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Posted

and before anyone inevitably asks yes, I have clean reinstalled it six times at this point yet somehow this persists...unless Vortex somehow borks the install I don't really see how it could be an install issue...who knows this is Bethesda stuff after all so it could entirely be plausible it's an .ini file somewhere I haven't edited the right way...which is to say unedited...

Posted
2 hours ago, Dartista said:

I got mine working. What problem are you having?

It just sticks straight out. What files are you using? Im using vortex for install and it asks me about file conflicts as I install. In the past, I had to ignore the suggested order but now Im curious if that is the reason why. 

Posted

So a curiosity question and an oddity.

 

Question: The mandatory mooing. Is this supposed to be randomish? Cause I'm having to spam a conversation for like 5 minutes before I get regular words. Makes moving through the quest a little more difficult, granted I LOVE the mandatory mooing, but still.

 

Oddity: I HAD Cyrodilic Minotaurs installed for fun, but at one point during play through, one started to follow me around for some reason... Then after a while it eventually attacked me. I was about to think I was getting a boyfriend.

Posted
17 minutes ago, bob-777 said:

It just sticks straight out. What files are you using? Im using vortex for install and it asks me about file conflicts as I install. In the past, I had to ignore the suggested order but now Im curious if that is the reason why. 

Im using the HDT-SMP file from the actual loverslab link. Not the HDT-SMP Conversion from evilblooms post I have it overwriting everything in Vortex.

Posted (edited)

So ive found with a speech of 50 and a cow level above 15 its almost impossible to talk to anyone. Is it possible to get a toggle for this or something please.

 

 

Nevermind im dumb. Missed turning off no degrading got rid of it.

 

Edited by Dartista
Im dumb
Posted
2 hours ago, Dartista said:

Im using the HDT-SMP file from the actual loverslab link. Not the HDT-SMP Conversion from evilblooms post I have it overwriting everything in Vortex.

Not 100% sure what I did but I solved it. Just did several clean installs and called it a day. Thanks for your help!

Posted

i have this problem where any breast based morphs from this mod dont register im on SE and using 3BBB with SLIF , MME morphs work so idk what's the issue if any one got an idea would appreciate the help.

 

Posted
8 hours ago, awire said:

So i tried the new update in VR, sadly it still crashes on Paul upgrades, despite your fixes and me fixing the papyrusUtil installation.

But the logs look a lot different now, maybe you can decern a cause from it ?

 

Papyrus.0.log 7.39 MB · 1 download

You have loose versions of the scripts lying around, especially bacblacksmithquest.pex

Spoiler

[05/20/2022 - 10:58:42PM] ERROR: Property idxChair not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] warning: Assigning None to a non-object variable named "::temp2"
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property UseFurniture not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property AddingItem not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property TheItem not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property WhereToAdd not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property FactionRank not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Method EnableFurniture not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] setStageQ Type:Blacksmith, Stage:30
[05/20/2022 - 10:58:42PM] ERROR: Method EnableFurniture not found on bacblacksmithquest. Aborting call and returning None
stack:
    [bac_blacksmith (2800EA6E)].qf_bac_blacksmith_0500ea6e.Fragment_0() - "qf_bac_blacksmith_0500ea6e.psc" Line ?

 

Posted
3 hours ago, jayce113 said:

Question: The mandatory mooing. Is this supposed to be randomish? Cause I'm having to spam a conversation for like 5 minutes before I get regular words. Makes moving through the quest a little more difficult, granted I LOVE the mandatory mooing, but still.

There's a check whether to initiate the mooing which calculates like this:

bool Function GetCanTalk()
	return bac_po3_access.randomFloat(0.00,99.99) > (BACActor.GetCowPhase(Game.GetPlayer()) * 2) || bac_Speech.GetValue() > bac_SpeechRandom.GetValue()
EndFunction

So it gets more often the more stages you have with base chance just a 2% chance in stage 1, 30% in stage 15 up to 80% in stage 40. The globals are computed like this:

bac_speechRandom = bac_po3_access.randomFloat(0.00, 99.99)

bac_speech = (SpeechCraft actor value - LevelOfDegradation) capped at 95.00

LevelOf Degradation = 2 per stage and 1 per extra mutation (max 119)

 

So, worst case for stage 15 with extra mutations starting at stage 2 and Speechcraft 50 would be a base chance of 30% then a check against (50 - (2 *15 + 14)) = 6 which would need to be greater than the random value. So you only have a 6% chance (after the 30% kicked in) of getting through without mooing, in total, so basically you get through in 71.8% (70% because of the base chance and 1.8% is 6% from the rest), which I didn't think a bad score.

