Catastrophic Posted May 21, 2022 Posted May 21, 2022 3 hours ago, squiffyrogue said: I've noticed, that after taking Blended Lactacid, PC becames a Cow with 1st stage, right? So I'm playing with slow transformation, so there is nothing visually says that my PC is transforming. So the question is, why NPCs are commenting on my PC being a cow, if she's actually isn't? Kinda breaks immersion. Is there a way to tune down comment probability? Maybe in files, cuz didn't find it in MCM Yeah I've noticed this as well. It's very weird you get such nasty comments so early into the transformation. I realize the shift to being quest-based makes it impossible to have a slider to adjust probability, but I still think it should wait until the transformation is much further along before they even start.
evilbom Posted May 21, 2022 Posted May 21, 2022 3 hours ago, tookachinchilla said: I also CTD, when loading a save file. I have the loose files installed. Load order: Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ApachiiHairFemales.esm 7 7 FunctionalHomes.esm 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a Schlongs of Skyrim - Core.esm 11 b GenderBender.esm 12 c ZaZAnimationPack.esm 13 d dcc-soulgem-oven-000.esm 14 e Devious Devices - Assets.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 Devious Devices - Contraptions.esm 18 12 SkyUI.esp 19 13 RaceMenu.esp 20 14 RaceMenuMorphsCBBE.esp 21 15 RaceMenuPlugin.esp 22 16 XPMSE.esp 23 17 LindsHumanEyes.esp 24 18 FunctionalHomes.esp 25 19 Bijin Wives.esp 26 1a Bijin Warmaidens.esp 27 1b Bijin NPCs.esp 28 1c Auto Unequip Ammo.esp 29 1d DSHg - DragonPriest Masks.esp 30 1e DSHg - Hats.esp 31 1f DSHg - Helmets.esp 32 20 DSHg - Hoods.esp 33 21 DSHg - UpdateDB.esp 34 22 DSHg - UpdateDG.esp 35 23 FunctionalHomes - Dawnguard.esp 36 24 FunctionalHomes - Dragonborn.esp 37 25 FNIS.esp 38 26 AMatterOfTime.esp 39 27 Item Recycling.esp 40 28 bagoftrash_tw.esp 41 29 Fast Respawn 72 Hours 1.2.esp 42 2a Schlongs of Skyrim.esp 43 2b SOS - VectorPlexus Regular Addon.esp 44 2c SOS - ERF - HighPoly Addon.esp 45 2d SOS - ERF - HighPoly Equipable.esp 46 2e SexLab_Solutions.esp 47 2f SLAnimLoader.esp 48 30 EstrusChaurus.esp 49 31 bac.esp 50 32 EggFactory.esp 51 33 Pearl Juice.esp 52 34 TimingIsEverything.esp 53 35 UIExtensions.esp 54 36 SexLab Inflation Framework.esp 55 37 EstrusTrappedEggs.esp 56 38 ABBA.esp 57 39 Corruption.esp 58 3a SexLab Eager NPCs.esp 59 3b SteelBikini.esp 60 3c AnubAnimObj.esp 61 3d SLALAnimObjBillyy.esp 62 3e InstantMining.esp 63 3f Increased Bounty & Guild Rewards.esp 64 40 MilkModNEW.esp 65 41 MilkModNEW HF.esp 66 42 Devious Devices For Him.esp 67 43 Alternate Start - Live Another Life.esp it affect all save file or just last save ? i still don't know what mod cause this
tookachinchilla Posted May 21, 2022 Posted May 21, 2022 1 hour ago, evilbom said: it affect all save file or just last save ? i still don't know what mod cause this I tried it on an earlier save (before I had installed anything SexLab related) and still CTD'ed. I'll give it another go at a later time.
