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Posted
2 hours ago, botticelli said:

Correction: The base lactation is modified all the time. The base value is also prone to subsequent internal MME resets. The base mod is midified by breast enlargement potions. Both of these only effect milk volume fractionally. I'd need to double them or so and I don't know how MME will react to that. Also this would only mean a snapshot change. What we want to achieve here is a continuous raise of the maximum milk amount and for that the scale factor seems to be the correct value as in MME_storage.psc:

float function calculateMilkLimit(actor akActor, float Level) global
	int   BreastRows      = getBreastRows(akActor)
	float BreastsPerRow   = 2
	float MilkBasevalue   = StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.MilkMax.Basevalue", missing = 2)
	float MilkScalefactor = StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.MilkMax.Scalefactor", missing = 1)

	return (MilkBasevalue + Level*MilkScalefactor)*BreastRows*BreastsPerRow
endfunction

If I manipulate BreastRows instead, MME will equip MultiBreast armor which looks shitty on cows. It would have been nice to maipulate BreastsPerRow here.

BTW what is the new lactacid option? is it suppose to trigger a level up or something if you reach a certain threshold? 

Posted (edited)
53 minutes ago, LinksSword said:

BTW what is the new lactacid option? is it suppose to trigger a level up or something if you reach a certain threshold? 

 

 That's for when you use the "On Lactacid Amount" setting for starting the transformation (on the 'About' tab).

If that setting is active when they are milked while over the set Lactacid amount (and I assume they don't have the cow immunity spell, I wouldn't know, I've never even looted the books when I saw them), they will start transforming into a cow.

It only works if they are a MilkMaid and not already turning into a cow, which will never really happen with the default "On Any Milking" setting.

Edited by Catastrophic
Posted
9 hours ago, Mad_Monty said:

I have a bug that the mod can't find the blacksmith quest  data and keeps spamming me with attempts to find it.

 

a) did you install 1.9F or 1.9F1? b) did you reset the bac_blacksmith quest afterwards as is stated in the new features? That quest has been reworked and has new aliases now while the old aliases are no longer available. If you load an existing save, it will not work unless you restart it

 

9 hours ago, Mad_Monty said:

Paul has returned to Riverwood and no longer gives quests. is there a way to reset this to be like how its supposed to work such as an event every 7 days depending on the slider?

That depends on the blacksmith quest running properly. When you've got that one running properly, you can try in the console:

  • completequest bac_capturedcow2
  • stopquest bac_blacksmith
  • resetquest bac_blacksmith
  • startquest bac_blacksmith
  • stopquest bac_capturedcow2
  • setstage bac_blacksmith 0
  • setstage bac_blacksmith 20
  • startquest bac_beingacow
  • setstage bac_beingacow 10

 

no guarantee, though.

Posted
5 hours ago, botticelli said:

a) did you install 1.9F or 1.9F1? b) did you reset the bac_blacksmith quest afterwards as is stated in the new features? That quest has been reworked and has new aliases now while the old aliases are no longer available. If you load an existing save, it will not work unless you restart it

no I have not.

I'm currently using 1.9f but am upgrading to 1.9f1 as I type this. 

 

i'll give it ago and let you if it works or doesn't work as intended.

Posted (edited)

Hi what exactly was the fix for the hooves sinking into the ground as I am still experiencing that issue. I have the newest 1.9F1 SE version from evilbom.

Also is the bodyslide file not needed anymore? I noticed it wasn't in the download anymore.

Edited by AzureW00d
Posted
14 minutes ago, AzureW00d said:

Hi what exactly was the fix for the hooves sinking into the ground as I am still experiencing that issue. I have the newest 1.9F1 SE version from evilbom.

Also is the bodyslide file not needed anymore? I noticed it wasn't in the download anymore.

If you still have problems with the heels i recommend downloading this mod: 
https://www.nexusmods.com/skyrimspecialedition/mods/18045 (Only works for SE)

Posted
1 hour ago, botticelli said:

...and uploaded on the file page.

I think you missed the SE Loose files. They're on his post but I don't see them on the file page :)

Posted
25 minutes ago, FusRoDah2 said:

I think you missed the SE Loose files. They're on his post but I don't see them on the file page :)

well, they're technically not required to play the mod, but I put them up.

Posted
45 minutes ago, AzureW00d said:

Dang already got that but I redownloaded it and the Lazy Heels to see if that does the trick. Thanks for your help!