 

Now, when the mooing kicks in, it starts with a very small chance (random between 0 and 1%) of ending immediately. This chance gets greater each moo and the increase base is customizable in MCM (That's the percentage of your Speechcraft used). Let's stick with the example of 50 Speechcraft and a setting of 10% resulting in 5 base. Then the addition to the CanTalk chance each moo is random (1 to 1 + 5 = 6) averaging in 3.5% giving you roughly a 10% chance after 3 moos, 20% after 6 moos, and so on. I know statistics is a bitch and if you are on an unlucky streak this can still take very long, but I didn't want fixed values in there. This dialogue is intended to be annoying. You can boost your Speechcraft with items or potions or whatsoever and it will impact the base chances in your favor. If, on the other hand, you've got some debuffs, well get rid of them.

Posted
12 minutes ago, botticelli said:

You can boost your Speechcraft with items or potions or whatsoever and it will impact the base chances in your favor. If, on the other hand, you've got some debuffs, well get rid of them.

This is actually fun, if you combine it with "Forced Milk Maid" or put Speechcraft potions into "Milk Addict". Imagine you try to stop the curse, because - let's say - you want to stop bovinification for roleplaying reasons, but the only way to achieve anything gives you lactacid in the process.

 

Also, there's some debuffs for Speechcraft either in "MME" or in "Soulgem Oven III" (don't remember which) if you're a member of the Itty Bitty Titties Committee, because you're low on stored milk.

 

The more I think about this functionality from a roleplaying point of view with my character probably being horrified and trying everything in her power to stop or slow the process down... this is devious! And I love it!

Posted
13 hours ago, LatencyRemix said:

@botticelli

  Hide contents

This one is the one that changes the bast size of MME, So for extra mutation or along the ways of the capture how route 

 

As you said in the other post about it, This one looks like it sets the multiplyer for how much milk capacity is stored, Im not sure if your new update for 1.9F1 will overwrite what was set from TheMilkMaid but or not.  Not sure how it works out yet with the udder increase 

 

 

 

These two alter the sliders for how much growth there is for MME level and how much size gain per milk level

 

 

 

 

Some idea/s suggestions 

  Hide contents

With the new blended lactacid,  is it meant to be only a one time thing where PC auto equipes it?  Or maybe a punishment form paul to hypnotise you to drinking anyone you find straight away :P

 

Cidna mine quest idea i had whilst doing it again.

 

Since Borgul is an Orc,  And all the Orc strong holds have those hidden MME milk slave dungeon's.  Could Borgul have a new option check to get past the door:

-- to get to Madonach he will say drink this special blend of lactacid from my home, then opens the door, instead of the whole doing a brawl or geting a shiv.

 

Sub quest or punishment idea.  "a cows vacation"

Get's sent off to a milk cave, stuff happens, maybe a trip back to coldharbour ;) more deviousnes from molag and mandy 

 

Wait what is this orc milk cave of which you speak of

Posted (edited)
9 minutes ago, Manman27 said:

Wait what is this orc milk cave of which you speak of

it milk slave in orc fortress

7 hours ago, Keytargonian said:

For some reason, since the newest updates (SE version 1.9F1) my game CTD's upon new game, I can create a character, but as soon as I hit Enter upon naming it works for a split second then I'm back looking at the desktop this didn't happen for previous updates (prior to 1.9F) I do use Alternate start but that doesn't seem to be the issue as even if I start a new game get it past Character Creation with the mod unloaded it crashes on load after reenabling it for the record I don't have the Loose files is there something in that I need? all other ancillary mods are up to date and my old save works just fine with the new updates...anyone got any ideas?

 

i don't know what mod cause this but in my game is work fine and you don't need loose files just CCAS don't work anymore ?

......

Edited by evilbom
Posted
2 hours ago, NoirXiaoba said:

Also, there's some debuffs for Speechcraft either in "MME" or in "Soulgem Oven III" (don't remember which) if you're a member of the Itty Bitty Titties Committee, because you're low on stored milk.

