to be only a one time thing where PC auto equipes it? Or maybe a punishment form paul to hypnotise you to drinking anyone you find straight away  Cidna mine quest idea i had whilst doing it again.  Since Borgul is an Orc, And all the Orc strong holds have those hidden MME milk slave dungeon's. Could Borgul have a new option check to get past the door: -- to get to Madonach he will say drink this special blend of lactacid from my home, then opens the door, instead of the whole doing a brawl or geting a shiv.  Sub quest or punishment idea. "a cows vacation" Get's sent off to a milk cave, stuff happens, maybe a trip back to coldharbour  more deviousnes from molag and mandy  Wait what is this orc milk cave of which you speak of
evilbom Posted May 21, 2022 Posted May 21, 2022 (edited) 9 minutes ago, Manman27 said: Wait what is this orc milk cave of which you speak of it milk slave in orc fortress 7 hours ago, Keytargonian said: For some reason, since the newest updates (SE version 1.9F1) my game CTD's upon new game, I can create a character, but as soon as I hit Enter upon naming it works for a split second then I'm back looking at the desktop this didn't happen for previous updates (prior to 1.9F) I do use Alternate start but that doesn't seem to be the issue as even if I start a new game get it past Character Creation with the mod unloaded it crashes on load after reenabling it for the record I don't have the Loose files is there something in that I need? all other ancillary mods are up to date and my old save works just fine with the new updates...anyone got any ideas?  i don't know what mod cause this but in my game is work fine and you don't need loose files just CCAS don't work anymore ? ...... Edited May 21, 2022 by evilbom
squiffyrogue Posted May 21, 2022 Posted May 21, 2022 2 hours ago, NoirXiaoba said: Also, there's some debuffs for Speechcraft either in "MME" or in "Soulgem Oven III" (don't remember which) if you're a member of the Itty Bitty Titties Committee, because you're low on stored milk. It's Milk Addict mod. And I do agree, for roleplaying it's amazing (and horrifying for PC lol)
awire Posted May 21, 2022 Posted May 21, 2022 3 hours ago, botticelli said: You have loose versions of the scripts lying around, especially bacblacksmithquest.pex  Reveal hidden contents [05/20/2022 - 10:58:42PM] ERROR: Property idxChair not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] warning: Assigning None to a non-object variable named "::temp2" stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property UseFurniture not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property AddingItem not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property TheItem not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property WhereToAdd not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Property FactionRank not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] ERROR: Method EnableFurniture not found on bacblacksmithquest. Aborting call and returning None stack:    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ? [05/20/2022 - 10:58:42PM] setStageQ Type:Blacksmith, Stage:30 [05/20/2022 - 10:58:42PM] ERROR: Method EnableFurniture not found on bacblacksmithquest. Aborting call and returning None stack:    [bac_blacksmith (2800EA6E)].qf_bac_blacksmith_0500ea6e.Fragment_0() - "qf_bac_blacksmith_0500ea6e.psc" Line ?   Ah i throught i had gotten rid of them thanks ! The logs clean up more and more, but it still crashes  Papyrus.0.log
botticelli Posted May 21, 2022 Author Posted May 21, 2022 1 hour ago, awire said:  Ah i throught i had gotten rid of them thanks ! The logs clean up more and more, but it still crashes  Papyrus.0.log 15.37 MB · 0 downloads Could you just clean out _all_ old scripts? This time it's an outdated bac_config.pex.