jayce113 Posted May 22, 2022 Posted May 22, 2022 (edited) 7 hours ago, squiffyrogue said: I've noticed, that after taking Blended Lactacid, PC becames a Cow with 1st stage, right? So I'm playing with slow transformation, so there is nothing visually says that my PC is transforming. So the question is, why NPCs are commenting on my PC being a cow, if she's actually isn't? Kinda breaks immersion. Is there a way to tune down comment probability? Maybe in files, cuz didn't find it in MCM If the PC has hit the first step in cow transformation, you get horns no matter what. If the horns aren't showing up, then you may need to refresh the PC via the menu. Slow just means it takes longer for the TF to proc. Granted the plethora of comments with tiny horns is excessive in the beginning, but I'm sure scaling the comments via stage might take more coding than someone wants to do. Edited May 22, 2022 by jayce113
squiffyrogue Posted May 22, 2022 Posted May 22, 2022 30 minutes ago, jayce113 said: If the PC has hit the first step in cow transformation, you get horns no matter what. If the horns aren't showing up, then you may need to refresh the PC via the menu. Slow just means it takes longer for the TF to proc. Granted the plethora of comments with tiny horns is excessive in the beginning, but I'm sure scaling the comments via stage might take more coding than someone wants to do. If using Blended Lactacid, cow trnsformation will start not on stage 1, but on stage 0 (don't know if this blended lactacid thing or slow transformation in settings), so no horns there. But comments are still there like NPCs treat the PC as cow already. 2. There was comments probability slider in MCM pre 1.9F version
LinksSword Posted May 22, 2022 Posted May 22, 2022 Yeah the comments should only fire when you are at a specific tf point, i believe a few of them do "mainly the mutations" which was the case in older versions. but the new general cow comments seem to just fire once you are detected as a cow, Also anyone find that they rarely happen? i can run around whiterun for 10 mins and i might get 2 comments from on goers, could also be because i have other mods like SLSF that also make npcs comment on you and your activities but idk.
squiffyrogue Posted May 22, 2022 Posted May 22, 2022 25 minutes ago, LinksSword said: Yeah the comments should only fire when you are at a specific tf point, i believe a few of them do "mainly the mutations" which was the case in older versions. but the new general cow comments seem to just fire once you are detected as a cow, Also anyone find that they rarely happen? i can run around whiterun for 10 mins and i might get 2 comments from on goers, could also be because i have other mods like SLSF that also make npcs comment on you and your activities but idk. Idk, my SLSF probability is at 15%, so BAC comments fire right after each other and bit annoying. Especially annoying cuz my PC is not looks like a cow at 0 stage lol
botticelli Posted May 22, 2022 Author Posted May 22, 2022 (edited) 3 hours ago, squiffyrogue said: Idk, my SLSF probability is at 15%, so BAC comments fire right after each other and bit annoying. Especially annoying cuz my PC is not looks like a cow at 0 stage lol As for the frequency: The comment quest uses excatly the same vanilla mechanics as WICommentNaked allowing for a comment about once every game hour. That the comments shouldn't ensue at stage 0 is noted. The condition I put in only checks membership in faction bac_milkmaid, not level, I'll change that. 15 hours ago, awire said: Actually when i look at the time in the logs, it seems there are no logs in papyrus at all at the time of the crash. [05/21/2022 - 05:03:34PM] setStageQ Type:Blacksmith, Stage:30 is the only one and the crash happens 2 sec after that log ( i can even see in the game the object beeing spawned and the quest marker above it, and the then instantly crashes ) The furniture appearing is ZaZ furniture. bac_blacksmith enables that and sets the quest marker. Then the script ends. So if the crash happens after that, it must be somehow Zaz related. Edited May 22, 2022 by botticelli 1
Skelletoncz Posted May 22, 2022 Posted May 22, 2022 Suggestions, some of which may have already been mentioned here. During interviews (Moo, Moo? Moo!) With an NPC, an NPC can suggest a PC to milk and feed him. For that, he takes his milk from the PC. When the PC exchanges his hands for his hooves. He can't get milking himself. Eat, in addition to grazing. Dress yourself. An orphanage in Rifen can help. An orphan who will help with this will offer milk for regular milk deliveries. Will Paul make an agreement with the Orphanage in Rifen? A male cow helper can help with talking to the player. Translates a player's Moo for an NPC. Jarls refuses to talk to the be helper. Perhaps it's translated with the help of google at least a little clearly. 2
awire Posted May 22, 2022 Posted May 22, 2022 3 hours ago, botticelli said: The furniture appearing is ZaZ furniture. bac_blacksmith enables that and sets the quest marker. Then the script ends. So if the crash happens after that, it must be somehow Zaz related. Sry to bother you so much ? Tried reinstalling zaz, and it works fine with other mods. Could you tell me all the steps the mod takes when activating blacksmith stage 30 ? I'd like to brutte force test it out, see what is actually the culprit action.