It's Milk Addict mod. And I do agree, for roleplaying it's amazing (and horrifying for PC lol)

Posted
3 hours ago, botticelli said:

You have loose versions of the scripts lying around, especially bacblacksmithquest.pex

  Reveal hidden contents

[05/20/2022 - 10:58:42PM] ERROR: Property idxChair not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] warning: Assigning None to a non-object variable named "::temp2"
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property UseFurniture not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property AddingItem not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property TheItem not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property WhereToAdd not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Property FactionRank not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] ERROR: Method EnableFurniture not found on bacblacksmithquest. Aborting call and returning None
stack:
    .bac_dial_blacksmith_add_item_init.Fragment_5() - "bac_dial_blacksmith_add_item_init.psc" Line ?
[05/20/2022 - 10:58:42PM] setStageQ Type:Blacksmith, Stage:30
[05/20/2022 - 10:58:42PM] ERROR: Method EnableFurniture not found on bacblacksmithquest. Aborting call and returning None
stack:
    [bac_blacksmith (2800EA6E)].qf_bac_blacksmith_0500ea6e.Fragment_0() - "qf_bac_blacksmith_0500ea6e.psc" Line ?

 

 

Ah i throught i had gotten rid of them thanks !
The logs clean up more and more, but it still crashes :(
 

Papyrus.0.log

Posted (edited)
2 hours ago, botticelli said:

Could you just clean out _all_ old scripts? This time it's an outdated bac_config.pex.

ÃŽ reinstalled skyrim completely, started a new save, still the same :/
 

Papyrus.0.log

 

I Also tried removing all my other unnecessary mods. Problem persists 

Edited by awire
Posted
4 hours ago, squiffyrogue said:

It's Milk Addict mod. And I do agree, for roleplaying it's amazing (and horrifying for PC lol)

I mean, I usually play my PC as if she's aware of her bovine heritage and embraces it. But, I also ignore the BAC Questline around the curse; that's just not my cup of milk. Controversially, I love the new grasing mechanic and her immersive comments to mutations kicking in.

 

Thank goodness it's possible to completely ignore the quests and give her the armored hooves by adding her to the corresponding faction lest I'd have to branch the body parts off in a custom esp. (Might be doing that anyway. I imagine that my bovine PC has heightened awareness of sounds made by enemies thanks to her large ears. Probably gonna enchant them with Detect Life or something. And give the hooves a sneak debuff. That'd be fun for my primarily stealth based gameplay.)

Posted
2 hours ago, awire said:

ÃŽ reinstalled skyrim completely, started a new save, still the same :/
 

Papyrus.0.log 22.91 MB · 1 download

 

I Also tried removing all my other unnecessary mods. Problem persists 

Someting called VrikDdAnimationPatch interferes:

[05/21/2022 - 01:29:04PM] [VrikDdAnimationPatch]: On Object equipped
[05/21/2022 - 01:29:05PM] [VrikDdAnimationPatch]: Enabling VRIK Arms and Hands
[05/21/2022 - 01:29:11PM] ERROR:  (01000F06): does not have an interaction marker.
stack:
    [ (00000014)].VrikDdAnimationPatch.MoveToInteractionLocation() - "<native>" Line ?
    [bac_cowgrazing (200BFF48)].qf_bac_cowgrazing_060bff48.PathToAndActivate() - "QF_bac_cowgrazing_060BFF48.psc" Line ?
    [bac_cowgrazing (200BFF48)].qf_bac_cowgrazing_060bff48.Fragment_14() - "QF_bac_cowgrazing_060BFF48.psc" Line ?

 

And you've definitely got an old script version of bacblacksmithquest.pex somewhere in data\scripts:

[05/21/2022 - 01:32:55PM] ERROR: Incorrect number of arguments passed. Expected 1, got 0.
stack:
    [SKI_ConfigManagerInstance (15000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?
[05/21/2022 - 01:32:55PM] warning: Property Storage on script bacblacksmithquest attached to bac_blacksmith (2000EA6E) cannot be initialized because the script no longer contains that property
[05/21/2022 - 01:32:56PM] ERROR:  (2000EA6F): cannot force start scene because its parent quest was not running.
stack:

Posted
9 hours ago, spideryuncle550 said:

i have this problem where any breast based morphs from this mod dont register im on SE and using 3BBB with SLIF , MME morphs work so idk what's the issue if any one got an idea would appreciate the help.

 

Im having the same issue. its kind of hit or miss with my characters and when they do appear they only appear when wearing armor.