awire Posted May 21, 2022 Posted May 21, 2022 (edited) 2 hours ago, botticelli said: Could you just clean out _all_ old scripts? This time it's an outdated bac_config.pex. Î reinstalled skyrim completely, started a new save, still the same  Papyrus.0.log  I Also tried removing all my other unnecessary mods. Problem persists Edited May 21, 2022 by awire
NoirXiaoba Posted May 21, 2022 Posted May 21, 2022 4 hours ago, squiffyrogue said: It's Milk Addict mod. And I do agree, for roleplaying it's amazing (and horrifying for PC lol) I mean, I usually play my PC as if she's aware of her bovine heritage and embraces it. But, I also ignore the BAC Questline around the curse; that's just not my cup of milk. Controversially, I love the new grasing mechanic and her immersive comments to mutations kicking in. Â Thank goodness it's possible to completely ignore the quests and give her the armored hooves by adding her to the corresponding faction lest I'd have to branch the body parts off in a custom esp. (Might be doing that anyway. I imagine that my bovine PC has heightened awareness of sounds made by enemies thanks to her large ears. Probably gonna enchant them with Detect Life or something. And give the hooves a sneak debuff. That'd be fun for my primarily stealth based gameplay.)
botticelli Posted May 21, 2022 Author Posted May 21, 2022 2 hours ago, awire said: Î reinstalled skyrim completely, started a new save, still the same  Papyrus.0.log 22.91 MB · 1 download  I Also tried removing all my other unnecessary mods. Problem persists Someting called VrikDdAnimationPatch interferes: [05/21/2022 - 01:29:04PM] [VrikDdAnimationPatch]: On Object equipped [05/21/2022 - 01:29:05PM] [VrikDdAnimationPatch]: Enabling VRIK Arms and Hands [05/21/2022 - 01:29:11PM] ERROR: (01000F06): does not have an interaction marker. stack:    [ (00000014)].VrikDdAnimationPatch.MoveToInteractionLocation() - "<native>" Line ?    [bac_cowgrazing (200BFF48)].qf_bac_cowgrazing_060bff48.PathToAndActivate() - "QF_bac_cowgrazing_060BFF48.psc" Line ?    [bac_cowgrazing (200BFF48)].qf_bac_cowgrazing_060bff48.Fragment_14() - "QF_bac_cowgrazing_060BFF48.psc" Line ?  And you've definitely got an old script version of bacblacksmithquest.pex somewhere in data\scripts: [05/21/2022 - 01:32:55PM] ERROR: Incorrect number of arguments passed. Expected 1, got 0. stack:    [SKI_ConfigManagerInstance (15000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ? [05/21/2022 - 01:32:55PM] warning: Property Storage on script bacblacksmithquest attached to bac_blacksmith (2000EA6E) cannot be initialized because the script no longer contains that property [05/21/2022 - 01:32:56PM] ERROR: (2000EA6F): cannot force start scene because its parent quest was not running. stack:
Guest Posted May 21, 2022 Posted May 21, 2022 9 hours ago, spideryuncle550 said: i have this problem where any breast based morphs from this mod dont register im on SE and using 3BBB with SLIF , MME morphs work so idk what's the issue if any one got an idea would appreciate the help. Â Im having the same issue. its kind of hit or miss with my characters and when they do appear they only appear when wearing armor. Â
awire Posted May 21, 2022 Posted May 21, 2022 26 minutes ago, botticelli said: Someting called VrikDdAnimationPatch interferes: [05/21/2022 - 01:29:04PM] [VrikDdAnimationPatch]: On Object equipped [05/21/2022 - 01:29:05PM] [VrikDdAnimationPatch]: Enabling VRIK Arms and Hands [05/21/2022 - 01:29:11PM] ERROR: (01000F06): does not have an interaction marker. stack:    [ (00000014)].VrikDdAnimationPatch.MoveToInteractionLocation() - "<native>" Line ?    [bac_cowgrazing (200BFF48)].qf_bac_cowgrazing_060bff48.PathToAndActivate() - "QF_bac_cowgrazing_060BFF48.psc" Line ?    [bac_cowgrazing (200BFF48)].qf_bac_cowgrazing_060bff48.Fragment_14() - "QF_bac_cowgrazing_060BFF48.psc" Line ?  And you've definitely got an old script version of bacblacksmithquest.pex somewhere in data\scripts: [05/21/2022 - 01:32:55PM] ERROR: Incorrect number of arguments passed. Expected 1, got 0. stack:    [SKI_ConfigManagerInstance (15000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ? [05/21/2022 - 01:32:55PM] warning: Property Storage on script bacblacksmithquest attached to bac_blacksmith (2000EA6E) cannot be initialized because the script no longer contains that property [05/21/2022 - 01:32:56PM] ERROR: (2000EA6F): cannot force start scene because its parent quest was not running. stack:  I swear i have no bacblacksmithquest.pex anywhere in the skyrim folder (unless windows itself can't find it :D) And i tried with VRIKDDAnimation disabled. Still happens (though the error logs disappear). Actually when i look at the time in the logs, it seems there are no logs in papyrus at all at the time of the crash. [05/21/2022 - 05:03:34PM] setStageQ Type:Blacksmith, Stage:30 is the only one and the crash happens 2 sec after that log ( i can even see in the game the object beeing spawned and the quest marker above it, and the then instantly crashes )
jayce113 Posted May 21, 2022 Posted May 21, 2022 10 hours ago, botticelli said: There's a check whether to initiate the mooing which calculates like this: bool Function GetCanTalk() return bac_po3_access.randomFloat(0.00,99.99) > (BACActor.GetCowPhase(Game.GetPlayer()) * 2) || bac_Speech.GetValue() > bac_SpeechRandom.GetValue() EndFunction So it gets more often the more stages you have with base chance just a 2% chance in stage 1, 30% in stage 15 up to 80% in stage 40. The globals are computed like this: bac_speechRandom = bac_po3_access.randomFloat(0.00, 99.99) bac_speech = (SpeechCraft actor value - LevelOfDegradation) capped at 95.00 LevelOf Degradation = 2 per stage and 1 per extra mutation (max 119)  So, worst case for stage 15 with extra mutations starting at stage 2 and Speechcraft 50 would be a base chance of 30% then a check against (50 - (2 *15 + 14)) = 6 which would need to be greater than the random value. So you only have a 6% chance (after the 30% kicked in) of getting through without mooing, in total, so basically you get through in 71.8% (70% because of the base chance and 1.8% is 6% from the rest), which I didn't think a bad score.  Now, when the mooing kicks in, it starts with a very small chance (random between 0 and 1%) of ending immediately. This chance gets greater each moo and the increase base is customizable in MCM (That's the percentage of your Speechcraft used). Let's stick with the example of 50 Speechcraft and a setting of 10% resulting in 5 base. Then the addition to the CanTalk chance each moo is random (1 to 1 + 5 = 6) averaging in 3.5% giving you roughly a 10% chance after 3 moos, 20% after 6 moos, and so on. I know statistics is a bitch and if you are on an unlucky streak this can still take very long, but I didn't want fixed values in there. This dialogue is intended to be annoying. You can boost your Speechcraft with items or potions or whatsoever and it will impact the base chances in your favor. If, on the other hand, you've got some debuffs, well get rid of them. Ah, that's very cool. If you flub the first try it gets progressively worse and it actually takes speechcraft into the calculation very nice. I was mainly just curious honestly. I wanted to try a run to see if I could actually BEAT the game if I ended up a full cow so this will make it much more difficult, excellent. I swear, when I pass away wherever I end up there will be a long line of female characters I abused that are going to get even lol.