Make sure you only use one of them as Racemenu High Heels and LazyHeels arent compatible and will just cancel out each other,

Posted

Sorry to keep buggin on you about it @botticelli  But i was looking through the other mods that directly alter MME, and i think they ones might be of use for some things

 

Spoiler

This one is the one that changes the bast size of MME, So for extra mutation or along the ways of the capture how route 



		

As you said in the other post about it, This one looks like it sets the multiplyer for how much milk capacity is stored, Im not sure if your new update for 1.9F1 will overwrite what was set from TheMilkMaid but or not.  Not sure how it works out yet with the udder increase 

 



		

 

These two alter the sliders for how much growth there is for MME level and how much size gain per milk level

 

 


	

 

Some idea/s suggestions 

Spoiler

With the new blended lactacid,  is it meant to be only a one time thing where PC auto equipes it?  Or maybe a punishment form paul to hypnotise you to drinking anyone you find straight away :P

 

Cidna mine quest idea i had whilst doing it again.

 

Since Borgul is an Orc,  And all the Orc strong holds have those hidden MME milk slave dungeon's.  Could Borgul have a new option check to get past the door:

-- to get to Madonach he will say drink this special blend of lactacid from my home, then opens the door, instead of the whole doing a brawl or geting a shiv.

 

Sub quest or punishment idea.  "a cows vacation"

Get's sent off to a milk cave, stuff happens, maybe a trip back to coldharbour ;) more deviousnes from molag and mandy 

 
Posted

The orc milk caves are only there, if activated on MME install. Else they are not available. As for MME sliders: I don't want to alter MME. This mod is BAC and I use the funtionality that MME provides for other mods. As I already said: I can alter milk base, but that is a onetime change that will not scale correctly in the long run. Whereas according to MME the Scalefactor is excatly that meaning it scales up max milk be it now or in the future and not just the current one.

 

As for changing other actors into cows: That may never ever be a forced option because if too many actors are milking simultaneously, the game will crash. The actual safe number depends on available memory and CPU and so on, so it is not fixed. Also with some possibility you'll get save file bloating which will render the save file corrupt and you won't be able to load it again. In BAC, I made 15 thread quests to do the reequipping which significantly scaled down the load. MME does not have that. MME has one big loop to milk them all and script load of that goes up nearly logarithmic meaning you need double system resources milking 10 milkmaids simultaneously than you would need for 9. That problem persists with SE still.

 

So, any quests I do here will either focus on the player character or give the player the control oven when and whom to change into a cow and that's the end of it.

Posted (edited)

 

41 minutes ago, botticelli said:

The orc milk caves are only there, if activated on MME install. Else they are not available. As for MME sliders: I don't want to alter MME. This mod is BAC and I use the funtionality that MME provides for other mods. As I already said: I can alter milk base, but that is a onetime change that will not scale correctly in the long run. Whereas according to MME the Scalefactor is excatly that meaning it scales up max milk be it now or in the future and not just the current one.

 

As for changing other actors into cows: That may never ever be a forced option because if too many actors are milking simultaneously, the game will crash. The actual safe number depends on available memory and CPU and so on, so it is not fixed. Also with some possibility you'll get save file bloating which will render the save file corrupt and you won't be able to load it again. In BAC, I made 15 thread quests to do the reequipping which significantly scaled down the load. MME does not have that. MME has one big loop to milk them all and script load of that goes up nearly logarithmic meaning you need double system resources milking 10 milkmaids simultaneously than you would need for 9. That problem persists with SE still.

 

So, any quests I do here will either focus on the player character or give the player the control oven when and whom to change into a cow and that's the end of it.

To further that notion, LE is is 32 bit game and also doesn't take advantage of the full capacity of your memory,  i often used to run into crashing issues with multiple actors and MME going at the same time, Ever since i upgraded to SSE however i experience far less of these issues and can easily have 15 cows milking at the same time without fear of the game crashing when i go to save.

 

I used to think SSE was all just gimmick and nothing to show for it's price point but Bethesda really fixed up the memory issues regarding Skyrim when going from 32 to 64 bit, Of course i am using some other things to help with performance and memory management like Engine Fixes so personally i am never going back to LE anytime soon, And i think you should upgrade too i don't regret it in the slightest, best decision i made.

 

Most of my hate and bias towards SE stemmed from the fact that i didn't have all the dlc at the time since i got vanilla first for LE and thus wasn't able to upgrade for free back when SE was released while my friend who had the full package was able too so that left me feeling left out.

The only thing that is a con to me is the Creation Club but it's not like i am forced to use it.

Edited by LinksSword
Posted
23 minutes ago, LinksSword said:

And i think you should upgrade too i don't regret it in the slightest, best decision i made.