 

Posted
26 minutes ago, botticelli said:

Someting called VrikDdAnimationPatch interferes:

[05/21/2022 - 01:29:04PM] [VrikDdAnimationPatch]: On Object equipped
[05/21/2022 - 01:29:05PM] [VrikDdAnimationPatch]: Enabling VRIK Arms and Hands
[05/21/2022 - 01:29:11PM] ERROR:  (01000F06): does not have an interaction marker.
stack:
    [ (00000014)].VrikDdAnimationPatch.MoveToInteractionLocation() - "<native>" Line ?
    [bac_cowgrazing (200BFF48)].qf_bac_cowgrazing_060bff48.PathToAndActivate() - "QF_bac_cowgrazing_060BFF48.psc" Line ?
    [bac_cowgrazing (200BFF48)].qf_bac_cowgrazing_060bff48.Fragment_14() - "QF_bac_cowgrazing_060BFF48.psc" Line ?

 

And you've definitely got an old script version of bacblacksmithquest.pex somewhere in data\scripts:

[05/21/2022 - 01:32:55PM] ERROR: Incorrect number of arguments passed. Expected 1, got 0.
stack:
    [SKI_ConfigManagerInstance (15000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?
[05/21/2022 - 01:32:55PM] warning: Property Storage on script bacblacksmithquest attached to bac_blacksmith (2000EA6E) cannot be initialized because the script no longer contains that property
[05/21/2022 - 01:32:56PM] ERROR:  (2000EA6F): cannot force start scene because its parent quest was not running.
stack:

 

I swear i have no bacblacksmithquest.pex anywhere in the skyrim folder (unless windows itself can't find it :D)
And i tried with VRIKDDAnimation disabled. Still happens (though the error logs disappear).

Actually when i look at the time in the logs, it seems there are no logs in papyrus at all at the time of the crash.


[05/21/2022 - 05:03:34PM] setStageQ Type:Blacksmith, Stage:30

is the only one and the crash happens 2 sec after that log ( i can even see in the game the object beeing spawned and the quest marker above it, and the then instantly crashes )

Posted
10 hours ago, botticelli said:

There's a check whether to initiate the mooing which calculates like this:

bool Function GetCanTalk()
	return bac_po3_access.randomFloat(0.00,99.99) > (BACActor.GetCowPhase(Game.GetPlayer()) * 2) || bac_Speech.GetValue() > bac_SpeechRandom.GetValue()
EndFunction

So it gets more often the more stages you have with base chance just a 2% chance in stage 1, 30% in stage 15 up to 80% in stage 40. The globals are computed like this:

bac_speechRandom = bac_po3_access.randomFloat(0.00, 99.99)

bac_speech = (SpeechCraft actor value - LevelOfDegradation) capped at 95.00

LevelOf Degradation = 2 per stage and 1 per extra mutation (max 119)

 

So, worst case for stage 15 with extra mutations starting at stage 2 and Speechcraft 50 would be a base chance of 30% then a check against (50 - (2 *15 + 14)) = 6 which would need to be greater than the random value. So you only have a 6% chance (after the 30% kicked in) of getting through without mooing, in total, so basically you get through in 71.8% (70% because of the base chance and 1.8% is 6% from the rest), which I didn't think a bad score.

 

Now, when the mooing kicks in, it starts with a very small chance (random between 0 and 1%) of ending immediately. This chance gets greater each moo and the increase base is customizable in MCM (That's the percentage of your Speechcraft used). Let's stick with the example of 50 Speechcraft and a setting of 10% resulting in 5 base. Then the addition to the CanTalk chance each moo is random (1 to 1 + 5 = 6) averaging in 3.5% giving you roughly a 10% chance after 3 moos, 20% after 6 moos, and so on. I know statistics is a bitch and if you are on an unlucky streak this can still take very long, but I didn't want fixed values in there. This dialogue is intended to be annoying. You can boost your Speechcraft with items or potions or whatsoever and it will impact the base chances in your favor. If, on the other hand, you've got some debuffs, well get rid of them.

Ah, that's very cool. If you flub the first try it gets progressively worse and it actually takes speechcraft into the calculation very nice.  I was mainly just curious honestly. I wanted to try a run to see if I could actually BEAT the game if I ended up a full cow so this will make it much more difficult, excellent. I swear, when I pass away wherever I end up there will be a long line of female characters I abused that are going to get even lol.