Mad_Monty Posted May 22, 2022 Posted May 22, 2022 On 5/20/2022 at 7:04 PM, botticelli said: a) did you install 1.9F or 1.9F1? b) did you reset the bac_blacksmith quest afterwards as is stated in the new features? That quest has been reworked and has new aliases now while the old aliases are no longer available. If you load an existing save, it will not work unless you restart it That depends on the blacksmith quest running properly. When you've got that one running properly, you can try in the console: completequest bac_capturedcow2 stopquest bac_blacksmith resetquest bac_blacksmith startquest bac_blacksmith stopquest bac_capturedcow2 setstage bac_blacksmith 0 setstage bac_blacksmith 20 startquest bac_beingacow setstage bac_beingacow 10 no guarantee, though. I tried this out and the mod now works fine. thank you so much for the help with the console commands. I can recommend this as a good fix for those that have had the same problems.
botticelli Posted May 22, 2022 Author Posted May 22, 2022 1 hour ago, awire said: Sry to bother you so much ? Tried reinstalling zaz, and it works fine with other mods. Could you tell me all the steps the mod takes when activating blacksmith stage 30 ? I'd like to brutte force test it out, see what is actually the culprit action. thisQuest.SetObjectiveDisplayed(20,false) thisQuest.SetObjectiveDisplayed(30) Alias_StableDoor.GetReference().SetOpen(true) ; open the stable door questCtr.EnableFurniture() ; enable ZaZ furniture, see spoiler below questCtr.callActors() ; call crowd, this isused to fill Aliases NPC1 through NPC9 ; set globals bac_blacksmith_wait.SetValueInt(bac_po3_access.randomInt(20,40)) bac_blacksmith_timeout.SetValueInt(6) Spoiler Function EnableFurniture() sBlacksmith.Alias_furnAlternate.GetReference().Disable() sBlacksmith.Alias_furnChair.GetReference().Disable() sBlacksmith.Alias_furnGarotte.GetReference().Disable() sBlacksmith.Alias_furnLesson.GetReference().Disable() sBlacksmith.Alias_furnPillory.GetReference().Disable() ObjectReference oFurniture = none if UseFurniture == idxChair oFurniture = sBlacksmith.Alias_furnChair.GetReference() elseif UseFurniture == idxGarotte oFurniture = sBlacksmith.Alias_furnGarotte.GetReference() elseif UseFurniture == idxLesson oFurniture = sBlacksmith.Alias_furnLesson.GetReference() elseif UseFurniture == idxPillory oFurniture = sBlacksmith.Alias_furnPillory.GetReference() endif if UseFurniture != idxNothing && !oFurniture oFurniture = sBlacksmith.Alias_furnAlternate.GetReference() ; wrong ZaZ version ? endif sBlacksmith.Alias_bacFurniture.ForceRefTo(oFurniture) if oFurniture int i = 0 while i < 10 && (oFurniture.IsDisabled() || !oFurniture.Is3dLoaded()) oFurniture.enable() Utility.wait(0.5) i += 1 endwhile endif EndFunction 1
qawsedrftg765 Posted May 22, 2022 Posted May 22, 2022 I am unsure of how to get the HDT tail working for SE. Could someone please explain it for me. I have https://schaken-mods.com/file/1158-being-a-cow-tail-hdt-smp-conversion/?tab=downloads_field being overwritten by BAC_alternative at the moment.