Slightly off topic, but my reason to not upgrade is mods that haven't been ported to SSE when last I checked. But since I usually don't allow any other milk goddesses besides me, I usually don't strain memory during milking events, so yeah. I'm a fringe case, though.

 

Regarding manipulating MME's milk capacity: I think "The Milk Maid" (part og "Elsie for MME") tries something like that, inflating milk capacity a lot after talking to Danica. But as @botticelli pointed out time and again, it sadly gets reset after a while. I also don't think Ed86 will provide an update with an API for this specific setting, and I respect botticelli for not wanting to mess with MME on top of completing BAC.

Posted
36 minutes ago, LinksSword said:

And i think you should upgrade too i don't regret it in the slightest, best decision i made.

I would love to try using SE again,  Maybe im doing something wrong, or just bad habbits or what not but every time i have tried to use SE i just give up and go back to LE, like sexlab script lag on SE was 30 seconds, vs 8 second on my le. cursed loot events would take minutes to start,  even the SL anim loader, my LE would load 800 anims in an instant vs SE i could roll a smoke, smoke it and come back and still not be done.  MAybe if you wouldnt mind message me some pointers and tips to help SE run better.

Posted

So i tried the new update in VR, sadly it still crashes on Paul upgrades, despite your fixes and me fixing the papyrusUtil installation.

But the logs look a lot different now, maybe you can decern a cause from it ?

 

Papyrus.0.log

Posted
2 hours ago, bob-777 said:

Has anyone gotten the tail physics to work in SE for 1.9F1? If so how do?

I got mine working. What problem are you having?

Posted
4 hours ago, NoirXiaoba said:

Slightly off topic, but my reason to not upgrade is mods that haven't been ported to SSE when last I checked. But since I usually don't allow any other milk goddesses besides me, I usually don't strain memory during milking events, so yeah. I'm a fringe case, though.

 

Regarding manipulating MME's milk capacity: I think "The Milk Maid" (part og "Elsie for MME") tries something like that, inflating milk capacity a lot after talking to Danica. But as @botticelli pointed out time and again, it sadly gets reset after a while. I also don't think Ed86 will provide an update with an API for this specific setting, and I respect botticelli for not wanting to mess with MME on top of completing BAC.

fortunately you can easily port over LE to SSE almost 100% of the time, as one example would be this mod. 

Posted
3 hours ago, LatencyRemix said:

I would love to try using SE again,  Maybe im doing something wrong, or just bad habbits or what not but every time i have tried to use SE i just give up and go back to LE, like sexlab script lag on SE was 30 seconds, vs 8 second on my le. cursed loot events would take minutes to start,  even the SL anim loader, my LE would load 800 anims in an instant vs SE i could roll a smoke, smoke it and come back and still not be done.  MAybe if you wouldnt mind message me some pointers and tips to help SE run better.

really? i would have the exact complete opposite, and i find for me script lag is far less common with SSE, I use Vortex too manage my game and Engine Fixes. Which is a must have for SSE users imo. 

Posted

For some reason, since the newest updates (SE version 1.9F1) my game CTD's upon new game, I can create a character, but as soon as I hit Enter upon naming it works for a split second then I'm back looking at the desktop this didn't happen for previous updates (prior to 1.9F) I do use Alternate start but that doesn't seem to be the issue as even if I start a new game get it past Character Creation with the mod unloaded it crashes on load after reenabling it for the record I don't have the Loose files is there something in that I need? all other ancillary mods are up to date and my old save works just fine with the new updates...anyone got any ideas?

 

Posted
3 minutes ago, Keytargonian said:

For some reason, since the newest updates (SE version 1.9F1) my game CTD's upon new game, I can create a character, but as soon as I hit Enter upon naming it works for a split second then I'm back looking at the desktop this didn't happen for previous updates (prior to 1.9F) I do use Alternate start but that doesn't seem to be the issue as even if I start a new game get it past Character Creation with the mod unloaded it crashes on load after reenabling it for the record I don't have the Loose files is there something in that I need? all other ancillary mods are up to date and my old save works just fine with the new updates...anyone got any ideas?

 

I believe you do need the loose files. Try with it and see what happens.

Posted
44 minutes ago, Dartista said:

I believe you do need the loose files. Try with it and see what happens.

Yeah...still CTD's the same way...best guess is it's something with startup scripts somewhere that wasn't there before? which the old save loaded in fine because they already existed...or had already initialised correctly whereas the new ones throw sticks in it somewhere

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