Posted

I've noticed, that after taking Blended Lactacid, PC becames a Cow with 1st stage, right? 
So I'm playing with slow transformation, so there is nothing visually says that my PC is transforming. So the question is, why NPCs are commenting on my PC being a cow, if she's actually isn't? Kinda breaks immersion. Is there a way to tune down comment probability? Maybe in files, cuz didn't find it in MCM

Posted
16 hours ago, Keytargonian said:

Yeah...still CTD's the same way...

I also CTD, when loading a save file. I have the loose files installed.

 

Load order:

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     ApachiiHairFemales.esm
  7  7     FunctionalHomes.esm
  8  8     SexLab.esm
  9  9     SexLabAroused.esm
 10  a     Schlongs of Skyrim - Core.esm
 11  b     GenderBender.esm
 12  c     ZaZAnimationPack.esm
 13  d     dcc-soulgem-oven-000.esm
 14  e     Devious Devices - Assets.esm
 15  f     Devious Devices - Integration.esm
 16 10     Devious Devices - Expansion.esm
 17 11     Devious Devices - Contraptions.esm
 18 12     SkyUI.esp
 19 13     RaceMenu.esp
 20 14     RaceMenuMorphsCBBE.esp
 21 15     RaceMenuPlugin.esp
 22 16     XPMSE.esp
 23 17     LindsHumanEyes.esp
 24 18     FunctionalHomes.esp
 25 19     Bijin Wives.esp
 26 1a     Bijin Warmaidens.esp
 27 1b     Bijin NPCs.esp
 28 1c     Auto Unequip Ammo.esp
 29 1d     DSHg - DragonPriest Masks.esp
 30 1e     DSHg - Hats.esp
 31 1f     DSHg - Helmets.esp
 32 20     DSHg - Hoods.esp
 33 21     DSHg - UpdateDB.esp
 34 22     DSHg - UpdateDG.esp
 35 23     FunctionalHomes - Dawnguard.esp
 36 24     FunctionalHomes - Dragonborn.esp
 37 25     FNIS.esp
 38 26     AMatterOfTime.esp
 39 27     Item Recycling.esp
 40 28     bagoftrash_tw.esp
 41 29     Fast Respawn 72 Hours 1.2.esp
 42 2a     Schlongs of Skyrim.esp
 43 2b     SOS - VectorPlexus Regular Addon.esp
 44 2c     SOS - ERF - HighPoly Addon.esp
 45 2d     SOS - ERF - HighPoly Equipable.esp
 46 2e     SexLab_Solutions.esp
 47 2f     SLAnimLoader.esp
 48 30     EstrusChaurus.esp
 49 31     bac.esp
 50 32     EggFactory.esp
 51 33     Pearl Juice.esp
 52 34     TimingIsEverything.esp
 53 35     UIExtensions.esp
 54 36     SexLab Inflation Framework.esp
 55 37     EstrusTrappedEggs.esp
 56 38     ABBA.esp
 57 39     Corruption.esp
 58 3a     SexLab Eager NPCs.esp
 59 3b     SteelBikini.esp
 60 3c     AnubAnimObj.esp
 61 3d     SLALAnimObjBillyy.esp
 62 3e     InstantMining.esp
 63 3f     Increased Bounty & Guild Rewards.esp
 64 40     MilkModNEW.esp
 65 41     MilkModNEW HF.esp
 66 42     Devious Devices For Him.esp
 67 43     Alternate Start - Live Another Life.esp

 

Posted
1 hour ago, squiffyrogue said:

I've noticed, that after taking Blended Lactacid, PC becames a Cow with 1st stage, right? 
So I'm playing with slow transformation, so there is nothing visually says that my PC is transforming. So the question is, why NPCs are commenting on my PC being a cow, if she's actually isn't? Kinda breaks immersion. Is there a way to tune down comment probability? Maybe in files, cuz didn't find it in MCM

setting the probability of MCM comments was in versions below v1.9F.

Posted
3 hours ago, squiffyrogue said:

So the question is, why NPCs are commenting on my PC being a cow, if she's actually isn't?

Kinda related to this: I accidently triggered Stage 0 of BAC with Blended Lactacid and both removed my PC from MME and disabled BAC via its MCM. However, the cow snorting is still playing on occasion and NPCs still comment on her being a cow. It seems that those background watchdogs don't get disabled completely. (I don't mind, per se, as I find the snorting strangely soothing, just noticed it while playing around. Again - I'm a fringe case, most people probably won't even experience this.)

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