squiffyrogue Posted May 22, 2022 Posted May 22, 2022 (edited) So I have a big problem guys, really need some help! The problems are: 1. New semihooves does not apply, nor any other hooves at all 2. Horns, ears and udders somehow do not change proportions when moving in bac lvl (all these mutations are enabled). There should be 3rd stage for both horns and ears on ScreenShot, but it's 1st 3. I did run bodyslide, cleaned old stuff, as usual. Shouldn't be problem there. 4. Scripts are working, it's just something I miss and Idk what, cuz I have all needed files (BAC, Bac_tats, loose files) Attached papyrus as well Please help :c SE/AE whatever, on 1.9D5 worked perfectly, can't figure out what's the problem on my own Spoiler Papyrus.0.log Edited May 22, 2022 by squiffyrogue
botticelli Posted May 22, 2022 Author Posted May 22, 2022 2 hours ago, squiffyrogue said: So I have a big problem guys, really need some help! The problems are: 1. New semihooves does not apply, nor any other hooves at all 2. Horns, ears and udders somehow do not change proportions when moving in bac lvl (all these mutations are enabled). There should be 3rd stage for both horns and ears on ScreenShot, but it's 1st 3. I did run bodyslide, cleaned old stuff, as usual. Shouldn't be problem there. 4. Scripts are working, it's just something I miss and Idk what, cuz I have all needed files (BAC, Bac_tats, loose files) Attached papyrus as well Please help :c SE/AE whatever, on 1.9D5 worked perfectly, can't figure out what's the problem on my own Reveal hidden contents Papyrus.0.log 176.21 kB · 0 downloads There seems to be a problem with Quad2Core's Inventory functions. Apparently, the dll was found, else. BAC wouldn't try to call it, but it's not working, OR you've the script (q2_iventory.pex) but NOT the dll installed?: [05/22/2022 - 01:53:31PM] error: Unbound native function "GetNumItemsWithKeyword" called [05/22/2022 - 01:53:31PM] WARNING: Assigning None to a non-object variable named "::temp3" stack: <unknown self>.bac_q2c_inventory_access.GetAllFormsByKeyword() - "bac_q2c_inventory_access.psc" Line 12 [bac_reequip00 (700551E3)].bac_reequip.CleanEquip() - "bac_actor_base.psc" Line 746 [bac_reequip00 (700551E3)].bac_reequip.reequipItemsEx() - "bac_actor_base.psc" Line 871 [bac_reequip00 (700551E3)].bac_reequip.OnUpdate() - "bac_reequip.psc" Line 97
Skyrim_WGuard Posted May 22, 2022 Posted May 22, 2022 On 5/21/2022 at 9:20 AM, Keytargonian said: For some reason, since the newest updates (SE version 1.9F1) my game CTD's upon new game, I can create a character, but as soon as I hit Enter upon naming it works for a split second then I'm back looking at the desktop this didn't happen for previous updates (prior to 1.9F) I do use Alternate start but that doesn't seem to be the issue as even if I start a new game get it past Character Creation with the mod unloaded it crashes on load after reenabling it for the record I don't have the Loose files is there something in that I need? all other ancillary mods are up to date and my old save works just fine with the new updates...anyone got any ideas? A same issue encountered. In latest updates,(1.9F1 SE) my game have CTD on new game. I can create a character, but after that, SkyrimSE shut downs.