squiffyrogue Posted May 21, 2022 Posted May 21, 2022 I've noticed, that after taking Blended Lactacid, PC becames a Cow with 1st stage, right? So I'm playing with slow transformation, so there is nothing visually says that my PC is transforming. So the question is, why NPCs are commenting on my PC being a cow, if she's actually isn't? Kinda breaks immersion. Is there a way to tune down comment probability? Maybe in files, cuz didn't find it in MCM
tookachinchilla Posted May 21, 2022 Posted May 21, 2022 16 hours ago, Keytargonian said: Yeah...still CTD's the same way... I also CTD, when loading a save file. I have the loose files installed.  Load order: Spoiler  0  0   Skyrim.esm  1  1   Update.esm  2  2   Dawnguard.esm  3  3   HearthFires.esm  4  4   Dragonborn.esm  5  5   Unofficial Skyrim Legendary Edition Patch.esp  6  6   ApachiiHairFemales.esm  7  7   FunctionalHomes.esm  8  8   SexLab.esm  9  9   SexLabAroused.esm  10  a   Schlongs of Skyrim - Core.esm  11  b   GenderBender.esm  12  c   ZaZAnimationPack.esm  13  d   dcc-soulgem-oven-000.esm  14  e   Devious Devices - Assets.esm  15  f   Devious Devices - Integration.esm  16 10   Devious Devices - Expansion.esm  17 11   Devious Devices - Contraptions.esm  18 12   SkyUI.esp  19 13   RaceMenu.esp  20 14   RaceMenuMorphsCBBE.esp  21 15   RaceMenuPlugin.esp  22 16   XPMSE.esp  23 17   LindsHumanEyes.esp  24 18   FunctionalHomes.esp  25 19   Bijin Wives.esp  26 1a   Bijin Warmaidens.esp  27 1b   Bijin NPCs.esp  28 1c   Auto Unequip Ammo.esp  29 1d   DSHg - DragonPriest Masks.esp  30 1e   DSHg - Hats.esp  31 1f   DSHg - Helmets.esp  32 20   DSHg - Hoods.esp  33 21   DSHg - UpdateDB.esp  34 22   DSHg - UpdateDG.esp  35 23   FunctionalHomes - Dawnguard.esp  36 24   FunctionalHomes - Dragonborn.esp  37 25   FNIS.esp  38 26   AMatterOfTime.esp  39 27   Item Recycling.esp  40 28   bagoftrash_tw.esp  41 29   Fast Respawn 72 Hours 1.2.esp  42 2a   Schlongs of Skyrim.esp  43 2b   SOS - VectorPlexus Regular Addon.esp  44 2c   SOS - ERF - HighPoly Addon.esp  45 2d   SOS - ERF - HighPoly Equipable.esp  46 2e   SexLab_Solutions.esp  47 2f   SLAnimLoader.esp  48 30   EstrusChaurus.esp  49 31   bac.esp  50 32   EggFactory.esp  51 33   Pearl Juice.esp  52 34   TimingIsEverything.esp  53 35   UIExtensions.esp  54 36   SexLab Inflation Framework.esp  55 37   EstrusTrappedEggs.esp  56 38   ABBA.esp  57 39   Corruption.esp  58 3a   SexLab Eager NPCs.esp  59 3b   SteelBikini.esp  60 3c   AnubAnimObj.esp  61 3d   SLALAnimObjBillyy.esp  62 3e   InstantMining.esp  63 3f   Increased Bounty & Guild Rewards.esp  64 40   MilkModNEW.esp  65 41   MilkModNEW HF.esp  66 42   Devious Devices For Him.esp  67 43   Alternate Start - Live Another Life.esp Â
Mig08 Posted May 21, 2022 Posted May 21, 2022 1 hour ago, squiffyrogue said: I've noticed, that after taking Blended Lactacid, PC becames a Cow with 1st stage, right? So I'm playing with slow transformation, so there is nothing visually says that my PC is transforming. So the question is, why NPCs are commenting on my PC being a cow, if she's actually isn't? Kinda breaks immersion. Is there a way to tune down comment probability? Maybe in files, cuz didn't find it in MCM setting the probability of MCM comments was in versions below v1.9F.
NoirXiaoba Posted May 21, 2022 Posted May 21, 2022 3 hours ago, squiffyrogue said: So the question is, why NPCs are commenting on my PC being a cow, if she's actually isn't? Kinda related to this: I accidently triggered Stage 0 of BAC with Blended Lactacid and both removed my PC from MME and disabled BAC via its MCM. However, the cow snorting is still playing on occasion and NPCs still comment on her being a cow. It seems that those background watchdogs don't get disabled completely. (I don't mind, per se, as I find the snorting strangely soothing, just noticed it while playing around. Again - I'm a fringe case, most people probably won't even experience this.)
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