squiffyrogue Posted May 22, 2022 Posted May 22, 2022 (edited) 1 hour ago, botticelli said: There seems to be a problem with Quad2Core's Inventory functions. Apparently, the dll was found, else. BAC wouldn't try to call it, but it's not working, OR you've the script (q2_iventory.pex) but NOT the dll installed?: [05/22/2022 - 01:53:31PM] error: Unbound native function "GetNumItemsWithKeyword" called [05/22/2022 - 01:53:31PM] WARNING: Assigning None to a non-object variable named "::temp3" stack: <unknown self>.bac_q2c_inventory_access.GetAllFormsByKeyword() - "bac_q2c_inventory_access.psc" Line 12 [bac_reequip00 (700551E3)].bac_reequip.CleanEquip() - "bac_actor_base.psc" Line 746 [bac_reequip00 (700551E3)].bac_reequip.reequipItemsEx() - "bac_actor_base.psc" Line 871 [bac_reequip00 (700551E3)].bac_reequip.OnUpdate() - "bac_reequip.psc" Line 97 Idk, I have it installed, have both .dll and pex. Looks like Qua2Core is not compatible with AE. I'll make a test without it Edit: @botticelli YOU ARE AMAZING! Yes, the problem is in Q2C, it's not working for AE. Thank you so much mate! Edit2: I noticed that there is no semihooves bodyslides for SE. Not in main archive, not in loose files. I remember there was a Bodyslide archive but now it's missing (on main mod page). So in SE version only LE semihooves bodyslides and they are not working. Everything else is Edited May 22, 2022 by squiffyrogue
botticelli Posted May 22, 2022 Author Posted May 22, 2022 40 minutes ago, squiffyrogue said: Edit2: I noticed that there is no semihooves bodyslides for SE. Not in main archive, not in loose files. I remember there was a Bodyslide archive but now it's missing (on main mod page). So in SE version only LE semihooves bodyslides and they are not working. Everything else is I had thought them to be integrated in the SE version. No matter, I've put them up again. 1
squiffyrogue Posted May 22, 2022 Posted May 22, 2022 6 hours ago, qawsedrftg765 said: I am unsure of how to get the HDT tail working for SE. Could someone please explain it for me. I have https://schaken-mods.com/file/1158-being-a-cow-tail-hdt-smp-conversion/?tab=downloads_field being overwritten by BAC_alternative at the moment. You need BAC Tail HDT-SMP from main page download as well and owerwrite one that you have 1
Addywil Posted May 22, 2022 Posted May 22, 2022 11 minutes ago, SilentOption said: Mine got a blue texture bug. Help Check if you have both t_semihooves_nails_c.dds and t_semihooves_nails_n.dds in Data\textures\bac
SilentOption Posted May 22, 2022 Posted May 22, 2022 (edited) I fix i had the older version of bac Edited May 22, 2022 by SilentOption
Catastrophic Posted May 22, 2022 Posted May 22, 2022 I've had some more time to play with grazing and chat blocking. I think the mod is in an amazing place right now! Some of the older meshes still could use updating, of course, but mechanically everything is really fun. The grazing is really good. The only thing I'd like to see added there is maybe random mooing like when the cow is over-full on milk, to really sell how you're giving into cow brain. The Moo-dialog is much better and more manageable now, especially with the setting to adjust how much percentage is added with each attempt. It's perfect. The only thing I think would improve it is if there was a small chance for NPCs to milk you or feed you (maybe some magically-appearing wheat?) when they misunderstand certain dialog options. 2
TheDuke99 Posted May 22, 2022 Posted May 22, 2022 On 5/14/2022 at 8:02 PM, botticelli said: Ok, there are 4 mods involved this time: hyd_d_mcm (Slave Girls by hydragorgon) cannot load its MCM WetFunctionMCM (Wet Fuinction Redux) the same Vivid Weathers... ...has a problem with an INI setting named iMaxDesired:Particles, which should be a float (like 1000.0) but isn't and ...misses Frostfall (probably) Naked Defeat misses its MainQuest severeal mods miss FormHasKeywordString native method which is part of Devious Devices Integration (DDi) Thanks to your hints and suggestions about my papyrus log errors, I finally managed to do the Hugh quest without CTD. I uninstalled another 20 or so mods (incl. those you mentioned, except DD) and restarted again from my ancient save with 1.9F1 on AE. Still some errors in papyrus from Devious Devices, but no more CTD. Thank you again for your help and your great support to this mod! Hugh is not supposed to follow me out of the abandoned house and accompany me on my milky adventures like a "real" follower, is he? He'd be by far the coolest companion out there in Tamriel. The Moo speech check is really exhausting on high cow stages, even with 100 speechcraft and the MCM slider set to max. 10%. Grazing is very cool, love it ?
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